Detailed guide to Kokomi Genshin impact. Let's talk about weapons, artifacts and the best units. Analysis of the talents, skills and constellations of the character. The disadvantages and advantages of the hero. What Kokomi needs to level up.
Sangonomiya Kokomi - Divine Priestess and playable 5β character from Inazuma. owns catalyst ΠΈ Hydro The eye of God. As the head of Watatsumi Island, she is very interested in politics and diplomacy. She has mastered the martial arts and has a reputation for being a genius tactician.
Despite difficult relations with the shogunate and Electro Archon, the heroine is interested in the well-being of not only her own island, but the entire region.
Rating | S+ position in dash list |
Rarity | . |
when added to the game | September 21, 2021 (patch 2.1) |
How to get a character | Prayer "Drifting Current" |
Element | Hydro |
Weapon | Catalyst |
Gender of the character | Female |
To which group does | watatsumi |
constellation name | sleeping dragon |
Home region | Inazuma |
Birthday | February 22 |
Zodiac sign | Pisces |
Age | 19-23 years |
Growth | 159-164 see |
special dish | Surprise strategy |
Voice actors |
|
How to get Sangonomy Kokomi in Genshin Impact
Reran Kokomi is expected in updates 5.6. To get constellations for a character, you need to knock out copies of it from the banner.
For the release schedule of characters and reruns, follow timetable banners.
Characteristics: what increases with elevation
The main characteristic of Kokomi is hydro damage bonus. The increase at level 90 will be 28.8%. In addition to him, HP also grows with elevation, protection. More exact values ββcan be found in the table.
Level of | Base HP | Basic Attack | Basic protection | Hydro Damage Bonus |
---|---|---|---|---|
1 | 1049 | 18 | 51 | 0% |
20 | 3619 | 62 | 176 | 0% |
40 | 6055 | 105 | 295 | 7.2% |
50 | 7818 | 136 | 381 | 14.4% |
60 | 9377 | 163 | 457 | 14.4% |
70 | 10945 | 190 | 533 | 21.6% |
80 | 12524 | 217 | 610 | 28.8% |
90 | 13471 | 234 | 657 | 28.8% |
Abilities
Kokomi is a character whose skills are focused on dealing Hydro damage and healing the team. Her elemental skill gives Hydro status to enemies in the area, and also heals active characters. The ult increases damage from normal attacks from Kokomi's health, restores HP to the entire squad and makes it possible to walk on water.
Next, we will take a closer look at Kokomi's abilities and analyze the order in which they need to be ed.
Basic skills (active skills)
- Water Form (Normal/Charged/Drop Attack)
Deals elemental damage with three consecutive Hydro attacks.
When charged, deals increased Hydro damage in an area. Casting a spell consumes stamina.
During a falling attack, Kokomi transforms into a water sphere and deals AoE Hydro damage upon landing.
- Oath of Kurage (elemental skill)
Duration: 12 sec.
Cooldown: 20 sec.
Summons Bake-Kurage, which puts the Wet status on Kokomi and creates a jellyfish that deals Hydro damage to enemies in the area of ββeffect. Creature heals nearby active allies based on max. Kokomi's HP every 1.5 seconds.
- Ascension of the Nereid (explosion of the elements)
Duration: 10 sec.
Cooldown: 18 sec.
Energy consumption: 70 units
Deals Hydro damage and creates a Ceremonial Robe on Kokomi, the effect of which disappears when the effect expires or the character switches.
Ceremonial attire:
- Increases normal attack, charged attack, and elemental skill damage based on Kokomi's healing rate.
- Hits with normal and charged attacks restore HP to all party in proportion to Kokomi's health.
- Increases resistance to interruption, and also allows you to move on the surface of the water.
- Refreshes the action of the elemental skill, if at the time of the activation of the ult the jellyfish is on the field and the first ive talent βSong of Pearlsβ is activated.
The order of pumping
The order of pumping Kokomi's skills depends on her role in the team. If she takes the position of a -healer, then, first of all, she uses elemental skilland ult. They need to be rolled evenly. up to level 6, and then focus on the skill.
If Kokomi is a driver, then normal attacks are added to the rotation. In this case, you need to pump all three abilities to level 6, and then focus on normal attacks and ults. After them, you need to E-shku.
Thus, Kokomi's talent leveling priority looks like this:
- : elemental skill > elemental explosion.
- Main-dd: elemental blast > normal attacks > elemental skill.
ive skills
Talent | When does it open | What gives |
---|---|---|
Princess Watatsumi | Base | Decreases the character's stamina consumption while swimming (only affects own heroes). |
Flawless Strategy | Base | Increases healing bonus by 25% but reduces critical chance by 100%. |
Song of Pearls | 1nd Ascension Phase | While Nereid's Ascension is active, Kokomi's HP-based damage bonus is increased by an additional 15% of her healing bonus. |
tamanoi box | 4nd Ascension Phase | Activating an elemental explosion during the duration of the Oath of Kurage skill resets the time the assistant stays on the battlefield. |
Constellations
Most of the constellations of this character are aimed at increasing damage. The best constellations of Kokomi are - Π‘1, Π‘4 ΠΈ Π‘6.
- first constellation gives additional damage to the last attack in the rotation while under the influence of the ult. While the Elemental Burst is active, you can manage to perform about three such attacks, which will increase the overall damage.
- fourth constellation restores energy from normal attacks and increases their speed. A good const that allows you to ult more often and deal more hits, as well as simplifying the collection of energy recovery in artifacts.
- sixth constellation Grants a bonus to Kokomi's Hydro damage while healing allies. This constant will increase damage, but will only be useful in units where the heroine acts as a driver.
number | Name | <font><font>Materials</font></font> |
---|---|---|
1 | At the water's edge | Kokomi's last normal hit while her ultimate is active deals Hydro damage equal to 30% of her maximum health. Does not count as a normal attack. |
2 | Waves of a sea of ββclouds | Characters with HP 50% and above receive more effective healing of the Priestess Oath (+4.5% of the priestess's maximum HP). Normal and charged attacks during the elemental explosion are increased by +0.6% of the heroine's maximum HP. |
3 | Moon boat in the middle of the waters | Lv. Ascension Nereid +3 (Max 15) |
4 | The moon gazes at the streams | During the ult, the speed of normal attacks is increased by 10%, and their hits restore Kokomi 0.8 units of energy. The effect occurs no more than once every 1 seconds. |
5 | All rivers flow into the sea | Lv. Kurage Oath +3 (Max 15) |
6 | sango isshin | While the Elemental Burst is active, healing an ally with 80% HP or more grants Kokomi +40% Hydro Damage over 4 seconds. |
Advantages and disadvantages
Kokomi is a Hydro character who will fit in well with most squads due to her element and skills. But for the full realization of the heroine, it is necessary to take into both her pluses and minuses.
Advantages | Disadvantages |
World Exploration Assistance: Reduces stamina consumption while swimming and can move through water while elemental blast is active. | ive skill "Flawless Strategy" takes away 100% chance of critical damage from the heroine. This lowers Kokomi's DD potential. |
Easy to build as it doesn't need crit balancing. | The elemental skill that grants Kokomi Hydro status makes it very difficult to fight against enemies attacking Cryo by the elements, as it increases her chance of being frozen. |
A powerful healer capable of constantly maintaining the health of the characters at a high level and healing the entire squad at the same time. | Kokomi has an expensive ultimate, so she needs a lot of energy recovery. |
In addition to healing, it provides the team with a stable Hydro status, which will allow you to constantly trigger reactions. | The ability to move on the surface of the water with an active ultimate can only come in handy in the open world, but is not very useful in closing other game content. |
A good Hydro sub-dp for characters that are not mechanically compatible with Xingqiu or Ye Lan, since it does not require the use of normal attacks to trigger E-shki. |
Leveling
Next, we will take a closer look at the resources and materials that are needed to pump Kokomi and her talents.
Elevation
To raise Kokomi, you will need the following resources:
- nitrogen dust.
- Ghost shell/heart/core - material with ghosts.
- The Pearl of Sango - a curiosity from Inazuma, Watatsumi Island.
- The Dew of Renunciation is a resource obtained from Hydro hypostasis.
- 420.000 hero experience.
Talents
To upgrade Kokomi's talents, the materials needed are:
- Teachings, instructions, philosophy about "Frailty" - can be obtained from the dungeon Violet Hall Π² Monday, Thursday and Sunday.
- Ghostly shell, heart, core - material with ghosts.
- Crimson Flame Butterfly - Weekly Boss Resource Signora.
- Crown of Insight - A rare material for increasing talents by level 10.
- 1.652.500 pestilence.
You can calculate the amount of missing materials using Genshin Impact Calculator.
Best Kokomi builds in Genshin Impact
Kokomi specializes in healing heroes and inflicting Hydro status on opponents to trigger reactions later. In addition, she can take the position of a driver who does not do much damage, but helps the team work better by being an active character on the field. Despite the difference in roles in the teams, the assembly of Kokomi is almost the same in all cases.
Recommended characteristic values
Most of Kokomi's skills depend on HP, which increases not only outgoing healing, but also damage from the hand under the ult, so special attention should be paid to this stat. In addition, the Healing Bonus is important to her, so it is better to take it in the crown, and not HP.
In the event that Kokomi is a driver, the cup is needed for Hydro damage. Crits are not necessary due to a special ive that does not allow you to make critical hits. Energy recovery in additional characteristics will also come in handy. Mastery of the elements will show itself well in teams from the reactions of Par or in Kokomi's Dendro squads.
Artifact | Main characteristic | Additional stats |
---|---|---|
HP (permanent) | HP% Energy recovery% Elemental Mastery |
|
Attack Power (Permanent) | HP% Energy recovery% Elemental Mastery |
|
HP% / Energy Recovery% | HP Energy recovery% Elemental Mastery |
|
HP% / Hydro damage% | HP% Energy recovery% Elemental Mastery |
|
HP% / Heal Bonus% | HP% Energy recovery% Elemental Mastery |
Optimal stat values:
- HP: 30.000 and up.
- Energy recovery: around 180-200% if Kokomi is the only Hydro element in the party. If there is an ally of the same element, 150-160% is enough.
- Elemental Mastery: Approximately 120-200 for Steam reaction teams and 600+ for Budding units where Kokomi detonates the Dendro Core.
Crete. damage/crit. chance Kokomi collect need not, as her ive reduces critical strike chance by 100%.
Best weapon
Weapons for Kokomi should not only have the characteristics she needs, but also provide useful buffs for the team or enhance her own damage. It is best to choose a HP catalyst to improve healing, as this stat will come in handy in all builds. There is no urgent need for Kokomi's signature, so the heroine is easy to equip even for a novice player.
Name | Description | Recommendation |
---|---|---|
βοΈβοΈβοΈβοΈβοΈ Basic attack: 46 ~ 608 HP: 10.8% ~ 49.6% |
Normal attack damage is increased by 1-3% of the character's maximum health. Additionally gives 10-20% healing bonus. After the ult, hitting an enemy with a normal attack restores 0,6 units of energy over 12 seconds. The effect occurs no more than 1 time in 0,1 seconds. | Kokomi's signature weapon that suits all her needs. It is best revealed in teams where it plays the role of a driver or a damage dealer. |
βοΈβοΈβοΈβοΈβοΈ Basic attack: 46-608 HP 10.8%-49.6% |
After activating an elemental explosion or creating a shield, the equipped character is gains the effect of a Willstone: every 3 sec. 2,5-4,5 units are restored. energy, and the corresponding element's damage bonus is increased by 0,3-1.1% for every 1000 units. Max. Character's HP, maximum 12-44%. The effect of the Willstone is activated even if the equipped character is not on the battlefield. | The weapon will increase HP, make energy recovery easier, and give a bonus elemental damage. But the buff is short-term, so it doesnβt fit Kokomiβs mechanics completely. |
βοΈβοΈβοΈβοΈ Basic attack: 42-510 HP: 9%-41,3% |
Within 6 sec. cooldown after using elemental explosion 4-6 units energy every 2 seconds, and all of the squad replenish 4%-6% HP every 2 sec. | A great crafting option that will increase your health and make it easier to activate an elemental explosion. |
βοΈβοΈβοΈβοΈβοΈ Basic attack: 44-542 Critical Damage: 19.2%-88,2% |
Increases HP by 16-32%. When a character's current HP increases or decreases, the damage of the charged attack increases by 14-30% for 4 sec. The effect stacks up to 3 times and occurs no more than once every 1 sec. When gaining 0,3 levels or updating time, the duration of 3 levels is restored 8-12 units energy. Energy can be restored in this way once every 1 sec. | Kokomi will be suitable as a driver. Being a healer, the heroine can easily gain all the stacks of the weapon's ive effect to strengthen her charged attacks. Critical damage is not useful to her, but in return it offers additional health. |
βοΈβοΈβοΈβοΈ Basic attack: 44-565 Energy recovery: 6.7%-30.6% |
Within 6 sec. After hitting an enemy with a normal or charged attack, the damage of the normal attack will increase by 8-16%, and the damage of a charged attack is by 6-12%. The effect can stack up to 3 times and occurs once every 0,3 sec. | A good catalyst for the main-dd position. Energy restoration is needed to charge an expensive ultimate, and the ive effect increases DPS from your hand. |
βοΈβοΈβοΈ Basic attack: 39-401 HP: 7,7%-35,2% |
When switching a character, it increases the attack power of the character that entered the battlefield by 24%-48% within 10 sec. Can occur once every 20 seconds. | The best weapon for Kokomi, who plays in teams without an attack power buffer. HP will improve healing, and the ive ability will strengthen the main damage dealer. |
βοΈβοΈβοΈβοΈ Basic attack: 44-565 Energy recovery: 6,7%-30,6% |
When a character equipped with this weapon causes an Electro element reaction, all nearby party whose element matches this reaction receive 10%-20% bonus damage to own element for 6 sec. Elemental damage bonuses gained this way do not stack. | Will greatly benefit units from the Charged reaction, but is useless outside of teams with Electro damage. Energy recovery will help to activate the ult more often. |
βοΈβοΈβοΈβοΈβοΈ Basic attack: 44-542 Elemental Mastery: 58-265 |
Other of the squad provide buffs to the character equipped with this weapon, depending on whether their elements match or not. If the elements match, Elemental Mastery is increased by 32-64 units If they don't match, the character equipped with that weapon gets 10%-26% its element's damage bonus. These effects stack up to 3 times. In addition, the elemental mastery of all characters in the squad nearby (except the character equipped with this weapon) is increased by 40-48 units If other party also have this weapon, the effect stacks. | A good option for Kokomi in squads from elemental reactions, where he acts as a driver. Thanks to the ive ability of the weapon, it will be able to buff allies for elemental mastery. |
ββββ Basic attack: 42-510 Elemental Mastery: 36-165 |
Every 10 sec. the following effect is triggered: the attack power of the character equipped with this weapon is increased by 24%-48%from Elemental Mastery for 12 sec. Nearby party gain 30% of this effect. If other party also have this weapon, the effect stacks. This effect triggers even if the equipped character is not on the battlefield. | Team buff weapon. The catalyst will not improve healing, as it does not increase HP, but it will help to strengthen allies. It is best suited to teams from elemental reactions, where Kokomi will be able to implement the elemental mastery stat. |
ββββ Basic attack: 44-565 Elemental Mastery: 24-110 |
Within 10 sec. after invoking a reaction, increases the elemental damage bonus by 8%-16%. Can stack up to 2 times. | Free option for teams through Budding with Nile or units through elemental reactions, in which Kokomi acts as a driver and attacks from his hand. |
Best Artifacts
Artifacts on Kokomi must be selected depending on her role in the squad. Let's take a closer look at the possible options.
- Artifacts for a build should buff allies and have an HP or healing bonus in their stats to maximize the healing of the entire team from Kokomi.
- Since Kokomi can take the position of a driver and a damage dealer, in these cases it is worth paying attention to Hydro damage.
- Kokomi is ideal for squads through Budding (e.g. teams with Kavehom), as it can consistently provide Hydro damage dealers with status and health after the buds explode.
Name | Description | Recommendation |
---|---|---|
Mollusk of sea colors βοΈβοΈβοΈβοΈβοΈ βοΈβοΈβοΈβοΈ |
2 parts: Healing bonus +15%. 4 parts: When healing allies, the owner of the kit creates a Bubble of Nautical Ink that records the healing statistics (even when the accumulation of health points is excessive when the target has maximum HP). When it expires, the Bubble explodes, dealing 90% damage (including potential) of HP restored to enemies. The Bubble appears no more than once every 3,5 seconds, and its damage is calculated according to the effects of Charged and Superconductor, but cannot be enhanced by elemental mastery, a level bonus, or other reactions. The maximum amount of HP ed by a Bubble is 30000. A unit cannot have more than one Bubble. The effect triggers even if the wearer is not on the battlefield. |
An excellent set for boosting healing and dealing ive damage with a set. Best option for teams that don't need Elemental Mastery or Attack buff. |
ββββ βββββ |
2 parts: Increases healing bonus by 15%. 4 parts: Equipped character when healing squad for 6 sec. creates an Aspiration effect that s the treatment performed (including excess). When the duration ends, Endeavor turns into Waves of the Old Time: When your active character hits an enemy with a Normal Attack, Charged Attack, Falling Attack, Elemental Skill, or Elemental Burst, the damage dealt is increased by 8% of the total amount of healing ed by Endeavor. After 5 activations or after 10 sec. the effect of the Waves of those times disappears. A one-time effect of Aspiration s up to 15 units. HP. Only one Aspiration can exist at a time, but it can healing provided by multiple equipped characters at once. This effect activates even if the equipped character is not on the battlefield. |
The best option for buffing the main damage dealer. With a huge amount of healing, Kokomi has no problem activating the entire set's ive in no time. The only clarification on how the set works is that the active character spends the stack by dealing damage. Therefore, it is extremely important to bring the main damage dealer of the pack onto the field in time. |
Maiden Beloved βοΈβοΈβοΈβοΈ βοΈβοΈβοΈβοΈβοΈ |
2 parts: Healing Efficiency +15% 4 parts: Increases allies' healing by 20% for 10 seconds. after activating an elemental skill or an elemental explosion. |
A set for the highest quality treatment. Can also be used in a damage build as Kokomi has a normal and charged attack buff from healing. |
Tenacity of the Millelith βοΈβοΈβοΈβοΈ βοΈβοΈβοΈβοΈβοΈ |
2 parts: HP +20% 4 parts: Hitting a target with an elemental skill grants +20% attack power and +30% shield strength to the entire squad. The effect can occur 1 time per 0,5 sec. and lasts 3 seconds. Activates even if the set wearer is not the active character. |
The best set for Kokomi, who plays in teams from Freeze or in units with a lack of attack. Thanks to this set, she will be able to not only heal, but also partially perform the functions of a buffer. |
βοΈβοΈβοΈ βοΈβοΈβοΈβοΈ |
2 parts: Elemental Mastery +80 points. 4 parts: Calling an Elemental Reaction grants +120 Elemental Mastery to all party . The duration of the effect is 8 seconds. |
option for commands based on the use of elemental reactions. However, it should be borne in mind that due to the low level of the set, it is difficult to disperse high HP indicators, so the treatment may not be enough. |
βοΈβοΈβοΈβοΈ βοΈβοΈβοΈβοΈβοΈ |
2 parts: Hydro Damage Bonus +15% 4 parts: Normal and Charged Attack Damage +30% for 15 seconds after using an elemental skill. |
A good option in a damage build where Kokomi needs normal and charged damage. |
2 parts: Increases Hydro damage by 15%. 4 parts: Increases Hydro damage by an additional 4/9/15% and attack power by 7/16/15% of 1/2/3 or more stacks of Nymph's Reflection. Level 1 is generated for 8 seconds when hitting an enemy with an elemental skill, elemental explosion, falling attack, normal attack, and charged attack. The countdown for each stack is individual. |
Alternative dd build. When using it in artifacts, you can gain more HP, since the set already gives an increase in attack power through the effect. | |
Paradise lost flower βοΈβοΈβοΈβοΈ βοΈβοΈβοΈβοΈβοΈ |
2 parts: Increases Elemental Mastery by 80. 4 parts: Increases the damage dealt by Budding, Vegetation, and Bloom by 40% on the character equipped with this set. If the carrier causes these reactions on its own, the effect will increase by another 25%. Each summation lasts 10 seconds. The effect stacks up to 4 times, occurs every 1 second, and activates even if the character is not active. |
The perfect kit for Kokomi in the squad through the Budding, where exactly she detonates the Dendro Core. In the stats of the set, you need to look for mastery of the elements. |
2 parts: Healing bonus +15%. 2 parts: HP +20%. |
A universal combination for increased hill. Due to the increase in health and increased healing bonus, two key characteristics of the healer build will increase. | |
Deepwood Memories βοΈβοΈβοΈβοΈ βοΈβοΈβοΈβοΈβοΈ |
2 parts: Increases Dendro damage by 15%. 4 parts: Hitting with an elemental skill or elemental explosion reduces Dendro's enemy resistance by 30% for 8 seconds. The effect works even if the character is not on the battlefield. |
Only the effect of 4 parts is interesting. Can be used in a team where Dendro damageer is wearing Gilded Dreamsso that Kokomi lowers Dendro's resistance with an elemental skill (jellyfish) or an ult. |
Dream of a nymph βοΈβοΈβοΈβοΈ βοΈβοΈβοΈβοΈβοΈ |
2 parts: Hydro Damage Bonus +15% 2 parts: Hydro Damage Bonus +15% |
Prefabricated kits for getting the maximum increase in Hydro damage. |
Detachments
Since Kokomi most often plays as a , he can fit into almost any squad. Thanks to the Hydro element, she has excellent synergy with almost all characters. The exception is physical damage dealers and units with them, since the Hydro element can interfere with the stable reaction of the Superconductor.
Best characters
Below we provide a list of characters from which you can assemble various commands for Kokomi.
Main-dd
Heroes on which the main damage of the team is concentrated. When playing with such characters, Kokomi's role is mainly limited to activating and moving the jellyfish on the field to heal the damage.
Character | Element | Weapon | Effects |
---|---|---|---|
Damage from charged attacks. Kokomi is one of the few characters that can provide Hydro status under Tignari, so for units with the Budding reaction, she is indispensable. | |||
When playing in teams, Budding often takes damage, which is why he needs a healer. | |||
The best cryo hero under Kokomi. Due to the elemental explosion mechanic, Ayaka is in dire need of freezing enemies in order not to lose most of the damage. | |||
Damage variant to play through Vegetation and Charged. | |||
Electro main dd that works great in teams from Vegetation. | |||
A character for Hydro-Dendro teams who is in dire need of a healer. Thanks to her stable Hydro status from Kokomi, she plays well with her. | |||
Together they will close Hydro Resonance, which increases health, which is useful for both heroes. | |||
In a rotation with frequent use of charged attacks, Mavuike has a hard time using classic Hydro sub-DDs, so even Kokomi's not very frequent Hydro status can help. | |||
Suitable for commands from the reaction of Vapor and Bloom. | |||
A pyro damage dealer that constantly takes damage. Despite the ability of a little self-healing, he needs a good healer. | |||
Anemo damage dealer that will get a boost from Kokomi's Hydro status. |
Sub-dd
With the use of these heroes, it will be possible to assemble a strong squad of Kokomi, acting as a driver. Since she has problems with her own damage, having heroes with pocket damage will make it easy to play content and still play Kokomi as an active character.
Character | Element | Weapon | Effects |
---|---|---|---|
Excellent Dendro sub-dd. Since both heroines can deal damage ively, together they form a good revolver duo. | |||
Free Dendro sub-dd. The ult does not last long, but synergizes well in duration with Kokomi's Elemental Burst. | |||
It can perform both the role of main-dd and sub-dd. In any build, he plays well with Kokomi if the team is built on Freeze. | |||
Cryo sub-dd for Freeze teams. | |||
Electric sub-dd. Suitable for most Kokomi squads, regardless of her role. | |||
It will give Electro damage and a shield on C1, which will make the game even more comfortable and more secure. | |||
Deals a lot of Electro damage from the E-shki and elemental explosion. | |||
Provides a screed and an increase in mastery of the elements. Especially useful in Hydro-Electro teams. | |||
It will pull enemies together, increase elemental damage and reduce opponents' resistances. | |||
Pocket-dd, goes well with Kokomi. Hydro Resonance works for both characters. Furina buffs the damage and healing bonus depending on the Fanfare she receives for each increase and decrease in health. |
Top Teams
Examples of Kokomi's commands from the above characters:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
Strong Budding with Nilu. Kokomi provides additional Hydro status and healing, and can also wear the Flower of Paradise Lost set and detonate the Dendro Core. Nahida increases Elemental Mastery and Kaveh deals damage. | ||||
Team from Blossom reaction. Collei and Dendro Traveler provide a lot of Dendro status, Kokomi heals and creates cores that explodes Toma collected in ms. In this squad, Kokomi spends most of his time on the field and hits from his hand. | ||||
Detachment from the Vegetation reaction. Tignari and Fischl deal the main damage, Mona buffs with her ult. Kokomi heals and buffs Fischl with Epic and Millelite and closes Hydro Resonance. | ||||
A fast-switching revolver squad based on the Stimulation and Vegetation reactions. Raiden is better to put on crits, as she not only explodes Dendro cores, but also deals a lot of her own damage. | ||||
Team from Stimulation and Vegetation with Electro damage. Dendro sub-dd provides status, Kazuha/Sucrose pulls enemies and buffs Electro damage, but can be replaced with Mona/Furina for extra. status and damage buffs. Kokomi heals and makes it possible to create Dendro cores. | ||||
A team with hyper carry Ayato. Kazuha increases elemental damage and reduces enemy resistances, Yun Jin buffs normal attacks and wears an Archaic Stone set. Kokomi closes Hydro Resonance, heals and grants attack buff with Dragonslayer Epic and Millelite's Fortitude Set. | ||||
Inexpensive command from reaction Charged. Kokomi acts as a driver, Fischl and Beidou deal ive Electro damage. Sucrose increases the elemental mastery of the entire squad and groups enemies. | ||||
The strongest unit from the Freeze reaction. Kokomi wearsMillelite Persistence, not only healing the team, but also buffing Ayaka's attack power. Kazuha reduces enemy resistance and groups them, Shen He increases Cryo damage. | ||||
A cheaper version of the Cryo Commands from Freeze. Works on the same principle as the squad with Ayaka. Replacing Rosaria or Kaya with Cryo shielder or healer is not recommended due to loss of damage. | ||||
Team with Klee from Reaction Par. Venty's ultimate needs to be dyed Hydro for either Xingqiu/E Lan or Kokomi in order for the enemies to have a permanent Hydro status. Klee deals the main damage, and Kokomi needs to be equipped as an attack buffer. | ||||
Thanks to Kazuha's Hydro-colored ult, enemies are kept in a stable Hydro state and the Pyro damage dealer can play off of Steam's reaction. Hydro Resonance increases HP, increasing damage and healing. Dehye needs to gain as much energy recovery as possible, since there is no other Pyro hero in the team, and in the case of Mavuika, it is necessary to use regular attacks often. | ||||
Command "Sukokomonβ, in which all the damage comes from using animal skills: crows, gobs and jellyfish. Sucrose acts as a driver and pulls enemies together, empowering Elemental Mastery for multiple Vapor and Charge reactions at the same time. | ||||
A team with an Anemo damage dealer and the Charged reaction, which works regardless of the actions of the main-dd. Faruzan in this team can be given a set of Viridescent Venerer to reduce the resistance of enemies to Electro and Hydro damage from sub-dd. |
How to play Kokomi
The main benefit of Kokomi as a is her elemental skill, with which she not only heals an active character, but also gives a lot of Hydro status to her opponents. However, when fighting Cryo enemies, you should be careful, because this ability hangs the Wet status on the character, which can cause him to freeze.
Sangonomy's ultimate greatly increases her normal attack damage, which starts to heal the entire team. Elemental Burst also allows you to keep the elemental skill active longer, as it refreshes its duration. For this reason, the ult must be used in such a way as to be able to activate the skill on cd and the jellyfish does not disappear from the field.
Rotation
The Kokomi-Healer rotation looks like this:
- It is necessary to install Bake-kurage on the field in order to immediately provide the team with treatment.
- Switch to other s and distribute buffs, but in such a way that Kokomi's skill does not end.
- 8 seconds after activating the E-shki, return to Sangonomy and extend the skill with your ult.
- Switch to the main damage dealer and deal Hydro status damage from Kokomi. If the heroine acts as a driver in the squad, then attack for her without leaving the state of Ceremonial attire.
- Then you need to repeat from point 1.
If Kokomi carries a book Dragon Slayer Epic, then the first rotation points change:
- Use all the buffs and skills of allies, fully prepare the main damage dealer to deal damage.
- Switch to Kokomi and activate her E-shirt to leave the jellyfish on the battlefield.
- Choose a main dd who should get the attack power buff. Deal damage for it while the buff is active. The next buff can be activated in 20 seconds.
Also, when using this catalyst, you should not keep Kokomi on 1 team slot, forcing her to give a buff on her first action. Otherwise, the buff may go to the wrong character or it may already end by the time the main-dd gets all the buffs from other allies.
Π‘onclusion
Kokomi is a comfortable character that gives a huge amount of healing and a convenient application of Hydro status. Due to her element, she will fit into many squads, as it is useful for calling elemental reactions. The heroine is extremely easy to build due to the lack of crits, and also does not need her signature and is useful even with 3β weapons.
We will continue to write best character builds for any kind of gameplay.
Please advise, I want a squad of Risley, Escoffier, Kokomi, Bennett, which set would be better?
what kind of squad can be made so that Kokomi is DD?
can Kokomi be put in packs with Sara or Shinobu? if so, who else should I take?
Kokomi, in principle, with her skill set is not suitable for playing as a DD, at least because of her ive, which gives her negative KS.
you can play without crits, completely focus on attack power and ms, and play in packs from steam, as an option
who can be put in the squad with Nil, Nahida and Kokomi? besides Kaveh
the same colley will be fine. you can try bai ju. you can even in theory blue or e lan, nahida has a lot of dendro, so the status will not be interrupted.
I want to share a good (in my opinion) implementation of Kokomi with crits.
It suddenly dawned on me that the Neveletta Twilight Court Hunter set can be implemented on absolutely any character thanks to Furina's Eshka. So I removed the entire set from Neva and put it on Kokomi, only the cup was put on KS instead of KU. I also put Sacrificial Jade from BP on her (at lvl 80 it gives 33% KU) and got 1%/87% KU/KU. Food for 20% KU/KU and stacks from the set +36% KU and we get 57%/107%. The team is Kokomi, Furina, Shilonen, Faruzan (any anemo with Viridescent Venerer, I didn't have anyone better)
As a result, we get a team that is simply under eternal heal, which easily neutralizes the HP loss from Eshka Furina and easily implements all Fanfar stacks. Also, a huge cut of resistances of enemies and a huge bonus to Hydro damage (I had 121%)
Tested on a servant, crits from the hand fly ~20k, explosions roll back quickly. Maybe these are not big numbers, as the burnt-out maximalists will say, but this can give new life to Kokomi mains and let them finally play for her as the main DD
so Kokomi heals herself and gets the set buff
Hello. Is it possible to install with Kokomi: Raiden, Al Haytama and Zhu Li?
Hello! It is better to replace Zhongli with a second Hydro or Electro sub-dd, since Kokomi will already provide the treatment function.
pon
according to the comment about grandfather, fishl or beidou is better
And Kokomi is still not in sight in the banner (We're waiting, just waiting)
Hello! Is it possible that there is a squad: Kokomi Nilu Nahida and Tignari?
or for example Kokomi Nilu Nahida and Bai Zhu?
no if nil under tignari then yes
Hello! I didn't find any information in the article or in the comments. Tell me what is better for Kokomi (healer and sub-dd position): open c1 or signature?
Hello! C1 and Kokomi's signa are essentially not needed either as a sub-DD or as a : you won't be able to increase her own damage, especially with just E, and the best book is The Thrilling Tales of Dragon Slayers. If you want really good and honest advice, then there's no point in taking either C1 or signa. But if you really love Kokomi and want to improve her somehow, then signa is better for a sub-DD, because Constant is more of a driver, since it requires using the entire cycle of normal attacks from the hand.
Please add the new catalyst Ring of Yashche ππ»
The skills were filmed during the time of dinosaurs. And she was the only dragon
Tell me a pack of kokomi dd
Do you know when Kokomi will be? And will it be before Natlan or after?
It's okay) there have been no rumors yet, maybe in the summer. it's impossible to say for sure
thanks, I'll wait
And my team is Kokomi, Bennett, Venti, Nahida. Method of play: (Kokomi main DD) put Bennett's ult, venti's ult, so that the pyro status of Kokomi's ult remains and spam powerful (with the help of steam) charged attacks if the ults are not charged: Nahida's yoshka and Kokomi's attacks for buds
Will Kokomi and Furina be able to play as the main DD?
Hello! The characters' mechanics combine well, so Furina can take the place of one of the sub-DDs in the driver pack. It is highly recommended to take Xingqiu, Beidou or Fischl C6 as the second pocket damage dealer.
Thanks for the answer, but would it be better to Ye Lan or Xingqiu? (4, if anything, I think I should put Kazakh on hydro inflation)
Kazuha will perform well in such a squad)
When choosing between Ye Lan and Xingqiu, it is not so much the damage that is important, but the ability to restore your ultimate and generate energy for the entire team. If the characters are approximately at the same level in this parameter, then take Ye Lan: she will have a higher HP consumption to strengthen the Lonely Hearts Salon.
Here is the squad: Fura, Raiden, Nahida and Kokomi
Tell me, please, is it possible to wear an emblem and catch in the squad of Raiden, Fischl, Nahida and Kokomi Raiden?
Extremely strange constants on the fish, given that most people use it only as a poke at a jellyfish and then extend it with an ult and so on in a circle.
Normal const. Continue to place the jellyfish and go into the pocket. Keep us updated on your progress. I'll share mine for now. Squad Dehya/Kokomi/Nahida/Fischl. Kokomi - Event song. If not, you can use Hakushin. A clam set for HP, a cap for a healing bonus - with it the damage is a little better, but if you have it, put it on HP too - the difference there is negligible, look at the substats - where is better and place it. But keep in mind the header on Bonus Treatment with HP and recovery at the bottom and do not merge it into pumping/recrafting. 190% recovery. This is enough for an ult on CD. Rotation - Nahida EQ, Kokomi E, Dehya E, Fischl E or Q whatever is available, Kokomi Q and fall apart from the hand. If it wasnβt enough, repeat. If there is no C1, we interrupt the animation of the third attack. Thus, all content is closed.
Good day! Can you please tell me if Nahida, Kaveh, Mona and Kokomi would be a good option? Xingqiu and Nilu are gone.
Hello! Instead of Mona, it is better to put Xingqiu or Yelan, since the status from Mona may not be enough for stable Budding.
Hello! Can you tell if the squad is good: chun, shen, kokomi and kazakh? Mb change someone
I can also recommend Yae + Kazuha + Ayaka + Kokomi, due to reactions. But in general, I will try to run with Shen He again. It's just that I'm a miner of Yae, and in every pack there is almost one)) In general, it seems to me that it will be the very thing in the abyss. 1 detachment from electro conditionally, and 2 just Ayaka + Shen + Kazuha + Kokomi
Hello! Tell me, please, who can be put on the team for Ayaka, Kazuha and Kokomi except Shen He? There is no one else from cryo, only 4 *. Or is it better to put someone else to Ayaka and Kokomi?
Hello! Rosaria is a good fit for this team (will give Cryo a resonance and an additional status for permanent freezing) or Layla (also a resonance, status, but plus an additional shield). If they are not there either, then you can put Keiu for the first time.
Thank you very much!
And she also periodically caused damage from the shield
Hello! Please tell me if the squad is good: Tignari, Kokomi, Shinobu and Xiangling? Should I trade Shinobu or Xiang for someone else (out of 4*)?
Hello! You have two healers in your squad, so Shinobu can be replaced with Fischl or Beidou with an excess of healing. Xiangling is needed for the Blossom reaction, but if you do not want to play through this reaction, you can change it for another Dendro (Dendro gg, Kollei, Kirara) or Electro (Fischl, Beidou).
thank you very much!
I welcome everyone! Can anyone show on the fingers with numbers why the healing bonus in the crown will be better than hp?
Hello. First, Kokomi's ultimate deals damage based on the heal bonus, not the heal. Secondly, the ive ability increases the healing bonus, which makes it beneficial to add another percentage. When calculating at skill level 10, an example with 25 health using the formula 7.9% max HP + 932, hours on HP give 46.6%, healing bonus 60.9%:
1. crown on hp: (25000*146.6%)*7.9%+932 = 3827.35 took a tick off. Formula: (HP + HP bonus) * 7.9% + 932.
2. crown on treatment: ((25000* 7.9%)+932)*160.9% = 4677.363 took a tick off. Formula: (HP * 7.9% + 932) * healing bonus.
With damage, the values ββββare similarly higher.
Hello!
Who better to put with Kokomi and Ganyu? I want to play through the freeze.
Hello! Through freezing with them, you can assemble the classic Morgana in any of the variations. We need to take another Cryo character and Anemo. From Cryo, you can take Shen He, if there is one, Rosary, Laila. From Anemo, Kazuha, Venti, Sucrose are well suited.
Please tell me. Is the squad good: Razor, Keia, Kokomi, Noelle? I am new to the game, Kokomi fell out from 15 spins, I will continue to spin the banner, if Yanfei falls out, I will put her in place of Razor, will it be okay?
Hello. Kokomi heals the whole team well, so in the future you can use Noelle in another squad, and in this one, if you knock it out, you can put Fischl to Razor. Your option to replace Yanfei Razor is also good, but in this case, instead of Noelle, it is better to choose Xiangling, although this already works better. The third option is Razor / Yanfei, Geo GG, Noelle, Keia.
Noelle heals exactly when she hits under her active shield, but Razor requires a lot of time on the field, so they do not mix well.
In general, even the command you specified is suitable for exploring the world, especially for a beginner. Razor and Keiya go well together, Kokomi is a great healer. Play what you like until you have to go to the Abyss)
Please tell me who is better to put in a team of 4 * with Kokomi and Nahida if there is no Touma, Kaveha, Kirara, Dori?
Gameplay (in of budding, vegetation, flowering) is not important.
And you can set artifacts for each of the team, if not difficult: 3
Kokomi - 2+2 per MC or 4 Pieces of Flower of Paradise Lost
Nahida - full dendro set
Nilu - 2 pieces of millelite + 2 pieces of radiance of vurukashi for maximum HP
Dendro gg - 2 + 2 pieces per Ms
Hi, thanks for the reply!
Unfortunately, I don't have a nil.
Therefore, I am looking for a more successful team of two 5* and two 4* (yy is 5* but for convenience, let it be 4* pkhpkhp)
Cookies, Sucrose