Detailed guide to Jane Doe in drive discs, and everything Jane needs to level up. Introducing squads with legendaries and F2P teams with epic and free 4β agents.
Jane Doe - faction member attribute anomalies. She is one of the best representatives of her specialty and perfectly demonstrates her personal characteristics in close combat. By nature she is cunning, agile and smart, she easily manipulates people, playing on their emotions and feelings.
Rating | S-position in dash list |
Rarity | βββββ |
when added to the game | September 4, 2024 (version 1.1) |
How to get a character | Time limited banner "Dedicated channel" |
Specialty [Class] | Anomaly |
Attribute [Element] | Physical |
Impact type | Chopping |
Fraction | "Special group of the criminal investigation department" |
Role in the squad | Anomalous DPS Agent |
Voice actresses |
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How to get Jane Doe in Zenless Zone Zero
In order to knock out the heroine, you will have to take part in the βSearch for Signalβ event. first half version 1.7. Dates: April 23 β May 13, 2025.
In conjunction with the banner dedicated to Jane Doe, the Signal Search with an S-Rank Amplifier will operate "Sharpened Spikes" (Anomaly), which is the character's signature weapon.
Add to βBookmarksβ banner schedule, so as not to miss Jane's rerun in ZZZ.
Features
As Jane levels up, her basic stats increaseβHP, attack power, and defense. You can familiarize yourself with the values ββof each indicator depending on the stage of pumping using the table:
Level of | Base HP | Base attack power | Basic protection |
1 | 626 | 127 | 49 |
10 | 1396 | 197 | 109 |
20 | 2675 | 320 | 208 |
30 | 3953 | 469 | 307 |
40 | 5232 | 592 | 406 |
50 | 6510 | 716 | 505 |
60 | 7789 | 890 | 605 |
By opening deposits, you can further increase the base value anomaly control up to 150 points at agent level 60.
Jane Doe's Essential Skills
The heroine is a representative of the Anomaly specialty; accordingly, her gameplay is directly related to such in-game mechanics as attribute anomaly. Jane Doe's abilities focus on accumulating a physical type anomaly that, when the gauge is filled:
- causes an Onslaught effect, which deals high explosive damage.
- imposes a negative bonus βCowardiceβ on the enemy for the next 10 seconds, which increases the stun received by an additional 10%.
The main feature of a characterβs skills, in turn, lies in a special state "Madness of Excitement", which is achieved by accumulating the maximum number of levels "Tide of Excitement". As part of this status, the girl receives a new set of skills that significantly exceeds her abilities of the usual type. Changes are made to: basic strike, dash attack, counterattack after dodging, as well as quick assistance. Next, weβll take a closer look at how Janeβs skills work and consider the order of leveling them up.
Basic Attack "Dance with Blades"
Performs up to six physical type attacks in front of itself.
Basic Attack "Salchow"
In condition "Madness of Excitement" the heroine gets the opportunity to perform a new type of basic skill once, in which she performs a series of quick blows in front of her, and then a final one, inflicting high physical damage. While performing this series of attacks, the level of protection against interruption increases, and the character receives 40% less damage. The final type of attack, in turn, gives the heroine the effect of invulnerability.
In order to perform this type of basic attack, you must hold down the LMB if Jane has at least one such blow in stock. While performing a Salchow combo, either hold the LMB to prolong the attack, or release to perform the finishing move early.
If Jane damages an enemy with her Salchow basic attack while in the Frenzy of Excitement state, it will restore levels of the Rush of Excitement effect.
Evasion "Mirage"
Slides past enemies in a state of invulnerability and dodges their attacks.
Condition "Madness of Excitement"
When Jane performs a perfect Dodge, Defense Assist, or Combat move that damages an enemy, she gains stacks of the effect "Tide of Excitement". When the named bonus reaches the max. level, the heroine enters a state "Madness of Excitement". As part of this positive status, Jane accumulates a physical attribute anomaly of 25% faster. If knowledge of the girl's anomaly above 120 units, then each additional unit invested in the characteristic increases the attack power by 2 (the total increase cannot be higher 600 units.).
If the character performs a move that deals damage to an enemy while in the Gambling Frenzy state, that attack will consume the Gambling Rush effect. Performing a Perfect Dodge or a Defense Assist will also restore it. When the Gambling Rush effect is consumed to zero, Dou will be released from the Gambling Frenzy state.
Changes that "Madness of Excitement" brings to the charge attack and counterattack after dodging:
Dash attack "Phantom Strike" | In condition "Madness of Excitement" use Basic Strike while dodging to do three quick slashes in front of you and deal physical damage. |
Dash attack "Rib Jump" | When out of Excitement Frenzy, after your first dodge, use a basic attack to perform one slash from bottom to top in front of you, causing physical damage. After the second dodge, Jane performs a whole a series of slashes instead of one. |
Counterattack after dodging "Dance in the Foggy Haze" | In condition "Madness of Excitement" use a basic attack during a perfect dodge. Thus, perform a series of quick slashing physical attacks in front of you while invulnerable. |
Counterattack after dodging "Misty Haze" | While in Frenzy of Thrill, use a Basic Strike during a Perfect Dodge to counterattack while invulnerable. After the first dodge, the agent performs a series of slashes in front of him, and then attacks from above. After the second dodge, the character jumps up and performs a series of three consecutive attacks on enemies in front of him. |
Special Attack "Air Swing"
The agent jumps up, performs a series of kicks in the air in front of him, and then a sweeping blow horizontally, causing physical damage. While using the skill, the level of protection against interruption increases.
Enhanced Special Attack "Aerial Sweep - Tail Smash"
With enough energy, the agent jumps up, performs a circular attack with his legs in front of him, and then performs a sweeping move horizontally. While using the skill, the character is invulnerable.
Chain of attacks "The flowers of Evil"
To activate, select Jane while an attack chain is in progress to dash between enemies in a large area in front of you while invulnerable and perform multiple physical-type slashes.
When the skill is activated, the heroine enters the βMadness of Excitementβ state, and the level of the βRush of Excitementβ effect reaches its maximum value.
Superpower "Final Act"
Use at maximum dB to dash between enemies in a large area in front of you while invulnerable, performing a slash followed by a finishing attack.
When the skill is activated, the heroine, similar to the βFlowers of Evilβ chain of attacks, enters the βMadness of Excitementβ state, while increasing the levels of the βTide of Excitementβ effect to the maximum.
Quick help "Lutz"
In condition "Madness of Excitement" Change the active character who has taken damage or been knocked up to perform a series of quick slashes at enemies in front of you while invulnerable and deal physical damage.
Quick help "Black Thorn"
Change the active character who received or was thrown up in order to use several slashing attacks in front of you while invulnerable, and then strike from above.
Help with protection "Last Line of Defense"
The agent parries enemy attacks, accumulating a lot of stun points from them. To activate, change the active agent to Jane when he is about to be attacked. When using the skill, the heroine will receive immunity to incoming damage and resistance to interruption.
Extra Attack Assist "Gust of Wind"
Press Basic Attack after Defense Assist to jump up and deliver a quick slash to an enemy, followed by another horizontal slash, sweeping up enemies in a wide area in front of you and dealing Physical damage.
Primary ive Skill "The Essence of Things"
When an agent's attack damages an enemy, he enters the Rat Bite state for 10 seconds. If someone from the squad hits an enemy affected by the named negative effect with βOnslaughtβ and applies the βCowardiceβ effect, then:
- The effect of βCowardiceβ is extended by an additional 5 seconds;
- Onslaught damage can become critical with a base crit chance. hitting 20-40% and crit value. damage at 50%.
Each unit of knowledge of Jane's anomaly additionally increases the critical chance. hits from this effect on 0.1-0.16%.
Additional ability "Bolevaya tochka"
Activates if there are other agents with the specialty in the squad. Anomaly or from the same faction as Jane - "Special group of the criminal investigation department". The heroine accumulates the anomaly of the physical attribute on 20% faster. If the opponent chosen to attack is already in an attribute anomaly state, Doe accumulates his physical attribute anomaly for another 15% faster.
The order of leveling skills
Inclinations = Basic Attack β₯ Special Attack (EX) = Chain Attack (QTE) > Assist > Evade
Follow the following order of leveling up Jane's skills to achieve maximum efficiency of the heroine in the shortest possible time:
- Π "Inclinations" the most attractive bonuses are stored, which significantly strengthen the character in the position of Anomaly, accumulating elemental status for the explosive damage of the Onslaught. An additional ive skill improves the girlβs synergy with other representatives who can hit opponents with a physical anomaly or impose the βCowardiceβ effect on enemies.
- Basic Attack is a frequently used skill, therefore, it is demanding to level up. In the Frenzy of Excitement state, it also evolves into Salchow, which deals a high percentage of physical damage through a series of moves and a powerful finishing blow.
- Special Attack (EX) and attack chain (QTE) have an equivalent position: in the first case, good damage is done, in the second - good damage with the ability to go into the βMadness of Excitementβ state with the maximum number of levels of the βTide of Excitementβ effect.
Skills from the βHelpβ and βEvasionβ categories are less significant, although they are used most often within the framework of battle. Their leveling is important, but in comparison it is inferior to more popular skills with high outgoing DPS. Accordingly, investment of resources is recommended already after other skills will be improved.
How to play as Jane: rotation
Jane Doe's rotation is based on the following principle:
- If there is an Intimidating character in the squad, the battle begins with his attacks. The hero actively fills the stun gauge, puts the enemy into a state of torpor and starts chains, within which the order of moves goes first to the , then to Jane.
- The main task of the agent during the battle is to enter a state "Madness of Excitement". This can be done using the βFlowers of Evilβ chain of attacks, which is helped by the Intimidation selected for the command, or the βFinal Actβ superpower. If there are no heroes in the group who specialize in stunning and quickly activating chains, set of stacks βTide of Excitementβ done through perfect dodges, defensive assists, and any techniques that cause damage.
- Once Thrill Frenzy is activated, the skill roster is replaced with more powerful skills. This includes the transformation of the basic attack: from βBlade Danceβ to βSalchowβ. Changed base. The blow is recommended to be used against an elite opponent if he is present in the arena. In other cases, instant activation is allowed to eliminate weak targets.
- Otherwise, character rotation is based on scrolling base hits, enhanced special attack ΠΈ chains. The super ability is also included in the pool of constantly used skills, since the skill deals good damage and allows you to maintain stacks of βBurst of Excitementβ and the βMadness of Excitementβ state.
- Additionally in the bundle via attack chains: Before using the main skills on behalf of Jane, it is important to use the active abilities of other characters, that is, to give each unit time on the battlefield. s, for example, must activate skills that impose positive bonuses so that the subsequent volley of blows from Doe will deal bΠΎgreater contribution to eliminating enemies.
- Additionally in the bundle via "Chaos" (the second Anomaly in the team is not of the physical type): before Jane enters, the emphasis should be on the gradual accumulation of the second attribute anomaly. After Doe takes the leading position on the field, that is, captures the main stack of time, attention is focused on the set of levels of "Tide of excitement" and their spending, respectively.
As a result, for the correct implementation of the attribute anomaly mechanics, Jane must "take away" most of the time in the battle arena and use skills to apply the physical attribute anomaly as often as possible. The agent's damage is less in direct hits, in her case the bet is on the instant explosive damage of "Onslaught".
Onslaught (aka "Assault") - instant damage of the physical type, which is activated when the anomaly scale is filled with a physical attribute, which is the element of Dou.
Best Jane Doe Eidos
Jane's mental picture offers the following enhancements:
1: Criminal Psychology Consultant | Can use Salchow's basic attack one more time. In the βMadness of Excitementβ state, it accumulates an anomaly of a physical attribute 15% more effectively, and each unit of knowledge of the anomaly increases the damage dealt by 0.1% (max. up to 30%). |
2: Who will you hang out with? | When Jane's attack hits an enemy with Rat Bite, or when someone in the party applies Rush to an enemy affected by Rat Bite, 15% of their defense is ignored. If Onslaught causes a crit. hit, its crit. Damage is increased by an additional 50%. |
3: Anonymity | The level of basic attack, evasion, assistance, special attack, attack chain is +2. |
4: Master of Improvisation | If a party member activates Onslaught or Chaos, attribute anomaly damage for the entire party is increased by 18% for 15 seconds. |
5: Rat thriftiness | The level of basic attack, evasion, assistance, special attack, attack chain is +2. |
6: Dirty tricks | In the βMadness of Excitementβ state, the critical chance. Jane's hits increase by 20%, and crit. damage - by 40%. When someone from the squad applies the Onslaught effect to an enemy, the heroine immediately enters the Madness of Excitement state and increases the level of the Rush of Excitement value to the maximum. When Onslaught causes a crit. hit, Doe performs an additional attack on this enemy, dealing physical damage equal to 1% of his knowledge of the anomaly. |
The best Jane Doe cons are first, fourth ΠΈ sixth:
- "Consultant on the psychology of criminals" additionally strengthens the heroine as part of the βMadness of Excitementβ state, providing the ability to use the +1 hit of the improved basic attack - βSalchowβ. In addition, it increases the efficiency of physical attribute anomaly accumulation and significantly improves outgoing damage numbers.
- "Master of Improvisation" will significantly strengthen units (especially teams that play back from mechanics attribute anomalies), offering an additional boost to outgoing damage for the next 15 seconds after activating Onslaught or Chaos.
- "Dirty Tricks" are aimed at externally strengthening Jane: this part of the mental picture simplifies entering the βMadness of Excitementβ state, and also increases personal damage, thereby significantly strengthening the agent in the position of the main damage dealer in the group.
Advantages and Disadvantages of Jane Doe
Having understood the characteristics of the characterβs skills and eidos, we can put together the βprosβ and βconsβ of Doe as a representative of the βAnomalyβ with a physical attribute:
Advantages | Disadvantages |
A mobile character who is capable of constantly inflicting increased damage while under the influence of the βMadness of Excitementβ status. Easy to understand, can be in the position of the main damage dealer, benefiting from the effective attribute anomaly mechanics. | Due to the characteristics of the class, it is demanding in of time spent on the battlefield in order to effectively accumulate an attribute anomaly and realize its own capabilities. βMinusβ if the agent is considered for the role of a secondary DPS in cooperation with the heroes of Attack and Intimidation. |
High AoE and Single Target Damage: Makes quick work of groups of enemies and elite opponents with explosive damage. | Belonging to the melee type of combat leads to some vulnerability against powerful opponents who deal a high percentage of damage. Because of this, they may need outside . |
The presence of enhancing abilities that increase the attack power indicator, increase the duration of the βCowardiceβ status, as well as the damage from βOnslaughtβ. | |
Casting some abilities does not interfere with the activation of dodge, making Jane an attractive unit for players with timing issues. |
Pumping Jane in ZZZ
List of materials for Jane that are needed to rise to the maximum level 60 and fully upgrade her abilities:
Leveling | Materials | Price |
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Level of | ||
Skills | ||
Makings |
Best Builds for Jane Doe in Zenless Zone Zero
Jane Doe is a priority as the main DPS character. Due to the fact that she is an agent specializing in "Anomaly", she needs to spend as much time as possible on the battlefield to constantly fill the enemy's Anomaly gauge and subsequently activate high damage numbers from the Onslaught effect.
In the process of selecting equipment, he sees the need to develop such characteristics as:
- knowledge of anomaly β increases the damage caused by an attribute anomaly; +1 unit to the indicator is equivalent to 1% damage;
- anomaly control β determines how quickly the anomaly scale will fill;
- bonus to physical damage β elemental growth, increasing the overall damage dealt;
- penetration chance - Allows you to ignore enemy defenses.
In the paragraphs below we will look at how to assemble Jane in ZZZ: we will present a list of the most suitable equipment, which includes amplifiers and drive disks. In addition, we will consider 2x2 assemblies of artifacts that can be worn in the absence of good parts of relics with the stats required for build-up.
Best amplifier [weapon]
The best weapon for Jane is the girl's signature "Sharpened Spikes", which offers the most satisfactory list of increases, including a bonus to physical. damage and accumulation of attribute anomalies. In the absence of this option, you can consider other alternatives of rare, epic and legendary quality:
Amplifier | Effect |
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βββββ Base attack power 56-714 Knowledge of the Anomaly 36-90 |
After an agent makes a dash attack, he receives 1 level. "Predator Instinct" effect. Each stack of the named bonus increases the wearer's physical damage by 12-24% for the next 8 seconds. The effect itself stacks up to 3 times and fires once per 0,5 seconds Repeated runs update the current duration. When entering the battlefield or activating perfect evasion, the hero with this item receives level 3. "Predator Instinct" effect. At max. number of stacks, the efficiency of agent anomaly accumulation increases by 40-80%. |
ββββ Base attack power 42-624 ATK: 10-25% |
When a ed Special Attack hits an enemy, the next 5 seconds, a random effect from three possible ones is launched:
|
βββββ Base attack power 46-684 Penetration chance: 9,6-24% |
Attack power is increased by 12-24%. When activating a Special Attack or an Empowered Special Attack, an Agent's Anomaly Knowledge with this Amplifier is increased by 25-50 units. The effect stacks up to 3 times and lasts 8 seconds, the duration of each bonus level is counted separately. |
ββββ Base attack power 40-594 Knowledge of the Anomaly 30-75 |
If there are opponents with an attribute anomaly on the battlefield, attack power increases by 10-16%, and damage to the target is by 15-25%. |
ββββ Base attack power 40-594 ATK: 10-25% |
When a squad member inflicts an attribute anomaly on an enemy, the character with the weapon in question gains 1 level of the effect, increasing his knowledge of the anomaly by 30-46 units. This effect stacks up to 4 times and disappears after the target exits the stunned state or is destroyed; The duration of each bonus is calculated separately. |
ββββ Base attack power 40-594 Knowledge of the Anomaly 30-75 |
For every 10 units of energy spent, an agent with this amplifier receives an increase in attack power by 2,5-4% for the next 10 seconds This effect stacks up to 10 times, and the duration of each level is calculated separately. |
βββ Base attack power 37-476 Knowledge of the Anomaly 24-60 |
Accumulating an attribute anomaly increases knowledge of the anomaly by 25-40 points per 10 seconds The effect triggers once every 20 seconds. |
βββ Base attack power 32-475 ATK: 8-20% |
The accumulation of an attribute anomaly increases the control of the anomaly by 25-40 units on 10 seconds The effect triggers once every 20 seconds. |
In a separate guide discussed all amplifiers, available in the game, and also provided recommendations on which characters can be given them.
The best drive discs [artifacts]
Artifacts for Jane must meet her basic requirements as a character of the Anomaly class, that is, increase:
- anomaly knowledge and anomaly control;
- penetration chance and physical damage.
Third-party gains include the βattack powerβ characteristic. If there are problems with survivability when completing content, you can consider increases in health and defense.
Drive disk | Effects | Recommendation |
---|---|---|
2 parts: physical damage +10%. 4 parts: When a squad member performs Rush, the agent gains a ive bonus that allows them to deal 35% more damage for 12 seconds. |
One of the most attractive equipment options that will increase the direct damage from Jane's active attacks. The Onslaught requirement is solved without too many problems, since Doe can cause the effect on its own (or with the of another physical attribute agent, for example, the epic Piper - the heroine of the Anomaly). | |
2 parts: penetration chance +8%. 4 parts: Ultimate deals 20% more damage. After using an ultimate skill, attack power increases by 15% for the next 12 seconds. |
A good replacement option that increases the chance of penetration, damage from superpowers and attack power. A good option that offers a ton of gains that will significantly improve Jane's outgoing damage numbers. | |
2 parts: physical damage +10%. 2 parts: attack power +10%. 2 parts: knowledge of anomaly +30 units. 2 parts: penetration chance +8%. |
Sets of drive discs in a 2x2 combination, attractive with stable gains, which can be used as an alternative option in the absence of complete sets of the ones discussed above. |
A separate guide contains all the information about drive disks: We looked at each set and prepared a list of characters that suit each set.
Recommended value of characteristics
Having dealt with the equipment and taking into the features of the skills, we can draw a conclusion regarding the optimal values ββof Janeβs combat characteristics at level 60:
Drive position | Basic parameter |
1 | Health (permanent) |
2 | Attack Power (Permanent) |
3 | Protection (permanent) |
4 | Knowledge of the Anomaly |
5 | Bonus to physical damage |
6 | Anomaly control |
- Attack Power: from 2-400 units;
- health: from 9 units;
- protection: from 800 units;
- anomaly control: 150-195 units. and above;
- knowledge of anomaly: 420 units for the full implementation of the bonus from the βMadness of Excitementβ state (and higher).
Best Banbu
Considered one of the best banbu for Jane Revolverb, as it can increase the physical damage dealt, as well as increase the accumulation of attribute anomalies. The rating of the most suitable creatures, in turn, is as follows:
Banbu | Skills |
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For F2P squads or in the absence of the banbu discussed above, you can enlist the of creatures such as Packer/Sumobu/Avokabu β an additional ability is active if the team has at least 1 agent with the βAttack/Intimidation/β specialization.
We discussed in more detail in a separate guide, what are banbu for?, and also compiled a tier list of these creatures.
Troops for Jane in ZZZ
Jane is a fairly versatile heroine who copes well with the position of the main DPS agent, as well as the role of a secondary damage dealer. Deals high area damage and deals with large targets with ease thanks to the basic mechanics of its own class. It can act as the main combat unit in a squad paired with Intimidation/Defense and , or a more powerful Attack with personal skills, sharing time on the battlefield.
Offering for consideration a detailed guide to Jane Doe in Zenles Zone Zero, it is impossible not to indicate which characters the girl goes well with. Next, we will analyze the best agents for squads, as well as their features in tandem with a representative of the Anomaly specialization.
Best characters
Jane Doe has good synergy with the following heroes:
Character | Specialty/Attribute | Features |
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A standard applicator and secondary damage dealer that provides a constant refresh of the Burning status on a crowd of enemies. In battle, he uses flamethrowers to spray flames and spread a negative status that deals additional fire damage and fills the attribute bar when his allies hit enemies. | ||
One of the best "pocket" sub-DD for anomalous heroes with high ether imposition on the target and the ability to cause "anomaly emission" with additional damage. | ||
One of the best companions of the Anomaly, which will allow you to play through the Chaos reaction, filling the electrical anomaly and inflicting Shock on opponents. Extremely mobile, prefers to fight at long distances. | ||
The heroine of the melee Anomaly, which is characterized by high area damage. In battle, she prioritizes using a special attack and an enhanced special attack. It will speed up the process of accumulation of physical anomalies and will become a good in the position of a secondary damage dealer. | ||
A strong representative of the Attack with high fire damage, he perfectly demonstrates his personal characteristics in groups of any orientation. Jane will be useful due to the ability to win back from quickly filling the fire anomaly scale. | ||
Intimidation that can be collected through impulse, knowledge and control of the anomaly in the event that the girl is planned to be placed in a squad with Jane Doe. Effectively stuns targets and can help fill the electrical anomaly gauge, which in turn will help activate the Chaos reaction. | ||
The complete opposite of the previous heroine, since she spends almost no time on the field. Will provide Jane with complete freedom of action and pleasant bonuses. | ||
An epic analogue of the Trigger with the functions of a "pocket" sub-dd. In addition, due to the attribute, it can impose "Onslaught" on the enemy together with Jane. | ||
A unique that can help Jane realize her potential in conjunction with any sub-DD. During the battle, the girl often calls for quick help, which allows her to effectively enter the field through an attacking skill. Additionally, she spreads constant buffs to the team for a bonus to damage, critical damage, and attack power. | ||
A representative of the highest tier, the main feature of which is to increase the chance of penetration. In addition, it inflicts an electrical anomaly well and prolongs the duration of the DoT status βShockβ. | ||
Free with pronounced debuffer mechanics: a superpower and an enhanced special skill pulls enemies together, a deposit reduces the defense of opponents when the field is active. | ||
Increases attack power, which will be useful even for a representative of the Anomaly. Additionally, it deals good fire-type DPS, thanks to which it can take the position of a secondary damage dealer. | ||
It is universal due to the bonus that it imposes on the agent entering the field - it increases the damage from basic hits. It will be useful because Jane in rotation often relies on this type of attack to deal high direct damage. | ||
A powerful defensive agent with high damage, stun and Onslaught application. Perfect for both protecting the squad from sudden attacks from the enemy, and for general strengthening with a buff on attack power and increasing the damage received by enemies. | ||
A good that not only deals damage, but protects the squad from incoming attacks with shields and buffs the rate at which the anomaly accumulates on enemies. Jane is forced to fight at close range for a long time, therefore, she will welcome additional from the outside. |
Best teams with Jane
With the characters presented above, you can create the following best units for Jane Doe:
Hero 1 | Hero 2 | Hero 3 | Banbu | Features |
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One of the squads focused on the attribute anomaly playstyle, with Jane and Piper/Pulchra/Vivian playing in equal positions and replacing each other during attack chains. Damage is built around constant area attacks, as well as the "Rush" reaction that activates when the physical attribute bar is full. Seth is considered a harmonious addition to anomalous units, increasing the speed of application of the anomaly and spreading shields to fragile allies. Lucy is an attractive whose skills primarily benefit from massive ATK gains. In addition, the girl is capable of inflicting good damage with her skill. |
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One of the variants of the detachment, where:
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A more expensive variant of a team that plays off an attribute anomaly. The main features of the squad are the Shock and Onslaught reactions, as well as Chaos, which is formed when two different effects of the attribute anomaly are activated simultaneously. Alexandrina not only s with third-party damage, but also increases the chance of penetration, that is, it will allow you to ignore the defense of opponents more effectively. As a banbu, you can give preference to the budget Electrobu, which will increase the speed of accumulation of the electric attribute, which will significantly strengthen the standard Grace. Dou is less demanding on third-party growth due to the peculiarities of her inclinations. |
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In this case, Grace is replaced by Soldier 11, who can effectively fill the fire anomaly and thus apply Burning. The position is occupied by a fire , which will allow Soldier 11 to effectively implement combat features. Ben acts as an available Defense, and is then easily replaced by Lucy. Rocketaboo, in turn, will speed up the filling of the fire anomaly scale, which will be useful for the heroine from the Obol squad. In the future, Soldier 11 can also be replaced with Bernice White from the Sons of Calidon faction by activating Jane's additional ive skill. |
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A standard squad variant with a powerful Attack, a secondary damage dealer in the form of Anomaly, and any representative of "". If the main DPS character is Nekomata, then the heroine will be able to inflict increased damage on enemies with an enhanced special attack under the Onslaught, activated by Jane (a feature of the Nekomiya aptitude). Before receiving a standard legendary agent from the Cunning Hares faction, you can use the free Korin or Billy the Kid. Seth Lowell will help compensate for the rare time on the field in the last slot, who will strengthen the girlβs basic mechanics and open access to her inclinations, which accelerate the application of the anomaly. |
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A powerful team that can handle content of any complexity due to high mass and single damage. Zhu Yuan and Jane are equal DPS characters who replace each other during the battle. The squad is ed by Astra with large team buffs or Nicole with a defense cut. | ||||
F2P group, where Jane occupies the slot of the main damage dealer. Enby acts as an available , which will stun opponents. If desired, the girl can be replaced with Billy, thus increasing the salvo power of the team. Nicole is a nice addition with universal bonuses: she will reduce defense, help with mass damage, pull opponents with an enhanced special attack. |
In a separate guide, you can find examples of the best teams.
Is it worth knocking out Jane Doe in ZZZ
Jane in ZZZ can be called a representative of the Anomaly highest tier, which excels at closing high-level content. It is extremely self-sufficient due to the mechanics of the attribute anomaly and the βMadness of Excitementβ state, which is activated when a sufficient number of levels of βTide of Excitementβ are accumulated. Quickly fills the physical anomaly scale due to the peculiarities of personal abilities, due to which it inflicts powerful damage figures on an ongoing basis "Onslaught" effect.
Combines well with other agents of the specialization, can play from "Chaos" reactions. If necessary, she is able to take the position of a secondary damage dealer and with the skills of a more powerful agent of the Attack class. It is undemanding to constants; among amplifiers there are many epic/rare alternatives for equipment that offer increases in the necessary characteristics, be it knowledge/control of anomalies.
Answering the question of whether it is worth knocking out Jane Doe, it can be noted that the agent will be an excellent acquisition if there is a need for a powerful damage dealer or there is a desire to study the mechanics of an attribute anomaly and effectively implement it when completing content of any complexity. But it is important to understand that the character is maximally revealed strictly in the position of the main damage dealer, who takes up all the time on the field. For this reason, Jane needs to carefully select and upgrade the entire squad, taking into her individual characteristics.
How to Increase Jane Doe's Credibility in ZZZ
Once the character appears on the , it becomes possible to pump up trusting relationships through personal meetings in the city. Choose answers that will lead to a big increase level of trust, searching for the heroine on Sixth Street, Lumina Square and the Ballet Twins, as well as scheduling outings via private messages in Tuk Tuk.
The table shows Jane Doe's trust events, randomly appearing in the locations:
Location | Time | Correct answer |
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Behind minimarket 141 on Sixth | Morning | Lost something? |
Newspaper kiosk on Sixth | Morning | Any possible answer. |
Before rental | Night | Any possible answer. |
In front of the playground at Lumina Square | Morning | Any possible answer. |
Embankment in Gemini Ballett | Morning | Looks like you have a difficult job... |
You can only meet the agent specifically by scheduling a meeting via messages. You can use this feature a limited number of times per day, but such quests always lead to an increase in trust.
Quest | Right answers | |
---|---|---|
"VIP subscription" | Select "It's a secret, come to the rental shop to talk!" in private messages. |
|
"Taking care of business" | Make an appointment at the Security Service via private messages. | Any possible answer. |
"Cinema Market Research" | Suggest meeting at the Gravity Cinema via private message. |
|
"Topics to Talk About While Eating Noodles" | Select "Maybe you want some noodles too..." in private messages. | Any possible answer. |
There are also special quests to raise trust to the next level - when you gain enough experience, a special order appears in the diary, improving relations with the heroine.
Jane Doe Trailers
Jane's Teaser - "Arrest":
Character Demo - "Fatal Interrogation":
Jane's Animated Video - "Midnight Shock":
We hope this guide helped you put together the best build for Jane Doe in Zenles Zone Zero. If you have any questions about how your character's abilities work, ask them at comments. In the special section of our website, see builds in ZZZ on all characters.
I can't open trust events with her, I've done a special edition with her, but the message doesn't come
Please add Vivian. She has buffed Jane quite a bit, giving her damage from her pocket.
Personally, I have Gashetka + Pulhara and Jane herself.
Who is better to put with her and the set in a party, Grace or Piper M6?
and which squad is better jien, nekomiya, set or jane, rina, set?
Do I understand correctly that in the Jane/Pulchra/Set team, the shield from the Set will only apply to Pulchra? Or is his ive ability to know the anomaly given to the whole team?
It was simply placed with the other buffers, and in the game it should always be placed after Jane to buff the rat's Knowledge of Anomalies.
A question arose while studying the guide. I am going to assemble a team of Jane/pulchra/set, also this example of a team is present in the guide, but I can not understand, will the shield and ive of the set in this case hang only on pulchra or will it spread to the whole team?
The question is, is Jane's signature really necessary?
Who is better to knock out the signature - Zhu Yuan or Jane?
I think Jane is better because with the signal she gets a good bonus to damage.
I have jane and now she stands with c5 set and aster
I also have Lucy, S1 Rina with Signa, Nicole
do i need bernies or should i keep jane as hypercarry??
Jane will remain a hypercarry with Bernice. Bernice is a pickpocket anomaly. And she is the best option for Jane. Take a (Lucy) or a stunner (Lightyear) with them and enjoy
why is astra in the squad if she doesn't any anomalists at all, because she doesn't buff them? well, except for miyabi
So Astra fills ATK with an affix. Or will you say that anamists don't need ATK, then why would they collect it in that case?
Pulchra was recently added to the game, who knows how she will be implemented with Jane?
It's ok, but it will be worse than Seth, because you need to switch to Pulchra too often to refresh stacks.
Recently returned to ZZZ, normal squad Jane, Grace (or Rina) and Caesar
I recently found out that she will be rerun and I want to put her instead of Piper in the Jane Caesar Burnies pack, I think it will be good, what do you think?
one of the best squads with her
I was thinking about it recently, and I donβt really want to spend money on it, considering that there is the m6 Piper, how much stronger will the pack be, Iβm not sure itβs worth it.
hello, in the pack Jane - set - Astra Yao the best banbu will be revolverbu??
better than a knight, it will fill up the attack power quite well
Jane, Lightyear, Bernice and Red Mockus is a normal pack?