Armor Ways of HarmonyAs the commander of the Silvermane Guard, she is a strong and graceful fighter who fills a role. She is primarily a for hyper-carry squads with a single DPS unit, as her abilities only target one ally.
The main feature of the girl is the maximum advancement of the action, which allows the selected partner to immediately make his move. This mechanic will be extremely useful in late content, for example, in the "Hall of Oblivion", when a correctly built rotation is decisive for the outcome of the battle. However, no less important are the correctly selected stats and equipment to compensate for the shortcomings, highlighting the strengths of the heroine.
Rating | A-position in dash list |
Rarity | ⭐⭐⭐⭐⭐ |
[Type] element | Wind |
Path | Harmony |
when added to the game | April 26, 2023 (patch 1.0) |
How to get a character | "Standard Jump" and "Starting Jump". Losing 50/50 in the event banner "Event Jump: Character" |
Gender | Female |
Home region | Belobog |
Role in the squad | Buffer |
Role in the game |
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signature light cone | "The Battle Isn't Over" |
Voice actors |
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Hero's story
The girl is the heir of Kokolia, the Supreme Guardian of Belobog, and the captain of the Silver Mane guard. From early childhood, she received a strict education and underwent constant training, which allowed her to acquire the skills and qualities of the future leader of Belobog. But one day, she had to face the Underworld and terrible conditions, which greatly contrasted with the Aboveground part of the city. This sowed in her mind huge doubts about the knowledge she received during the training process.
How to get a character
You can get the Armor from the permanent banner "Star Jump" or from the newbie banner "Start Jump" for 50 spins. Receiving repeated copies opens eidolons. It will also drop from the event banner "Event Jump: Character" when losing 50/50.
When committing 300 jumps The standard banner gives you the opportunity to take one character from there for free, but no more than once.
Features
The exact values of all basic stats can be found in the table.
Level of | Base HP | Basic Attack | Basic protection | base speed | Basic taunt |
1 | 168 | 79 | 72 | 99 | 100 |
10 | 245 | 114 | 105 | 99 | 100 |
20 | 397 | 186 | 170 | 99 | 100 |
30 | 549 | 257 | 235 | 99 | 100 |
40 | 701 | 328 | 301 | 99 | 100 |
50 | 853 | 399 | 366 | 99 | 100 |
60 | 1005 | 471 | 431 | 99 | 100 |
70 | 1157 | 542 | 497 | 99 | 100 |
80 | 1241 | 582 | 533 | 99 | 100 |
How Armor Skills Work
The heroine's skills make her one of the best buffers available in the game. By following the Path of Harmony, she helps the team and strengthens her comrades, increasing the stats needed in battle (attack power, critical and overall damage). This becomes especially important in the later stages of the game, when the difficulty of enemies and gameplay increases.
The main feature of the guard commander is promoting an ally's action. Such mechanics give a huge tactical advantage over any opponent, as it allows you to inflict more damage within one cycle or, for example, heal a squad member in a timely manner.
Active skills
Technique "Under the Banner of Command"
After using a technique at the beginning of the next battle, the attack power of all squad is increased by 15% for 2 turns.
Basic Attack "Bullet Flying in the Wind"
Deals wind damage equal to 50-130% of own attack power to one of the enemies on the battlefield.
Emboldening Salvo "Combat redeployment"
Removes 1 debuff from the targeted party member, causing them to immediately take an action (take an extra turn), and increase their damage dealt by 33-82,5% for 1 turn.
When this skill is used on the Armor itself, it cannot perform the action again.
Superpower "March of Belobog"
Increases all allies' attack power by 33-66% and their critical damage by 12-18% of their own critical damage value and an additional 12-24% for 2 turns.
ive skills
Talent "One step ahead"
After using a Basic Attack, the next action is moved forward by 15-37,5%.
The order of leveling abilities
Super Ability ≥ Skill > Talent > Basic Attack
In the process of increasing the skill level, we recommend that you adhere to the following order:
- Superpower — the main enhancing skill. The increase in attack power and critical damage of all allies depends on the leveling of the ult.
- Emboldening Salvo - will affect the increase in damage dealt by the selected squad member, which is an equally important source of buffs.
- Talent - Moves the Armor's action forward by a few percent after it makes a normal attack. Allows you to "keep up" with your allies, especially with a low speed indicator.
- Basic Attack - not used often, but due to the trace "Order", which increases the critical chance of a normal hit by 100%, it makes sense to improve it to deal additional damage. It becomes more significant after opening the fourth eidolon.
Tracks
Total amount of increase in stats:
Wind Damage | + 22,4 % |
Critical Damage | + 24 % |
Status Resistance | + 10 % |
Order: crit chance base attack hit is increased to 100%. | Battlefield: At the start of a battle, increases the defense of all party by 20% for 2 turns. | Military power: When Armor is in combat, the damage of all allies is increased by 10%. |
Crete. damage +5,3%. | Wind Damage Bonus +4,8%. | Status Resistance +6%. |
Wind Damage Bonus +3,2%. | Crete. damage +8%. | Crete. damage +10,7%. |
Wind Damage Bonus +6,4%. |
The following indicators are pumped separately from the ive skills considered: wind damage bonus +3,2% and +4,8%, resistance to effects +4%.
Eidolons
All character cons:
number | Name | <font><font>Materials</font></font> |
1 | Sharpen your strength | When using a skill, there is a 50% chance to restore 1 skill point. The effect cools down in 1 turn. |
2 | fast march | The ally targeted by the skill gains 30% Speed for 1 turn after the action is performed. |
3 | Artillery shelling | Superpower level +2. Talent level +2. Max. level: 15. |
4 | Take the enemy by surprise | After an ally uses a basic attack on an enemy with wind vulnerability, the heroine immediately performs a bonus attack that deals wind damage to the enemy hit equal to 80% of the basic attack's damage. The effect can only be triggered once per turn. |
5 | We cannot be stopped | Skill level +2. Basic attack level +1. Max. level: 15. |
6 | Piercing the rainbow | The damage increase from the skill to the selected ally is extended by 1 turn. |
Best Armor Eidolons: E1, E2 и E4.
- First eidolon: Provides a skill point boost after using a skill, which will benefit not only the heroine but also the rest of the allies. In a turn-based system, combat power increases greatly if the team performs actions more often than the enemy.
- Second eidolon: Increases the speed of the ally on whom the girl's skill was used. This means that he will be able to start his turn earlier. The bonus is especially relevant for heroes who focus on achieving high speed stats, such as Electric Aglaya.
- Fourth Eidolon: allows the Silver Mane commander to not only restore energy faster, but also deal additional damage. This is made possible by triggering bonus attacks, when one of the party makes a normal strike against an enemy with a wind vulnerability.
How to play Armor
The Silvermane Guard Commander follows the Path of Harmony and specializes in increasing the team's power with his superpower, skill, and technique. At the same time, thanks to the First Trace mechanic, "Order" gains a 100% critical hit chance for the basic attack and can deal decent damage "from the hand" if necessary.
Action points should be distributed organically among all of the squad. However, without a light cone and the first eidolon, it will be difficult to constantly activate abilities without taking skill points from other heroes. Therefore, consider the strength of opponents and the situation on the battlefield - in what situation can you neglect buffs so as not to slow down the pace of the battle and give other characters the opportunity to use skills.
As part of a turn-based battle, each battle requires an individual approach, but there are general recommendations for building an Armor rotation:
- At the start of the battle, use the technique to instantly grant all allies a bonus 15% attack power for 2 turns.
- Use the skill on the character who deals the main damage in the squad or other allies if they have any debuffs/need to advance their action to make an additional turn.
- If you have few skill points left (1-2), you can perform a basic attack instead of a skill to restore points and advance your action. This is also useful in cases where you need to finish off an enemy, break through a vulnerability, or simply reduce his HP.
- Activate the superpower as energy accumulates. that you don't have to wait until your turn to do this, so you can and should use the ultimate as soon as it is restored.
All about character leveling
This section presents the total amount of leveling materials, including the components of elevation and development of the level of ive, active abilities and traces.
Elevation materials
Level of | Material 1 | Material 2 | Material 3 |
---|---|---|---|
30 | |||
40 | |||
50 | |||
60 | |||
70 | |||
80 |
Total resources for ascension:
- Credits ×1 690 000. Currency is obtained by completing game activities such as quests, daily errands, events and so on.
- Silvermane Guardians Badge ×15, Silvermane Guardians Insignia ×15, Medal of the Silvermaned Guardians ×15. Can be obtained as a reward for killing Silvermane Guardians and Shadows of the Everlands. In addition, items are given upon completion Pom Pom store for the inextinguishable ashes.
- Eye of the Storm ×65. Can be obtained by completing Stagnant Shadow in Zaklepkograd.
- Travel Guides ×289, Adventure Logs ×6, Travel meetings ×3.
Skill Leveling Materials
To upgrade skills and increase them to the maximum value, you will need to collect additional materials.
Emboldening Salvo | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
General list of components:
- Credits ×2 196 000.
- Silvermane Guardians Badge ×33, Silvermane Guardians Insignia ×46, Medal of the Silvermaned Guardians ×28.
- Harmonious Melody ×12, Song of the Family ×53, Symphony of Constellations ×101. Obtained by completing the Sepal Challenge in Robot Village.
- Pom Pom store and are issued as an exclusive reward for events. An additional method is synthesis through the Universal Machine.
- Guardian's Sorrow ×9. Reward for completing Echoes of War in the Hill of Everwinter location (boss Kokoliya).
The order of pumping traces
In the table you can see the order of pumping traces and the required amount of resources.
Skill / Stat | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
Total amount of materials:
- Credits ×802 500.
- Silvermane Guardians Badge ×8, Silvermane Guardians Insignia ×10, Medal of the Silvermaned Guardians ×30.
- Harmonious Melody ×6, Song of the Family ×16, Symphony of Constellations ×38.
- Tracks of Destiny ×2.
- Guardian's Sorrow ×3.
Advantages and disadvantages
The girl occupies a leading position in the character ranking. However, she has both strengths and weaknesses that are important to consider.
Advantages | Disadvantages |
Provides the squad useful buffs. Increases attack power with technique and ult, as well as all damage dealt by skill. In addition, the ult increases critical damage, allowing allies to focus on critical chance. | An excellent even without awakenings (eidolons) with three-star equipment, but to reveal the maximum potential and more comfortable game it is necessary E1 and / or signature light cone. |
With skill promotes action target ally forward, giving him the opportunity to take an extra turn and deal more damage in one cycle. Wherein removes weakening. | Consumes skill points, to use a skill to advance an ally's action, strengthen it, and restore your own energy. This can "hinder" teammates if skill points are not allocated wisely. |
Due to the “Order” and E4 trail, it can cause damage: Gains 100% crit chance to basic poke and a chance to perform a bonus attack if a buffed ally uses a normal attack on an enemy with wind weakness. | Increased attack power from using a technique does not stack with similar effects. For example, it does not stack with the bonus from vehicles Epic Dan Heng "Cutting edge." |
Has an additional source of DPS increase for the team: Increases all damage from the unit by 10% after receiving the “Military Power” trail (at hill A6). | Necessary adjust speed under the main DD. At the same time, it is desirable that it is always lower. In this way, the guard commander will be able to effectively implement his skill. |
Easy to assemble. It is enough to pump up energy recovery, critical bonus and speed to the optimal value to cope with your main task 100%. | has low base defense and HP, making her vulnerable to receiving lethal damage. To “densify” a character, you will need to collect defense, health and resistance to effects in stats. |
Best Armor Builds in Honkai: Star Rail
As a character that focuses on strengthening the team, the unit needs characteristics that help effectively perform the main functions: increase attack power and crits, promote the action of one of the squad . Based on this, the Armor build in XSR is based on the selection of the following stats:
- Energy recovery. The main parameter that allows you to consistently activate your superpower and thereby apply key buffs to your allies.
- Critical Bonus. The character's special feature is that she increases the team's critical damage depending on her own indicator, so this stat is also a priority.
- Speed. Allows you to walk (perform actions) more often, which means using a skill or basic attack in a timely manner for additional energy regeneration.
Considering that the Silver Mane commander is quite vulnerable, it may be necessary to HP, protection и effect resistanceThese characteristics will allow her to feel much more comfortable on the battlefield, without fear of a deadly attack from the enemy.
Recommended Specs
The main stats that are recommended to look for in relics:
Relic | Main characteristic |
Head | HP (permanent) |
Arms | Attack Power (Permanent) |
Body | Critical Damage |
Legs | Speed |
planar sphere | HP / Protection |
Connecting rope | Energy recovery |
Additional characteristics should include the following indicators:
- Critical damage.
- Speed.
- HP%.
- Protection %.
- Effect resistance.
The optimal final values of stats that it is desirable to have on a character:
- Speed: 1-2 units less than the main DPS character, or from 160 units if the damager has a base speed value.
- Energy recovery: from 119,4%.
- HP: from 3-500 units.
- DEF: from 1 units.
- Critical bonus: from 175%.
- Status Resistance: from 30%.
Light Cone Rating
When choosing a weapon, it is important to consider that it must belong to the Path of Harmony. Although the main stats continue to work, the ive effect only works with characters of the corresponding role. The necessary stats in this case are: energy recovery, crit. bonus and speed.
Name | Description | Recommendation |
---|---|---|
⭐⭐⭐⭐⭐ HP: 52-1164 ATK 24-529 DEF 21-463 |
Increases energy recovery by 10-18% and restores 1 skill point after using the super ability. This effect can be used once per 1 activations of the ult. When the owner uses the skill, the DPS of the ally who performs the next action increases by 30-50% for 1 turn. | The undisputed top-1 option for the character. Signature weapons instantly cover all possible shortcomings, as they solve the problem of lack of skill points, restore energy for more frequent use of the ultimate and at the same time additionally increase the damage inflicted by the team. |
⭐⭐⭐⭐⭐ HP: 52-1164 Attack Power: 24-529 Protection: 21-463 |
Increases critical damage by 32-60%. At the beginning of the battle, the wearer of the weapon “card” is assigned the “Mask” status, which lasts for 3 turns. When the hero is under the influence of the “Mask” effect, crit. the chance of all allies increases by 10-14%, and crit. damage - by 28-56%. When a character restores a skill point (skill points exceeding the limit are taken into ), he receives 1 lvl. "Shining Flame" charge. Upon reaching level 4. charge, “Shining Flame” is replaced by the “Mask” effect, which lasts for the next 4 turns. |
The light cone will open best with E1, since with it, when used, the skill will restore action points with some chance. But if you balanced its speed relative to the main DD, then even without an eidolon, the weapon will improve the crit parameter for all allies. ive crit. bonus is useful for the effectiveness of the super ability to increase this characteristic for allies. |
⭐⭐⭐⭐ HP: 43-952 ATK 19-423 DEF 18-396 |
Using a skill increases the damage of an ally who takes an action behind him by 16-32% for 1 turn. | Considering that the heroine's skill already increases the ally's damage, the weapon will further enhance this effect. Thus, at skill level 10 and the first awakening of the cone, the total bonus will be 82%, which is a significant increase in DPS. |
⭐⭐⭐⭐⭐ HP 43-953 ATK 28-635 DEF 21-463 |
The bearer of the light cone receives level 1. Cantillation every time any ally makes an attack. Every level “Cantillation” increases the energy recovery rate of a hero equipped with a weapon “card” by 3-5% — this effect can stack up to 5 times. When the wielder uses a superpower, the Cantillation effect is replaced with the Cadence condition. "Cadence" increases the attack power of the wearer character by 48-96%, and the damage inflicted by allies is on 24-40%. The duration of the effect is 1 turn. |
A good alternative if there are no better options. The girl does not need ATK, but the weapon effect will help restore energy for her super ability and will strengthen the rest of the squad for the turn after it. The bonus will be more powerful if there are two damage dealers in the team instead of one. |
⭐⭐⭐⭐ HP: 43-952 ATK 21-330 DEF 15-476 |
At the start of combat or before the owner takes an action, one of the effects will be randomly activated: all allies will have their attack power increased by 10-20%, crit bonus on 12-24% or energy recovery 6-12%. The selected effect will replace the previous one and will not be the same as last time. The bonus disappears after the death of the owner. Effects of this type do not stack. | An epic cone of light that provides good buffs to the team, including the wearer. The only drawback is that only one boost is given at random. However, based on the previous buff, you can roughly guess which one will activate in the next battle, since they do not repeat. In addition, all bonuses, one way or another, are beneficial, especially to damage dealers. |
⭐⭐⭐⭐ HP 43-952 ATK 19-423 DEF 18-396 |
After the owner uses a basic attack, skill, or super ability, he/she inflicts the Childish status on all allies. This status increases the damage dealt by the corresponding skill of the ally by 12-20%. The Childish status only works with the owner's last used skill, and it cannot stack. | In the absence of the signature "Battle is not over" and its alternative "Past and Future", we can consider this weapon from "age of Light Cones". Since the heroine advances the action of an ally with a skill in battle, the enhancement applies to all abilities of this type in the team. Thus, situations in which the weapon is realized to the maximum are limited to combinations with a damager who plays exclusively from skills. |
⭐⭐⭐⭐ HP: 43-952 ATK 19-423 DEF 18-396 |
When the wielder uses a superpower, all allied actions move forward by 16-24%. | Combined with a skill that forces a targeted team member to immediately perform an action, this cone will allow the entire squad to activate even more abilities (= deal more damage) during one cycle. The cone will be especially useful in the Hall of Oblivion. |
⭐⭐⭐⭐ HP 48-1058 ATK 19-423 DEF 15-330 |
At the start of combat, when an ally deals damage of the same type as the owner, the damage dealt by them is increased by 12-24%. | A decent light cone that will increase the damage of characters with the same element as the wearer. Not recommended for equipping if there are no wind heroes in the squad, since in this case the effectiveness of the card is reduced. |
⭐⭐⭐⭐ HP: 43-952 Attack Power: 19-423 Protection: 18-396 |
Increases the penetration special effect by 28-56%. When the owner attacks, heals himself 4-8 units energy. This effect can only be triggered once per turn. | With this weapon, the Guard Commander will be able to deal more damage over time from Weather if he breaks through a vulnerability. However, to activate the effect, you must attack the enemy, that is, use a basic attack. Another nice bonus is energy recovery. |
⭐⭐⭐ HP: 38-846 ATK 14-317 DEF 12-264 |
After the owner hits or takes damage, restores 4-8 units energy. This effect can only be activated once per turn. | A good starting light cone that helps charge the super ability faster. To do this, it is enough to use the basic attack in parallel with abilities or simply take incoming enemy attacks. |
What relics and decorations are needed
Relics should increase key parameters: energy recovery, crit bonus, speed and defensive stats (HP, effect resistance).
cave relics
Name | Effects | Recommendation |
---|---|---|
2 parts: Increases speed by 6%. 4 parts: Using a skill or super ability on an ally increases the skill target's crit damage by 18% for 2 turns. This effect can stack up to 2 times. |
The best set that allows you to effectively the main damage dealer. The set not only increases the heroine's own speed, making her rotation more consistent, but also allows you to additionally buff the critical value of one ally after using a skill. | |
2 parts: Increases speed by 6%. 4 parts: Increases the speed of all allies by 12% when the owner uses a super ability on an ally, for 1 turn. The effect does not stack. |
"Belobog's March" is one of the strongest ultimate abilities of the Path of Harmony, which increases the attack power of allies and their crit. indicator. With the set in question, you can increase the speed of the characters in the squad: after all, this stat is extremely necessary for many heroes playing in the main position. | |
2 parts: Increases attack power by 12%. 4 parts: Increases speed by 6% and basic attack damage by 10%. |
Provides an increase to attack power and normal hits. Although Poke is used less frequently compared to other abilities, this set will allow you to deal more damage with your basic attack (which is also a way to regenerate skill points), so the bonus will come in handy in many situations. | |
2 parts: Increases speed by 6%. 2 parts: Increases HP by 12%. |
If necessary, you can combine "Herald Wandering in Hackerspace" and "Long-Lived Apprentice" together if you can't get the full sets discussed above. This will increase speed and HP, providing additional "durability". | |
2 parts: Increases wind damage by 10%. 4 parts: After using the superpower, the action moves forward by 25%. |
A set that will move the action forward, which with some chance will allow to make an additional move, and will increase the elemental damage when using the basic attack. The disadvantage is that it is possible to break the sequence of actions, because of which the girl will go ahead of the damager. This must be taken into when equipping. |
planar decorations
Name | Effects | Recommendation |
---|---|---|
2 parts: Status Resistance +10%. If the wearer's status resistance is greater than or equal to 30%, the crit. All allies' damage is increased by 10%. | Being a buffer, he needs protection from debuffs in order not to miss a turn and provide the squad with buffs in a timely manner. Since the resistance to effects is also pumped through traces, she will be able to gain 30% without any problems and further increase the critical damage of the team. | |
2 parts: Increases HP by 12%. When speed reaches 120 or higher, all allies gain +8% attack power. | This decoration is perfect for the heroine, as it allows her to further increase the ATK of the entire team. Increasing the HP indicator will also make her less vulnerable. Activating the bonus requires 120 units of speed, but the girl is quite capable of achieving this indicator. | |
2 parts: Increases energy recovery rate by 5%. If the owner's speed is at least 120 units, at the beginning of the battle the action immediately advances by 40%. | Provides a bonus to energy recovery and advances the action at the start of battle if the speed is at least 120 units. The set is effective, however, as with the wind set, promoting the action can negatively impact the rotation. You need to pay attention to this when selecting stats and squad. | |
2 parts: Increases energy recovery rate by 5%. Increases damage dealt by allies of the same type as the owner by 10%. | The energy recovery bonus allows you to use the ultimate more often. However, the option cannot be called universal, since the set can only be fully realized with a wind DPS in the squad. If the Silvermane commander is the only character of his element in the group, then it is worth considering other sets of planar jewelry. | |
2 parts: Increases energy recovery speed by 5%. If the owner is not in first place in the squad, the attack power of the character in first place increases by 12%. | Unlike the previous one, the set is compatible not only with wind heroes, but also with other elements. However, instead of a direct increase in damage, ATK is given. To effectively implement the buff, you need to put the main damage dealer in the first place in the group, and the wearer of the set - in any free slot. | |
2 of: Increases owner's crit bonus by |
A set that can enhance the positive effect that the girl imposes on allies. The reason is that the strength of the crit buff depends on the character's personal crit. damage indicator. The set in question will provide an additional boost to this stat. |
Guide to squads for Bronya in XSR
In a team, Armor plays a role for heroes that deal primary damage (Hunt, Erudition, Destruction, Memory) and at the same time need constant advancement of actions. Since she only buffs one unit, the squad is usually supplemented with other s in hyper-keria builds. In general, the Silvermane commander synergizes with many heroes, as he complements and buffs them well.
Which characters are suitable?
The following characters can the squad with the commander of the Silver Mane guards:
Character | Path | Damage type | Features |
---|---|---|---|
For Zele, attack power, critical damage, and speed are important characteristics - all of which are provided in large quantities by the commander of the Silvermane Guard. They create a powerful synergy at any stage of the game. | |||
An equally strong character, dealing high damage to a single target. Combined with his own crit buffs and the girl's enhancements, he increases his DPS many times over. | |||
Action progression in combination with other bonuses is quite popular for the Arbiter General. During the battle, she needs to gain a charge of "Winged Beast", which is given for attacks of any squad , as a result, more frequent actions will allow you to receive them more actively. | |||
DPS hero specializing in bonus attacks. Receives huge advantages in combination with heroes who also know how to carry out bonus attacks. In addition, he can exist as an independent damage dealer, occupying a leading position in a squad. | |||
Veritas primarily occupies the position of the main damage dealer. When selecting a squad for a character, it is important not only to provide the hero with in the form of representatives of the Path of Harmony, but also with comrades who can at least 2 weakenings on enemies. This is important for the increased chance of activating his bonus attack, which is directly related to the negative statuses affecting opponents. | |||
The main DPS unit, which is very effective against bosses and single targets. With the help of the skill, he starts a Duel with one enemy and gets buffs. The girl will help him to enter the Duel more often due to the advancement of the action and will provide other buffs. | |||
She will greatly benefit from an increase in attack power, which is what her abilities depend on. In addition, increasing the critical rate will make it easier to select stats, focusing on the critical hit chance. | |||
A secondary damage dealer who, using a skill, applies the positive effect “Mentor” to the selected ally. It does good damage, and may well occupy the role of the main combat unit in a squad. In addition, it further strengthens itself, advancing the action and increasing outgoing damage. With the acquisition of eidolons, it gains mechanics related to performing bonus attacks. | |||
The outstanding scientist deals devastating damage when using her enhanced skill and superpower, and due to her mechanic's features, she needs another hero of the Path of Erudition. However, considering that she is also the backbone of the party, she will benefit from additional from the Harmony character, as this will allow her to deal damage even more effectively. | |||
A secondary DPS character who prefers to fight against groups of enemies: the number of enemies on the battlefield directly affects the rate at which charge levels accumulate, which allows for a bonus strike. The skill assigns an allied character as a "Debt Collector", which additionally increases their speed by 30 units. | |||
Physical DPS with high area damage. Since it restores energy for each enemy attacked, then by promoting the action with the girl's skill, she will be able to quickly charge the ultimate. | |||
Excellent basic DD. Due to the summoning of the Lord of Lightning, it deals high electric damage in an area. In the later stages of the game, it needs additional and reinforcement. | |||
Just like any damage dealer, she needs a lot of attack power and critical hit stats to increase her own DPS. | |||
A free character that specializes in dealing ice damage to multiple targets. Becomes stronger when enemies' HP is at or below 50%. | |||
With the help of traces, he can increase his speed and add 1 skill point, which, combined with the buffs from the guard commander, increases Qingque's potential and strength several times. | |||
Playing as a hyper-carry, Aglaya completely covers the need for constant damage. The girl is good both in solo-target and against waves of enemies. This effect is achieved thanks to the Seamstress - the spirit of memory, with whom the demigoddess makes t strikes through "Cuts of a thousandfold kiss". | |||
Kastoria summons a creature that is her main source of damage. And while she can buff the spirit of memory and herself at the expense of allies' health, additional buffs will have a positive effect on the final DPS. The only thing is that she does not need attack power, but even in this case, the heir of Belobog is a good option due to the other bonuses. | |||
Great even for those characters that do not have the summon mechanic (i.e. the spirit of memory): increases the critical damage of allies, advances the action, and also deals additional damage of the true type. | |||
A debuffer that has a unique mechanic that inflicts a vulnerability of the same type as the element of a random ally on one enemy. In addition, it lowers defense, speed and attack power. | |||
It is a debuffer that s units focused on depleting the durability of enemies. It increases the effect of penetration, allows you to ignore vulnerabilities and reduces the defense of enemies due to the negative status "Fox's Prayer". In addition, it is capable of independently inflicting good damage with its ultimate and enhanced basic attack. | |||
Kafka's main goal is to inflict the Shock status, as well as "explode" all the enemy's existing statuses with periodic damage (Shock, Bleed, Weather). She doesn't need a crit. damage, but it will be useful to increase the attack power and damage dealt. | |||
Black Swan, like Stellaronamia Hunter, is a damage over time player so she doesn't need a crit buff. However, she greatly benefits from increasing her overall DPS, attack power, and forward movement by 100%. | |||
Acts as the second character in the squad. With the help of technique, skill and ult, debuffs enemies, lowering their speed and slowing down actions. | |||
Only synergizes with Path of Harmony heroes at E2. However, the Guardian Commander can partially compensate for the lack of the maximum buff. For this, she is highly recommended to have a signature cone, E1 and at least 160 haste to constantly push the action. Without a signature and an eidolon, she can also Acheron E0, but, unlike Sparkle, the rotation becomes much more difficult, which affects the effectiveness. | |||
Reduces the defense of both individual opponents and groups of enemies with equipment and superpowers, while inflicting ice damage. This skill removes buff from one enemy target. | |||
Deals periodic damage by applying the Weathering status. The technique blinds opponents, who stop noticing the actions of their allies. | |||
Heals when using a skill, as well as ively due to a talent that triggers when an ally makes an attack. Superpower deals area damage. | |||
Healer and buffer rolled into one. With skill and talent, heals one or more squad , restores energy with superpowers and increases attack power. At the same time, it can remove weakening from allies. | |||
A with a variety of functions: heals, deals damage in an area and imposes a weakening. During combat, summons an assistant, which is a bonus hit. Due to this creature, additionally heals, attacks out of turn and removes debuffs. | |||
Effectively heals and can resurrect fallen allies. When leveling the "Water Blessing" trail, characters under the influence of Inspiration take 10% less damage. | |||
Free alternative. Heals squad , can remove from their weakening. The technique also deals low damage based on attack power and has a 100% chance to weaken enemies. | |||
An epic healer, not inferior to the legendary representatives of the Path of Abundance. Applies positive effects to ive healing, removes negative statuses from a squad with an ultimate ability, and provides strong mass and solo healing. | |||
A healer who is economical in of skill point consumption. The hero's healing works from the negative statuses imposed by the ultimate, for which allies can regenerate health. The bartender can also heal with a skill and an enhanced basic attack. | |||
Has one of the lowest speed values, so in certain situations the buff to the action progress can be very useful. At the same time, the Cheetah itself provides increased survivability to the team. | |||
Casts shields and renews them during combat after activating a superpower or performing a bonus attack. Has virtually no skill point requirements. In addition to providing defensive functions, it helps the squad with damage. | |||
By creating the Matrix of Foresight, transfers 65% of the damage received by the team to itself. Can heal and reduce all damage incoming to allies. | |||
Places a shield on allies and counterattacks if the character under the shield makes a hit. It can put a Freeze status on the enemy, in which he does not move and takes periodic damage. | |||
Representative of the Path of Destruction, capable of inflicting crushing blows both on one enemy and on the area. | |||
Jingliu needs to gain stacks to enter his special state. The Guard Commander will help speed up the process significantly by moving her action forward by 100%, and will also increase damage and crit. indicator. | |||
A strong DPS character who occupies fairly high positions in tier lists. Needs representatives of the Path of Harmony, whose skills are aimed at spreading increases in significant characteristics for damage dealers. | |||
Midey plays off the mechanics of spending his own health in favor of increasing outgoing damage and, within the framework of combat, quite well accelerates his personal crit. chances. Advancing the action will allow the character to walk more often, and increasing the crit. value and DPS in general will significantly increase the overall combat effectiveness. |
Examples of the best teams
Squad variants based on the above characters:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
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A team from a bonus attack with Feixiao. You can pair it with Topaz as a sub-DD, which additionally strengthens this type of attack, or Zaryanka, which provides many useful buffs. The commander of the guard is aimed at constantly strengthening Feixiao and promoting its action. For the role of a healer, heroes are recommended who are able not only to heal, but also to damage. | ||||
A powerful squad where selected representatives of the Path of Harmony impose various positive effects on Blade/Midei, who acts as the main DPS character. Locha helps with additional damage, and is also able to ively restore HP of allies. | ||||
A team with Great Gerta that needs another Erudite character, as it significantly strengthens not only her, but the rest of the squad. The optimal addition to such a build would be a buffer/debuffer that spreads beneficial effects or weakens enemies. It is also worth noting that the legendary Hertha values allies who can attack frequently and thus accumulate stacks of Interpretation, which means that similar units can be considered for the remaining positions. For example, Linsha not only heals well, but also actively deals damage with a bonus attack. |
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In this case, the emphasis is on reducing the defense of opponents using Pela's abilities. Fu Xuan takes damage upon himself, increasing the team's survivability, and also increases crit. chance and deals quantum damage in an area. | ||||
In such a squad, Jingliu will be able to easily gain 2 levels of status in order to enter the state of Spectral Transmigration and stay in it for as long as possible. Locha will make sure that allies remain alive and well. | ||||
One of the strongest Moon Eater squads. He gets a lot of buffs from the girl (E1 and signature are preferable) and Tingyun. Locha heals and practically does not spend skill points, which are extremely necessary for the Devourer to use the enhanced attack. Tingyun can be replaced with Yukun or Pelageya. | ||||
DoT squad with Kafka. Kafka himself applies the Shock status, and Black Swan/Sampo/Guinaifen applies Weathering or Burning, which the Stellaron Hunter then uses to deal burst damage. Heir of Belobog buffs and moves the action forward. Hoho heals and provides additional buffs. | ||||
s strengthen the main DD with buffs from skills and super abilities. As damage dealers, you can consider both Erudite characters, for example, Jing Yuan and Serval for the battle against those with electrical vulnerability, and other attacking heroes of the Path of the Hunt, Destruction or Memory. | ||||
A team with Acheron E2, which allows you to take only 1 Path of Nothingness character to get the max. bonus from the trail "Abyss". The future keeper moves the action forward by 100%, and also provides buffs. Pela weakens and helps gain stacks. Gallagher heals and debuffs with his ult. The build can also be used with Acheron E0, if the Armor has E1, a signature light cone and speed of 160 units or more to compensate for the absence of the 2nd ally of Nothingness. |
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A team with the main damage dealer Argenti. With , he easily deals with numerous groups of enemies. The third slot is used for an additional buffer, debuffer or sub-DD. For example, Luca removes buffs, deals damage through Bleeding and deals good damage to one target. | ||||
A piercing squad with Boothill or Rappa. They specialize in destroying enemies, and are assisted by s. Silvermane Commander advances the action, and Ruan Mei/Pathfinder/Fugue increases the effect of piercing. Lingsha or Gallagher restore allies' health and additionally buff piercing damage. | ||||
Thanks to the Silver Wolf skill, it becomes possible to create a squad that focuses on a specific element. In this case, the enemy may receive a weakness to the quantum or wind element. | ||||
Himeko/Hook is the main DPS character. Asta helps by dealing additional damage, increasing ATK, speed, and giving a bonus to the fire element. The future heiress additionally buffs allies and moves the action of one of the team forward - depending on the situation on the battlefield. | ||||
Yunli or Clara deal damage and take most of the hits. Marth 7 helps them with this by applying a shield with a skill. Arlan is a secondary DD with damage to single and multiple targets. You can also place Tribby in his position, which will increase the overall power of the entire squad. | ||||
Freeze squad. Yanqing and Misha are the main DPS units. Depending on the situation, one of the characters takes the leading position, and the other acts as an additional source of damage. For example, Yanqing will show himself better in battles against bosses, so in this case, it is better to apply buffs to him. |
Conclusion on the character
The armor is considered a universal buffer of the Path of Harmony, which by its presence alone almost completely covers the main damage dealer's need for enhancements, providing many useful buffs. At the same time, it is especially well revealed in combination with other heroes, that is, it is effective in hyper-carry compositions, where damage is inflicted by only one unit.
The character is not demanding in of equipment and copes well with his tasks even with an epic cone. However, with the presence of a signal and the first eidolon, he becomes even better due to the solution of his main problem - the lack of skill points for continuous of bonuses. In any case, if you need to increase the power of the squad to defeat a powerful enemy, the commander Silvermane will be a worthy contender for this role.
Achievements
There are two achievements associated with the heroine:
- And you, Bronya? - Use Armor to deliver the final blow and defeat star jade ×5.
- When the anthem plays - Use Belobog's Armor March 1 time during the battle with star jade ×5.
We hope our Honkai: Star Rail guide helped you put together the best Armor build. Feel free to ask any questions about the character in the comments so that the author or other players can help.
please tell me, I just started playing (11th level of mastery)
squad:
gg, armor, lynx and gerta
Please tell me, Eidolon number 3, which increases the level of the ult, how much does it change the buff, I can’t find a comparison anywhere.
the new set "the way of the priest" either works incorrectly, or does not stack with the ult, so most often 1 stack.
There's just a crooked description in Russian. The priest's set gives a buff only when using the boost on ONE TARGET. And the Armor has a mass ult, it won't apply a buff from it, only from the skill
Will the Sunday signal be ok for her?
top option, the guide apparently isn't updated
Add Sunday's signature, it's better on her than her own in some situations, and even if it's not, it's absolutely always better than everything else.
The relics "The Priest's Thorny Path" are imba on her now, right?
Yes
I lost twice to this woman and she is my r2, should I level her up if my dd is Luna, I have a robin and a hoho and a silver wolf, does it make sense to level up the armor?
There is an addition to the Eidolon layout. E6 is also worth noting as one of the most important Eidolons. Saving the bonus during the extra turn is very important in a number of situations: 1) if the DD stacks his ult according to the conditions (Acheron, Feixiao) at the time of another character's turn, 2) if the DD slightly lacked energy for the ult, but then he grabbed it from the enemy and now he has enough, 3) if the DD has a bonus attack mechanic, 4) well, and to some extent if the DD plays from counterattacks. E6 armor should just give an awesome damage boost compared to E5. Ehh, oh, these whale ions ...
This is necessary to get lucky with e6. This is not an event leg, for which you can accumulate spins with the condition of losing all 50/50. Although, for oil magnates everything is possible.
Hello, is the squad good - Yun Li, Himeko, Bronya and Bai Lu?
change baila to trot