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Anomaly Knowledge and Anomaly Control in ZZZ: How They Work

Let's analyze the gameplay features based on reactions and explain who the game based on the attribute anomaly mechanics is suitable for.

Attribute anomaly in Zenless Zone Zero — a mechanic based on calling certain reactions that are activated when the anomaly indicator is filled with attacks from a specific element. Invoked bonuses are divided into several types, which repeat the characters' elements, help interrupt enemy actions and lead to either explosive damage or the imposition of DoT statuses lasting up to ten seconds.

From the guide you will learn how the attribute anomaly works in ZZZ: we will explain the principles of the unusual mechanics, built on the types of elements, and also analyze what actions will lead to an increase in damage from elemental reactions and which characters can implement the features of a personal attribute through this combat functionality.

Attributes and specialties

Attributes and specialties in ZZZ are of great importance in the process of building a balanced team, where each of the selected agents is not limited in skills and can easily realize their own combat potential. As a result, a highly effective squad capable of handling content of any complexity should include:

  • main DPS character — “Attack” or “Anomaly”;
  • secondary damage dealer — “Intimidation” is often used, or a combination of “Attack” and “Anomaly” is assumed;
  • (de)buffer or agent with functions - “” or “Defense”.

In a separate guide, we discussed the principle of building squads in the game, and also presented examples of the best teams.

Agent specialties

Agents class Attack often play in the position of the team's hyper-carry, who spends most of the time on the battlefield: they have good damage, have personal bonuses to crits, and effectively implement (de)buffs distributed by “”. Representatives Anomalies They can also take the position of the main DPS due to the fact that they accumulate attribute anomalies better than other specialties.

Heroes of other specialties often become sub-deaders or s due to their class characteristics. For example, Defense focuses on "Defense Assist" and damage blocking, while representatives focus on “Quick Help” and spreading positive effects. Intimidation, in turn, deals with stunning opponents, and also quickly causes a chain of attacks to deal explosive damage to all party .

Using the table you can familiarize yourself with all the characters and their class affiliation:

Agent attributes

Looking at the attributes in ZZZ in more detail, it is worth noting that there are only five types of elements. Each agent is assigned its own type of element with which the hero can attack in battle:

1 2 3 4 5
Physical Nekomiya Mana Nekomiya Mana
(Attack)
Billy the Kid Billy the Kid
(Attack)
Corinne Weeks Corinne Weeks
(Attack)
Piper Wil
(Anomaly)
Jane Doe
(Anomaly)
Caesar King
(Defense)
Pulchra
(Intimidation)
Fiery Soldier 11 Soldier 11
(Attack)
Kolyada Belobog Kolyada Belobog
(Intimidation)
Lucy
()
Ben Bigger Ben Bigger
(Defense)
Burnice White
(Anomaly)
Lightyear
(Intimidation)
Evelyn Chevalier
(Attack)
Ice Ellen Jo Ellen Jo
(Attack)
Von Lycaon Von Lycaon
(Intimidation)
Sokaku Sokaku
()
Hugo Vlad
(Attack)
Frost Hoshimi Miyabi
(Anomaly)
Электрический Anton Ivanov Anton Ivanov
(Attack)
Grace Howard Grace Howard
(Anomaly)
Enby Demara Enby Demara
(Intimidation)
Alexandrina (Rina) Alexandrina
()
Qingyi
(Intimidation)
Seth Lowell
(Defense)
Yanagi Tsukishiro
(Anomaly)
Asaba Harumasa
(Attack)
Soldier 0
(Attack)
Trigger
(Intimidation)
Ethereal Zhu Yuan Zhu Yuan
(Attack)
Nicole Demara Nicole Demara
()
Astra Yao () Vivian (Anomaly)

The accumulation of each attribute leads to a certain auxiliary effect lasting several seconds. Due to the fact that the correct operation of the agents’ additional ability most often depends on whether there is a character with an identical element or faction in the squad, we can conclude that heroes with the same element feel good in mono-squads (concentration on one type of damage).

Anomaly in Zenless Zone Zero: how the elements work

During the battle, the enemy, taking blows from a character of a certain attribute, accumulates anomaly indicator. When the element's scale is filled, an elemental anomaly is activated, which is accompanied by a negative status for the enemy. The effect depends on the type of damage the character attacks with, and goes through the following key points:

  • damage from the anomaly cannot “crit” - this means that crit. chance and damage do not affect the final damage figure from the anomaly;
  • Damage inflicted by a character from active abilities does not affect the filling of the scale and the final damage from the reaction;
  • the anomaly effect does not fill the stun bar under the monster’s health scale;
  • damage from the anomaly takes into an additional multiplier if the target is stunned;
  • certain reactions can interrupt an enemy's action if he has a vulnerability to an attribute.

In the following paragraphs we will examine in more detail each of the main points discussed.

Attribute Anomaly Types

Types of anomalies in ZZZ, like elements, are divided into five kinds:

1 2
Physical Invokes Onslaught (Assault), which deals explosive damage and also imposes the “Cowardice” status for 10 seconds: the resulting stun increases by 10%.
Fiery Invokes Combustion (Burn), which deals damage once every 0,5 seconds for the next 10 seconds.
Ice Invokes Freezing и Frostbite (Shatter) for 10 seconds. The Freeze effect prevents you from performing any actions for the next 2 seconds. At the end of the debuff, Cleave occurs, causing explosive damage. The Frostbite effect, in turn, increases crit. damage by 10% when dealing a crit. blows.
Электрический Invokes Shock (Shock) for 10 seconds. When you hit an enemy, additional damage is dealt - this effect triggers no more than once per second.
Ethereal Invokes Infection (Corrupted) for 10 seconds, which deals additional damage once every 0,5 seconds.

Anomaly scale

The anomaly scale is an additional indicator that is located to the right of the stun and HP bars. Like the stun scale, the anomaly indicator fills gradually as damage is dealt to the enemy, but in this case, exclusively elemental damage.

Agents are capable of accumulating an anomaly of only its attribute. Despite the fact that, for example, basic attacks Soldier 11 cause physical damage with the first hits, it will not fill the physical anomaly with them. Its capabilities are to fill exclusively the fire indicator.

Enemy Vulnerabilities and Resilience

When familiarizing yourself with the “Phaeton Archive”, which is located near the working corner on the territory of the video archive, you can study not only current information about each enemy, but also take into whether they have weaknesses и stability.

If in the initial stages the fact that the player does not take into the resistance and vulnerabilities of opponents does not cause difficulties, then in later battles with large powerful targets can cause many problems. The reasons are as follows:

  1. Weakness (aka “vulnerability”) - interrupts the action when an anomaly is imposed by a specific attribute type.
  2. Stability — does not affect the accumulation of anomalies, however, filling the indicator takes longer due to increased resists.

Taking these facts into , when fighting a boss (especially if the battle is difficult), it is worth taking into its weaknesses and adjusting the units in the squad in such a way that the accumulation of the anomaly occurs without problems, and the ability to inflict explosive damage/apply elemental DoTs is retained. statuses.

Chaos Anomaly

During the battle, the enemy can accumulate five kinds of attribute anomalies - physical, fire, ice, electric and ethereal. At the same time, the indicators of each element do not conflict with each other, being filled depending on the selected agent and the attacks it uses. If one of the anomalies has already been caused, then when the adjacent scale is filled, a second effect may be caused, which will lead to Chaos reactions (Disorder):

  • the effect of the first anomaly will be replaced by the reaction from the new one;
  • the enemy will receive Chaos damage, as well as all remaining damage from the previous reaction, which did not have time to fully realize itself.

As a result: first anomaly + second anomaly => transition to a new anomaly reaction + additional damage from caused Chaos

How to increase damage from attribute anomaly

Attribute anomaly damage is calculated based on:

  • indicator of attack strength and level of agents involved in filling the scale;
  • from the units' contribution to fill the indicator;
  • characteristic values "knowledge of anomaly" and, as a factor, agent specialties, taking part in calling an anomaly: if a larger percentage was allocated to a character of the Anomaly class than Attack or , then the DPS will be higher, since representatives of the Anomaly specialty are initially engaged in building up such characteristics as “anomaly knowledge” and “anomaly control”, and not crits .

Considering the last point in more detail, it is worth turning to specific example: to a bunch of attack type characters who specialize in the electric attribute and Shock - Grace Howard.

Anton completed 70% of the anomaly indicator, and Howard completed the remaining 30%. As a result the total damage dealt from the reaction will be lower, since Anton made a greater contribution to the scale, initially having no additional investments in knowledge of the anomaly. If Grace had made a major contribution to filling the indicator, the effect of the caused anomaly would have been more powerful.

Therefore, in order to increase the overall damage from an attribute anomaly, it is important not only to take into the enemy’s vulnerabilities and resistance, but also to correctly switch characters to fill the indicator, giving preference to the agent who initially specializes in this mechanics.

What does anomaly control do in ZZZ

Anomaly Control reflects the efficiency of filling the attribute's anomaly indicator. This means that the higher the indicator, the fewer elemental damage-colored attacks will need to be carried out to trigger the corresponding reaction. However, the characteristic does not affect damage, so its pumping always goes in parallel with knowledge of the anomaly and other parameters.

For a comfortable game, it is enough to pump the characteristic up to 150-200 units for agents focused on the game from reactions, who have already collected optimal values ​​of attack power, knowledge of the anomaly and penetration. Due to the fact that damage from the attribute anomaly is calculated by summing up the contribution to the application from each hero with individual stats, high "control" without proper pumping in damage will negatively affect the DPS for squad rotation.

What does knowing the anomaly in ZZZ give?

Anomaly knowledge is aimed at increasing the damage from the attribute anomaly caused, where one point of the characteristic s for +1% to the damage multiplier. Unlike "control", which speeds up the process of filling the anomaly scale and can take away the ability of the anomaly damager to cause more damage, pumping "knowledge" is beneficial to any hero in the pack. For example, to s Rine, along with the main characteristic, you can additionally collect knowledge of the anomaly, so as not to lose damage from the contribution to filling the indicator.

How to increase knowledge and control of anomaly

As for pumping up characteristics, the following methods can be used to increase control and knowledge of the anomaly:

  • Equipment
  • Among drive disks In the 4th position there are vinyl records with the main characteristic "knowledge", and in the 6th slot you can find "control". Among the sets, you can note "Freedom Blues", which increases the knowledge of the anomaly by 30 points.
  • By upgrading the inclinations, some agents of the Anomaly class increase the base value of one of the characteristics in question. For example,

Who is suitable for the attribute anomaly mechanics in ZZZ

Any character can inflict increased damage from an attribute anomaly: it is enough to improve the knowledge and control characteristics of the anomaly in an agent with a high application. However, in the long term, high one-time damage does not compensate for losses in DPS from ive skills and the general orientation of the character. For example, many Attack units are excellent status applicators, but have built-in crit bonuses that do not affect the mechanics in question and, accordingly, will be wasted when assembled into an anomaly.

Below are the characters that can be collected through knowledge of anomaly and play from the type of mechanics in question:

Character Features
Vivian Banshee
(Anomaly: Ether)
A secondary damage dealer who often enters and leaves the field quickly. Focuses on causing Chaos and increasing the damage of abnormal status effects inflicted by allies.
Miyabi Hoshimi
(Anomaly: Frost)
The main abnormal damager, collecting crit. chance and crit. damage. Miyabi's unique attribute replicates all the properties of ice, but scales mainly from attack power and can inflict critical damage. The heroine plays great in the Chaos build, but can also act as a damager from direct damage with skills.
Yanagi Tsukishiro
(Anomaly: Electric)
An independent anomalous Chaos damager, who only needs to be put in a bundle of buffers. Can cause instant damage from a clash of reactions directly on the Shock effect, which is why it does not necessarily require anomalous applicators of other attributes. In Chaos packs, in turn, multiplies the damage from Chaos due to the constant alternation of different reactions.
Burnice White
(Anomaly: Fire)
A standard secondary damage dealer and applicator, ideal for Chaos play. Thanks to his ive, he can cast Burn without being on the field, which is why he is recommended for a build with an anomalous main DD, who fills up time on the field.
Jane Doe
(Anomaly: Physical)
An abnormal hypercarry who can play in a mono-physical and factional squad, and also show excellent results in a Chaos pack. The main ive ability allows the "Onslaught" effect to deal critical damage, where the critical hit chance depends on the knowledge of the girl's anomaly.
Grace Howard Grace Howard
(Anomaly: Electric)
He feels great in mono-electric squads, where he either s with his own damage or deals the main damage. The main advantage is the additional ability that increases the damage from Shock.
Piper Wil
(Anomaly: Physical)
The main ive skill increases the accumulation of physical anomaly at the expense of “Power” levels (max. up to 40%). Belonging to a physical element contributes to the constant burst damage from Onslaught, one of the most powerful reactions among attribute anomalies.
Soldier 11 Soldier 11
(Attack: Fire)
In the early stages of the game, it can be collected through knowledge of the anomaly and win back from the fiery anomaly, subjecting opponents to constant “Burning”. The best option is to implement the Chaos reaction in cooperation with Piper Wheel.

Units from attribute anomaly

Let's look at the most effective teams that can implement the anomaly mechanics on an ongoing basis, playing off either one attribute or Chaos reactions:

1 2 3
Hoshimi Miyabi Yanagi Tsukishiro Alexandrina (Rina) Rina
Yanagi Tsukishiro Bernice Alexandrina (Rina) Rina
Jane Doe Seth Lowell Caesar King
Nekomiya Mana Nekomiya Mana Piper Wil Enby Demara Enby Demara
Anton Ivanov Anton Ivanov Grace Howard Grace Howard Alexandrina (Rina) Alexandrina
Grace Howard Grace Howard Enby Demara Enby Demara Alexandrina (Rina) Alexandrina
Soldier 11 Soldier 11 Piper Wil Lucy

We hope our guide helped you understand how the attribute anomaly works in Zenless Zone Zero. If you have any questions, write them to comments, — the author or other players will try to help. Read other ZZZ guides in the relevant sections of our website: latest news.

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6 comments
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Suru
Suru
5 months ago

How long does the attribute anomaly last? For example, Harumasa has a damage buff if you stun or throw an anomaly, but I can't figure out how long the extra damage window is.

5 months ago
Answer  Suru

Hello. All anomalies last 10 seconds, more details are described in the section "Types of attribute anomalies".

a lion
a lion
8 months ago

Hello. Does the chance of penetration (for example from Rin) somehow affect the damage of the anomaly?

anonym
anonym
9 months ago

and do house teams need an agent of intimidation?

kidauzetkizzz
kidauzetkizzz
10 months ago

How does Anomaly Control work?

10 months ago

Hello, The higher the attribute value, the faster the attribute anomaly effect is triggered.

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