Druid in Diablo 4 - lord of the elements and patron of nature. Able to crush enemies with earth, wind and thunder spells, and also transform into a ferocious werewolf for subsequent killing blows or a huge bear with incredible defensive properties. Paying respects to various representatives of the fauna, he can rely on the help of the Spirits of creatures (deer, eagles, wolves and snakes), which during the battle endow the character with special talents.
The guide below showcases the best Druid builds in Diablo IV. Assemblies of different directions are considered, which are based on earthen and elemental magic, as well as transformation spells.
Druid in Diablo 4: class overview
Druid is a class that offers players various builds that significantly dilute the gameplay. The main feature of the character is the ability to turn into a wolf and inflict crushing blows both on single targets and on the area with powerful claws. If the game through the change of appearance does not appeal, you can turn to ordinary spells for help. Magic from the category of storm and earth has good damage, which is also accompanied by colorful special effects.
Druid is a versatile character with well-developed defensive and offensive abilities. He can act as a DPS hero that is on par with other classes. If necessary, he can become a tank, covering the team from most of the incoming damage. However, good assembly is essential for effective play in the described roles. Without proper leveling, the Druid will turn into an ineffective unit, only sometimes useful.
Features of the class
Like any other hero, the Druid has both obvious positive characteristics and hidden negative traits.
Advantages | Disadvantages |
Variety in assemblies. Druid skills are divided into different categories, which bring significant changes to the gameplay. Skills allow you to turn a character into an indestructible tank, an experienced mage, a mad wolf, or a hybrid warrior who turns to the forces of nature and transformation. | The need for positioning. Some Druid abilities are important to use in a certain way due to their mechanics. For example, "lightning storm» is a ed skill - it is important to accompany its use with defensive skills; "lump"Moves exclusively along a given trajectory - it is important to accompany its use with the correct placement of the character to reveal max. skill effectiveness. And there are plenty of such conventions. |
Unique gameplay. Compared to other classes tied to certain roles, the character in question has an extremely flexible customization. ive talents synergize with many skills, and some core abilities are interchangeable due to similar mechanics, allowing you to quickly reconfigure builds. | Pipe development. Not only beginners, but also many “oldies” will have to spend a lot of time on the correct implementation of skills, talents and main ive skills. This is important for turning the Druid into a great unit that can single-handedly deal with any high-level content. |
Easy Assembly. We are talking about the availability of many legendary aspects: some useful properties can be obtained in the early stages of the game if you spend time going through the "closed" dungeons of the Shattered Peaks and the Dry Steppes. |
Blessings of the Spirits
Blessings of the Spirits is a unique Druid class mechanic in Diablo IV that unlocks at level 15 and progresses as you level up. After completing the corresponding mission, the character receives the Spirits at his personal disposal. There are 4 of them: a deer, an eagle, a wolf and a snake. Each of them the Druid is capable of bring offerings, in return, creatures give the hero additional bonuses that can greatly simplify the assembly of a particular build.
deer spirit | Eagle spirit | wolf spirit | snake spirit |
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prickly hide. The druid gains the thorns effect at a fixed amount. | sickle claws. Crit chance. hit is increased by 5%. | Pack leader. Lucky Hit: Crit. effects have a 20% chance to reset the cooldown of pet skills. | Obsidian Strike. Every 10th kill empowers your next Earth skill, allowing you to deal overwhelming damage. |
Gift of the deer. Max. Spirit is increased by 10. | iron feather. Max. Health is increased by 10%. | Filling with energy. Lucky Strike: When dealing damage, the Druid has a 15% chance to generate 10 damage. spirit. | Overload. Lucky Strike: When the Druid deals lightning damage to a target, they have up to a 20% chance to release a static blast that deals around 20% damage to enemies. lightning damage. |
Alertness. The Druid takes 10% less damage from Special Enemies. | Dive attack. Attack speed is increased by 10%. | help. Defense skills grant the Druid 10% of max. health stock. | Masochism. Crete. effects of shapeshifting skills restore 3% of max. health stock. |
lucky beast. The duration of crowd control effects is reduced by 15%. | Winged fury. Crete. damage is increased by 30%. | Catastrophe. Extends the duration of powerful skills by 25%. | Calm before the storm. Lucky Strike: Nature skills have a 15% chance to reduce the cooldown of a powerful skill by 2 seconds. |
snake spirit opens after a full study of the previously considered spirits.
Main characteristics
When talking about the main attributes that will bring the most benefit to the Druid, it is recommended to focus on a set of parameters such as intelligence и strength of will. The first stat responds to the generation of the resource, the second one will increase the damage from the main skills. Other characteristics can be useful solely due to secondary bonuses, and this is a minor "plus".
Best Legendary Aspects [Properties]
The legendary properties for the Druid, taking into various assemblies, are presented in the table.
Name | Description | Assembly | Dungeon |
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Aspect of the Nightmare Bear | Crush now also counts as an Earth skill. After casting Crush, it continues to summon earth spikes that deal (…) damage. damage over 2 sec. | Bear Druid | Belfry of Zakara, Havezar |
Explosive aspect | Crush fires a shockwave forward that deals (…) % of this skill's damage to the target. | Bear Druid | Random |
Aspect of reckoning | Primary skills deal up to (…) % more damage based on the amount of Fortify. | Bear Druid | Coastal descent, Dry steppes |
Rampant Bear Aspect | Grizzly Fury's duration is increased by (…) seconds. In addition, crit. hits during Grizzly Rage increase crit. damage by 10% until the end of the effect. | Bear Druid | Endless Gate, Havezar |
Quicksand Aspect | Earth skills slow targets by (…)% for 5 seconds. | Bear Druid / Lord of Stone | Wild Beast Den, Skosglen |
Aspect of Gloom | When applying a control effect to an enemy, the character restores (…) points. main resource. | Bear Druid | Fall of the Winner, Dry Steppes |
Aspect of disobedience | When a character deals damage, their armor is increased by (…)% for 4 seconds. The effect stacks up to (…)%. | Lord of Stone / Lord of the Elements | Halls of the Damned, Kejistan |
Operational aspect | The duration of character control effects is increased by 20%. The Hero deals (…) % more damage to Unstoppable enemies. | lord of stone | Random |
Arrogant Aspect | While the character is protected by a barrier, he deals (…)% more damage. | lord of stone | Random |
Aspect of the Strengthening Stone | The duration of Bulwark of the Earth is increased by 6 seconds. In addition, when a character kills an enemy with an Earth skill, the active barrier from Earth Bulwark is restored by (…) units. | lord of stone | Baked Archives, Dry Steppes |
A shadow-wandering aspect | While the character is Unstoppable, their movement speed is increased by (…)%. It can also through opponents unhindered. The effect lasts for 4 more seconds. after Unstoppable ends. | Lord of Stone / Lord of the Elements | Scosglen Story Campaign Reward |
Aspect of the pack leader | Wolves become werewolves. Their attacks deal (…) % more damage and sometimes infect targets with Bestial Frenzy. | Lord of Stone / Druid Werewolf | Random |
Aspect of the Transforming Stone | "Lump" becomes the main skill and spends 60 units. spirit, dealing (…) % normal damage. | lord of stone | Random |
Aspect of stampede | The character gains +1 pet. In addition, his Pet skills deal (…)% more damage. | Lord of Stone / Druid Werewolf | Random |
Pastoral aspect | Basic skill damage is increased by (…)% for each active pet. | Lord of Stone / Druid Werewolf | Bloodstained Cliff, Dry Steppes |
Punitive aspect | When the character attacks enemies with low health, his crit chance. impact increases by (...)%. When a hero is at high health, the duration of their control effects is increased by (…)%. | lord of stone | Random |
Aspect of expectation | When a character hits enemies with a basic skill, the damage from the trace. main skill is increased by (…)% up to 30%. | Lord of Stone / Druid Werewolf | Rhizome, Skosglen |
Night Howling Aspect | Blood Howl increases Critical Chance. hit by (...)%. Within 3 sec. Bloodhowl also affects nearby pets and players. | Were Druid | Forbidden City, Shattered Peaks |
Energy aspect | In wolf form, the character takes (…)% less damage. | Were Druid | Strong barracks, Havezar |
Wind Attack Aspect | Every crit. hit increases movement speed by (…)% for 1 sec. Max. effect duration - 6 sec. | Were Druid | Ruins of Shivta, Kejistan |
Aspect of insatiability | When Rip kills the target, next. Skill in wolf form grants (…) % more spirit and deals (…) % more damage. | Were Druid | Dreary Ruins, Shattered Heights |
Aspect of the flickering beast | While dashing, Rip will first attack nearby poisoned enemies and instantly deal (…) % poison damage to them. | Were Druid | Random |
Aspect of Inner Peace | The character deals (…) more damage per second while standing still, up to 30%. | Airbender | Scosglen Story Campaign Reward |
Protector Aspect | When a character hits a special enemy, for 10 seconds. gains a barrier that absorbs up to (…) units. damage. Can't fire more than once every 30 seconds. | Airbender | Lost Archives, Shattered Heights |
Quick aspect | Crete. Basic skill hits increase the character's attack speed by (…)% for 5 sec. | Airbender | Random |
Runic Charged Aspect | Crete. the blow of storm skills charge the air around the character for (…) sec. and periodically strike the enemy in the area of effect with a lightning strike, inflicting (…) damage. lightning damage. New crits. hits prolong the duration of the effect. | Airbender | Random |
Lightning dancer aspect | Crete. Lightning Storm strikes create 3 dancing lightning bolts that chase surrounding enemies and deal (…) damage. lightning damage. | Airbender | Random |
Aspect of the Storm | Hurricane damage is increased by (…) % for every second it is active. | Airbender | Blind Tunnels, Havezar |
The best Druid builds in Diablo 4
Next will be considered the most effective builds for the Druid in Diablo IV.
Druid - bear
Bear Druid is one of the most popular builds for this class. The principle of the game is somewhat similar to Werewolf, but here the abilities are aimed at turning the character into a ferocious huge bear, and not into a dangerous fast wolf.
Strengths Bear Druid:
- high survival rate due to the strengthening effect;
- interesting gameplay, taking place in the guise of a grizzly bear;
- good damage, achieved due to the dense interaction of skills from the Shapeshift and Earth category.
К major shortcomings It is worth adding the fact that the assembly is ineffective in the early stages of world exploration, since the main gains (both ive and active) are achieved in a gradual-long manner. In order to reach acceptable damage, you will have to accumulate patience.
Recommended skills and rotation
Buffs that you need to take for the most effective roleplaying of the assembly:
- deer spirit: third gain ("Alertness”) - The Druid takes 10% less damage from Special Enemies.
- Eagle spirit: fourth gain ("Winged fury"") - crit. damage is increased by 30%.
- wolf spirit: fourth gain ("Catastrophe”) - Increases the duration of powerful skills by 25%.
The offering is given To the spirit of the snake, in exchange for:
- «Obsidian Strike» - Every 10th kill, boosts the next skill of the Earth category, allowing you to deal overwhelming damage.
- «Calm before the storm» - Lucky Strike: Nature skills have a 15% chance to reduce the cooldown of a powerful skill by 2 seconds.
Ability | Leveling | Recommendation |
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Spike of the earth [1/5]:
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Earth Spike is a skill in the Basic Skills category that will be used most of the time. Especially when more powerful abilities are on cooldown. Deals high damage, stunning the target along the way (10% chance). With the optional modifier, Destructive Earth Spike provides the character with a fortification. |
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crush [5/5]:
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The main skill from the "Shapeshift" category (physical type of damage), which transforms the Druid into a bear. Deals increased damage when a character is fortified and above 80% health. indicator. In addition, it imposes a negative status on enemies, reducing the damage coming from them. |
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Heart of the wild [1/3]:
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"Heart of the Wild" is a ive skill that is necessary to access the next talents of the branch in question, it is for this reason that only 1 pts is invested. "Wild Instincts" is needed for an increase in damage in exchange for the increased costs of the main resource of the Druid. "Abundance", in turn, offsets the mentioned increased consumption, endowing the base skill "Spike of the earth» an opportunity to accumulate more spirit. |
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predator instinct [3/3]:
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Predator Instinct is a ive talent that increases Crit. strike skills directed against nearby enemies. A useful acquisition for boss fights or battles against mobile opponents that can be close to the character in a matter of seconds. Iron Fur - Bear Form Buff: Reduces incoming damage for a few seconds while the Druid transforms into a massive predator. |
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Earthen Bastion [1/5]:
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Earthen Bulwark is a defensive build skill that also grants Druid effects unstoppable (immunity to movement impairing effects) and strengthening due to the selected optional modifiers. | |
Hurricane [1/5]:
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"Hurricane" is a skill that is necessary for the correct work of the ive talent "Resonance", as well as the imposition of the effect of vulnerability on enemies. | |
The power of nature [3/3] | A ive talent that increases the damage of abilities that target distant enemies. The damage bonus is doubled if enemies are slowed, stunned, immobilized, or knocked back. | |
heavy step [1/5]:
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A commonly used ability that deals high damage to enemies. Particularly effective at the moment of fighting bosses or large elite enemies due to the optional Enhanced Heavy Step modifier. The optional Natural Heavy Step modifier in turn gives the Druid a Fortification. |
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Crushing earth [3/3]:
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A branch of ive talents aimed at strengthening skills from the Earth category. | |
Grizzly fury [1/1]:
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A powerful skill with a high cooldown that turns the Druid into a bear for an extended duration. In this form, the damage from the character's skills is increased; the damage taken, on the contrary, is reduced. In addition, activating the ability gives the hero effects unstoppable и strengthening. Kills extend the duration of the form by 1 second: when fighting against a crowd of enemies, the total time spent in Grizzly Form can go up to 20+ seconds. |
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Defiance [3/3]:
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Defiance focuses on increasing damage against special enemies. "Natural Disaster", in turn, increases the damage from skills included in the "Earth" category. "Circle of Life" is responsible for ive healing, and "Resonance" - for additional. increase in damage from the abilities of the forces of nature. |
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The power of the earth | The main ive skill that works flawlessly due to the fact that often the Bear Druid refers to "Thorn of the earth”, which belongs to the category of abilities “Earth”. |
Tips for using the considered abilities:
- Earth Spike, along with Trample, is one of the most commonly used build skills, the damage of which is increased by selected ive talents aimed at enhancing abilities from the Earth category. Is a skill with spam-oriented, which perfectly restores the main resource of the Druid.
- «Urahan, as mentioned earlier, is required to trigger the effect from the Resonance ive talent.
- Grizzly Rage serves as the base of the build: don't recklessly use the ability given its high cooldown.
- Despite the fact that the build significantly increases the overall survivability of the Druid, we must not forget about situations with increased danger to the character. When facing a serious opponent, to use "earthen bastion” to take cover from lethal damage or an attack that drains a large percentage of HP.
- Bastion of the Earth also works well with Debilitating Roar, due to the effect that reduces damage from enemies, and ive healing.
Bear Druid Paragon
Bear Druid Enhancement and Build with Legendary Aspects, Appropriate Gear and Gems:
Stormwolf Druid [Windcaster]
The calculator with skills and paragon is presented in paragraph: Paragon Druid "Windsetter".
Stormwolf or Windsetter is a build that turns the Druid into a werewolf, commanding various elements: in the case of the build in question, skills from the Storm category. ive talents and equipment are selected in such a way that the character can deal a huge amount of damage with basic skills, while not spending dozens of units of the main class resource - spirit. TO main advantages A druid in Stormwolf form includes the following:
- one of the most popular and best builds, which is suitable for mastering high-level content and end-game;
- Druid's constant presence in wolf form due to the Bloodhowl ability, as well as Grizzly Rage, backed up by the legendary Direwolf Aspect;
- a small amount of spirit costs during the activation of the main damage-dealing abilities;
- high damage from the main build skill, Tornado, which becomes a spam-targeted skill.
К disadvantages It is worth considering the unplayability of the assembly at the initial stages of mastering the game. An important nuance is that the "Wind Starter" cannot exist without certain legendary aspects and class-specific gear like Stormroar.
Before embarking on a full study of the Druid in the form of a storm wolf, it is necessary to collect equipment from the leg. propertiespresented below:
Aspects and Uniques equipment | Description | How to get? |
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Helmet: Druid Unique Equipmentroar of the storm"[Tempest Roar] | Lucky Strike: Storm skills have a (15-25)% chance to grant 10 damage. spirit. Basic skills in the Tempest category are now treated as skills in the Wolf Form category. | Drops randomly (with some probability can be pulled from quiet chest). |
Chest Armor: Aspect of Power [Aspect of Might] | Basic skills reduce damage taken by 20% for (2-6) sec. | Reward for completing the Dry Steppes story campaign. |
Gloves: Storm Runner Aspect [Stormchaser's Aspect] | The Tornado skill pursues up to (1-3) targets. | Drops randomly. |
leg armor: Aspect of disobedience [Aspect of Disobedience] | When a character deals damage, their Armor is increased by (0,25-0,50)% for 4 seconds. Effect stacks up to (25-50)%. | Reward for completing the Halls of the Damned dungeon in Kehjistan. |
Boots: A shadow-wandering aspect [Ghostwalker Aspect] | While Unstoppable, your Movement Speed is increased by (10-25)%. It can also through opponents unhindered. The effect lasts for 4 more seconds. after Unstoppable ends. | Reward for completing Skosglen's story campaign. |
Amulet: Dire Wolf Aspect [Dire Wolf's Aspect] | The Grizzly Rage skill now transforms the character into a dire wolf. Instead of increased armor, the dire wolf has (15-25)% increased movement speed and (30-50)% reduced spirit cost. In addition, kills restore the character 10% of max. health stock. | Drops randomly. |
Ring: Raging Aspect [Mighty Storm's Aspect] | The main ive talent of the build, Might of the Earth, also affects skills in the Tempest category. | Drops randomly. |
Ring: Rampant Bear Aspect [Aspect of the Rampaging Werebeast] | The duration of Grizzly Rage is increased by (1-5) sec. In addition, crit. Hits while Grizzly Rage is active increase Critical. damage by 10% until the end of the effect. | Reward for completing the Endless Gate dungeon in Havezar. |
Main weapon: Aspect of reckoning [Aspect of Retaliation] | Primary Skills deal up to (20-40)% more Damage based on the amount of Fortify. | Reward for completing the Coastal Descent dungeon in the Dry Steppes. |
Add. weapon: Quick aspect [Accelerating Aspect] | Crete. Basic Skill Hits increase your Attack Speed by (15-25)% for 5 seconds. | Drops randomly. |
Stormwolf Druid Paragon
Upgrading the Druid through the skills of the "Wind Maker" and assembling with legendary aspects, suitable equipment and gems:
Druid - lord of stone
Druid Lord of Stone is a unique build based on skills from the Earth category. Being protected by the most powerful stone barriers, during the age of party content, it acts as a tank that imposes various negative statuses on opponents. Solo pastime also does not cause any difficulties for the character: the ive talents of the build are selected in such a way that the solo closing of high-level activities is accompanied by high damage and interesting gameplay.
Strengths Lord of the Stone:
- high survivability due to the fully pumped "Earth Bastion";
- excellent crowd control ed by abilities with stun, slow and root mechanics;
- a collection of legendary aspects that drop from low-level dungeons.
From explicit shortcomings one can single out the difficulty in mastering for beginners and the dependence of some skills (for example, “Lumps”) on the correct positioning of the player.
Recommended skills and rotation
Buffs that you need to take for the most effective roleplaying of the assembly:
- deer spirit: second gain ("Gift of the deer"") - max. Spirit is increased by 10.
- snake spirit: first gain ("Obsidian Strike) - Every 10th kill boosts the Druid's next Earth skill, allowing it to deal overwhelming damage.
- wolf spirit: second gain ("Filling with energy") - lucky hit: When dealing damage, the Druid has a 15% chance to generate 10 damage. spirit.
The offering is given To the spirit of the eagle, in exchange for:
- «sickle claws» - the probability of crit. hit is increased by 5%.
- «Winged fury» - crit. damage is increased by 30%.
Ability | Leveling | Recommendation |
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Spike of the earth [1/5]:
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Investment in 1 pt. is due to the fact that pumping to the next. level will only increase the damage dealt by the skill by 1%. The main benefits of the ability come with learning the optional modifiers Empowered Earth Spike and Wild Earth Spike. Thus, the main goals of the skill are replenishing the main resource of the Druid and stunning opponents. |
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Landslide [5/5]:
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The main skill of the assembly, which will be used more often than others. Landslide deals high damage to both multiple targets and a single enemy. However, when fighting groups of mobs, it is important to constantly kite the opponents, preventing them from getting close to the character. Due to the low defense values, the Druid loses HP quite quickly, therefore, try to maintain a safe positioning to protect the hero. |
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Heart of the wild [1/3]:
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Heart of the Wild is the link to the ive talent Abundance, so only 1 pt. As for the “Abundance” itself, at the first stages of mastering the assembly, you can get by with level 1 of the skill. However, on later ones, the maximum improvement is important for a simplified accumulation of the spirit. |
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Fortitude of ancestors [3/3]:
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Although resistance is not as significant in the early levels of learning the game, this characteristic will become a decisive factor in survival later. If you do not want to invest "now", you can postpone the talent leveling until the moment you reach the endgame. Subsequently, it is also important to study "Vigilance", which will give additional. increase in survival. |
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Earthen Bastion [5/5]:
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Earthen Bastion is a great defensive ability. Thanks to the legendaryAspect of the strengthening stone”, which is obtained in the low-level dungeon of the Dry Steppes (“Sealed Archives”), you can increase the effectiveness of the skill. Optional modifiers, in turn, will endow the skill with unstoppable and additional. in the form of good damage at close range. |
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Wolves [5/5]:
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Wolves are the Druid's help, the main purpose of which is to the character's extra. damage. | |
Call of the Wild [1/3] | A ive talent that increases damage from wolves summoned by the Wolves spell. At the time of the endgame, it is recommended to stop at level 1 of improvement, before that, pumping up to 3 is desirable. | |
Lump [5/5]:
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An ability that requires proper positioning of the Druid due to the fact that the boulder rolls in a straight path. Deals high damage, providing the ability to significantly break the distance with both "small" opponents and elite enemies. | |
Crushing earth [3/3]:
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The main abilities of the Druid participating in this build are aimed at slowing down and stunning enemies, which ensures that the ive talent for increasing the damage of skills in the Earth category is constantly active. The next two ive increases are aimed at imposing the effect of fortification on the Druid, as well as increasing the damage from "stone" abilities while the fortification is on the character. Thus, the defensive and attacking properties of the class are replenished. |
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petrification [1/1]:
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An unsured skill that is suitable for mass stunning large groups of opponents. In addition, the skill is effective against bosses, which in itself is a good reason to study the ability. The only downside is the long reload time. Use Petrification wisely. |
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Defiance [3/3] | All the skills involved in building the build in question are strong and fall under the category of Force of Nature skills. Therefore, after max. By learning the Defiance ive talent, the Druid will begin to permanently deal increased damage against elite opponents. | |
Protective stand [1/3] | The assembly contains ive talents aimed at imposing a fortification on the Druid. "Defensive Stance" is another add-on of a similar type. | |
The power of the earth | The main ive skill of the Druid, which works flawlessly due to the fact that the main skills of the Lord of the Stone build are earth abilities aimed at crowd control. |
Combat tactics with the considered abilities:
- Take the Wolves spell so that the Druid's attacks are accompanied by additional in the form of two wolves, hostile to enemies and do not forget to activate it to indicate the target to the pets.
- Spike of the Earth - ability with spam-orientedworth using on a regular basis. Deals good damage, and also imposes a control effect on the enemy.
- Landslide deals heavy damage to elites and bosses, recommended after Petrification. When using against "small" enemies, wait until they gather in a "pile".
- Earthen Bastion is a skill that can close the Druid from lethal damage. Recommended for permanent melee use due to the optional Primordial Bastion of Earth modifier.
- Do not resort to the help of the "Lump" in a thoughtless way. Before using the ability, it is important to position the Druid in relation to the enemies so that the largest part is in front of the character's face. This will allow you to hit the maximum number of opponents in one procast.
Paragon Druid "Lord of the Stone"
Druid development through the skills of the "Lord of the Stone" and the assembly taking into the legendary aspects, suitable equipment and gems:
Druid - werewolf
The weredruid is considered the canonical incarnation of the class in question, where the main abilities are aimed at dealing devastating damage in the form of a wolf. The main highlight of the build is the imposition of a rapidly spreading poisoning, which adds uniqueness to the build and greatly simplifies the battle with crowds of enemies. Single targets are also not a problem, thanks to skills that are effective at both long and short distances.
К the benefits may include the following:
- high mobility and excellent maneuverability;
- "explosive" AoE damage, backed up by devastating 1x1 damage;
- a collection of legendary aspects that drop from low-level dungeons.
К weaknesses It should be attributed to the fact that the build is suitable only for the development of high-level content due to the dependence of some abilities on ive talents that are unlocked in the later stages of the game.
Recommended skills and rotation
Buffs that you need to take for the most effective roleplaying of the assembly:
- deer spirit: third gain ("Alertness”) - The Druid takes 10% less damage from Special Enemies.
- snake spirit: third gain ("Masochism"") - crit. the effects of shapeshifting skills refund the Druid 3% of max. health stock.
- wolf spirit: first gain ("Pack leader") - lucky hit: crit effects have a 20% chance to reset the cooldown of Pet Druid skills.
The offering is given To the spirit of the eagle, in exchange for:
- «sickle claws» - the probability of crit. hit is increased by 5%.
- «Winged fury» - crit. damage is increased by 30%.
Ability | Leveling | Recommendation |
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Strike with claws [5/5]:
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“Claw Strike”, of course, will never be more effective than other abilities that are aimed at turning the Druid into a wolf, however, you cannot put an end to this skill because of the possibility of poisoning the enemy after pumping the optional “Destructive Claw Strike” modifier. | |
Heart of the wild [1/3]:
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Heart of the Wild is the link to the ive talent Abundance, so only 1 pt. As for the “Abundance” itself, at the first stages of mastering the assembly, you can get by with level 1 of the skill. However, on later ones, the maximum improvement is important for a simplified accumulation of the spirit. |
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tearing [5/5]:
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Rend is one of the main sources of damage for the Were Druid, making a series of three attacks is a must, since it is the 3rd hit that deals extremely high DPS. | |
predator instinct [3/3]:
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ive talents aimed at increasing crit. hit and movement speed of the Druid in wolf form. At the first stages of mastering the assembly, you can stop at level 1 of the “Predator Instinct” and level 1 of “Hurry Fingers”. Subsequently, when the main ive skill of the build is learned, you can do a full-fledged improvement in Predator Instinct. |
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Blood Howl [5/5]:
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Blood Howl is a skill that restores the Druid's health. Pumping is required to increase the character's survivability. It is recommended to get the legendary "Night Howling Aspect” (“Forbidden City”, Shattered Peaks), which will increase the chance of crit. hit by a hero after using Bloodhowl. |
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Fortitude of ancestors [3/3] | Although resistance is not as significant in the early levels of learning the game, this characteristic will become a decisive factor in survival later. If you don’t want to invest “now”, you can postpone the talent leveling for “later”. However, don't forget to revert to Ancestral Fortitude if you run into problems with the hero's survivability - the build allows you to do this. |
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Wolves [5/5]:
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Wolves are the Druid's help, the main purpose of which is to the character's extra. damage. | |
Call of the Wild [1/3] | A ive talent that increases damage from wolves summoned by the Wolves spell. At the initial stages of mastering the assembly, it is recommended to invest max. the number of points in a skill. After the "Wolves" are upgraded to level 5, reduce the leveling of "Call of the Wild" to 1 lvl. |
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Animal rabies [5/5]:
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“Beastly Frenzy” is a source of poisoning that spreads between enemies at an incredible speed during combat (leveling the optional “Natural Beastly Frenzy” modifier is mandatory). | |
Neurotoxin [1/3]:
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ive talents that synergize with the Beast Frenzy skill discussed above and the basic Claw Strike skill. Neurotoxin slows enemies, while Poison Infusion and Toxic Claws increase the Druid's skill damage against poisoned enemies. |
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laceration [1/1]:
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"Rend" along with "Tear" acts as the main damage-dealing skill. Allows you to quickly deal with groups of enemies and single targets due to rapid dashes with incessant damage. | |
wolf ferocity | The main ive skill of the Druid, which will somewhat complicate the game for the build in question. Prior to leveling the talent, the rotation will be to cast Feral Frenzy and watch it spread, while taking out priority targets and sending wolves to deal with pesky enemies located at long distances. After pumping "Wolf Ferocity", the player will have to monitor the number of hits inflicted in order to crit. the increase in damage was due to the most powerful abilities of the build, namely, Rend or Rend. |
Combat tactics with the considered abilities:
- Once in battle, use the Wolves spell to increase their damage and direct them to the most dangerous enemy. Then, turn to Feral Frenzy to hit as many opponents as possible during the battle. poisoning.
- Rend is a primary skill used against elite enemies and bosses. The skill deals devastating damage and also grants the Druid immunity effect, granting ive healing through the optional Primal Rend modifier.
- Once the Rend action is over, immediately turn to Rip. The third attack of the ability counts as the strongest. In addition to high damage on a single target, it also hits nearby enemies. Try not to break the time interval between blows, otherwise, you will lose the opportunity to make the last one.
- While the main abilities are on cooldown, torment the opponents with the Claw Strike skill. Despite the fact that the skill belongs to the "basic" category, it deals good damage. Optional modifiers provide the ability poison the target.
- If the Druid's HP is rapidly declining, the existence of Bloodhowl.
Were Druid's Paragon
Upgrading a Were Druid and crafting with Legendary Aspects, the right gear, and gems:
Druid - Lord of the Elements
The Elementalist Druid is an unsured spellcaster, second only to the Wizard, who has specialized in magic since ancient times, in of efficiency. Lightning is the main element of the hero, but he does not neglect other categories. For example, earthen skills that can ensure survival during difficult trials and difficult dungeons. Equipped with the most powerful weapons, the Overlord is ready to crush his enemies with "explosive" abilities, stun bosses with deadly cataclysms and amaze players with bright special effects.
In addition to the above-mentioned "pluses", additional the benefits assemblies include:
- high AoE damage with excellent crowd control;
- dynamic gameplay, accompanied by pleasant efficiency;
- a collection of legendary aspects that drop from low-level dungeons.
From "minuses” highlights the presence of the channeled ability “Lightning Storm”, which must be ed by defensive skills to reveal its max. effectiveness during combat.
Recommended skills and rotation
Buffs that you need to take for the most effective roleplaying of the assembly:
- deer spirit: second gain ("Gift of the deer"") - max. Spirit is increased by 10.
- Eagle spirit: first gain ("sickle claws”) - the probability of crit. hit is increased by 5%.
- wolf spirit: second gain ("Filling with energy") - lucky hit: When dealing damage, the Druid has a 15% chance to generate 10 damage. spirit.
The offering is given To the spirit of the snake, in exchange for:
- «Overload"- lucky hit: When the Druid deals lightning damage to a target, it has a 25% chance to release a statistic bolt that deals around 20% damage to enemies. lightning damage.
- «Calm before the storm"- lucky hit: Nature skills have a 15% chance to reduce the cooldown of a powerful skill by 2 sec.
Ability | Leveling | Recommendation |
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Stormstrike [1/5]:
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Only 1 point is invested in Stormstrike. skill, since this ability will mainly be used solely for generating spirit and imposing a vulnerability effect on opponents (learning the optional modifier "Destructive Storm Strike" is mandatory). | |
Heart of the wild [1/3]:
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Heart of the Wild is the link to the ive Wild Instincts, so only 1 pt. As for the "Wild Instincts" themselves - max. pumping a skill is required to increase the damage from skills that consume the main resource of the Druid. |
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Lightning Storm [5/5]:
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It is considered the main skill of the assembly, which is important to use on an ongoing basis, that is, on a rollback. The only negative is the need to the ability: because of this, the assembly concentrates on pumping extra. skills that will help increase the survivability of the Druid for the duration of the casting of Lightning Storm. |
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Earthen Bastion [1/5]:
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Earthen Bastion is a great defensive ability. Thanks to the legendaryAspect of the strengthening stone”, which is obtained in the low-level dungeon of the Dry Steppes (“Sealed Archives”), you can increase the effectiveness of the skill. The optional modifiers, in turn, make the skill unstoppable, which is especially useful for casting Lightning Storm unhindered. Important! In the later stages of the game, "Earth Bulwark" can be replaced with "Hurricane Armor" from the next. Modifiers: Reinforced Hurricane Armor and Primal Hurricane Armor. |
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The power of nature [3/3] | A ive talent that works well with Lightning Storm. With the right positioning of the Druid, the skill is also compatible with Cataclysm. | |
Hurricane [5/5]:
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Hurricane is the ability needed to maintain the Slow negative status on enemies. Natural Hurricane also gives the skill a chance to place a Vulnerable effect on the enemy, increasing their damage dealt by a massive 20%. |
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Elemental Power [3/3]:
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Elemental Power grants Storm skills a chance to inflict Vulnerable status on enemies, increasing their damage dealt by 20%. Given that the build combines abilities with similar abilities (Hurricane, Cataclysm, and Stormstrike), enemies that the Druid rebels against will suffer from the named debuff almost constantly. "Atmospheric tension" and "Bad omen" are responsible for applying additional. ive damage. "Electroshock", in turn, with a "successful strike" is able to immobilize enemies. |
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Heavy step [5/5]:
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"Heavy step" is responsible for both defensive and attacking functions. In the first case, it appears as an ability that can "close" the Druid from lethal damage. In the second, it gives the character the opportunity to inflict devastating damage on a single target. | |
Cataclysm [1/1]:
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Another ability that deals high damage and imposes a vulnerability effect on enemies. Allows the Druid to quickly break the distance with enemies, which effectively plays on maintaining the character's survival during the age of high-level activity, where you have to fight against a crowd of mobs. | |
Defiance [3/3]:
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All the skills involved in building the build in question are strong and fall under the category of Force of Nature skills. Therefore, after learning the ive talent "Defiance", as well as "Natural Disaster" and "Resonance", the Druid will begin to constantly deal increased damage to both elite and normal enemies. Important! For the full implementation of Resonance, it is recommended to use the main skills of the storm after using the Earthen Bulwark, if it has not been replaced with Hurricane Armor. |
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The storm is in full swing | The main ive skill of the Druid, which is responsible for replenishing the main resource and causing increased damage to vulnerable, immobilized and slowed opponents. |
Combat tactics with the considered abilities:
- For opening max. the effectiveness of Lightning Storm Druid is important maintain skill, that is, to remain motionless for a long time. Before using the ability, be sure to "close" the character with a barrier from the "Earth Bastion". If you use "Hurricane Armor", then act in a similar way.
- Hurricane is one of main sources effect "Vulnerability", which is applied to enemies and increases damage against them by 20%. Recommended for permanent use. Especially before using powerful spells.
- "Heavy Step" - an ability that turns the Druid into highly mobile character. Along with the "Earth Bastion", it protects the hero from receiving fatal damage, but has a different principle of operation. Use if you cannot run away from the boss attack on your own or perform mechanics during the age of any activity.
- When facing a group of enemies, use Cataclysm and start kiting the enemies. A destructive storm will unwind most of the enemies.
- Stormstrike - ability with spam-orientedworth using on a regular basis. The advantage is applied at the moment when the main skills are restored.
Paragon of the Elementalist Druid
Druid Enhancement through Elementalist Skills and Build with Legendary Aspects, Appropriate Gear and Gems:
Questions and answers about the Druid
We hope our guide helped you put together the best Druid build in Diablo 4. comments, if there are questions about the character, so that the author or other players can help. Follow other articles on the game in relevant section of our website.
Why did the improvements change? Yesterday nothing opened at all. I ed one thing and it became another.
And if you missed the campaign, can you find the right armor for the build?
Yes, all good things are knocked out starting from the 3rd difficulty, and everyone goes through the campaign for the first time on the 1st or 2nd
Thank you
Thanks for the guide, more about the elemental druid
Rend already has 10 hits instead of 12, does that affect the build? And why is this build not available on other popular resources, everywhere there are builds through a bear
. Perhaps this build is no longer relevant?
At the moment, the build through the Bear is considered one of the strongest, yes. Soon we will also add it to the selection of playable builds for the Druid. With:
The build through earth crush + shock wave is super cool of course (shroud on the stream with a 100m druid crits 1-2 lyama on a crowd of mobs, bosses pour in 10-20 seconds), but if the earth crush aspect can be knocked out of the dungeon, then ShockWave falls randomly and not the fact that it will fall at all. I’m at 53 until the wave has fallen, but even with the usual crushing of the earth it’s not bad to play, though I haven’t set a nightmare yet. But holding a tornado on 6 mobs and additional lightning from the storm is already there, it will be necessary to try later the lord of the elements
What build is this, tell me? Through a bear?
And the werewolf wolf does not play at all? I really like this style, but something is hard kapets (
cool builds))
Happy to try, thanks! Soon we will add a paragon for each of the presented builds. With: