В Paths of Erudite. Takes the position of a sub-damage dealer, who helps the group by inflicting additional damage, including outside of his turn due to the activation of a bonus attack. In the initial stages, he can also act as a basis, for example, when completing story missions.
The heroine is easy to use and stable as a third-party source of area damage. Due to this, she is firmly established as one of the most popular units in a mode such as "Pure fiction". At the same time, with the right selection of equipment and characteristics, she is able to make a significant contribution to the battle, being in almost any team composition.
Rating | S-position in dash list |
Rarity | ⭐⭐⭐⭐ |
[Type] element | ice element |
Path | Erudition |
when added to the game | April 26, 2023 (patch 1.0) |
How to get a character | Banners: Star Jump, Starting Jump, Event Jump: Character, and Event Jump: Light Cone |
Gender | Female |
Home region | Sineva |
Role in the squad | Secondary DPS character |
Role in the game | Space station owner and creator virtual universe |
signature light cone | "The Birth of the Self" |
Voice actors |
|
Hero's story
The girl is the legal head of the eponymous space station that started it and is number 83 in the Society of Geniuses. Somewhat insensitive, she represents one of the four participants who launched and the project. Ways.
The scientist is so smart that she even cools down to world discoveries and abandons them halfway. She sees no point in wasting time and energy on people, and therefore most often only one of the articulated puppets of a miniature girl appears before everyone, conducting dialogues and doing things instead of the real one. According to the genius, the appearance of the doll reminds her of her childhood, and therefore one can only guess about the true age of the heroine.
How to get a character
A regular 4-star Gerta is given as a reward for completing the mission "virtual universe: Primary test. 1 to 4 eidolons available for free, if you take part in that mode with the generation of levels and completely complete Worlds 2, 4, 6 and 7 on the first difficulty.
Additionally, it can be knocked out with a small probability from all types of banners: in the initial "Launch Jump", the basic "Star Jump", in the event "Event Jump: Character" and "Event Jump: Light Cone".
Features
When leveling up, the basic parameters are numerically strengthened. Parameters such as speed or taunt do not change in any way with increasing level, but these characteristics can be affected light cones and skills of some heroes. Detailed information about the values is provided in the plate.
Level of | Base HP | Basic Attack | Basic protection | base speed | Basic taunt |
1 | 129 | 79 | 54 | 100 | 75 |
10 | 187 | 114 | 78 | 100 | 75 |
20 | 304 | 186 | 126 | 100 | 75 |
30 | 369 | 225 | 153 | 100 | 75 |
40 | 486 | 297 | 202 | 100 | 75 |
50 | 602 | 368 | 251 | 100 | 75 |
60 | 719 | 439 | 299 | 100 | 75 |
70 | 835 | 510 | 348 | 100 | 75 |
80 | 952 | 582 | 396 | 100 | 75 |
How Gerta's skills work
Epic Gerta's skills deal instant area-of-effect damage and effectively break the shields of enemies vulnerable to the ice element. Thanks to the talent with the execution bonus hits the heroine is capable of acting as both a secondary and a primary DD. However, the latter option is relevant only for the initial stages of the game. Subsequently, the girl cannot withstand competition among other representatives of the combat class, including the Path of Erudition.
Active skills
Technics "It can still be optimized» (gain)
Using the technique before the next battle will increase attack power by 40%. The effect lasts for the first 3 turns of the battle.
Basic AttackWhat are you staring at? (single strike)
Deals ice damage to a single enemy, equal to 50-125% of the heroine's own attack power.
Skill "One time offer» (Area Strike)
All enemy targets on the field are dealt ice damage equal to 50-130% of attack power. Damage is increased by an additional 20% if the enemy's HP is greater than or equal to 50% of health.
Superpower"I added some magic» (Area Strike)
Blasts all enemies with frost damage equal to 120-240% of total attack power.
ive skills
talent"Let me try» (Area Strike)
If an ally's attack reduces an enemy's health below or exactly to 50%, the heroine performs a bonus attack, dealing ice damage to absolutely all targets equal to 25-47,5% of her personal attack power.
The order of leveling abilities
Skill = Talent > Superpower > Normal Attack.
In order to balance the overall damage, it is recommended to first upgrade the skill and talent. One ability will strengthen the heroine if the opponents' HP is less than 50%, and the second will help when the opponents' health is above half. The order of pumping may change slightly if the heroine acts as the main DD instead of the secondary one. One ability will strengthen the heroine if the opponents' HP is less than 50%, and the second, when the opponents' health is higher, will decently increase the scientist's overall damage.
The other pair of abilities are less of a priority, but still important to upgrade if you want to maximize damage output. superpower has the most damage, but it is more useful for protracted fights and against bosses. Basic Attack will do the least damage, but with a high level of character development it can lower the HP of enemies below half and trigger the talent proc, since it has a DPS bonus with the first eidolon. At the same time, the skill will not spend points for moves and will save them for the future or for allies.
Tracks
The final increase in parameters will be:
Ice Damage Bonus | + 14,4 % |
Critical Chance | + 6,7 % |
DEF | + 22,5 % |
Efficiency: Activating the skill increases damage to enemies with high HP by 25%. | Glaciation: The damage of the ultimate is increased by 20% if it hits targets with the Freeze status. | Baby Doll: Chance to avoid control effects is increased by 35%. |
Defense +5%. | Critical Chance +4%. | Ice bonus +4,8%. |
Ice bonus +3,2%. | Defense +10%. | Defense +7,5%. |
Critical Chance +2,7%. | Ice bonus +4,8%. |
In addition to the above parameters, ice damage increases: +3,2% at level 1 and +6,4% at level 80 of the hero.
Eidolons
All unit consts:
number | Name | <font><font>Materials</font></font> |
1 | I kick the recumbent | When the enemy's health is below or equal to 50%, deals additional ice damage with a basic attack equal to 40% of her total attack power. |
2 | Always in pursuit of victory | For the first 5 instances of the talent, the critical chance is increased by 3% each time, for a total of a maximum of 15% |
3 | That's the kind of girl I am | Increases skill by 2 lvl, maximum - 15. Increases base attack by 1 lvl, maximum - 10. |
4 | If you hit, then hit in the face | When the talent is triggered, the damage dealt is increased by 10%. |
5 | Swear loudly or be silent | Increases super ability by 2 lvl, maximum - 15. Increases talent by 2 lvl, maximum - 15. |
6 | Never betray me | If the ultimate ability is used, then the attack power is increased by 25%, but only for 1 turn. |
Gerta's best eidolons: E2, E4 и E6.
- Feature of the second eidolon: Full stacks of the buff can increase critical hit chance by 15%. Traces of the character also increase the critical chance, and all this together will allow you to invest more in other characteristics when placing relics or make the hero's damage even higher.
- Feature of the fourth eidolon: a constellation that is the peak of strength. The character's talent can often work on several enemies, and an additional increase in the damage it inflicts will allow you to finish off stronger opponents and generally strengthen the hero.
- Feature of the sixth eidolon: is not the best, but with each use of the ult it will increase ATK for the next turn. All abilities depend on this parameter, due to which the total DPS inflicted by the hero will increase. With a high amount of energy and the ability to use the super ability more often, the constellation will help Gerta act as the main DD if necessary or her damage as a sub DD, since it will also affect the talent.
How to play Hertha
The skills of the owner of the space station are aimed at defeating enemies in the area. The style of play for her varies slightly depending on what specific purpose she is in the team for. Most often, she stands in the team as a secondary damage dealer, but in some cases she can act independently if she has good in the squad.
The heroine's specialty is her talent, which allows her to perform an AoE attack if she previously dealt damage to a monster with less than 50% health. Keep an eye on your opponents' HP and weaknesses to create perfect combinations in turn-based combat. The scientist is at her best against multiple waves of opponents or those with ice vulnerability.
Generally speaking, the rotation of the regular Hertha is built on the basis of the following recommendations:
- Before the start of the battle, use the effect of the skill "It can still be optimized" to increase attack power for the first three turns. This will allow you to destroy enemy waves faster, but do not forget about the techniques of other characters in the team.
- If the heroine gets the first turn, use her skill "One time offer", since when the enemies' HP is above half, it will deal additional damage.
- If the scientist's role is secondary, then depending on the remaining number of points, use either the skill or use a normal attack that deals ice damage.
- Keep an eye on the percentage of health of monsters to properly distribute abilities and thus self-activate the talent "Let me try" with a bonus attack after allies hit. If necessary, remove the shields of vulnerable enemies with ice damage.
- As soon as the energy for the superpower is accumulated "I added some magic" use it. Using the ult in time can not only cause damage, but also save the team, to knock down the enemy's vulnerability and cancel the cast of his ability. As another option, the ultimate can destroy, for example, exploding opponents when there are no skill points left or all the heroes have already managed to walk.
All about character leveling
Let's look at all the resources needed to maximize a unit's level, containing materials to increase talents, traces, and elevation.
Elevation materials
Level of | Material 1 | Material 2 | Material 3 |
---|---|---|---|
30 | |||
40 | |||
50 | |||
60 | |||
70 | |||
80 |
As a result, the following amount of materials are required to raise the hero to level 80:
- Credits - ×246,400. The resource is obtained from ing the test of the Chashelist in the Big Mine on Yarilo-6, it is a reward for daily errands and missions.
- Extinguished Core - ×12. The material is mined at Yarilo-6 in the Sewage age, Zaklepkograd and in Lofu Xianzhou for battles with Spawns of ice, fire, thunder and wind. Other Loot Locations: Worlds virtual universe, errands, and the Pom-Pom store.
- Shimmering Core - ×13. All methods of obtaining as for the Fallen, but from and above the 2nd level of Equilibrium.
- Wriggling Core - ×12. Similar farming methods, but from and above 4 levels of Equilibrium.
- Snow Horn - ×50. A rare material is found among the rewards of the Stagnant Shadow challenge on Yarilo-6 in the Corridor of Disappearing Echoes.
The materials discussed above, in addition to credits, can additionally be exchanged and / or developed from resources of lower rarity in the Universal Synthesis Machine.
Skill Leveling Materials
Emboldening Salvo | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
To enhance your abilities, you need to prepare additional materials:
- Keys to inspiration, knowledge and wisdom - issued as a reward for testing the crimson sepal in Zaklepkograd on Yarilo-6. From lower rarities, it is possible to obtain higher ones using the Universal Synthesis Machine.
- Tracks of Destiny - issued for clearing the levels of the Virtual Universe, at the same time in the Honor of the Nameless and bought in the Pom-Pom store, and also provided as a reward for temporary events.
- Destroyer’s Final Road - mined from Echoes of war, located on the second floor of the Zone at the location of the Hertha Space Station.
The order of pumping traces
The table shows the full amount of all materials for upgrading tracks in order of improvement.
Skill / Stat | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
Advantages and disadvantages
After studying the basic mechanics, you can see the pros and cons of the unit.
Advantages | Disadvantages |
The first 3 constellations of the hero are easy to obtain - the last one may be difficult, but at least they can all be obtained as you progress through the content. Half of the eidolons will allow you to get a damage increase. | As the Mastery level increases, it is displaced by the rest of the Path of Erudition, among which there are two free 4☆ characters, although it is able to synergize with the same standard 5☆ Himeko. |
It is able to significantly save time and help with quick clearing of content with groups of monsters, among which there is a daily farm of dungeons, levels Oblivion Hall. | Unlike some heroes, she can't freeze enemies with her abilities, so she's a combat-type character, not a character for the team. This is also a negative point, since she needs the help of stronger damage dealers or (de-)buffers. |
The traces basically improve almost the most important stats of the character, and she is the second free hero with the ice element and, unlike March 7 can act as a damage dealer. | Weak against bosses, which is not only a disadvantage of the class, but also of the regular Gerta herself due to her abilities being tied to the opponent's health percentage. |
Best Gerta Builds in Honkai: Star Rail
The Scholar follows the class Path of Erudition, so her role is to deal area damage. In most situations (especially in the mid and late stages of the game), she takes the position of a secondary unit that helps allies outside the battlefield using bonus attacks. As a result, the Hertha 4⭐ build in XSR is built on the selection of the following parameters:
- ATK, since all abilities scale from this stat.
- Crete. damage and crit. chance as an additional boost to DPS.
Alternative stats in relics and planar jewelry:
- Speed will not be superfluous, as it will allow you to perform actions more often, and, accordingly, more actively inflict damage on enemies.
- Penetration effect will be effective against targets vulnerable to ice, but for the same reason the stat is not mandatory.
Recommended Specs
Characteristics to look for in relics:
Relic | Main characteristic |
Head | HP (permanent) |
Arms | Attack Power (constant) |
Body | Crete. chance (or crit damage) |
Legs | Attack power (or speed) |
planar sphere | Ice Damage Bonus (or Attack Power) |
Connecting rope | ATK |
In advanced settings, note the following:
- Crete. indicators.
- Attack power.
- Speed.
Light Cone Rating
The essential criterion is to choose cone of the Path of Erudition, because otherwise the ive effect of the gun will not activate, and the weapon will become a kind of stopper, giving the hero only the main stats. In turn, the key parameters and buffs should be as follows:
- Damage % increased.
- Increases attack power and crits.
- Increases bonus attack.
Name | Description | Recommendation |
---|---|---|
⭐⭐⭐⭐⭐ HP: 52-1164 ATK 26-582 DEF 18-396 |
Attack power is ively increased by 9-15%, which stacks up to 5 times for each enemy in the arena. If anyone hits a vulnerability on an enemy, the damage dealt by the equipped character is increased for 1 turn. 30-50%. | Not a bad option, in modes like Pure Fiction, not inferior to weapons "Until Dawn". Suitable for fighting against multiple groups of enemies, but already with 3 instead of 5 opponents, the DPS will decrease. The talent is triggered when the enemy's HP decreases, which often happens with a broken vulnerability. The cone will increase the attack power that the heroine needs, allowing her to focus more on crits. The weapon is suitable for use in farming. |
⭐️⭐️⭐️⭐️⭐️ HP 48-1058 ATK 26-582 DEF 21-463 |
Increases the wearer's critical damage by 36-60%, and his damage dealt with his skill and ultimate by 18-30%. When an equipped character uses a skill or superpower, they gain a special status. sleeping body. Effect sleeping body is instantly absorbed after a bonus attack is applied, but its damage is increased by 48-80%. | A near-perfect weapon choice that boosts all skills. Each use of the skill will give a noticeable boost to subsequent bonus hits, even if they occur outside the character's turn. This is important, since the talent only works when the enemy's HP is reduced to half or less. Cone will ively increase K/U, while when pumped up, the chance of a critical hit increases. |
⭐⭐⭐⭐⭐ HP 43-953 ATK 26-582 DEF 24-529 |
Crete. chance increases by 16-28%. If the weapon card holder's critical damage exceeds 120%, the damage of his bonus hit is increased by 16-28% for every additional 20%. This effect can stack up to 4 times. Additional Buff - At the start of a battle or after taking a hit for 2 turns, allows a super ability or bonus attack to be ignored 16-28% enemy defense. |
A decent light cone, which requires more conditions to fully reveal itself compared to five-star alternatives. It is easier for the girl to gain more crit. parameter than others, since there is a small crit. chance embedded in her tracks. However, outside of modes like the Virtual Universe, it will be difficult to reach the 200% k/u value to fully enhance the bonus hits. In certain situations, the heroine can use the basic poke instead of the skill, so sometimes she will even be able to activate an additional weapon bonus during the battle. |
⭐⭐⭐⭐⭐ HP 48-1058 ATK 24-529 DEF 18-396 |
Attack power is increased by 8-12%. After performing a strike, the attack power is additionally increased by 4-8% for each enemy attacked. This effect can stack up to 5 times and lasts until the wearer's next turn. If the strike was made on 3 or more targets, the owner's speed will increase by additional 8-16% for 1 turn. |
When fully applied, it is one of the ideal and most stable equipment options for a heroine whose strength is especially revealed against a large number of enemies, as in Pure fiction. The cone will greatly increase her ATK and allow her to make new moves faster. |
⭐⭐⭐⭐⭐ HP 48-1058 ATK 26-582 DEF 21-463 |
Critical damage is increased by 36-60%When the owner uses the superpower, the damage it inflicts is increased by 0,36-0,60% for each unit from max. owner's energy. This effect can stack up to max. 180 units energy. | It will "fit" well on a scientist if she plays the role of a secondary damage dealer. It will provide good bonuses to the character: it will raise the combat characteristics and increase the damage from the super ability, which will be useful during the age of high-level content (against bosses surrounded by less powerful minions). |
⭐⭐⭐⭐ HP: 38-846 ATK: 21-476 DEF: 18-396 |
All damage dealt by the owner is increased by 12-24%. Attack power is increased by 4-8% for each defeated opponent. The buff stacks up to 3 times. | The percentage damage increase effect is the strongest and works on all sources of damage from the character, be it a bonus hit or super ability. You can increase the level of Weapon Imposition for free, which makes it even better. In addition, the gun will be a good option for farming. |
⭐⭐⭐⭐ HP 43-952 ATK: 21-476 DEF 15-330 |
Owner's attack power increases by 16-24%. If after the owner's attack at least 2 targets have the corresponding vulnerability, critical damage increases by 20-40% for 2 turns. | Provides a good attack boost on a permanent basis, and when the requirements of the second part of the ive effect are met, significantly increases the critical parameter for 2 turns. When playing with weapons, you will need to monitor the weaknesses of your opponents and refresh the cone effects with a skill hit every few actions. If all conditions are met, it is a strong alternative, but if you cannot activate the ive skill, it significantly decreases in effectiveness. |
⭐⭐⭐⭐ HP: 38-846 ATK 24-529 DEF 15-330 |
At the start of combat, damage dealt by the wearer is increased by 0,2-0,4% for every unit energy up to 160 units. The increase to the total damage will be 22-44%. |
The cost of using the super ability is quite low compared to other representatives of the Path of Erudition, which is why the effect is not fully revealed. However, the increase in overall DPS is a strong buff. From 1 level of Imposition and above, the weapon becomes no worse "The Importance of Breakfast" |
⭐⭐⭐⭐ HP 43-952 ATK: 21-476 DEF 15-330 |
The damage of all bonus hits from the owner is ively increased by 24-48%. Bonus attacks damage 24-48% more when the enemy's current health is 50% or lower. | A signature weapon that focuses on enhancing her bonus attacks, which are the heroine's strong point. The condition of the enemy's HP being less than or equal to 50% is ideally combined with the character's talent, which has a similar trigger condition. |
⭐⭐⭐⭐ HP 38-846 ATK 21-476 DEF 18-396 |
Increases the total attack power of the equipped hero by 16-32%. After defeating an opponent, critical damage is increased by 24-48% for 3 moves. | The heroine needs an increase in attack power, since all her skills depend on this characteristic. The weapon will increase the critical value, which other cones of similar rarity cannot provide. However, there is a free option "The Importance of Breakfast" with an increase in all damage and an available Overlay boost, when this gun is knocked out only from banners. |
⭐⭐⭐⭐ HP: 38-846 ATK: 21-476 DEF 18-396 |
At the very beginning of the battle, the owner regenerates 20-32 units of energy, and the damage from his ult increases by 32-64%. | Light Cone is suitable for lack of more suitable options or when playing from the super ability. The weapon will allow you to use the ult more often and increase its damage, but will not provide any other bonuses to the characteristics. |
⭐⭐⭐ HP 33-740 ATK 16-370 DEF 12-264 |
Attack power is increased by 24-48% for 2 turns after using a superpower. | The light gun bonus is similar to the last constellation, but is more of a nice bonus to attack power, which requires using a super ability, even if it has low costs. The choice is not bad, but almost any other light cone will show itself to be stronger. |
What relics and decorations are needed
The same characteristics are selected in relics as in the light cone. In addition to this, it is possible to distinguish sets aimed at enhancing specific skills that are most often used by the character during combat and are an important source of damage.
cave relics
Name | Effects | Recommendation |
---|---|---|
2 parts: Increases bonus hit damage by 20%. 4 parts: When the owner deals damage with a bonus attack, their attack power is increased by 6%. This effect can be stacked up to 8 times and lasts for 3 turns. The effect is removed the next time a bonus attack is used. |
A great set to increase damage from bonus hits. Will show its best side during the age of Pure Fiction, when the effect of the talent "Let me try" is triggered in each round. | |
2 parts: Ice damage increases by 10%. 4 parts: Critical Damage is increased by 25% for 2 turns after using an Ultimate. |
A full set will increase the critical parameter for a couple of turns with the activation of the ult, which will also strengthen the character's bonus hits. This is an even bigger plus, since the super ability rolls back quite quickly, which will allow you to keep the increase. With the choice of a set, it is easier to focus on the chance of critical hit and attack power. | |
2 parts: Increases damage dealt to enemies with Debuffs by 12%. 4 parts: Increases crit. 4% chance. Crete. The owner's damage dealt to enemies with at least 2/3 debuffs increases by 8%/12% respectively. After the owner applies a Debuff to an enemy, the above effects are increased by 100% for 1 turn. |
A good option, for which you need to select a debuffer for the team. If the ive conditions are met, it increases the character's overall damage by a percentage, significantly strengthening it in any position. Also, the full set gives increases to crits, allowing you to focus on finding other characteristics in artifacts. | |
2 parts: Ice damage increases by 10%. 2 parts: Gives +12% attack power. 2 parts: Increases the penetration effect by 16%. 2 parts: Increases damage dealt to enemies with Debuffs by 12%. |
Until the full sets are farmed, you can temporarily put 2 parts from the sets on a character - especially if their secondary stats have been successfully upgraded and have strong parameters. | |
2 parts: Increases attack power by 12%. 4 parts: Increases Crit. chance by 6%. After the owner performs a bonus hit, his super ability damage increases by 30%. This effect lasts for 1 turn. |
Due to the peculiarities of bonus hit activations, when choosing this set, it is recommended to combine it with the Frozen Salsotto jewelry set and use it against a large number of enemies. The set will enhance the heroine's superpower and help gain a critical chance. |
planar decorations
Name | Effects | Recommendation |
---|---|---|
2 parts: Owner's Critical Chance is increased by 4%. Defeating an enemy increases Critical Damage by 4%. This effect can stack up to 10 times. | A set of +40% critical damage, which will be fully revealed in battles with several waves of enemies. Due to the specifics of activating the bonus hit, the heroine often closes combat content suitable for the mechanics of Planar jewelry. Suitable for achieving a high value of the characteristic in the process of farming Sepals and battles "Pure Fiction". | |
2 parts: When allies perform a bonus strike, the wearer gains 1 level of Merit status, which stacks up to 5 times. Each level of Merit status increases the damage dealt by the wearer's bonus strike by 5%. Upon reaching level 5, critical damage is additionally increased by 25%. | A situational set of decorations, as it is at its strongest when combined with characters in the group like Himeko, as well as in modes like Pure Fiction. If the conditions are met and the bonus is quickly activated, the set will turn out to be quite strong with several waves of enemies. | |
2 parts: Critical hit chance is increased by 8%. If the critical chance is not lower than 50%, then 15% is added to the damage of the ultimate and bonus hit. | Another priority set of planar artifacts, which gives an increase to the chance of a critical hit. For compliance with the condition, a large part of the damage will be ively increased. Depending on the parameters of the relics, the relevance of the set may decrease. | |
2 parts: Increases Crit Chance by 8%. If the owner's Crit Chance is 70% (or higher), the damage of his Basic Attack and Skill increases by 20%. | A good option that allows you to balance crit. parameters and enhances the skill, which is one of the most frequently used skills. However, this will require collecting at least 70% k/sh or providing additional growth during the battle from characters. | |
2 parts: The owner's attack power is increased by 12%. If at the beginning of the battle there is at least one ally walking the same Path as the owner, crit. The owner's chance increases by 12%. | A boost to attack power and critical chance would be suitable for the owner of a space station in squads with other heroes of the Path of Erudition, for example, in conjunction with Himeko. If a girl plays exclusively with representatives of another class, more universal options should be considered. |
Squad Guide for Hertha in HSR
In a team, Gert 4⭐ rarity takes the role of a secondary damage dealer. Because of this, Path of the Hunt allies will suit her against bosses/elites or Destruction, while for farming - Erudite. Since she deals damage, in a squad with her, for survivability, a character of Abundance with healing or Preservation with shields is necessary. Heroes of the class of Nothingness or Harmony will be a great addition, strengthening allied heroes or weakening enemies.
Which characters are suitable?
As a sub-dd, the girl can a squad with all heroes depending on the requirements and specific situations, but some work especially well with her:
Character | Path | Damage type | Features |
---|---|---|---|
First available 5☆ hero, deals damage both in the area and on a single enemy. Out of combat, he is able to the team and restore the health of allies. | |||
The character will provoke opponents, thus absorbing damage and protecting the team. The hero also plays from bonus attacks, which is useful not only in general, but can also be used when choosing a Path in the worlds of the Virtual Universe. | |||
A damage dealer that deals decent damage to multiple targets and provides additional survivability due to the “Taunt” debuff. Focuses on constantly performing a counterattack using talent and ultimate when receiving incoming damage. | |||
Ice damage dealer with high damage to one and several targets. Can go into a special state in which it receives enhancements: increased crit. chance and attack power, forward action and "explosive" skill. | |||
A fire damage dealer that inflicts vulnerability to its element. Plays from the penetration effect and requires using a skill as each action. | |||
The hero can deal high damage to single targets, which will create a good synergy for activating the girl's talent. The ultimate's damage extends to nearby enemies, which will increase the chance of triggering the heroine's skill. The character himself becomes stronger from the loss of his own health. | |||
It can act as both a main and a secondary damage dealer, ing with his own DPS a more powerful representative of the damage-dealing Path. The main characteristic of the girl is the penetration effect, therefore, it is extremely easy to assemble. | |||
Attacks with ice damage in the area, and with a certain chance can inflict freezing and lower defense (E2). He is not demanding when it comes to using skills, so he plays equally well in the positions of main and sub-DD. | |||
When Zele doesn't have enough damage to finish off the opponent, a scientist with a talent proc when the target's health drops below half will come to the rescue. The hero has high speed and breaks through monsters vulnerable to the quantum element. | |||
The scientist, as a free character, will be able to provide worthy to Ratio, whose skills are aimed at single opponents. However, it is important to select a team in such a way that the young man himself does not experience a shortage of weakenings that affect enemies. Otherwise, his overall contribution will sag: bonus hits are the main source of Veritas's damage, playing exclusively from skills and superpowers is not his rotation. | |||
Pairs well with the heroine, not only being a strong representative of the Path of the Hunt, but also matching her element. Will break through shields vulnerable to ice damage and is strong in single targets. | |||
DPS hero specializing in bonus attacks. Receives huge advantages in combination with heroes who also know how to carry out bonus attacks. In addition, he can exist as an independent damage dealer, occupying a leading position in a squad. | |||
The Arbiter General excels at dealing with dense enemies, relying on the bonus attack contained in the talent, skill, and super ability. Synergizes well with heroes that can deal additional damage, allowing you to gain charge "Winged Beast" for Ultimate. | |||
A strong damage dealer available from the start against single and large enemies, against several opponents he needs a hero like a scientist with AoE damage or another element. | |||
It breaks through shields that are weak to the physical element, accelerates and has the Sword Stance ability, which, under certain conditions, increases the character's damage. Deals massive damage to one target. | |||
Being a hero of the Path of Erudite, he is able to deal not only typical area damage, but also one enemy with the help of the Lightning Master. Will make a good team, acting as the main damageer. | |||
The two girls are a perfect match for each other. In particular, her legendary form deals high area damage with an enhanced skill and super ability, but requires another Path of Erudite character due to the mechanics. In addition, units that can attack frequently are useful for her, as this allows her to get more energy and gain stacks "Interpretations" that further increase DPS. | |||
Ninja from the Galactic Rangers faction plays from penetration and specializes in depleting tenacity. At the same time, she deals massive damage to all enemies on the battlefield on a stable basis with the help of the enhanced basic attack gained from the ultimate ability. If she or her allies penetrate the weakness of enemies, she accumulates charges that further increase damage. | |||
A secondary DPS character who prefers to fight against groups of enemies: the number of opponents on the battlefield directly determines the rate of accumulation of charge levels, which allow you to perform bonus attacks. As a skill, assigns an allied character as a “Debt Collector,” which additionally increases his speed by 30 units. When Debt Collector makes an attack, it deals quantum damage equal to Jasper's attack power to each enemy it hits. At the same time, the Debt Collector spends 2% of its max. NR. | |||
It copes well with large groups of enemies due to damage across the entire battle area, moreover, it restores energy for each hit on an enemy. During the battle, it accumulates levels of Apotheosis, each of which increases the Knight's critical chance. | |||
The standard fire DD in the area is the strongest combination against waves of monsters for fast farming. The bonus attacks of the characters' talents are so good together that they can launch each other in turn and destroy opponents even without auto-combat. | |||
Powerful early game DPS on multiple enemies and is also capable of inflicting Shock. Also has an ultimate with high AoE damage. | |||
A versatile that is an excellent for the team in the form of increasing damage for characters, advancing the moves of allies and removing debuffs from them. | |||
Thanks to the third trace, the messenger receives additional energy when allies hit enemies. Considering that the superpower is an important skill for both strengthening the squad and dealing damage, the heroine plays best with Erudite characters. | |||
A representative of Harmony of the highest tier, whose skills are aimed at increasing outgoing damage, crit. damage and attack power. When used, the superpower advances the action of all allies forward. The "Improvised Decoration" trail increases crit. bonus attack damage, which makes Zaryanka the best for characters who play with this mechanic. | |||
The main advantage of Sparkle is not only the increase in crit. damage, as well as total outgoing damage. The “klutz” in the mask directly affects the increase in the number of skill points used during battle, and also contributes to their accelerated recovery. | |||
A character that provides an increase in all damage dealt, speed, and penetration efficiency. Great for dual-Damager squads, which pairs well with the Scientist, who often acts as a sub-DD. | |||
F2P buffer based on the “breakthrough effect” characteristic. He has a low consumption of skill points, which is why he is a good fit for any team as a secondary source of damage. In battle, it is focused on increasing damage against enemies with a broken vulnerability, and therefore requires that the elements in the team match the weaknesses of the monsters. | |||
It will make a powerful for the team, increasing the overall attack power of everyone in it thanks to the talent, and at the same time increase the speed with the activation of the ultimate skill. It breaks through shields well and does decent damage. | |||
Roaring String status will increase attack, critical damage and crit chance when using a skill and superpower. Can deal good damage to one enemy, breaking through an imaginary weakness. | |||
with a unique action point recovery mechanic. Using the ability marks the enemy with Nosh status, which increases the damage dealt and generates a skill point for every 2 hits. Using the ultimate, it gives a squad member a bonus to attack power and speed. | |||
Wonderful 4☆ that applies buffs to allies. Increases their attack power, regenerates their energy to use their superpowers, and inflicts electrical damage from normal attacks. | |||
A versatile hero of the Path of Nothingness who has a wide variety of debuffs. However, its key feature is the ability to create a vulnerability in the enemy to a random element of one of the allies. | |||
Being a debuffer, it has sufficient damage against several enemies, and also has an imaginary element. Postpones the moves of opponents and "hangs" the Conclusion status on them. | |||
A powerful representative of the Nothingness, whose skills are aimed at applying the “Hot Ash” weakening (considered the DoT status “Burning”, which causes periodic damage of the fire type). Enemies affected by Burning Ash take increased damage. The superpower, in turn, inflicts a high level of damage and also imposes a third-party debuff that increases the damage taken by opponents from ultimate DPS-type skills. | |||
Without having much damage of its own, it reduces the defense of selected enemy targets and removes their buffs. It has an ice element, so it combines well with units of the same element. | |||
A good wind-type debuffer. The talent inflicts periodic damage, the technique imposes the Blind status on enemies and delays their moves. | |||
Acting as a tank for a squad, several skills can impose shields on all allies. Upon receiving the first finishing blow, it is restored. Abilities have a chance to inflict the Freeze debuff. | |||
Places shields and during the battle, renews them after activating a superpower, as well as performing a bonus attack. Virtually no demands on skill points. In addition to providing protective functions, it helps the squad with damage. The ideal squad for a character is the cooperation of several heroes who can perform a bonus attack. In other teams he is just as good, but takes bonus shots a little less often. | |||
Acts as a tank: absorbs and transfers part of the damage dealt to allies. At the same time, it can heal when the second trace is opened, and increase crit with a skill. chance and HP. | |||
It will draw the attention of opponents to itself, while providing the team with shields. Has the mechanics of the Will of Magma, in particular, thanks to which it deals fire damage to several enemies. | |||
Places strong shields on allied targets and has a chance to Freeze. Counterattacks the enemy if he has dealt damage to the character protected by her. With the pumping of traces, it is able to remove the debuff from an ally. | |||
An event healer capable of restoring health with skill and talent. At the same time, it has a special mechanic, thanks to which it heals when one of the allies makes an attack during the Magic Circle. | |||
A healer who also applies buffs. With skill and talent, heals one or more squad , restores energy with superpowers and increases attack power. At the same time, it can remove weakening from allies. | |||
with various functions: heals, damages and imposes a weakening effect that increases damage from penetration. During the battle, summons an assistant, which is a bonus blow. | |||
A powerful healer that restores the HP of several allied heroes with all skills at the same time. Resurrects the first fallen character from the squad, except perhaps once. | |||
A free from the mission, which can not only heal the entire team, but also the selected allied hero. The latter, however, extends over a couple of moves. With the improvement of a certain trace, it can remove a debuff from an ally with the use of a skill. Inflicts Weakness on opponents using a technique. | |||
An epic healer, not inferior to the legendary representatives of the Path of Abundance. Applies positive effects to ive healing, removes negative statuses from a squad with an ultimate ability, and provides strong mass and solo healing. | |||
A unique representative of the healer class, whose healing depends on the negative statuses "Dead Drunk" imposed on enemies. When allies hit opponents with this status, health is restored. |
Examples of the best teams
With the above characters you can create a variety of squads:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
A team that is suitable for the age of "Pure Fiction" and activities where it is necessary to fight groups of opponents. Himeko bonus attacks every time she accumulates 3 levels of "Charge", before that she deals damage with a skill and super ability. The legendary Gerta will perfectly complement the squad due to her stable mass damage. At the same time, both heroines help accumulate Aventurine lvl. "Blind Betting". Robin, Tribby or Asta distribute mass buffs to combat stats. | ||||
A farmable team led by the scientist and Himeko. Tribby will increase the penetration of all resistance types and overall damage, and will also deal damage to the area. Locha will restore health and perform an ult attack on the area, simultaneously removing 1 buff from enemies. | ||||
The basis of the squad is the scientist and Topaz, who enhances bonus attacks. They can cope with waves of regular enemies on their own, the other two slots of the team are situational. We suggest placing Feixiao, Clara or Yunli, who also have this mechanic, in third place. Put Lingsha/Gallagher last for healing or other , you can even (de-)buff. | ||||
The basis will be Jing Yuan or a Destruction character, capable of dealing damage both in an area and individually. Place a hero who buffs allies on the third slot, and a healer or shielder on the fourth. In this case, the girl will deal secondary damage. | ||||
Team up with a Path of the Hunt representative who will deal the main damage to one enemy, causing the scientist's area-of-effect bonus to activate. They will be ed by a character who buffs allies (Harmony). For the last slot, choose a healing hero or tank, such as the fire Pathfinder or Lingsha. | ||||
You can use Silver Wolf as a debuffer, so that she creates ice or quantum vulnerabilities on the enemy. At the same time, any representative of the quantum element will do for the second DPS character slot (other elements also work, but then the chance of getting the desired weakness becomes lower). | ||||
A squad variant with free characters that have different elements. Dan Heng will defeat large enemies or instantly destroy fragile targets, the main character will increase the DPS of the entire squad. Serval or Misha will deal damage to the area and impose mass negative statuses. The scientist will finish off the monsters, Natasha will heal the squad. | ||||
Another budget team, in which the main DD will be the physical Pathfinder. Asta will speed up the squad and strengthen the allies, while the owner of the space station will be able to destroy several targets at once. March 7 will save the lives of allies. | ||||
With a similar squad with balanced hero roles, you can go through the Freeze virtual universe along the path of memory. In the usual exploration of the world of mono-cryo, the team does not make much sense, so it is worth replacing half of the characters with other elements. For example, put the fiery Pathfinder instead of the Cheetah, and Natasha in the place of Pela. |
Conclusion on the character
Free Hertha 4⭐, representing Path of Erudite, has high AoE damage and is most often played as a secondary DD in combination with other heroes of the combat class. The only problem is that the hero has weaknesses against large single enemies, except for the very first boss, which limits her potential. However, the character is especially good against some enemies due to the talent being tied to the health of targets on the battlefield. She is able to significantly reduce the time it takes to farm materials, and is also extremely effective in "Pure fiction" with numerous waves of enemies.
Achievements
You can get 1 achievement for playing with the character:
- Four and a half pirouettes - Activate the talent after hitting an ally and make her spin 5 times. Reward: star jade ×5.
We hope our guide helped you put together the best build for 4-star Gertha. comments Ask any questions about the character so that the author or other players can help.
Hello! And would it be appropriate?
set "Lost in knowledge scientist np mini-Gertu?
If you use her skills, then it will be, but the artifacts listed in the guide will be better in the same Pure Fiction.
how strong will the p5 origin card be? or would it be better to put the continuous calculations cone on it?
Hello. At first, it might be better to have p5 Origin, but Continuous Calculations can also be brought up to p5 due to the free method of obtaining, and at such values, Continuous Calculations will be more profitable in battles against a large number of enemies.
Well, I'll be a homeless person.
(Gerta - lvl 50, Qingque and Lynx - 40, Hook - 30.)
Where is the team with jasper?
the new planars of the Duran (Durat) dynasty of wolves will not suit her?
Haven't you added a new cone from the virtual store yet?
I wonder how much better/worse it is than the old options
In pure fiction, it should stack really well, in theory
Hello. Yes, we are still in the process of adding information. Here A separate article along the cone of interest. The strength of the weapon is still not comparable to Himeko's Night on the Milky Way or Jing Yuan's cone, but it will be more advantageous than Stop a Moment. Among the four-star ones, for example, “The Day the Universe Falls”, “Today Is Also a Peaceful Day”, “The Importance of Breakfast” will be slightly weaker than the cone from the virtual store, but this is if you compare all of them at E5, and it will take quite a long time to collect copies of “Uninterrupted Computing”.
Signa of the General is on the General, and Signa of Himeko is on Himeko.) But 28 of Gerta’s bonds are lying around idle, so I’m thinking of collecting Calculations for her. If 4* is the best, then I’ll probably do it.)
Thanks for the detailed answer.)
On full awakening, yes. Good luck with your leveling :)
Good afternoon, I’m a newbie (rank 47), tell me, aren’t 2/2 artifacts for bonus attack and freeze damage better than 4 parts of the freeze set?
Jasper will come out and be stronger with her
approximately how much ksh and ku do you need??
Hello. The average good number is indicated in the article in the “recommended characteristics values”, but it all depends on the artifacts dropped. The more, the better, but you must not forget about the critical chance.
Same thing twice)
Thank you, the error has been corrected.
How do you understand how many times it should spin and what does it depend on?
it spins if the enemy has less than 50% HP, for it to spin 5 times you need 5 opponents with HP >50%
Top character for Pure Fiction in the C dash?
Take a closer look: you are talking about a GENERAL tier of characters.
We scroll down, get to the AoE players, look for Hertha - suddenly, S+ tier.
So everything is set correctly, there are no errors.
Hertha after the release of the new regime: Couldn’t accept defeat? And where did this lead you? Back to me again.
In the description of planar decoration Star Arena typo - Gerta follows the Path of Erudition, the description says - Joy.
Hello. Thank you for your attention, corrected)
This is how Hertha is put up because of “kuru-kuru”.
Who is better to put Tingyun or Armor?
Tell me, which cone is better to choose between the Importance of tomorrow and the Rest of geniuses, if there are both?
Hello! If the Overlay levels are the same, then we recommend choosing "The Importance of Breakfast", since the light cone effect will increase the overall damage of the character, the more you can improve weapons in the Hall of Oblivion store.
Links to Bayla lead to Zele (
Thank you very much for your attention, we'll fix it)
Thank you very much for the guide ❤️ looking forward to the guide for baby Hook
You're welcome. A guide to Hook will appear soon)