В HSR Jingliu is a legendary follower of the Path of Destruction and wields the ice element. In battle, she focuses on destroying enemies and takes the position of the main damage dealer. In addition, she can act as a secondary unit, since she does not consume many skill points.
The key mechanics are contained in the mode activated by accumulating special stacks. While in a strengthened form, the heroine becomes much more powerful, but as a "compensation" she reduces the health of her partners. Based on this, an important component of the swordswoman's team are the Abundance s, capable of maintaining the survivability of all group .
As a result, the ability to deal damage to multiple targets, its own growths and buffs in combination with low expenditure of action points allow the character to be used in almost any type of content. The most important thing is to select equipment that reveals the combat potential of the unit, and to create a squad that takes into the specific features of its skill set.
Rating | B-position in dash list |
Rarity | ⭐⭐⭐⭐⭐ |
[Type] element | Icy❄️ |
Path | Destruction |
when added to the game | October 11 (patch 1.4) |
How to get a character | Banner "Event Jump: Character" |
Gender | Female |
Home region | Cangcheng Xianzhou |
Role in the squad | Primary DPS character |
Role in the game |
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signature light cone | "From now on, I myself will be the sword" |
Voice actresses |
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Hero's story
Jingliu is a legendary heroine of Xianzhou and a renowned sword master of the Cloud Quintet. Not only was she one of the strongest and most capable warriors, but she was also a respected figure who once taught Jingyuan and Blade. This continued until she went mad under the influence of Mara. After losing a battle with her former student, she disappears, and the records of Lofu are filled with another traitor.
The development of the character's storyline occurs in the companion mission "Clouds Leave No Trace".
How to get a character
Knock out Jingliu from the Event Jump: Character banner called "Tenderness of the Lunar Eclipse".
In order not to miss the Jingliu rerun, follow banner schedule.
Features
The basic stats of the character are considered in the table:
Level of | Basic HP | Basic Attack | Basic protection | base speed | Basic taunt |
1 | 195 | 92 | 66 | 96 | 125 |
20 | 381 | 180 | 128 | 96 | 125 |
30 | 557 | 263 | 188 | 96 | 125 |
40 | 733 | 346 | 247 | 96 | 125 |
50 | 908 | 429 | 306 | 96 | 125 |
60 | 1084 | 512 | 366 | 96 | 125 |
70 | 1260 | 595 | 425 | 96 | 125 |
80 | 1436 | 679 | 485 | 96 | 125 |
How skills work
The girl's skills are aimed at inflicting ice damage on one or more targets, making her effective not only against elite opponents, but also enemy clusters. The main feature of the character is considered to be the state that advances her action, increases the critical chance and allows you to use an enhanced skill, which is the main source of damage. However, in return, the health of allies decreases, which requires a more careful and attentive approach to the battle.
Active skills
Technique "Hidden Nature" || Weakening
Creates a frost field around the character that lasts for 20 seconds. Upon entering combat, immediately restores 15 energy, gains 1 level of Syzygy status, and freezes enemy targets for 100 turn with a 1% base chance.
While in this state, enemies cannot take actions and take additional damage equal to 80% of attack power at the start of each turn. Only 1 field can exist at a time.
Basic Attack "Moonlight" || Single attack
Deals ice damage equal to 50-130% of attack power to the selected target.
Skill “Incomprehensible Lightning” || Single attack
Deals ice damage equal to 100-250% of attack power to the target and gains 1 level of the Syzygy status.
Emboldening Salvo "Moon on a Frozen River" || Explosion
Deals ice damage to the target enemy equal to 125-312,5% of attack power, and also attacks nearby targets, dealing 62,5-156,25% of attack power. This consumes 1 level of the Syzygy status.
Using an enhanced skill does not consume skill points.
Superpower "Swift flowers, fleeting starry dreams" || Explosion
Deals 180-360% attack power as ice damage to a target enemy and attacks nearby targets for 90-180% attack power. Also gains 1 level of Syzygy.
ive skills
Talent "Transmigration of the Crescent" || Gain
Upon receiving 2 levels of the Syzygy status, enters the Spectral Transmigration state: the action moves forward by 100% and increases the critical chance by 40-55%. However, only the enhanced skill can be used in the stance. When performing a strike, absorbs 4% of HP from the max health of other allies (HP cannot fall below 1 unit).
In addition, the attack power increases by 540% of the total amount of HP consumed. However, this value cannot exceed 90-225% of the base attack power. The "Syzygy" status stacks 3 times. When the status levels become 0, the swordswoman will exit the "Spectral Transmigration" state.
When striking in the "transmigration" state, the heroine consumes the HP of other team to increase her own attack. For example, if an ally has 3 HP, he will lose 000 HP. To achieve the maximum buff, the sum of the HP values of the other 140 squad (that is, excluding Jingliu) should be about 3-10 HP. The resulting increase, taking into the max. character level and the epic cone, is about 000 units.
The order of leveling abilities
Skill ≥ Talent > Superpower > Basic Attack
Emboldening Salvo — the main source of DPS. As a rule, it is the enhanced skill that is used, which does not consume skill points. After that, they are pumped up in parallel талант to get buffs and superpower to apply additional damage to the area. Level base hit is increased last because it is used the least (or not used at all).
Tracks
Overall increase in stats from upgrading the talent tree:
Crete. damage | 37,3% |
Speed | 9 units. |
HP | 10% |
Crete. bonus +5,3% (level 1) | |||
hellish place: Spectral Transmigration status increases resistance to effects by 35%. | Speed +2 units. (A2) | Crete. bonus +5,3% (A3) | HP +4% (A3) |
Sword master: After using the normal skill "Incomprehensible Lightning", the action advances by 10%. | Crete. bonus +8% (A4) | Speed +3 units. (A5) | Crete. bonus +8% (A5) |
frost ghost: In the Spectral Transmigration state, the damage of the superpower is increased by 20%. | HP +6% (A6) | Speed +4 units. (level 75) | Crete. bonus +10,7% (level 80) |
Eidolons
All character cons:
E1 | Using a super ability or enhanced skill increases crit bonus by 24% for 1 turn. If only one enemy is hit, they also receive ice damage equal to 100% of the heroine's attack power 1 time. |
E2 | After using the super ability, the damage of the next enhanced skill "Moon on the Frozen River" is increased by 80%. |
E3 | Superpower level +2. Talent level +2. The maximum level is 15. |
E4 | In the Spectral Transmigration state, the attack power gained from consuming allies' HP is further increased by 90% of the total HP consumed by the entire squad, up to a maximum increase of 30%. |
E5 | Skill level +2. Max level - 15. Basic attack level +1. Max level - 10. |
E6 | When entering the Spectral Transmigration state, 1 level of the Syzygy status is granted. While in this state, the critical bonus is increased by 50%. |
Jingliu's Best Eidolons: E1, E2 и E4.
- First - increases the overall combat potential of the heroine during combat by increasing critical damage and inflicting additional damage on one target.
- Second - Increases the damage of the enhanced skill if used after the super ability. A great buff that is easy to activate.
- Fourth — provides an additional increase to ATK in the state of "Spectral Transmigration". Due to this, the overall DPS also increases, since the heroine is in this state almost the entire battle.
As a result, the Eidolons are good, but they do not provide serious buffs that would fundamentally affect the gameplay. Therefore, it is not necessary to knock them out. If you still want to invest, we recommend paying attention to the signature cone.
How to Play Jingliu in HSR
In combat, the heroine relies on her enhanced form of Spectral Transmigration to deal increased ice damage to multiple targets. To enter this state, she must gain 2 level status "Syzygy". This can be done in the following ways:
- Use technique before battle - 1 stack.
- Use normal skill - 1 stack.
- Use Super Ability - 1 stack.
The main goal is to enter a special state and stay in it for as long as possible. However, it is important to keep in mind that performing attacks in an enhanced form spends not only the HP of allies, but also status levels. Therefore, it will be necessary to restore stacks in time to extend the effect of Spectral Transmigration.
General principles for constructing a Jingliu rotation:
- Before the battle, use the technique to create a frost field. Thanks to this, the former Sword Master will receive 15 units of energy, 1 level Syzygy status, and also has a 100% base chance of freezing enemies.
- Use the skill to deal Ice damage to one target and gain more 1 level status. Thus, at the end of the action, the heroine will go into the state of "Spectral Transmigration".
- The status will advance the action by 100%, so activate the enhanced skill immediately after the transition. This will also consume 1 status level and remove 4% of HP from the max health of other allies.
- Cast the Ultimate when there is 1 stack remaining to deal increased damage from the Ultimate and extend the duration of Spectral Transmigration. It is recommended to activate the Ultimate while in Stance to maximize DPS.
- Use the enhanced skill for the next 2 turns to spend the remaining levels. After that, the swordswoman will return to her normal form (if the ultimate has not yet been charged). To re-enter the state, use skill + skill or skill + superpower.
At step #4 (i.e. after using the enhanced skill), you can re-use the skill if the super ability is not yet charged. While the animation is happening, the heroine will receive energy and will be able to activate the ultimate to extend the effect of the form.
All about character leveling
Let's take a detailed look at what materials and in what quantities are needed to fully level up the heroine to level 80.
Elevation materials
Level of | Material 1 | Material 2 | Material 3 |
---|---|---|---|
30 | |||
40 | |||
50 | |||
60 | |||
70 | |||
80 |
List of components used for elevation:
- Credits ×1 690 000.
- Sprouts of Immortality ×15, ethereal flower of immortality ×15 and the branch of immortal glory ×15 - material that can be obtained for defeating Mara-afflicted soldiers and students of the Sanctus Medicus at Lofu Xianzhou.
- Gelide chitin ×65 - material that can be obtained by completing the Stagnant Shadow in the Cloud Crossing on Luofu Xianzhou.
- Travel Guides ×289, Adventure Logs ×6, Travel meetings ×3.
Skill Leveling Materials
Emboldening Salvo | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
List of resources required to upgrade abilities:
- Credits ×2 196 000.
- Sprouts of Immortality ×33, ethereal flower of immortality ×46 and the branch of immortal glory ×28.
- Shattered Blade ×12, lifeless blade ×53 and all-destroying blade ×101 - material that can be obtained by completing the Sepal in the Storage Area on the Hertha space station.
- Honor of the Nameless (BP), ing limited events.
- Repentance of the Eternal False Body ×9 - material that can be obtained for defeating the boss Fantilia.
The order of pumping traces
Skill / Stat | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
Materials needed to increase trace levels:
- Credits ×802 500.
- Sprouts of Immortality ×8, ethereal flower of immortality ×10 and the branch of immortal glory ×30.
- Shattered Blade ×6, lifeless blade ×16 and all-destroying blade ×38.
- Tracks of Destiny ×2.
- Repentance of the Eternal False Body ×3.
Advantages and disadvantages
Jingliu is an experienced swordswoman who can defeat any opponent. However, like many other heroes, she has her strengths and weaknesses.
Advantages | Disadvantages |
Universalism. Deals high damage to an area and to one enemy. Shows itself well in various situations and is effective in ing difficult combat content. | Consumes HP of allies in the Spectral Transmigration state. Although the health loss is small, it can have a negative effect in a prolonged fight. |
Saving Skill Points. The empowered skill does not consume skill points, which simplifies rotation and gameplay through auto-combat. This also allows other allies to use the skill more often. | The team is in particular need of a character. Paths of Abundance, since taking into the constant waste of HP, allies become quite vulnerable. |
Built-in buffs. Talent increases critical chance by 40-50%, ATK and advances its action. In addition, the traces contain additional bonuses to critical damage, speed and health. | While the action progression mechanic gives an advantage over enemies, it "burns through" buffs/shields that last a certain number of turns (meaning they end early). |
Flexibility. Being "friendly" in of spending skill points, she can, if necessary, take the position of a secondary damage dealer, which expands the choice of teammates. | You need to be in a stance most of the time. For this purpose, you will need speed and/or a with the necessary buffs, otherwise the overall DPS will drop. |
Suitable for F2P. Shows well on E0 with a free cone from Hertha's store "On the Fall of the Aeon". Although her signa is strong, it is not considered mandatory, like the Eidolons. |
Best Jingliu Builds in Honkai: Star Rail
The former Sword Master is an ice DPS character focused on crushing opponents in a special mode. Despite the many buffs contained in her own skill set, it is important to provide the heroine with third-party increases. Accordingly, given the specifics of the abilities, Jingliu's XSR build should be built on the selection of the following characteristics:
- Crit. bonus and crit chance. It is worth noting that in the state of "Spectral Transmigration", in which the girl spends most of the time, she increases her KS by 40-50%. For this reason, critical damage becomes a priority.
- ATK. All skills are scaled from this indicator. Although the increase comes from the basic attack, this parameter is affected only by leveling up and the basic stats of the light cone.
- Speed. With the optimal indicator, it will be able to gain levels of the Syzygy status faster. In addition, when using an explosive skill, skill points are not removed.
Recommended Specs
The main stats that are recommended to look for in relics:
Relic | Main characteristic |
Head | HP (permanent) |
Arms | Attack Power (Permanent) |
Body | Crete. damage |
Legs | Speed (a priority), attack power (situational) |
planar sphere | Ice Bonus (a priority), attack power (situational) |
Connecting rope | ATK |
Secondary characteristics:
- Crete. damage/crit. chance;
- speed;
- Attack Power;
- HP/effect resistance.
The optimal final values of stats that it is desirable to have on a character:
- ATK: from 2 units.
- Speed: 121-134 units.
- Energy recovery: 100-120%.
- HP: from 3500.
- Protection: 900-1100.
- Critical Chance: 30-50%
- Crete. damage: 180-220%.
Light Cone Rating
The weapon must be related to Paths of Destruction, so that the ive effect is in effect. Among the preferred stats and bonuses, you should look for the following:
- Increases attack power and/or damage dealt.
- Increase in critical value.
- Skill enhancement.
The most suitable light cones are presented and analyzed in the table below.
Name | Description | Recommendation |
---|---|---|
⭐⭐⭐⭐⭐ HP 52-1164 ATK 26-582 DEF 18-396 |
Increases critical damage by 20-32%. When an ally is attacked or spends HP, the owner gains 1 stack of Lunar Eclipse status. Max 3. Each stack increases the damage of the next hit by 14-24%. Reaching 3 status levels will allow you to ignore 12-20% enemy defense. After performing a hit, all levels are reset. | Signature Cone is the best option for the character at any awakening level, as it provides her with all the buffs she needs. At the same time, the ive effect is easy to activate due to the fact that she constantly spends HP of allies. |
⭐⭐⭐⭐⭐ HP 48-1058 ATK 24-529 DEF 18-396 |
When the wielder attacks, the weapon increases its attack power by |
Free weapons for virtual universe and a great alternative to the signature. The unit will deal damage often, so it will gain maximum stacks without any problems. An additional bonus will be increased damage for 2 turns after breaking through the enemy's weakness. |
⭐⭐⭐⭐⭐ HP 48-1058 ATK 28-635 DEF 18-396 |
Increases crit. owner's chance 18-30%. When the wearer uses a normal attack, he gains 1 level of the "Dragon's Call" status for 2 turns. Each level of the named effect increases the wearer's attack power by 18-30%, and the energy recovery rate is 6-10%. The Dragon's Call status can stack up to 2 times. | Will be useful even without activating the additional effect. The weapon has the highest base among legendary cones, and also gives 18% crit. chance + energy recovery bonus. |
⭐⭐⭐⭐ HP 48-1058 ATK 21-476 DEF 12-264 |
Increases wearer's damage by |
By increasing overall DPS, the cone remains a viable option even if the second part of the ive fails to activate. If Jingliu's HP is somehow lower than the enemy's, the weapon will move up a notch. |
⭐⭐⭐⭐⭐ HP 52-1164 ATK 26-582 DEF 18-396 |
Increases attack power by |
Has a high base, provides a buff to attack power and damage dealt. In the latter case, you need to defeat the enemy or take damage. At the same time, survivability increases due to the fact that after killing or taking damage, the girl also restores HP to herself. |
⭐⭐⭐⭐⭐ HP 57-1270 ATK 26-582 DEF 15-330 |
Crete. the chance and HP of the wearer are increased by 18-30%. When the owner is hit or spends their HP, the damage they deal increases by 24-40%This effect is removed after the owner attacks an enemy. | Increases crit chance, HP and DPS dealt. Although the crit bonus is a priority, if there is no crit chance in the stats, the increase will not be superfluous. The main thing is that the indicator does not exceed 100%. The second part of the ive is less constant, but if you play without a shield, receiving damage is almost inevitable. |
⭐⭐⭐⭐ HP 43-952 ATK 24-529 DEF 12-264 |
Increases the wearer's attack power by |
Weapons from Battle is a simplified version of "Something Irreplaceable". Also increases attack power and restores HP, but only after defeating an enemy. Loses in damage increase, but can be used if there are no other options or there are problems with survivability. |
⭐⭐⭐⭐ HP 43-952 ATK 22-476 DEF 15-331 |
The penetration effect is increased by 28-56%. When the owner uses a superpower, his crit. chance increases by 15-30% for 2 moves. | The main advantage of the “card” is to increase crit. chance to optimal values for a swordswoman, however, the buff is inconsistent, since it only works after the ultimate. There is a permanent addition to the situational characteristic of the penetration effect, which is useful against groups of small monsters with ice vulnerability. |
⭐⭐⭐ HP 38-846 ATK 16-370 DEF 9-198 |
The damage of the owner's basic attack and skill is increased by 20-40%. | Not a bad option if you started playing recently and have nothing to choose from. It can be elevated to rank 5 already in the first stages of mastering the game, since it is a 3-star “card” and is easier to knock out. |
What relics and decorations are needed
When choosing relics, it is recommended to give preference to sets that increase key characteristics. The tables below consider all sets or combinations that can be effectively used on a character.
cave relics
Name | Effects | Recommendation |
---|---|---|
2 parts: Increases crit. 8% chance. 4 parts: Increases skill and super ability damage by 20%. After using a super ability, the damage of the next skill increases by 25%. |
The best set that enhances key skills. Moreover, in the state of "Spectral Transmigration" the damage becomes even greater. Taking into the fact that the superpower gives the level of the "Syzygy" status, often activating or prolonging the state, the swordswoman at this moment receives an additional 25% bonus. | |
2 parts: Increases damage dealt to enemies with Debuffs by 12%. 4 parts: Increases crit. 4% chance. Crete. The owner's damage dealt to enemies with at least 2/3 debuffs increases by 8%/12% respectively. After the owner applies a Debuff to an enemy, the above effects are increased by 100% for 1 turn. |
A strong set, the main advantage of which is contained in two of its parts - increasing the damage dealt. The effect of the full set, in turn, helps to balance the stats and devote time to pumping other parameters. For effective work, it is necessary to pair the damager with a character with debuffing skills. | |
2 parts: Quantum Damage +10%. 4 parts: When the owner deals damage to the selected enemy, ignores 10% defense. If the target enemy has a Quantum Weakness, the wearer ignores an additional 10% Defense. |
A situational relic kit that can be extremely effective when assembled correctly. If you put a signature, take Pela or Silver Wolf, equip one of the allies of the Void cone "Determination shines like pearls of sweat.", then the girl's damage will increase significantly. | |
2 parts: Increases ice damage by 10%. 4 parts: After using a superpower, increases critical. damage by 25% for 2 turns. |
An excellent set of artifacts that gives a bonus to ice damage and crit. indicator. The heroine can realize the effect of 4 parts, but for this she may need third-party increases in energy or speed so that she can use the ult as often as possible and have an increased crit. bonus for 2 turns. | |
2 parts: Increases frost damage by 10%. 2 parts: Increases crit. 8% chance. |
A 2x2 build option from the best sets, which is not much inferior to the gear above. The elemental bonus and the percentage increase in crit chance significantly strengthen the ice swordswoman, so the combination can act as both a final build option and an intermediate option. |
planar decorations
Name | Effects | Recommendation |
---|---|---|
2 parts: Increases crit. 8% chance. If critical chance is 70% (or higher), basic attack and skill damage increases by 20%. | The best planar decoration, as it increases the damage of the skill - the main source of DPS. The basic crit. chance may not reach 70%, because after entering the state of "Spectral Transmigration" the heroine herself increases 40-50% crit / sh. Therefore, for a buff it is enough to have 30%. | |
2 parts: Increases Critical Chance by 8%. When Critical Chance reaches 50% (or higher), Super Ability and Bonus Attack damage increases by 15%. | The ultimate is no less important, so the bonus is useful. However, the overall DPS increase is slightly smaller, since the ultimate is used less often. The advantage is the lower k/sh requirement. If the base is not 50%, use the ultimate only during the enhanced mode for the buff to work. | |
2 parts: Increases attack power by 12%. When speed reaches 120 units or higher, attack power increases by an additional 12%. | An alternative decoration that increases ATK to 24%. Recommended if you can't collect the necessary pieces of previous sets or if you got more suitable stats in this one. However, it is worth considering that to get the max. benefit, you must meet the speed requirement (at least 120 units). | |
2 parts: Increases crit. 4% chance. Defeating enemies increases crit. damage to the owner by 4%. The effect can stack up to 10 times per battle. | The set has a situational but powerful ive that offers up to a +40% boost to crit damage. The problem is that it requires defeating two waves of enemies to get the full bonus. In the context of the walkthrough "Pure Fiction" decorations will be useful, but will not be suitable for the vast majority of other combat tests. |
Squad Guide
In the team, Jingliu plays the role of the main DPS, as she is able to deal with opponents alone. Her classic squad consists of secondary damage dealers and s, who help with additional damage, various buffs, protect or heal.
In turn, healers are a priority over shielders, since allies lose HP anyway due to the mentor's talent, which makes them vulnerable (especially in difficult battles). You can refuse a healer if the shield is applied to everyone, and it is strong enough.
Due to the fact that the heroine is quite economical in of spending skill points, she is also able to play in the same team with other main DPS if necessary.
Which characters are suitable?
The following heroes are best paired with the Swordswoman:
Character | Path | Damage type | Features |
---|---|---|---|
The swordswoman has a pretty interesting synergy with Blade, and this is practically the only case where she really shows herself as a second damage dealer. The heroine removes HP from allies in her special state, which also works on Blade, thanks to which he ively receives buffs. | |||
Midey increases damage through the expenditure of his own health, accordingly, he will receive additional bonuses from cooperation with a girl in the state of "Spectral Transmigration". However, it is important to take into that in tandem with the immortal Zlatius, it is the swordswoman who will act as a secondary DPS force. | |||
The starting Pathfinder is a pretty good sub-DD. He/she deals significant damage early in the game and can help take down enemies that are vulnerable to physical elements. | |||
As in the case of the Pathfinder, it is an excellent damage dealer against enemies with physical. weakness. However, over a long distance it looks much more effective. In addition to applying additional damage bonus attack, also tanks well. | |||
An excellent secondary DD, playing through counterattacks. Effectively distracts the attention of opponents, thanks to which allies are safer when the HP of the team is consumed. | |||
Has a talent that increases his damage for every percent of HP below max health. However, unlike Blade, he cannot heal himself, so a healer is definitely needed in the team. | |||
Great even for those characters that don't have summon mechanics (i.e. spirit of memory): Increases allies' critical damage, advances the action, and deals additional true-type damage. | |||
Excellent sub-DD against a group of enemies. Deals fire damage to an area using a skill, super ability and bonus attack. Can also apply the Burning status to enemies. | |||
Similar in functionality to Himeko, but uses the ice element. The bonus attack is triggered when the enemy's HP drops to half. | |||
Deals electrical damage in an area with all active abilities and applies the Shock status, which attacks enemies at the beginning of each turn (damage over time). | |||
Increases ATK and critical damage of all team . The skill can move the action of the selected ally forward and further increase their DPS. | |||
A with buffs to the inflicted DPS, speed, penetration efficiency and resistance penetration of all types of elements. Since the swordswoman can play in a squad with another damage dealer, for example, Blade, will allow Ruan Mei to realize her full potential. | |||
A representative of Harmony of the highest tier, whose skills are aimed at increasing outgoing damage, crit. damage and attack power. When using a superpower, advances all allies' turns forward by 100%. | |||
The main advantage of Sparkle is not only the increase in crit. bonus, but also the overall outgoing damage. The "klutz" in the mask directly affects the increase in the number of skill points used during the battle, and also contributes to their accelerated recovery. | |||
Universal character: combines well not only with heroes who summon independent combat creatures to the battle arena, but also with other representatives of damage-dealing Paths. Increases crits, advances the action by 100%, is a that is undemanding to skill points, restores energy, and also comprehensively increases outgoing damage. | |||
A with useful buffs and area damage. Will be a great partner for closing AoE content. In addition, the swordswoman can damage multiple targets, which means she will restore Tribby's energy thanks to her third trace. If the swordswoman plays with an additional DPS character, the combination becomes even more effective. | |||
The buffer of the specific characteristic "Penetration Effect" will fit well in budget builds with a damage dealer, as it is distinguished by a low consumption of skill points and a ive increase in damage due to the buff "Backup Dancer". The hero will not replace a narrowly specialized , but will increase the overall DPS of the entire squad. | |||
One of the best s: increases damage dealt and most importantly - energy recovery. The bonus to VE can affect the overall damage, since the ult can be activated more often. | |||
Reduces enemy defense, attack power, and speed. The skill creates a weakness to the element of one of the allies in the selected enemy target. Inflicts quantum damage to one target. | |||
A powerful representative of the Nothingness, whose skills are aimed at applying the “Hot Ash” weakening (considered the DoT status “Burning”, which causes periodic damage of the fire type). Enemies affected by Burning Ash take increased damage. The superpower, in turn, inflicts a high level of damage and also imposes a third-party debuff that increases the damage taken by opponents from ultimate DPS-type skills. | |||
Focuses on lowering enemy defense and removing buffs from a single target. At E4, the skill has a base chance of 100% to debuff the enemy's ice resistance, which will further increase the damage of the former Sword Master. | |||
Acts as a sub-DD and debuffer (applies weakening to enemies). In particular, the character reduces the speed and delays the actions of opponents, deals good damage to one and several targets. | |||
Creates a Magic Circle: When any ally attacks while the circle is active, they are healed. In addition to this, they can heal with a skill, deal imaginary damage, and remove the buff from all enemies with an ult. | |||
Healer and buffer. With skill and talent, heals one or more squad , and with superpowers, restores energy and increases attack power. At the same time, it can remove weakening from allies. | |||
A that heals, deals area damage, and applies a debuff that increases damage from penetration. During combat, summons an assistant that is a bonus hit. Due to this creature, it additionally heals, deals damage outside of the turn, and removes debuffs. | |||
Restores the health of several allies with a skill and the entire team with a superpower. Revives a fallen squad member once per battle using a talent, if he has the Vigor status. | |||
This skill increases HP and the chance of being attacked by an enemy if the selected ally belongs to the Path of Preservation or Destruction. This superpower regenerates the health of the entire team and removes debuffs. | |||
Heals after damaging enemies with the “Dead Drunk” tags; the amount of regeneration depends on the number of enemies that came under attack. Treatment does not depend on any parameters and can only be increased through the healing bonus, as well as upgrading tracks and talent. | |||
A free healer who heals one ally with a skill (instantly and periodically) and the ultimate of all group . Can also remove weakening. |
Examples of the best teams
Examples of possible units:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
Jingliu is the main DD, who deals most of the damage. Armor or Zaryanka buff, advance the action (their speed should be 1-2 units lower), and Pela reduces defense, if there is E4, cuts off ice resistance. Locha at this time helps with the heal. Also a good combination of Resurrection and Hoho for additional energy regeneration. | ||||
Team with Blade/Midei as the main DD. Mentor acts as another damage dealer and deals additional damage with her enhanced skill. She also removes HP so that DPS characters get buffs. Paths of Harmony and Abundance are placed in the remaining positions. Hyacinth or Gallagher is used for healing. | ||||
A squad focused on fully buffing the swordswoman with two Path of Harmony characters. It is recommended to put a well-pumped healer on the slot so that he can single-handedly keep the health of allies high. | ||||
Another option with replacing the Path of Harmony with debuffers to weaken opponents: Pela will lower defense (and ice resistance at E4), and Welt will reduce speed and slow down. Misha can freeze opponents, and with E2 reduce their defense. | ||||
A versatile build where Silver Wolf creates weakness to ice or quantum elements. Depending on the situation, you can put Pela for debuffs or Gerta for area damage as a sub-DD. Lynx is the healer. | ||||
A team with secondary damage dealers of various elements. Yunli/Clara deal physical damage and tank. Gerta/Himeko deal ice or fire AoE damage. Instead of Yunli or Clara, it is acceptable to use Tribby, who strengthens heroes in all positions. |
Is it worth knocking out?
Jingliu is a Path of Destruction character who specializes in dealing ice damage to single and multiple targets. Her specialty is the "Spectral Transmigration" state, which moves the action forward by 100%, increases crit. chance, attack power, and allows the use of an enhanced version of the skill. However, the "nuance" is that in this mode, the HP of allies is consumed.
The former Sword Master does little to compensate for the team's lost HP, except that she doesn't spend skill points in her enhanced form and has good synergy with those who get buffs from it (like Blade). Despite her specificity, she can play with literally any character. But getting a well-trained healer is practically a must in a squad with her.
Overall, the heroine is quite F2P friendly: she doesn't have any particularly important eidolons and is able to show herself effectively with a free cone for "On the Fall of the Aeon"). It is also not very demanding to assemble, since it receives a large amount of critical chance in an enhanced form, which means it allows you to focus on other important parameters.
Achievements with character
There are two achievements associated with the girl, but neither of them can be completed in the test run.
- Out of four people... - Use a unit to reduce any ally's HP to 1 in a single battle. Reward: star jade ×5.
- Martial Arts Ceremony: Fencing - Use the unit to deal the final blow and star jade ×5.
We hope our Honkai: Star Rail character guide helped you put together the best Jingliu build. comments Ask any questions related to the heroine so that the author or other players can help.
twisted Giatsina. Will she go to Jingliu's detachment? (+ sunday and ruan)
Yes, it will go great. Especially if Giacina has a signal, it will help the old lady a lot
Squad norm?
Jing Liu
Zaryanka
Sparkle
Hoho
Personally, I still love her. She's one of my favorite ice characters (after her is 4* Gerta, and I don't like Great Gerta). She still continues to block some content for me, even since release, and here's the question. Should I change her Glacial Forest Hunter set to Lore-Lost Scholar, when I already had the hunter set a long time ago?
I play Locha+Zaryanka+Bronya+Jinliu, everything is fine))
I think it's worth it, I tried to change the real, it started hitting harder, but I was lucky with the stats
Rest in peace, grandma. Powercreep ate you.
they will buff in version 3.4, and the blade too
What do you think, is a squad with Locha, Gerta and Fu Xuan normal?
If you knock out a sign, then a very strong character, we take armor, a blade + any healer for it, and we get a good universal party, for any content.
also, the blade can be replaced with a pela if you don't have one
This worked a year ago. Now Jingliu requires large investments in
When can her rerun be?
Maybe in 3.0-3.1, by that time her banner will be gone for 6-7 updates
Is it possible to add Charging to Jingliu, if so, which squad is the best with these two?
Zaryanka will completely replace the same Tingyun, the damage will be even greater, but the energy will be slightly worse than with Tingyun
and when is her rerun known???
Is it possible to put Kafka next to Jingliu? Will it be of any use or not?
P.s. thanks for the answer^*^
No, there's no point in that, there's no synergy between them. It's like going to play football wearing a flip-flop on one foot and a boot on the other - you can walk, but you won't be able to run or shoot at the goal.
Why isn't there a Jingliu+Blade+Armor+heal squad? A good team where everyone complements each other plus skill points are practically not lost.
Tell me please, is it better to play Zaryanka or Iskorka? I was saving up for the first one, but I'm afraid I won't be able to resist
Not like this, not another, Armor is the best choice
Will Pela, Jingliu, Bronya and Hoho be a normal squad or should someone be replaced?
Why aren't there any squads with Zaryanka? Was she simply forgotten or is she that bad with her?
It's just that in the guide for Zaryanka, the first two recommended squads are with Jing Liu.
I unscrewed the C2 cryo swordswoman, tried to dress as best I could, and for half a year I still haven't farmed anything normal, no matter how much damage she does, she still doesn't do damage, in short, she's crap
my jingliu runs with a card from a virtual machine, random cryo arts and not very well-installed tracks. Maybe it's not a character issue?
I've completed a lot of content on it, s0r1, stats 50/200, sparkle/sing/hoho - far from the best build
In my stand with all the team improvements, k.sh = 100.1% and k.u = 366%, the attack power with all the improvements is about 3,5k, but the damage is worse than that of Kafka + swan + guan + aventurine, the situation improves a little when the enemy has an ice vulnerability, but the damage still seems small (157k damage to three targets with the ult, about 70-80k damage to one target as I ), is there something wrong with me, in the game or in the build?
the fact is that the end game is not able at all, the new mode can only reach level 3 with two stars, and the mirror is max level 9
If I have K.sh = 24%, and K.u. = 210%, then why does my Jingliu with her main talent only hit 30K?
ksh you can do more, especially if your tracks are not pumped up. at the last level of the trace, the ksh in the stance increases by 50, that is, even so you will have 74%, maybe more, so you won’t crit 1 out of 4 attacks. Of course, it’s not clear what kind of command you have - ideally it’s armor, singing and sustain (for example, locha), but that’s if you want hypercarry. and it’s unclear which cone - bet on it only about the fall of the aeon and the sign
and for how many targets is 30k damage done? three, two, or one?
I don’t recommend using shield warriors as saps, because jingliu takes HP from allies, shields, alas, don’t count
Is the set of the discoverer of dead waters better than the signature one?
In the first pack, you can take instead of Lochi or Aventurine Cheetah? Shield, only with ult + freeze from the first const.
Why is a set of dead waters placed on Jingliu? He is not suitable for her at all...
it damages from weakening, you put a pella or a wolf in your team and you’re ready, in fact the damage is +- 5% more than anything else
Is Spectral Transmigration a bonus attack?
No
As I understand it, the first eidalon was changed? I have no information about redirecting damage to a solo target
The description of the eidolon has been corrected, thank you. With:
Hello guys, how will the squad be played: jinliu, armor e1, bailu e1, aventurine (there is tingyun e6, sang e2)
instead of bailu put a fox
Tingyun e6 or sang for Ava's place top 2 packs with her
Can anyone clearly explain why Jingliu everyone puts a rope on ATK? I’ve been playing on it since release and then I find out that the most common choice from prideven and the guides advise using it, and not a recovery rope? I don't see any arguments for this. I go with recovery myself and I don’t understand the essence of the ATK rope if it fills itself with 2k in the rack
The Rope for Energy Restoration is needed for the ultimate, and basically, in all builds everyone focuses on using its power, so they take the attack to hit hard. Yes, and you can take the same tyunyun for quick restoration of the ult, plus it will also flood the attacks :)
But we must not forget that Tingyun is only one and is needed more for other Persians. Yes, there is still Hoho, but not everyone has it. With recovery, she becomes more flexible and independent, and indeed there is more emphasis on ult, although no one has canceled Eshka, and ATKshka will give her 400-500 units and that’s all, while she already has 4k in the stand. I'm not even talking about buffs from the team, where they can also give her ATK and a lot of other things. For example, protection cut, which is much better as a damage modifier
Quote from the article:
“We can’t help but mention the “expensive” superpower. If there are no external buffs (for example, Tingyun), it is better to give priority to energy recovery in the connecting rope in order to use the ultimate as often as possible.”
So read more carefully, they take the rope to attack only when one or two foxes are running in a team with Qinya and pouring energy into her, in other cases recovery is preferable
Will Jing Liu play Pella Misha Gallagher? Or Bailu/lynx/Natasha? I really want to capitalize Misha, but the pela seems to have no more benefit for Jingliu?
Play for fun, but singing is more useful
Can you please tell me what a “stand” is?
When Jingliu receives 2 levels of Syzygy status, she enters a special state of Spectral Transmigration - this is the stance.
I have this question. If Jingliu e4 consumes more HP, then how much HP is needed in the squad?
Jingliu, sparkle, velt and bailu are a good team?
It’s normal, but it’s better to replace Velta with Pelu e4 if you have it
Just started playing.
Does it make sense to spin Aventurine for Jingliu if there is E6 Lynx? Or is it better to focus on the Eidalons/Jingliu signal?
For Jingliu, it is best to place a healer because she eats the HP of her allies quite well. Aventurine can be placed in another squad.
Jingliu itself is not at all demanding, so it doesn’t really need a signature cone or eidolons, BUT! If you don’t plan on knocking out characters in huge numbers, then I advise you, of course, to unscrew the signal