Detailed guide to Genie Genshin impact: suitable artifacts, weapons and units. Abilities, ive skills and constellations of the heroine. Pros and cons of the character. Materials and resources, as well as everything you need to level up the Genie.
Genie β 5β standard character who wields Anemo Through the eye of God and one-handed sword. He is the current Master of the Ordo Favonius. The Djinn takes great care in his job, keeping an eye on Mondstadt while Master Varka is away. She is one of the most capable and reliable knights of the Ordo Favonius, which is why everyone in the Anemo region loves and respects her.
Rating | S-position in dash list |
Rarity | . |
when added to the game | September 28, 2020 (patch 1.0) |
How to get a character | Standard Prayer |
Element | AnemoπͺοΈ |
Weapon | One handed sword |
Gender of the character | Female |
To which group does | Ordo Favonius |
constellation name | Noble Lioness |
Home region | Mondstadt |
Birthday | March 14 |
Zodiac sign | Pisces |
Age | 20-22 years |
Growth | 167-170 see |
special dish | Invigorating pizza |
Voice actors |
|
How to get Djinn in Genshin Impact
Genie is a heroine that can be obtained randomly from a standard banner. It also appears with some chance when the guarantor loses on the event banner. To obtain constellations, you must obtain this character again.
The Djinn also sometimes appears as part of the Prayer of the Chronicles. She is expected in "Poems of the Morning Wind".
For the schedule of the release of new characters and reruns, follow banner schedule.
Characteristics: what increases with elevation
The main characteristic of the Djinn, which grows when leveling up, is the healing bonus. In addition to it, HP indicators also increase, of protection. More accurate values ββcan be found in the table below:
Level of | Base HP | Basic Attack | Basic protection | Heal Bonus % |
---|---|---|---|---|
1 | 1144 | 19 | 60 | 0% |
20 | 2967 | 48 | 155 | 0% |
40 | 5908 | 96 | 309 | 0% |
50 | 7599 | 124 | 397 | 5.5% |
60 | 9533 | 155 | 499 | 11.1% |
70 | 11243 | 183 | 588 | 11.1% |
80 | 12965 | 211 | 678 | 16.6% |
90 | 14695 | 239 | 769 | 22.1% |
Abilities
Djinn is a versatile character who can heal a party, inflate elements with Anemo, as well as control opponents on the battlefield and deal damage of his own. Her elemental skill creates a whirlwind around the blade and throws up opponents. With this skill you can gather light enemies into a bunch and throw them some distance. Explosion of the elements The Djinn creates a field that damages and knocks back enemies and heals allies.
Next, weβll look at Jinnβs skills in more detail, and also tell you in what order they should be upgraded. In addition, we will talk about the characterβs constellations and highlight the best of them.
Basic skills (active skills)
- Favonia fencing style (normal, charged, fall attack)
Normal attack: makes five quick sword attacks.
Charged Attack: throws enemies into the air and spends a certain amount of stamina. After this, the opponents slowly fall to the ground.
Plunging Attack: falls to the ground and hits all enemies on the way. After landing, it deals area damage.
- Windblade (elemental skill)
Cooldown: 6 sec.
Max. long press duration: 5 sec.
Normal press: Anemo creates a whirlwind around his blade and throws opponents in the direction of his gaze, causing Anemo damage to them.
Long press: does not move in place and spends stamina, attracting enemies and objects to itself. When you release the skill button, throws enemies in a direction you can choose.
- Dandelion Breeze (Elemental Burst)
Cooldown: 20 sec.
Energy consumption: 80.
Creates Dandelion field, causing Anemo damage to enemies, pushing them away and restoring a certain amount of HP to squad depending on the strength of the attack. The field periodically restores the HP of allies within it, gives them the Anemo effect, and also attacks enemies who enter and exit the field.
The order of leveling talents
One of Djinn's most important abilities is her elemental burst, which heals the party and inflates the elements. It should be pumped first. After the ult, pay attention to the elemental skill if the build involves dealing damage. It is not necessary to upgrade Jinn's regular attacks.
ive skills
Talent | When does it open | What gives |
---|---|---|
guiding wind | Base | Has a 12% chance to cook an additional dish when cooking a Perfect Restorative Meal. |
friendly breeze | 2nd Ascension Phase | Hits with Jinn's normal attack have a 50% chance to heal all party for an amount of HP equal to 15% of Jinn's attack power. |
May the wind guide you | 4nd Ascension Phase | Using the Dandelion Breeze skill restores 20% of energy. |
Constellations
Next you can see all the constellations of Jinn:
number | Name | <font><font>Materials</font></font> |
---|---|---|
1 | Growing hurricane | Increases the pull speed of Windblade after holding it for more than 1 second, and increases the skill's damage by 40%. |
2 | brother shield | When the Genie gains an Elemental Orb or particle, she increases the movement and attack speed of all party by 15% for 15 seconds. |
3 | Where does the wind blow | Increases the skill level of Dandelion Breeze by 3. Max. Lvl: 15 |
4 | dandelion kingdom | Decreases Anemo resistance of enemies in Dandelion Breeze by 40%. |
5 | heavy wind | Increases the skill level of Windblade by 3. Max. Lvl: 15 |
6 | Knight of the Lion's Fang | Reduces damage taken in Dandelion Breeze by 35%. After leaving the dandelion field, this effect lasts for 3 more attacks or 10 seconds. |
Best constellations Jinn β Π‘2 ΠΈ Π‘4.
- Second constellation Gives all allies a buff to attack and movement speed after Djinn receives an elemental particle or orb. This is quite useful for characters who play from normal attacks. Since Djinn most often uses her skills to pump up energy, obtaining particles is not a problem for her.
- fourth constellation reduces Anemo resistance of enemies located inside the ultimate field by 40%, which is stronger than that of other s (Wanderer.
Advantages and disadvantages
Like other characters, Genie has her pros and cons. Let's look at them in more detail:
Advantages | Disadvantages |
He is a handy Anemo healer who benefits the squad by inflating elements and dealing extra damage. | The Genie is a standard character, so there is no guarantee of getting it. |
Both Genie's healing and damage depend on attack power, which makes character assembly easier. | Long pressing an elemental skill does not work on large enemies and will not be able to knock them back. |
The elemental skill allows you to control the battlefield and also push back opponents. In some cases, it can be used to throw enemies into the abyss. | The elemental explosion that brings the greatest benefit to the squad has a long cooldown and high energy consumption. |
The explosion of the element restores some of the Djinn's energy. | Despite the restorative abilities of ordinary attacks, Djinn practically does not use them either in the healer or in the sub-dead build. |
Using basic attacks periodically heals allies. | |
The elemental skill has a quick cooldown, which makes Genie convenient to use as a battery. |
Leveling
Next, we will tell you what materials and resources are needed to level up Genie and her talents to the maximum level.
Elevation
To raise the Genie to level 90, you need the following materials:
- Shards, fragments, pieces and gems Seki no Kami.
- Broken Masks, Dirty Masks and Sinister Masks are a resource dropped from khilichurlov.
- Hurricane Seed - Dropped by Anemo hypostasis.
- Dandelion seeds - a curiosity of Mondstadt.
- 420 000 hero experience.
Talents
To level up Genie's talents, you will need the following resources:
- Teachings, Directions and Philosophy on βStruggleβ β Talent Books from the Dungeon forgotten canyon, which can be farmed in Tuesday, Friday ΠΈ Sunday.
- Broken Masks, Dirty Masks and Sinister Masks are a resource dropped from khilichurlov.
- Dwalin's Tail Feather - Rare Weekly Boss Material Storm Horror.
- Crown of Insight - an item for pumping talents up to level 10.
- 1 653 000 pestilence.
Best Genie Builds in Genshin Impact
The Djinn is a character who is used to provide comprehensive assistance to the squad, from healing to pumping up energy and inflating elemental statuses on opponents. In a squad, she can occupy the role of either a sub-deader, capable of dealing damage, or a full-fledged , who is only required to heal the squad.
Recommended characteristic values
Regardless of the build, the Djinn needs attack power and energy recovery. These are the main characteristics that are necessary for both healing allies and dealing damage. Next, we will take a closer look at the various Genie builds.
Assembly sub-dd
Djinn as a sub-dd needs attack power, which must be looked for in the clock, as well as in secondary stats. The cup should be taken for Anemo damage, and the crown - for critical damage or critical chance. In the lower stats it is recommended to take energy recovery, attack power, elemental mastery and crits.
Artifact | Main characteristic | Additional stats |
---|---|---|
HP (permanent) | Attack Power % Energy Recovery % Elemental Mastery Critical Damage / Critical Chance |
|
Attack Power (Permanent) | Attack Power % Energy Recovery % Elemental Mastery Critical Damage / Critical Chance |
|
Attack Power % | Energy Recovery % Elemental Mastery Critical Damage / Critical Chance |
|
Bonus Anemo Damage % | Attack Power % Energy Recovery % Elemental Mastery Critical Damage / Critical Chance |
|
Critical Damage Critical Chance |
Attack Power % Energy Recovery % Elemental Mastery Critical Damage / Critical Chance |
Recommended characteristic values:
- ATK: from 1600 and above.
- Energy recovery: about 180-220%.
- Crete. chance and crit. damage should be in a ratio of 1:2, where at 60 crit. the chance should be 120 crit. damage.
Healer Assembly
Build for Djinn, in which the character's healing power is maximized. Genie as a healer needs to take hours to restore energy. The cup should be placed on attack power, and the crown on the healing bonus. In additional stats you can look for attack power and energy recovery.
Artifact | Main characteristic | Additional stats |
---|---|---|
HP (permanent) | Attack Power % Energy Recovery % |
|
Attack Power (Permanent) | Attack Power % Energy Recovery % |
|
Attack Power % Energy Recovery % |
Attack Power % / Energy Recovery % | |
Attack Power % Anemo Damage Bonus |
Attack Power % Energy Recovery % |
|
Heal Bonus % Attack Power % |
Attack Power % Energy Recovery % |
Recommended characteristic values:
- ATK: from 1900 and above.
- Energy recovery: about 180-220%.
Build through Elemental Mastery
To maximize damage from blowouts. This build performs best in a squad with Bennett and Cryo or Hydro damage dealers. In your primary and secondary stats, look for as much elemental mastery as possible, as well as energy regeneration. Due to the attack, you donβt have to focus on it, since Bennett will already provide the healing.
Artifact | Main characteristic | Additional stats |
---|---|---|
HP (permanent) | Elemental Mastery Attack Power % Energy Recovery % |
|
Attack Power (Permanent) | Elemental Mastery Attack Power % Energy Recovery % |
|
Elemental Mastery Energy Recovery % |
Elemental Mastery Energy Recovery % Attack Power % |
|
Elemental Mastery | Attack Power % Energy Recovery % |
|
Elemental Mastery | Attack Power % Energy Recovery % |
Recommended stat values:
- Elemental Mastery: 600 and above.
- ATK: from 1900 and above.
- Energy recovery: about 180-220%.
Best weapon
It is recommended to take weapons for Djinn for attack power or energy recovery. Let's take a closer look at all one-handed swords suitable for Djinn:
Name | Description | Recommendation |
---|---|---|
βββββ Basic attack: 46-608 Energy recovery: 12%-55.1% |
Increases critical chance by 4%-8%. Activating the ult increases movement and attack speed by 10%, and normal and charged attacks deal bonus damage equal to 20%-40% from attack power. All effects last 12 seconds. | The best sword for Djinn, giving a lot of energy recovery and extra crit. chance. The sword also has a high base attack, which is very useful for Djinn. |
βββββ Basic attack: 46-608 Elemental Mastery: 43-198 |
Increases damage dealt by 10%-20%. Calling an elemental reaction gives the character one Talisman of Inspiration every 0.5 seconds, even when the hero is in his pocket. Two collected Inspirational Talismans disappear for 12 sec. Granting allies the "Thousand Year Symphony: Hymn of Rebellion" effect, which increases the damage dealt by normal attacks, charged attacks, and falling attacks by 16%-32%, and the attack power 20%-40%. Within 20 sec. After activating the effect, Talismans of Inspiration will not appear. Similar effects do not stack. | An excellent option for Djinn in a squad that plays through reactions. The sword provides many buffs for allies and the Djinn herself, and also enhances Dispel due to elemental mastery. |
ββββ Basic attack: 41-454 Energy recovery: 13.3%-61.3% |
Critical hits against enemies have 60%-100% chance to create elemental particles that restore 6 units. energy. Occurs once every 12-6 sec. | One of the best options for Djinn , part of units that are heavily dependent on energy restoration. The sword is useful not only for the Djinn herself, but for the entire team. |
βββββ Basic attack: 46-608 Attack Power: 10.8%-49.6% |
Increases shield strength by 20%-40%. On hit, increases attack power by 4%-8% for 8 sec. The effect stacks up to 5 times and occurs once every 0.3 sec. Under the protection of a shield, the attack power bonus of this effect increases by 100%. | The weapon provides a lot of the attack power that the Djinn needs. If there is a shield member in the squad, the bonuses are doubled. It also has a very high base. The sword will suit the Genie in any build. |
ββββ Basic attack: 44-565 Attack Power: 6%-27.6% |
Using the E-Shki increases attack power by 12%-24% for 15 sec. and once every 10 sec. imposes an Oath of Life equal to 25% of max. HP. When a life debt is removed, attack power increases by 2.4%-4.8% from the given value of Oath of Life (max. 150-300 units) for 15 sec. | A crafted weapon from Fontaine that provides a lot of attack power. Oath of Life absorbs the character's healing, which is great for Djinn, who is a healer herself. To get the maximum buff, she needs to absorb 6250 units. treatment. |
ββββ Basic attack: 42-510 Energy recovery: 10%-45.9% |
Increases elemental skill damage by 16%-32%, and his critical chance is at 6%-12%. | Gives a lot of energy recovery and increases the damage of the E-shka, which the Genie often uses. A good option for a hybrid build. |
ββββ Basic attack: 42-510 Energy recovery: 10%-45.9% |
Increases crit. chance of E-shki hitting 8%-16%. After using an elemental skill, energy recovery increases by 16%-32% for 5 sec. | Weapons that can be obtained for fishing in Fontaine. An excellent option for Djinn, significantly increasing energy recovery, as well as providing additional crit. chance E-shke. |
ββββ Basic attack: 41-454 Attack Power: 12%-55.1% |
After activation, E-shki receives 1 legacy seed every 5 sec. Legacy Seed lasts for 30 seconds. Up to 3 Legacy Seeds can exist at the same time. After using the ult, all heritage seeds are consumed, and after 2 seconds. character restores 6-12 units of energy for each seed consumed. | Crafted weapons from Inazuma. Gives a lot of attack power, and with a ive it restores some of the energy for using an elemental skill. It is worth giving the Genie only if the sword is P5. |
ββββ Basic attack: 41-454 Energy recovery: 13.3%-61.3% |
After activating the E-shki once every 30-16 sec.is 40%-80% the probability of instantly rolling back the skill. | A good weapon with a high energy recovery rate. Repeated activation of the skill increases the overall damage and speeds up the acquisition of ults. |
βββββ Basic attack: 44-542 Critical Chance: 9.6%-44.1% |
Increases HP by 20%-40%. Also grants an attack bonus equal to 1.2%-2.4% from max. The HP of the character equipped with this weapon. | The best option if you want to maximize Djinn's personal damage. However, weapons bring more benefits to her and the entire squad. You can give the Djinn if there is no damage dealer who can use this sword. |
Best Artifacts
Artifacts on the Djinn should give her useful characteristics, such as an Anemo damage bonus, attack power or a healing bonus. She also benefits from sets of artifacts with ives.
Name | Description | Recommendation |
---|---|---|
ββββ βββββ |
2 parts: Increases Anemo damage bonus by 15%. 4 parts: Increases Dispel damage by 60%. When Dispel interacts with another element, it also reduces enemies' resistance to that element by 40% for 10 seconds. |
The best set for Djinn in squads through elemental damage. Gives a bonus to both squad and increases Jinn's personal damage. |
ββββ βββββ |
2 parts: Increases elemental explosion damage by 20%. 4 parts: Activating an elemental burst increases the attack power of all squad by 20% for 12 sec. The effect does not stack with a similar set. |
Increases the damage of Jinn's ult and gives buffs to allies. This set can be given to the Djinn if she does not need the Viridescent Venerer set and there is no other Nobility carrier in the squad. |
2 parts: Increases Anemo damage bonus by 15%. 2 parts: Increases attack power by 18%. |
A universal set of two pieces of artifacts for Anemo damage and attack power. Genie is suitable in any build, as it increases both the characterβs healing and damage. | |
Night Whispers in the Forest of Echoes |
2 parts: Increases attack power by 18%. 2 parts: Increases attack power by 18%. |
You can put two different parts from sets for attack power if you canβt assemble any of the options above. |
2 parts: Increases energy recovery rate by 20%. 4 parts: Using an ult restores 2 units. energy to the rest of the squad (not the set carrier) every 2 sec. for 6 sec. The effect cannot stack. |
Set for the first time, until any of the better alternatives are assembled. Gives a lot of energy recovery to the Djinn herself and the entire squad. | |
βοΈβοΈβοΈβοΈ βοΈβοΈβοΈβοΈβοΈ |
2 parts: Elemental Mastery +80 points. 4 parts: After calling the elemental reaction, the character receives a buff for 8 seconds. For each hero of their element in the squad, they get 14% attack power, and for each owner of a different element - 50 elemental mastery points. The effect works no more than once every 1 seconds and can appear even if the owner of the set is not on the battlefield. |
A good option for maximizing healing and damage from the bloat reaction, but only if the team already has a character with the Viridescent Venerer set. Otherwise, it is better not to use this set, since cutting elemental resists is more important. |
Detachments
The Genie is a fairly versatile character. Since she is an Anemo healer, Djinn can fit into almost any squad as a healer or buffer. Master Ordo Favonius has a convenient elemental skill with a quick cooldown, which is why he is also well suited as a battery in a squad with an Anemo damage dealer. Despite the fact that the Anemo element does not interact with Geo in any way, Djinn can still occupy the healer slot in such units if necessary.
Best characters
Below are some examples of characters that are best suited for a Djinn squad. For convenience, they are divided by roles in the squad.
Main-dd
Heroes who deal the main damage in the team:
Character | Element | Weapon | Effects |
---|---|---|---|
An anemo damage dealer that deals damage from a distance using normal and charged attacks. Capable of flying above opponents. | |||
Anemo main DD, attacking with blows while falling under an infusion from his ult. Constantly loses HP when an elemental explosion is activated, so he needs a healer. | |||
Mavuika can cast Pyro outside of her enhanced stance, so Djinn can easily maintain it and cut through resistances through the set. | |||
Deals damage with charged shots that summon Cat Hats, which attract enemies to themselves. Lini spends health during the battle and needs periodic healing. | |||
Attacks in an area with bombs from close range, using normal and charged attacks. Has problems with stamina, so sometimes it falls into the hands of enemies and needs to be restored to health in a timely manner. | |||
Cryo damage dealer with its own infusion. Ayaka's elemental burst deals ongoing Cryo damage to all enemies in front of her. | |||
The main damage dealer who uses charged shots from a distance in battle, which cause huge area damage. Her skill attracts enemies to herself. | |||
Attacks with normal and charged attacks after activating an elemental skill. Since Risley plays off the change in HP level, which should always be above 50%, a healer in the squad is extremely useful. | |||
Quickly deals damage from your hand while under Electro Infusion and moves around the battlefield, attracted to your stiletto. | |||
A universal Electro damage dealer that deals damage both on the battlefield and from the pocket, and also restores energy to the squad. | |||
Hydro main DD, dealing huge damage with charged attacks and depending on HP and its consumption. | |||
Deals a lot of Hydro damage in an elemental skill stance. Ayato's elemental explosion hits the area and buffs the normal attacks of characters within its field of effect. | |||
With the help of E-shki, he changes his stance from long to close and has two types of ultimate, one of which restores energy after activation. Thanks to the tags, it provides constant Hydro status on enemies and easily removes Pyro shields. | |||
Despite the fact that Navia Jinn herself is only useful as a healer, her Elemental Dispel ability is important for the sub-deads that this character plays with. |
Sub-dd
Heroes that deal additional damage from the pocket and help the main damage dealer:
Character | Element | Weapon | Effects |
---|---|---|---|
Creates a field within which Geo attacks with damage together with the main DD. The elemental explosion hits the area and buffs the elemental mastery of the unit. | |||
A versatile hero who is a sub-DD with buffer potential. Increases the damage of allies with an explosion of elements and provides Hydro with status from the pocket, but absorbs the health of squad . | |||
With an explosion of elements, he creates Hydro blades that attack in conjunction with regular damage dealer attacks and provide a lot of elemental status. After the blades disappear, part of the HP of the character who had the ult at the last moment is restored. | |||
Works almost the same as Xingqiu. Except that Ye Lanβs ult doesnβt heal, but gradually increases the damage to the main DD. | |||
With an elemental skill, it provides a small Hydro status and attracts enemies to itself. Mona's Elemental Burst casts an Omen on enemies, increasing the damage dealt to those enemies. | |||
A universal Pyro damage dealer that deals damage from the pocket using an elemental explosion. After the elemental skill ends and Goba disappears from the battlefield, a special pepper appears that increases the attack power of the character who picked it up. | |||
Can work as a main and secondary damage dealer. In the first case, the main damage comes from the ult, and in the second β from an elemental skill. In any build, it takes on part of the incoming damage, increasing the survivability of the squad. | |||
Pocket Cryo sub-dd, with an explosion of elements, creating an area that deals periodic damage. Also increases crit. allies' chance. | |||
With an elemental skill, summon a crow that hits Electro with damage from his pocket. Activating an ult allows you to renew its effect, thereby ensuring constant presence on the field. |
Top Teams
Examples of Djinn units from the characters listed above:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
A team with three Anemo characters. Faruzan and Furina or Mona give buffs to damage dealers. The genie pumps up the squad's energy and also provides it with healing. | ||||
A squad with Xiao and two resonances - Anemo and Geo. The genie heals Xiao, also pumps up his energy and, if he has C4, reduces his resistance to Anemo. Albedo deals damage from the pocket and, if you have C4, increases damage from falling attacks. Zhongli gives a shield and reduces enemy resistance. | ||||
Team from combinations of reactions of Overload and Charged with Pyro Archon. Ororon is a must, as it serves as a battery for the set of Mavuiki's ult. Furina provides Hydro with status and a buff, Djinn reduces resistances to all three elements and heals. | ||||
Team with Cryo damage through the Melt reaction under Bennett's buff. The genie inflates the elements and helps in causing reactions. | ||||
Another option for a group with Cryo main-dd through freezing. Shen He buffs Cryo damage. The hydro character freezes opponents and gives reinforcements to the squad. The genie inflates the elements and heals the group. | ||||
Sunfire squad with Ganyu. Djinn and Bennett in this team play in synergy with each other and create the basis for subsequent reactions from Ganyu. Zhongli hangs up the shield and reduces the resists. | ||||
A squad with a Hydro damage dealer via Steam, working on a similar principle to the previous Cryo team. The Djinn s the squad and reduces resists with the help of the Viridescent Venerer set. The last character you can take is a buffer or shield warrior. | ||||
Jinn and Bennett interact with each other and help the Raiden and Hydro characters cause reactions. In addition, Electro Archon pumps up the energy of the squad, allowing them to ult more often. | ||||
Group through reaction Charged with Electro damage. Xingqiu or Ye Lan deals pocket damage in conjunction with Raiden's attacks, and is assisted by a second Hydro character who also provides buffs. The genie inflates the elements and heals the squad. | ||||
Nevillet does most of the damage with Furina's . Djinn heals the party after losing HP from Furina's abilities. You can put any Pyro or Electro element character on the last slot to trigger reactions and additional damage. | ||||
Eimiya deals damage from a distance according to the status of Hydro sub-dd. Zhongli protects Yeimiya with a shield, and Jinn heals her. In this squad, it is recommended to give her the Viridescent Venerer set and first hang Pyro through charged attacks. | ||||
Mono-Pyro squad with from Djinn. Klee or Lini deals the main damage. The damage dealer is helped by Xiangling or Dehya: the first will give more damage, and the second will improve survivability. Bennett steps up his attack. | ||||
Team with Navia, who plays through Crystallization. Hydro and Pyro sub-dd help her with the creation of crystals, and Djinn reduces resistance and pulls down enemies, and also heals the party. | ||||
F2P squad for beginners from standard characters. Xiangling and Kaya play through summoning elemental explosions and Melting reactions. Genie and Noelle the squad with healing and shields. |
How to play as Genie
Genie is a character whose gameplay is based on the explosion of elements. Try to gain her ultimate as quickly as possible so that you can activate it at any time, heal the squad and deal damage.
Don't forget to use your elemental skill to damage your opponents and pump up energy for yourself and your allies. Keep in mind that long pressing E raises small enemies into the air. In this state, they can be thrown off the battlefield, such as into water or off a cliff, or thrown upward to take fall damage.
Rotation
Rotation for playing as Genie:
- Use your allies' and Djinn's abilities to gain elemental bursts.
- Activate skills to distribute buffs and shields.
- Switch to Djinn and use Elemental Burst and her skill to inflate the elements. Keep in mind that if the squad has Bennett, first you need to put his ultimate, and then Genie.
- Switch to the main damage dealer and attack while all buffs are working.
- Then repeat from the first point.
Π‘onclusion
Genie is an excellent standard character. It is quite easy to assemble and can bring great benefits even with a small investment. Master Ordo Favonius deals damage and heals the squad, and the scaling of her skills in both cases depends on the strength of the attack, which does not force you to choose between builds. If you collect a set for Genie emerald shadow, she will have the ability to reduce enemy resistance to elements.
Nevertheless, Djinn is a and, despite her potential for causing damage, it is quite difficult to reveal her as a full-fledged attacking character. Additionally, Djinn is a standard character, meaning that she can be quite difficult to obtain and unlock constellations.
We hope this guide helped you put together the best Genshin Impact build. If you have any questions, ask them in the comments. Stay tuned for updates best squad builds.
Today finally c6 dropped, reason to rebuild)
Is *Kagotsurube Isshin* suitable for Genie? or is it still better *Favonius's sword*?
Is there no Falcon, or is this weapon not suitable for her at all?
I wanted a genie, now it fell to me and I think: βWhat for?β I've already leveled up Saya. The only thing is that Genie drops opponents in a cool way. But when I think about hitting anemo hypostasis and dungeon with fighting again, Bene, there is so much new in the game.
Thanks to furina, the genie can be safely placed in S tier without any reasoning, an irreplaceable woman!
What's not to like about the wolf's fang?
ok squad? Cake, Ayato, Jin and Bennett
Cake and Ayato are both main-dds, itβs better to leave one alone. Rosaria/Syanka/Keya/Fischl(mb)/Dehya/Furina/Ganyu (from ult)/Raiden (from eshka)/Elan/Blue are perfect for the buffer slot
If Jean is such a cool pemu and shooting gallery?
If he's such an awesome person, why is it a shooting gallery?
I understand that itβs βcringeβ, but, in theory, if there is absolutely nothing to put on it, then you can consider the Kagetsurube Isshin (the sword from Kazuhaβs βlegendβ). And what? Add. the stat gives attack power, the ive too, and, as for me, the activation is calmly maintained, without particularly disturbing the rotation, just hit the enemy before the ult and thatβs it...
When the main purpose is to SUDDENLY heal the entire pack by 50%+ (200+ fanfur) - the Ceremonial is worth recharging.
Kyushka, Yeshka, Yeshka - and the new Kyushka is almost ready (restored 225).
This is about the question of Furinochkaβs interaction.
I suggest updating the guide to take into that Jean has found a new use in units with Furina
Hello, Jeanne obviously hasnβt been updated for a long time, but now sheβs in a more than comfortable top with Furina and a number of new Persians. Will you do an update?))
Which is better: Sword of Narcissenkreutz or Grand Finale of the Deep?
Hello) Grand Finale of the Abyss gives more attack power than the Sword of Narcissenkreutz at any awakening level.
Mercy!
Hello, can Genie make an anemo dd? If yes, then please recommend the set and characters (I play through fanning). Thank you in advance:)
Maybe a cringe, but not really? This is more of a revolver squad, where all the Persians will deal damage, because at his core, Djinn is still a healer.
Djinn with crits and a ceremonial sword (kyushka/eshka/eshka/kyushka), Furina, which will give hydro-status and a buff with fanfare/Raiden (mainly from the eshka)/Kazuha (gather a crowd in front of the eshka, ult after Furina).
By art - Kazakh with an anemo set/Raiden with an emblem/Furina with a corpse or ceremony/Djinn with two by two (Simenawa/gladiator/cinnabar and anemo/gilded dreams set)
There will be a lot of stat balancing to do here, but why not.
Good morning, since I received Jean, I have never played as her. But for my current party it is necessary. And for the most part I only need healing because Furina eats a lot of HP.
What is better, collect maximum attack power or loot some set for resists or healing. After all, it seems like the healing of the gin works from strength to strength.
Anemo set and favonium in hand
Hello! Itβs better to collect the Viridescent Venerer set (to cut off the elemental resists of enemies), look for energy restoration in the stats (about 200%, ideally give favonium in your hands), attack power and a healing bonus in the cap.