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Foxy's Daytime Nap in Genshin Impact: How to Get to the Ramen Stall

Help the little fox collect his favorite treat and get to the stall through the worlds of sweet dreams and nightmares.

Daytime sleep of the fox "Wonderful Stories of the Mikawa Festival". The organizers of the festival made an interactive game about the adventures of a little fox in dreams, where danger lurks at every step. Traveling between the worlds of dreams, help the animal overcome all the challenges and get to the ramen stand.

During the age of levels, you will have to use the function of changing sleep states to modify the map and launch special mechanisms. In the guide, we will tell you how to complete the event Fox's Daytime Sleep, and present the optimal routes for completing all stages.

How to start the event Foxy's Daytime Nap

You can take part in the event after fulfilling a number of mandatory requirements:

Duration: from February 14 to March 3, 2025.

Guide for the event Foxy's Daytime Nap in Genshin Impact

The Foxy's Daytime Nap temporary event is a platformer consisting of many different levels. Once you take control of the little animal, you need to use the movement and jump buttons to reach the final point - gate "thory".

On maps of increasing difficulty, there are various obstacles: illusory walls and floors, dangerous enemies and moving platforms. To overcome all types of obstacles, you need to mechanics of changing dream state - by switching between sweet dreams and nightmares, you can modify the level and display useful properties of objects. For example, avoid encounters with monsters that live only in the nightmare realm.

Traveling through the worlds, you can find "magatamas" — petals that can unlock a closed gate, remove an obstacle, or activate a pressure plate. To activate the mechanism, just touch it.

In some dream worlds you can find delicious fried tofu, which is required to obtain additional rewards. The item can only be collected once per level, and must be taken to the "torium" for the collection progress to be counted.

Complete the challenge and collect all the Fried Tofu to complete each stage of the event.

Dreams, Nightmares and a Jumping Forest Mushroom

The first stage consists of three separate scenes, between which you need to move through torium gates.

Scene 1

The first scene requires you to cross a chasm and collect tofu before entering the gate.

  1. Go into nightmare state to by the obstacle. Jump over the hole and stand at the edge.
  2. Switch to sweet dreams and go through the area that was impossible to jump over. Switch back to nightmares and take the tofu in the right corner.
  3. Return to sweet dreams. Jump onto the platform with torii.

For your convenience, watch the video walkthrough:

Scene 2

In the second scene, you need to unblock the age using the magatama.

  1. Jump over the small hole and stand at the edge of the cliff.
  2. Switch to nightmares and go right until the end. Then return to the other state and pick up the magatama.
  3. Return to the nightmares and jump across the platforms to the top.
  4. Go back to sweet dreams and enter the gate.

Video walkthrough:

Scene 3

In the final scene, you need to pick up the last tofu and get to the ramen stand.

  1. Go all the way to the right. Then go to nightmares and move to the mushroom, but do not touch it.
  2. Return the state to sweet dreams and climb to the upper platform.
  3. There is an illusory platform on the right. Jump on it and switch to nightmares while jumping. Take the tofu.
  4. Switch the world to sweet dreams and complete the challenge at the ramen stand.

Video walkthrough:

Floating Naruto? Taste boats!

The second stage is complicated by the presence of many moving platforms that change depending on the state of the stage.

Scene 1

In the first scene, the lower platforms only appear in nightmare mode, while the upper ones appear in normal mode.

  1. Switch to nightmare mode and stand on the purple platform that you need to use to get to the far right end of the screen.
  2. Return to Sweet Dreams and use the elevator to get to the torii. Go through the gate and stand on the lower moving platform.
  3. Reach the illusory tofu silhouette and switch to nightmare to fall down and pick up the item.
  4. Follow the path from points 1 and 2 again to return to the gate.

Video walkthrough:

Scene 2

In the second scene, you need to switch world states in time to control the direction of the platforms.

  1. Switch to nightmare and wait for the platform to drop down. Jump on it and immediately return to sweet dreams.
  2. Go to the next platform and jump on it in nightmare mode. Return to the light state and jump to the next platform.
  3. Switch to nightmares again and then time your jump to the tofu and switch to sweet dreams at the same time.
  4. Return to the platform and climb up to the gate in a state of nightmares.
  5. Complete the scene.

Video walkthrough:

Scene 3

In the last scene, it is important to time the switch between dreams so as not to jump past the site.

  1. Jump onto the first rising platform. Wait for it to rise higher and then jump onto the next one, which goes down.
  2. From there you need to jump onto a static plate, and from there - once again onto a rising one.
  3. Stone slabs do not disappear in any state. Go to one of them and switch to nightmare. Take the tofu.
  4. Return to the stone platform and quickly change your state to sweet dreams in order to have time to jump on the elevator up.
  5. He will take the fox to the ramen stand.

Video walkthrough:

Ramen Master Wants to Ban Running Away Without Paying

In the third stage, in addition to moving platforms and magata, you will encounter creatures that can either help you the level or hinder you.

Scene 1

In the first scene, you need to place the ramen master in the right place to jump over the gap:

  1. Jump down the hole and switch to nightmares. Go to the tofu so that the ramen master goes after the fox.
  2. Lure the raven to the left corner and once it is down, return to sweet dreams.
  3. Jump on his head to get to the upper level to the gate.

Video walkthrough:

Scene 2

The second scene, besides Karasu, is filled with working squirrels:

  1. Switch to dark state and lead the ramen master to the platform on the left. Return to sweet dreams and climb onto the raven.
  2. Jump sideways and switch the stage to nightmares.
  3. Alternate between world states to reach the tofu at the top.
  4. Jump down and go all the way to the right. Climb onto the platform with the squirrel and go to sweet dreams.
  5. Use the squirrel to climb even higher and collect the magatama.
  6. Move to the upper right platform and jump from the squirrel's head to the torii.

Video walkthrough:

Scene 3

The third scene involves a precise switch in dream type:

  1. Switch to nightmares and jump to the next platform. Alternate jumping with switching stage states in mid-air to reach the elevator on the right.
  2. In the same way, cross the upper line of platforms and stand on the left elevator.
  3. Carefully cross the one-square wide platforms, switching to Sweet Dreams in the middle, and collect the tofu.
  4. From the tofu slab, jump down to the right. Next, you need to jump to the left and switch to the light state to enter the ramen stand.

Video walkthrough:

The Great Battle for Ingredients

In each scene of the fourth stage, you will have to face one of the difficulties - moving platforms or various animals.

Scene 1

Cross all platforms, switching the world state from sweet dreams to nightmares when necessary.

  1. First, you need to climb onto the plate in the center of the level. Climb onto the moving pink platform, and from there jump to the gray one, from where you can jump to the destination. If necessary, change the world state to nightmares to change the movement of the pink plate.
  2. From the central platform, head to the gate on another pink slab.
  3. From the torii, climb even higher and head to the tofu. To return back and complete the scene, repeat the steps from point 2.

Video walkthrough:

Scene 2

In the second scene, you need to get past two ramen masters and use them to press buttons.

  1. In the sweet dreams state, go past Karasu to the right corner, where you will switch to nightmares. Take the tofu and return to light mode again.
  2. Return to the nightmare and lead the raven to the place where the "second floor" of the level ends. Go to sweet dreams and climb up from the bird's head.
  3. Switch the state back to dark at the top, lure the bottom ramen master to the button and stop him there in light mode.
  4. The top raven is free. Bring it a little closer so you can jump up. Enter the torii.

Video walkthrough:

Scene 3

In the last scene of the fourth stage, you need to control the movements of the working squirrel:

  1. In Sweet Dreams mode, wait for the squirrel to go down to the level below, then switch to Nightmares to turn it to the right and collect the magatama.
  2. The animal will turn away from the wall and go back. Go to dreams to open the age further for her.
  3. Bring the squirrel down and close the age down into the nightmares again.
  4. When she turns around, wait for her to the illusionary wall, then switch to Sweet Dreams to pick up the magatama.
  5. Return to the nightmares and go right. Go through another transparent wall and turn on the light state again.
  6. The squirrel will fall down. Alternate modes to all platforms and collect the last magatama.
  7. Enter the ramen stand.

Video walkthrough:

Hard-earned tofu full of soul

The final test will involve facing many creatures and overcoming moving stone platforms.

Scene 1

To get through the first scene, navigate the maze by switching states and avoiding the gloomy mushrooms.

  1. Switch to nightmares and move the mushroom away from the age upstairs. Then return to sweet dreams, by the creature and enter dark mode again to jump upstairs.
  2. Go to the light state of the world and use the squirrel to climb even higher.
  3. At the top, repeat the manipulation with the mushrooms as in the first point to easily the illusory wall and reach the age below.
  4. Go down a level and switch to sweet dreams.
  5. Wait for the stone wall to get closer and jump onto it. Run to the right as fast as you can before the next obstacle appears. Grab the tofu and enter the gate.

Video walkthrough:

Scene 2

In the second scene, you need to use the plate to catch Karasu and put them on the buttons.

  1. Wait for the pink platform to reach the place where the crows fall. Catch one of them and switch the world to nightmares. Take the creature to the second section from the left.
  2. Return to Sweet Dreams and wait for the ramen master to fall down and the platform to the right.
  3. Repeat the same steps with two more button sections.
  4. In dark mode, lure the first and third Karasu to stand on the buttons and open the age to the torii.

Video walkthrough:

Scene 3

In the final scene, you need to get to the ramen stand while avoiding the stone slabs.

  1. In sweet dreams, approach the narrow age and wait until the leftmost plate is above the fox's head, then start walking. Don't forget to change modes to remove the walls.
  2. In the light state, stand on the elevator on the right, then switch to nightmares and take the tofu from above.
  3. The final section of the path is completed in the same way as the first. In the nightmare state, wait until the rightmost plate is above the fox's head, and then move left, switching world modes.
  4. Be careful, because when the "steps" go higher, you will have to jump. Interact with the ramen stand.

Video walkthrough:

Awards

For successfully completing the tests in the "Fox's Daytime Nap" event and collecting fried tofu, you can get the following prizes:

We hope this guide helped you complete the Foxy Day Nap event in Genshin Impact and collect all the fried tofu on each level. If you have any questions or encounter any issues along the way, please leave a comment. comments — the author or other players will try to help. Read the guide to the main event of the version update 5.4 overview on our website.

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11 comments
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peton
peton
3 months ago

I went to check the comments in the hope that I wasn’t the only one who got burned by this game…
not alone, not alone...

Nastya Tikhonina
Nastya Tikhonina
3 months ago

I spent 37 minutes on the final run. It's a nightmare.

qiuqiu
qiuqiu
3 months ago

It's very beautiful, the fox is very cute, but on PC it's almost unplayable. My son is playing instead of me - he has more experience in platformers.

Lilly
Lilly
3 months ago

This is the most disgusting mini game I have ever played. The visuals are incredibly beautiful, but playing it is incredibly boring.

LoriMK
LoriMK
3 months ago
Answer  Lilly

I totally agree

Shiltsh
Shiltsh
3 months ago

I feel sick. I'm shaking. The worst mini-game of all the hundred that Hoyo came up with.

Yuzu
Yuzu
3 months ago

Maybe it will be useful for someone with smartphones. When jumping from platforms on day 3, it is convenient to leave only the fox's hind legs on the platform, then hold down the jump and the movement arrow at the same time and instantly switch day to night.

Daisy MARGARITKA
Daisy MARGARITKA
3 months ago
Answer  Yuzu

Thank you!)

Yastreb
Yastreb
3 months ago

Thank you for the article.
The platformer is interesting, but the controls are tractor-like, because of it the fox was knocked out several times and it took 4 minutes to get tofu in 3-2 (if the fox is not at the right height during the dream switching, then it falls through the platform and the dream automatically switches back).

Arina
Arina
3 months ago
Answer  Yastreb

I also got stuck at this point. 3-2. Fox doesn't have time to jump to the required height when switching days, gets stuck in the platform and time changes back. I'm replaying for a very long time, I'm starting to get burned, but I can't get past this point. All the other games in the stalls are easy to complete.

Chupek
Chupek
3 months ago

and if I have this paw in the first level located under the platform?

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