Boothill in "Illusions of the End".
A unique feature of a cowboy is the ability impose on the selected enemy physical vulnerability. This makes him somewhat similar to Firefly (Destruction: Fire), who can also manipulate the types of resistance of opponents and thus increase her personal combat potential. However, in comparison, the hero is considered a more versatile fighter.
As a result, he plays equally well in a team with Harmony Pathfinder/s that build up combat power by increasing critical rates, and in teams focused on increasing penetration (teams with Ruan Mei, Fugue, Fugue, and the same Pathfinder).
Rating | S-position in dash list |
Rarity | ⭐⭐⭐⭐⭐ |
Element [type] | Physical |
when added to the game | May 29, 2024 (version 2.2) |
How to get a character | Banner "Event Jump: Character" |
Gender | Male |
Home region | Unknown |
Role in the squad | Primary DPS character |
Role in the game | Galaxy Ranger |
signature light cone | "Sailing to a Second Life" |
Voice actors |
|
Hero's story
According to the game's plot, the man is a cowboy whose body is made of metal. He stands out for his defiant behavior and optimistic outlook on life. The cyborg's speeches often contain cute words, but he does this against his will. One day, an unknown person changed his synthesis beacon, so all the foul language turns into kind compliments.
Belongs to the faction Interstellar Corporationsto take revenge.
How to get a character
In the limited-time Event Jump: Character, Boothill can be dropped for Star tickets.
In order not to miss the next rerun of Boothill, follow the constantly updated banner schedule.
Features
As your character levels up, your health, attack power, and defense are upgraded, while speed and taunt remain constant. All parameters and their values are displayed in the table.
Level of | Base HP | Basic Attack | Basic protection | Speed | Taunt |
1 | 164 | 84 | 59 | 107 | 75 |
20 | 319 | 164 | 115 | 107 | 75 |
30 | 466 | 240 | 169 | 107 | 75 |
40 | 614 | 316 | 222 | 107 | 75 |
50 | 761 | 392 | 276 | 107 | 75 |
60 | 908 | 468 | 329 | 107 | 75 |
70 | 1056 | 544 | 383 | 107 | 75 |
80 | 1203 | 620 | 436 | 107 | 75 |
How Boothill's Skills Work
The hero's abilities are aimed at breaking through weakness and destroying large monsters. With the skill, the cowboy challenges the enemy to a Duel and goes into a special state - during the battle they can only attack each other. While in this mode, the basic blow becomes stronger: it receives high multipliers and reduces the durability scale faster due to the talent.
Another useful feature of the unit is the ability to add physical vulnerability with a superpower or skill if you use a technique at the beginning of the battle. Thanks to this, it can independently destroy enemy armor and thus deal with any enemy due to high penetration damage.
Active skills
Technique "Smile three by nine" || Gain
After activating the technique in the next battle, the first time the skill is used, it imposes a physical weakness on the enemy. The effect lasts for 2 turns.
The technique allows you to make one enemy vulnerable to physical type without having to wait for the ultimate to charge. However, this only works for the first skill in a fight.
Basic Attack "Horseshoe of Skullcrushing" || Single hit
Deals physical damage to an enemy equal to 50-130% from attack power.
A regular strike is rarely used and is only needed to gain skill points, for example, if it is important for s to activate their skills for healing, buffs and shields on the next turn.
Basic Attack "Cocked Revolver" || Single hit
Deals physical damage to the enemy equal to 110-286% from attack power. The enhanced basic poke does not restore skill points and can only be used against a target in a Duel state.
The main interest is the enhanced shot that appears after using the skill. Damages quite strongly to one target, does not give skill points, but restores 30 units of energy.
Emboldening Salvo "Tango of the Burning Gravel Dancer" || Weakening
The selected enemy and the cowboy enter the Duel state. For 2 turns, the character's basic poke becomes enhanced and he cannot use the skill. The number of remaining turns is reduced by 1 at the start of the action.
During a Duel, the enemy is inflicted with the Taunt status, and the damage taken by the target and unit is increased by 15-37,5%/15%. After defeating an opponent or completely reducing their vulnerability, 1 level of Pocket Advantage status is given, and the confrontation between them ends.
The skill does not restore energy and does not end the current turn.
The hero starts a Duel with the selected enemy - the enemy can only attack Boothill (although any AoE attacks can still hit allies), and he can only attack his own target. At the same time, the cowboy's basic attack becomes strengthened, and the current turn does not end. Both receive more incoming damage.
After defeating the target or completely depleting its durability, 1 stack of Pocket Advantage is granted. The standoff ends when one of 3 events occurs: the enemy is killed, its weakness is broken, or 2 turns have ed. The skill itself does not give energy - it is restored by a strengthened strike.
Superpower "Sunset Dust Devil Show" || Single attack (energy: 115)
Places a physical weakness on the target enemy that lasts for 2 turns. Deals physical damage to the target equal to 240-480% of attack power and delays its effect by 30-45%.
Makes one targeted enemy vulnerable to a physical element type and deals high damage to them while delaying the effect. Thanks to this, the enemy's next move is delayed.
ive skills
Talent "Five Peas in a Pod" || Gain
Each level of Pocket Advantage status increases the durability damage of the enhanced basic attack by 50% up to 3 times. If you use an empowered strike on an enemy with a pierced vulnerability, for each stack of Pocket Advantage the target will take pierce damage equal to 35-87,5%/60-150%/85-212,5% from physical penetration damage.
Maximum Toughness cannot exceed ×16 of the base Toughness Damage of the normal Skullcrush Horseshoe attack. After a victory, Butthil retains the Pocket Advantage status until the next battle.
Depending on the number of Pocket Advantage stacks, the penetration efficiency of the enhanced basic poke increases, thus it reduces the white bar above the enemy's HP faster. At level 1, the penetration efficiency increases by 50%, at level 2 - by 100%, and at level 3 - by 150%.
If an enemy's weakness is penetrated during a Duel, additional damage is inflicted on them. This damage also occurs during the first hit that causes a penetration. However, this damage cannot exceed the base hit's durability reduction by more than 16 times, i.e., be greater than 480 units (30×16).
The order of leveling abilities
Talent => Basic Attack = Skill => Superpower
All skills are important to upgrade, as they are equally used in combat or provide useful bonuses. The priority can be set as follows:
- Talent - damage that is inflicted on an enemy with a broken vulnerability. This is the character's main source of damage.
- Basic attack - increases the level of an enhanced shot, which, along with the talent, allows you to inflict significant damage.
- Skill - increases the damage received by the target during a Duel, which will provide additional reinforcement.
- Superpower - high physical damage to one enemy and slowdown. Ultimate is not as important as other skills, but it is also useful and therefore needs to be pumped up.
Tracks
The final increase in characteristics after maximizing the tracks:
- Penetration Effect (PE) - 37,3%
- Attack power - 18%
- HP - 10%
EP +5,3% (lvl.1) | |||
Phantom Charge: Increases Crit. Chance and Crit. Damage by an amount equal to 10%/50% of the Penetration Effect. Up to 30%/150%. To obtain maximum values, 300% EP is required. |
Attack Power +4% (A2) | EP +5,3% (A3) | |
HP +4% (A3) | |||
Above the snakes: Reduces damage from targets not in a Duel state by 30%. | EP +8% (A4) | Attack Power +6% (A5) | |
EP +8% (A5) | |||
Point blank: When receiving a Pocket Advantage, restores 10 units. energy. The effect also works if the stacks exceed the limit. | HP +6% (A6) | Attack power +8% (lvl.75) | EP +10,7% (lvl.80) |
Eidolons
All unit consts:
1 | Lone star of dusty roads | At the start of combat, gains 1 level of Pocket Advantage. When dealing damage, it ignores 16% of the enemy's defense. |
2 | Tombstone dealer | Upon gaining a Pocket Advantage level, 1 skill point is restored and EP is increased by 30% for 2 turns. The effect cannot be triggered again for 1 turn, but is activated when the Pocket Advantage level limit is exceeded. |
3 | Guardian of the Marble Garden | Super Ability level increases by 2. Max level is 15. Basic Attack level increases by 1. Max level is 10. |
4 | Cold meat specialist | When Boothill hits an enemy during Duel, the target's damage taken is increased by 12%. When he is hit, the damage increase effect is reduced by 12%. |
5 | Stump Charisma | Skill level increases by 2. Maximum level is 15. Talent level increases by 2. Maximum level is 15. |
6 | Prison Raccoon | When dealing damage with the talent, it deals additional damage equal to 40% of the initial damage multiplier. Also, adjacent targets receive damage equal to 70% of the initial multiplier. |
The best eidolons of Boothill: E1, E2 и E6.
- First eidolon at the start of combat, grants 1 stack of Pocket Advantage without the need to pierce vulnerability or destroy the enemy to activate the talent. In addition, the hero can ignore enemy defense and deal even more damage.
- Second eidolon For each stack of Pocket Advantage, restores 1 skill point and increases the penetration effect for 2 turns. This allows you to use cowboy/ skills more often and deal more damage with the talent. EP also affects the increase in crits from the trail.
- Sixth Eidolon additionally enhances the talent, i.e. increases the damage inflicted on enemies with a broken vulnerability. In addition, the character becomes less narrowly focused, since it becomes possible to hit nearby opponents.
How to play as Boothill
The hero relies on a state that allows him to Duel with one opponent. While in this state, the cyborg cowboy uses an enhanced basic attack that deals devastating damage from penetration and reduces enemy durability faster depending on the accumulated levels of Pocket Advantage (talent).
Stacks are given for destroying a target or depleting its vulnerability. During a Duel, a unit attacks only the selected enemy and receives more damage, which forces you to carefully monitor the course of the battle or use s. In addition, for each stack of talent, the hero deals additional damage to the weakened enemy.
The ultimate goal is to break through the boss or elite monster's vulnerability and subsequently attack it with an enhanced basic attack.
General recommendations for the Boothill rotation:
- Use the technique to inflict physical vulnerability on the target with a skill at the beginning of the fight. The effect will last for 2 turns. If all mobs are already weak to a given type of element, you don’t have to spend points.
- Use the skill on one enemy that will be your opponent during the Duel. The effect will not end, so immediately perform a strengthened basic attack to reduce the enemy's durability bar.
- On your next turn, attack the target again. If you do not win or do not break through the weakness the first time you use the skill, the Duel will end after the second enhanced shot.
- When the super ability is ready, activate it on the largest enemy to deal high damage and apply physical vulnerability for 2 turns. Then use the skill on them and deal damage with a powerful poke.
that for every full reduction of tenacity or destruction of a mob, Pocket Advantage stacks up. These are necessary to increase the effectiveness of penetration and to deal increased damage to enemies whose tenacity is removed. As a rule, it is recommended to prioritize stacking up at the very beginning at the expense of small enemies (if any), although levels are saved in other battles.
All about character leveling
Let's consider what resources are needed to level up a cowboy to level 80.
Elevation materials
Level of | Material 1 | Material 2 | Material 3 |
---|---|---|---|
30 | |||
40 | |||
50 | |||
60 | |||
70 | |||
80 |
Total number of elevation components:
- KMM work permit (×65) - item for completing "Standing Shadow: Theme Park Studio Clock".
- Pieces of Thoughts (×15), fragments of impressions (×15), fragments of wishes (×15) - materials dropped after defeating opponents in the “Memory Zone Meme” category.
- Credits (×308 000).
- Traveler's Guide (×290) or adventure journal (×1 160).
Skill Leveling Materials
Emboldening Salvo | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
Total number of components for skill upgrades:
- Pieces of Thoughts (×33), fragments of impressions (×46), fragments of wishes (×28).
- Meteor Bullet (×12), fateful death (×53), counter-clockwise shot (×101) - reward for completing the Sepal: Scorched Sands Selection Site from Uslada.
- The lost echo of the unity of desires (×9) - reward for defeating the boss "Chorus of Balance" Septimius the Great.
- Honor of the Nameless.
- Credits (×2 197 500).
Trail pumping materials
Skill/Stat | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
- Pieces of Thoughts (×8), fragments of impressions (×10), fragments of wishes (×30).
- Meteor Bullet (×6), fateful death (×16), counter-clockwise shot (×38).
- The lost echo of the unity of desires (×3).
- Imprint of fate (×2).
- Credits (×802 500).
Advantages and disadvantages
Let's take a closer look at the strengths and weaknesses of the cyborg.
Advantages | Disadvantages |
High DPS on single targets. Can easily deal with any bosses or elite opponents thanks to specialization and built-in bonuses, which makes it extremely popular when ing oblivion hall. | Lack of AoE damage. Cannot damage more than one enemy per action (without the last eidolon), which significantly limits him in situations where area attacks are needed, such as in Pure fiction. |
Inflicts physical vulnerability superpower or skill after using a technique. Boothill is self-sufficient and does not need special s such as Silver Wolfto break through the weakness of enemies. | DPS depends on breaking through the vulnerability. Most of the damage is done to enemies with a weakness or after their armor is destroyed. This means that against bosses that have a phase where they are immune to durability reduction, it starts to "sag". |
Doesn't spend a lot of skill points. The hero is relatively economical in of spending action points, since during a Duel he fights only with an enhanced basic poke and does not reactivate the skill, leaving "free" points for allies. | Needs from the Path of Conservation or Abundance. The Cowboy mainly fights in a Duel state, when the enemy attacks only him. At the same time, he also receives increased incoming damage, which is why a healer or shielder is necessary. |
High penetration efficiency allows you to quickly reduce the enemy's resistance scale to subsequently destroy the vulnerability. Even in a boss fight, this can only take a couple of turns with the right build/. | |
Does not require large investments. The unit synergizes well with many epic and free heroes. For example, one of the best s for it is Pathfinder of the Path of Harmony. It also does not need constellations to be effective. |
Best Boothill Builds in Honkai: Star Rail
The Cyborg Cowboy is a physical damage dealer who specializes in destroying single targets. He has a unique combat mechanic in which he challenges one opponent to a Duel. In this mode, the character's basic attack becomes enhanced - it has higher multipliers and reduces durability faster. In addition, the unit can impose physical weakness with a super ability, which further strengthens it.
In order to deal maximum damage, Boothill's XSR build should be built not only on attack power, from which skills are scaled, but also speed, in order to “walk” more often, therefore, to damage more actively and engage in a Duel.
Recommended Specs
The main stats that are recommended to look for in relics:
Relic | Main characteristic |
Head | HP (permanent) |
Arms | Attack Power (Permanent) |
Body | Crete. chance/crit. damage |
Legs | Speed |
planar sphere | Attack Power/Physical Damage |
Connecting rope | Penetration effect |
Secondary characteristics (sub-stats):
- penetration effect;
- speed;
- Attack Power;
- Crete. damage/crit. chance;
- HP, protection.
Optimal parameter values for a max level character:
- Penetration effect (EP): from 260% or 300% to obtain max. bonus to crits from the trail.
- Speed: from 145.
- ATK: from 2-900.
- Crete. chance: from 60-75%.
- Crete. damage: from 140-165%.
- HP: from 3.
- DEF: from 800.
How to collect 300% penetration effect
EP is the most effective way to increase DPS and brings more benefits than increasing critical values. Let's consider the options in which you can increase this stat:
- Full trace upgrade: 37,3%.
- Light coneHidden in the Night Shadows" (R5): 56% or Signature Weapon (R1): 60%.
- cave relics "Iron Cavalry Against Invasion" 32%.
- Planar decoration "Talia - the land of bandits": 16% or 36% if 145 units. speed.
- Connecting rope: 64,8%.
- ruan mei: 20%.
- Pathfinder of Harmony: 52,5% (superpower level 10; E4; 150% EP).
Total: 298,6-302,6% excluding sub-stats.
Additionally, you can equip a full set on some s "The Watchmaker of Sleepy Shenanigans".
Light Cone Rating
When choosing a Boothill weapon, preference should be given to those that belong to Paths of the Hunt. In addition, the light cone should increase EP, speed, attack power, or crits (optional).
Name | Description | Recommendation |
---|---|---|
⭐⭐⭐⭐⭐ HP 48-1058 ATK 26-582 DEF 21-463 |
Increases the penetration effect by 60-100%, and the damage dealt by penetration is ignored 20-32% target protection. When the penetration effect in battle reaches 150% or more, speed increases by 12-20%. | The signal gives a high increase to EP, which will make it easier to reach 300 units to get the max buff from the trace. Another advantage is the decrease in protection from penetration and an increase in speed if 150% of EP is collected. To further enhance the buff from the "card", it is recommended to provide an additional cut of enemy defense. For example, at the expense of the character's first eidolon, Pela or Silver Wolf. |
⭐⭐⭐⭐ HP 38-846 ATK 21-476 DEF 18-396 |
The penetration effect is increased by 28-56%. At the start of a battle or after dealing penetration damage, the speed increases by 8-12% for 2 turns. The effect can only be triggered once per turn. | A budget version of the signature light cone. The overall increase in EP is lower even at the maximum level of imposition, but in any case, the boost will be extremely useful if the characteristic is lacking. In addition, at the beginning of the battle or after the enemy's durability is completely depleted, the speed increases, which is an equally important parameter. |
⭐⭐⭐ HP 33-740 ATK 16-370 DEF 12-264 |
After defeating an enemy, increases speed by 10-18% for 2 moves. | Optimal 3-star option that increases speed. Due to the low rarity of the weapon, you can easily awaken it to maximum and get a significant increase for 2 turns. However, it is worth keeping in mind that you will have to kill a lot of enemies to maintain the effect, which is why the character may become weakened during boss battles. |
⭐⭐⭐⭐ HP 38-846 ATK 21-476 DEF 18-396 |
At the start of combat, increases speed by 8-12% and damage to 12-24%. After receiving damage, the buff disappears. The effect will appear at the end of the next turn. | A strong and useful weapon that increases speed and damage at the beginning of a battle. The bonus can potentially be maintained throughout the battle, but for this to happen, the team must have a well-pumped shielder. |
⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 |
When the owner attacks the same enemy multiple times, the damage dealt increases by 8-16%. If the target of the attack changes, the boost will disappear. The bonus is stacked up to 5 times. | An excellent epic cone of light that provides a high damage boost. Moreover, the condition for activating the ive goes well with the character’s gameplay, since in the Duel state he can attack only one enemy, which means he primarily receives all the stacks. |
⭐⭐⭐⭐⭐ HP 43-952 ATK 24-529 DEF 21-463 |
Increases crit. chance for 8-16%. When the wearer attacks an enemy with health less than or equal to 50%, crit. the chance is further increased by 8-16%. After defeating an enemy, attack power increases by 20-40% within 2 moves. | Thanks to the bonus from the trace, the unit gets up to 30% k/sh 150% k/u. Since the crit. chance is lower, it is more beneficial for balance. The usual buff (8-16%) is always given, and to get an additional one, you need to fight an enemy whose health has dropped to half. |
⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 |
Increases attack power by 16-32%. Also increases crit. chance for 12-24%, if there are 2 or fewer enemies in the arena. | Cone gives ATK and increases crit chance, provided that there are no more than 2 enemies on the battlefield. Cowboy specializes in single targets, so he often fulfills the requirement. But even elite monsters can create summons, so it is worth getting rid of them first. |
⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 |
Increases basic attack and skill damage by 24-48%. This effect will increase by additional 24-48%, when the current energy reaches its maximum level. | Empowered Basic Strike is one of the main sources of DPS, so the ive effect is quite relevant, even though the skill does not deal damage. The effect increases if the energy bar is completely filled, but it is not recommended to specifically hold the ult if the hero cannot perform an action in the next turn. |
⭐⭐⭐⭐⭐ HP: 48-1058 ATK 26-582 DEF 21-463 |
Increases crit. chance for 18-30%. If the speed is above 100, for each additional 10 units. speed damage of basic attack and skill is increased by 6-10%. Crit also increases. superpower damage 12-20%. The bonus is cumulative 6 times. | The weapon offers a crit boost. chance, increased superpower, as well as basic attack and skill damage for speed above 100. The initial value of this stat is 107 units. and, as a rule, the hero always wears high-speed boots, thanks to which he receives all the buffs. Boosting your ultimate and basic attack will also have a good effect on your final DPS, since both skills deal a lot of damage. |
⭐⭐⭐⭐⭐ HP: 48-1058 ATK 26-582 DEF 21-463 |
Increases crit. damage per 30-50%. If the basic attack or skill does not crit, crit. chance increases by 36-60% for 1 turn. The effect works 1 time every 3 turns. | The weapon is aimed at increasing critical indicators. If k/u is given all the time, then k/sh can only be obtained when the basic hit does not crit. Cowboy does not need these characteristics so much, but the cone is convenient in that it allows you to place more emphasis on speed, EP and attack power. |
⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 |
Attack power is increased by 12-20%. After crit. hits on the enemy are given 1 level. Luck status, which stacks up to 4 times. Each level increases crit. damage by 8-12%. The Luck status is removed at the end of the owner's turn. | The weapon offers ATK and under certain conditions increases critical damage. To activate the bonus and get 1 level of status, you need to crit. However, keep in mind that the buff is removed after the end of the turn. Potentially can get 2 stacks, since the action does not end immediately after using the skill. |
⭐⭐⭐ HP 33-740 ATK 16-370 DEF 12-264 |
After defeating an enemy, increases attack power by 24-48% for 3 moves. | A good option at the start with an increase in attack after destroying the enemy. However, the 3-star Confrontation will be better in most cases due to the speed, which is more profitable, especially when using the Waist - Bandit's Land decoration. |
What relics and decorations are needed
Among the relics, sets that primarily increase EP are recommended. Combinations with speed, attack power, or physical bonus can also be considered.
cave relics
Name | Description | Recommendation |
---|---|---|
2 parts: Increases penetration effect by 16%. 4 parts: Penetration damage ignores 10% of the target's defense if the EP is equal to or higher than 150%. When the EP exceeds 250%, the owner's super penetration damage ignores an additional 15% of defense. |
The best set that increases an important characteristic for a unit, also increasing its parameters of critical damage and chance. Due to the partial implementation of the bonus of a full set, even in the absence of an imaginary GG in the squad, the cowboy will be stronger with these artifacts than with the set "Genius of Diamond Stars" or "Thief of the Falling Meteor". | |
2 parts: Increases quantum damage by 10%. 4 parts: When the wearer deals damage to the target enemy, ignores 10% defense. If the targeted opponent has a Quantum Vulnerability, the owner ignores an additional 10% Defense. |
One of the best sets, as most of the damage comes from stamina drain, and this damage can be further increased by reducing enemy defense. Although inferior to alternatives against targets without quantum weakness, it still provides a noticeable buff. Moreover, the efficiency "Genius of Diamond Stars" only increases in the presence of other sections of protection that the character can receive not only from Nothingness (Silver Wolf), but also from the signature cone and E1. |
|
2 parts: Increases penetration effect by 16%. 4 parts: Increases penetration effect by 16%. Restores 3 energy units after breaking through a vulnerable target. |
EP is a very important stat for a cyborg, so this set is perfect for him. When using 4 parts, it provides a 32% increase without meeting certain requirements, and also restores some energy after completely reducing the enemy's white armor bar. | |
Iron cavalry against the invasion The priest's thorny path |
2 parts: increases the penetration effect by 16%. 2 parts: Increases the penetration effect by 16%. 2 parts: Increases speed by 6%. |
An excellent option would be combinations of sets for the penetration effect or speed, which is similarly necessary in the assembly. These combinations can be used without further the full set. In addition, in this case it is much easier to get the necessary stats. |
2 parts: Increases damage dealt to enemies with Debuffs by 12%. 4 parts: Increases Critical Chance by 4%. When dealing damage to enemies with at least 2/3 debuffs, Critical Damage is increased by 8%/12%. After the owner applies the debuff, the bonuses in question are increased by 100% for 1 turn. |
A strong set, for the full implementation of which you need to attack enemies under debuffs. Increases overall DPS and crit. chance, and if there are enough weakenings on the targets, it additionally increases crit. damage. Although the hero imposes a debuff with a skill, it is recommended to put Path of Oblivion in the squad or use special cones for stable operation of the set. |
planar decorations
Name | Description | Recommendation |
---|---|---|
2 parts: Increases penetration effect by 16%. At a speed of 145 units. or higher, the penetration effect is increased by an additional 20%. | The most suitable decoration due to the increase in EP to 36%. 16% is always given, and to get an additional 20%, 145 units of speed are required. The cowboy assembly is built, including on pumping speed, so with the right selection of characteristics, equipment and squad, he is able to achieve the declared value. | |
2 parts: Increases attack power by 12%. If the speed is higher than or equal to 135/160 units, then the damage dealt increases by 12%/18%. | The set does not provide EP, but instead increases attack power and damage. As with the Thalia, a specific speed (135 or 160) is required to take full advantage of the benefits. This decoration is more profitable to farm, and it provides nice buffs. However, the requirement is more difficult to fulfill - you may need many more sources of speed increase if you are unlucky with the stats. | |
2 parts: Increases Critical Chance by 8%. When Critical Chance is 70% or more, Basic Attack and Skill Damage increases by 20%. | Slightly increases critical chance, and if the value of this characteristic is greater than or equal to 70% (30% the hero can get from the trace), it also increases the damage of the basic poke. The enhanced strike makes up a significant part of the damage, so you can equip this planar decoration, especially if there are better stats here. | |
2 parts: Increases attack power by 12%. At speeds of 120 or more, an additional 12% bonus to attack power is given. |
The set is easier to implement and more accessible to beginners, although it only increases ATK. To get the maximum buff, only 120 units of speed are required. At the same time, even with epic speed boots, the unit is able to reach the recommended limit and earn a 24% increase. |
Guide to units for Boothill in HSR
In the team, Boothill takes the position of the main damage dealer. He is accompanied by s with buffs or debuffs, as well as shielders or healers, since HP can drop significantly during the Duel. When ing content that requires more AoE damage, you can use secondary DDs of the Path of Erudition or Destruction instead of one of the heroes of Harmony / Nothingness.
Which characters are suitable?
The table shows the heroes that can be placed in the cowboy's squad.
Character | Path | Damage type | Features |
---|---|---|---|
One of the best s. Increases damage dealt, penetration of all types of resistance and penetration efficiency, thanks to which the cowboy will reduce the enemy's durability even faster. And most importantly, Ruan Mei gives speed and the effect of penetration. Can be worn "The Watchmaker of Sleepy Shenanigans". | |||
F2P alternative to Ruan Mei. Significantly increases the penetration effect of abilities, can slow enemies. Eidolons are unlocked for free and offer an even greater increase in EP. Can also be worn "The Watchmaker of Sleepy Shenanigans". | |||
A top-tier Harmony representative that is effective for several reasons: it advances the action by 100%, restores energy, increases critical chance and critical damage. | |||
A strong character. Allows immediate action, allowing the cyborg to make moves and engage in duels more often. In addition, it increases attack power, critical value, overall DPS and defense. | |||
Only advances the action by 50% and restores skill points. In a squad with Sparkle, the team does not experience difficulties gaining skill points, which makes the gameplay more comfortable. In addition, the crit buffs. damage and damage dealt. | |||
Increases damage and crit. parameter. When using superpower, enters the concert state, which additionally gives a bonus to ATK and advances the action of all teammates. | |||
Free character. Increases the attack power and speed of all allies. Can deal good damage with a skill and apply the negative status Burning with a basic attack if the first trace is open. | |||
Buffs ATK and overall damage. In addition, it restores energy to one squad member using the super ability, which will allow the unit to ult almost constantly. | |||
Applies the Nosha status, which generates skill points and increases the attack power of the ally who activated this effect. In addition, it provides an increase in the speed and damage of all skills. | |||
Great even for those characters that do not have the summon mechanic: increases the critical damage of allies, advances the action, and also deals additional true-type damage. | |||
Applies various weakenings to opponents: reduced attack power, speed and defense. Additionally, it cuts off defense with a superpower, and with a skill it can create a weakness in the enemy to the elements of allies. | |||
The optimal for the cowboy in any situation. She is able to inflict the status on the selected ally "Fox's Prayer", increasing his EP and allowing him to drain the enemy's durability regardless of the type of vulnerability. Thanks to this, the hero has a high chance of gaining more levels of the Pocket Advantage status in one hit and at the same time relying less on his ultimate. | |||
Delays the actions of enemy targets with the negative effect Conclusion. In addition, it reduces speed, deals imaginary area damage, and can increase the damage received by enemies. | |||
Pelageya's main specialization is reducing the defense of opponents. She makes this a technique at the beginning of the fight and a superpower during the fight. Also removes buff from one enemy with a skill. | |||
Focuses on applying the Burning status and destroying enemies. The talent contains an additional debuff “Fiery Kiss”, which increases the damage received by enemy targets. | |||
Provides assistance in the form of constant healing and removal of buffs from all enemies on the battlefield. Creates a Magic Circle, during which characters are healed by any blows. | |||
with various functions: heals, deals damage in the area and imposes a weakening, increasing damage from penetration. During the battle, summons an assistant, which is a bonus attack and an additional source of healing. | |||
A healer who combines both healing and enhancing mechanics. Heals allies instantly with skill and ively with talent, superpower increases attack power and restores some energy. | |||
Heals several squad with a skill and the entire group with a superpower. Applies the Vigor status, which reduces damage received and allows you to resurrect an ally once per battle. | |||
Free character. The skill heals one character, and the ultimate heals all allies. Moreover, the superpower not only restores HP, but also removes the weakening from each member of the squad. | |||
A healer who, in addition to healing, inflicts the “Dead Drunk” debuff on his opponents. This debuff increases the target's penetration damage and reduces the enemy's attack power. | |||
F2P healer. The skill instantly heals, after which the ally is healed additionally at the beginning of the next 2 turns. The superpower restores the health of the entire team. | |||
Provides characters with a strong shield and increases their resistance to effects, which will increase the cyborg's survivability during a duel. Can apply the Panic status to an enemy, increasing the target's critical damage. | |||
Helps allies avoid incoming damage with shields. Also applies the Freeze effect, which prevents you from performing an action. Is an excellent tank. | |||
Summons the Matrix of Foresight, which transfers part of the damage received by allies to the soothsayer. At the same time, all heroes' HP and crit increases. chance. If the second trail is open, the squad is slightly healed. | |||
Starting character for the Save Path. Provides one ally with a shield and makes a bonus attack when attacked by enemies. Ultimate damages the area and freezes. | |||
The Fire Elemental Pioneer is a good shield fighter and tank, capable of ing the team’s survival in the early and mid-game. In addition, it does good damage. | |||
Secondary damage dealer, focused on destroying a group of enemies. Can deal damage outside of the battlefield using a bonus attack that triggers when breaking through an enemy target's vulnerability. | |||
A colleague from the Galactic Rangers faction. Unlike the cowboy, she is more focused on dealing mass damage and, as a result, is able to penetrate the weakness of several opponents at once. Will become a good partner when ing content that requires area damage. | |||
The heroine's skills are aimed at causing electrical damage over an area. Can apply the negative DoT status Shock, causing damage for several turns. | |||
Free ice-elemental AoE damage. Causes damage to opponents using a skill and superpower. At the same time, she has a bonus attack that activates on targets with 50% health or less. | |||
Quantum F2P character with unique gameplay involving throwing and pulling jade dice. It can cause quite a lot of damage, including in the area. | |||
A secondary damage dealer who, using a skill, applies the positive effect “Mentor” to the selected ally. It does good damage, and may well occupy the role of the main combat unit in a squad. In addition, it further strengthens itself, advancing the action and increasing outgoing damage. With the acquisition of eidolons, it gains mechanics related to performing bonus attacks. | |||
The main feature of the tramp girl is the “Counterattack Mark” mechanic of Svarog. Thanks to this, she inflicts physical damage. damage to multiple enemies outside of your turn, including when enemies attack allies. | |||
Can apply the Burning status, causing periodic damage. In addition to this, it damages one target and the mobs closest to it. If Himeko is not there, it will help in breaking through the fire vulnerability. | |||
Sacrifices his health in exchange for spending skill points to increase his own damage. The character is absolutely undemanding, which makes him a good candidate for the position of sub-DD. | |||
He has a low ult cost, so he uses it very often, dealing high ice damage in the area. Each hit of the superpower has a certain chance of freezing enemy targets. | |||
Like the Cyborg, relies on EP to deal high damage. Has the ability to perform bonus attacks and damage multiple targets. Will be a great partner in combat against enemies with quantum weakness. | |||
The starting character of the Path of Destruction. Deals good damage to one or more enemies. The technique restores the health of allies, which will be useful, for example, when ing through the Virtual Universe. |
Which is better: Harmony Pathfinder or Ruan Mei
Pathfinder of Harmony are s that apply enhancements associated with the penetration effect. Since Boothill plays off this stat, the question may arise - who would be his best ally? Here is a comparison of both characters.
Harmony Pathfinder Bonuses (E4) | Bonuses Ruan Mei (E0) |
Superpower: EP +30% (lvl 10) during the status of Spare Dancer. When attacking enemies with a broken vulnerability, "super-penetration" damage is inflicted. | Superpower: penetration of all types of resistance +25% (level 10). Status Plum Blossom prolongs the pierced weakness, delays the effect, and deals damage. |
Technique: EP +30% at the beginning of the battle. | Emboldening Salvo: damage dealt +32% (level 10) and penetration efficiency +50%. |
First trace: “super penetration” +20%/30%/40%/50%/60% depending on the number of enemies on the battlefield. | Talent: speed +10% (level 10) |
Third trace: Delays enemies' action by 30% when allies break through the vulnerability. | First trace: EP +20%. |
Fourth Eidolon: EP +15% of the effect of breaking through the Pathfinder. | Third trace: damage dealt +6-36% depending on your own EP. |
Total: penetration effect +52,5% (if 150 EP) or with technique +80% at the beginning of the battle, allows to deal increased damage after decreasing durability, delays the action. | Total: penetration effect +20%, penetration of all types of resistance +25%, speed +10%, prolongs the state of the broken vulnerability and delays the action. |
Ruan Mei provides less penetration, but more diverse buffs that are useful to Boothill. For this reason, she will be a universal for him. The imaginary hero is inferior in the number of buffs, but significantly increases EP and damage after depleting enemy stamina, which can be more beneficial in protracted fights.
However, the best way to show the best results is to combine the heroes in one team. Not only do they greatly enhance the unit, but they also interact well with each other. For example, Ruan Mei prolongs the penetration state, while Pathfinder increases damage to enemies with reduced durability.
Examples of the best teams
The most effective units:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
One of the strongest teams, where the hero maximizes his DPS thanks to useful buffs and synergy between characters:
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Alternative hypercarry composition. The first slot also includes s that provide bonuses for EP, and the second slot includes characters that diversify the build with other buffs. In particular, all the presented heroes advance the action (to one degree or another), which will allow Boothill to walk even more often, increase attack power and crit. damage. Instead of them, you can use any Harmony heroes. | ||||
A balanced squad consisting of one hero of the Path of Harmony and Oblivion. The former focus on buffing allies, while the latter focus on inflicting debuffs on opponents, such as lowering their defense or slowing them down. A healer or shield warrior is placed in the last position so that survivability does not decrease. | ||||
Another option for a hypercarry team, but without buffs for penetration. All sorts of combinations of Path of Harmony characters will work. For example, the combination of Armor, which needs to constantly activate a skill, and Hania, which is capable of restoring skill points, works very well. This will balance the squad so that each hero can use their skills at the right time. | ||||
A team built on constantly breaking through vulnerabilities. Although the cyborg can make one enemy weak to physical elements, in a long fight this is only possible with the use of the ult. Silver Wolf/Anaxa will fill the gaps or create a vulnerability in a situation where the cowboy's super ability has not yet charged. This composition is more versatile and does not depend on the enemy's weaknesses at all. | ||||
A group that includes one and an additional damage dealer. For example, those who can help the unit in ing content where AoE damage is needed are suitable for the role of the second DPS character. Any can be put in the healer position, for example, Hoho will additionally give ATK/energy or Linsha/Gallagher will increase penetration damage. | ||||
A squad without buffers/debuffers with an emphasis on constantly triggering bonus hits. Cowboy does not receive any buffs, but in return, every character in the group contributes to the fight. Himeko and Gerta are secondary DDs with area damage, Clara carries out counterattacks on several opponents. Aventurine or March 7 apply shields, but are also able to make follow-up pokes and damage. | ||||
Hypercarry build. Path of Harmony s apply buffs so that the cowboy deals as much DPS as possible in duel mode. At the same time, Yukun is combined with Pathfinder, as it increases imaginary damage, and Asta combines well with Gallagher due to the increase in fire damage. Natasha goes as a free healer. |
Is it worth knocking out?
Boothill is a Path of the Hunt character with a physical elemental type. He specializes in breaking through vulnerability and taking out large single targets. The cyborg cowboy uses a dueling style of combat, where his basic attacks become amplified, dealing even more damage and reducing the enemy's durability faster. He also does not rely on the opponent's initial weakness, as he can apply it himself with his ult.
The hero is worth picking up if you need a damage dealer with high damage to a single target to fight bosses or elite opponents. The Galactic Ranger shows itself well in Pure fiction. It is convenient because it does not depend on the enemy’s vulnerabilities and is suitable for F2P players. The only optimal investment is a signature weapon, although even without this the character shows good results if you find the right use for it.
Which is better: signal or E1
Signature weapons are more profitable than E1. "Swimming towards the second life" is the only cone of the Path of the Hunt that increases the effect of penetration. It is important for the hero to collect 300 EP to fully realize his potential, which is difficult to achieve without a signature. In addition, the weapon gives speed and reduces defense when dealing damage by penetration.
The first eidolon offers 1 level of Pocket Advantage status at the start of battle, which isn't really a significant bonus since the stacks carry over between battles. While E1 offers a defense reduction that applies to all damage, it does not offset the benefits of signature light cone buffs.
We hope our Honkai: Star Rail guide helped you put together the best build for Boothill and understand how to play him. comments Ask questions about the character so that the author or other players can give you some advice.
Is the boothill squad normal Fugue Juan and lynx?
What main stat on armor would be best for damage? Critical damage, attack power or Critical chance?
k/sh if you have it in battle less than 70-75 percent, if it is more, then k/u
I've been playing for three days and I got Boothill with a signal in just 20 jumps. I'm happy
I REALLY want to have Boothilla and Aventurine in one pack. Which two Persians should I add to them? Ruan and... Who? Help please
Armor, Sparkle, Robin, Sunday
there are examples in the squad examples
And who would be better for boothill, armor or sunday?
Sunday will be better for boot-healing anyway, because it will buff only him (ult and e-class), but strongly, while Armor buffs weaker, but the whole squad (from the ult), although it advances the action of Boothill like Sunday
and what kind of all-male squad can you make with Boothill?
Mock Pioneer (if male) + Sunday + Gallagher
Will the following squad work: Feixiao, Gallagher, Dan Heng Pl, Boothill? (I replaced Clara with Boothill)
your consolation does not match any of the heroes that are part of it.