A detailed guide to the Hydro Traveler in Genshin impact: talents, abilities and constellations of the character, his advantages and disadvantages. Recommendations for assembling weapons and artifacts, as well as compiling units for the hero. What you need Hydro GG for pumping.
Hydro Traveler is the main playable 5β character that is given to all players at the beginning of the game. Despite the fact that he does not possess the Eye of God, he is able to interact with the elements. Also works well with a one-handed sword. The hydro element will receive after interacting with statue of the Archons in Fontaine.
How to get Hydro Traveler in Genshin Impact
Hydro Traveler's abilities can be activated by touching any statue of the Archon in Fontaine, which can be reached with the exit Hydrokulov, as well as after the age of the main plot of this region.
Characteristics: what increases with elevation
The main characteristic of Hydro GG, which increases with increasing level, is of protection. More accurate figures can be found in the table below.
Level of | Base HP | Basic Attack | Basic protection | Attack Power% |
---|---|---|---|---|
1 | 912 | 18 | 57 | 0% |
20 | 2342 | 46 | 147 | 0% |
40 | 4529 | 88 | 284 | 0% |
50 | 5766 | 113 | 362 | 6% |
60 | 7164 | 140 | 450 | 12% |
70 | 8401 | 164 | 527 | 12% |
80 | 9638 | 188 | 605 | 18% |
90 | 10875 | 212 | 683 | 24% |
Abilities
Hydro Voyager's abilities provide the ability to deal damage both on the battlefield and out of pocket, while also inflicting a status to trigger reactions later. His elemental skill deals damage to enemies, and the attack method changes depending on how long the ability is pressed. Ulta Summons a large bubble that moves across the field and deals Hydro damage to enemies along the way.
Next, we will analyze in detail all the skills of Hydro GG and tell you in what order they need to be pumped.
Basic skills (active skills)
- Foreign Flux (Normal, Charged, Fall Attack)
Deals up to five normal sword slashes.
Charged Attack: spends stamina and makes two quick sword swings.
Plunging Attack: falls to the ground, hitting all enemies on the way. Upon landing, deals area damage.
- Water Emblem Blade (Elemental Skill)
Long press duration: up to 6 sec.
Cooldown time: 10 sec.
Quick press: releases a Water Eruption that deals Hydro damage on with enemies.
Long press: enters aiming mode and constantly shoots dewdrops in the direction it is aiming at, dealing Hydro damage. Upon completion of the skill, performs a Water Eruption that deals Hydro damage to enemies in front.
Filling: if the Traveler's HP is above 50%, he will begin to lose HP, increasing the damage of Dewdrops based on his health.
Immutable Force: Pneuma β After using Water Eruption, periodically releases a Spirit Breath Spike that deals Pneuma Hydro damage.
- Rising Water (Elemental Burst)
Duration: 4 sec.
Cooldown: 20 sec.
Energy consumption: 80.
Creates a bubble that slowly floats and deals Hydro damage to nearby enemies.
The order of pumping
As is the case with the rest of the elements of the Traveler, his normal attacks to pump need not. The most useful skill of Hydro GG is the explosion of the elements, so it should be increased first of all. Then you need to the elemental skill. Thus, the order of pumping looks like this: elemental blast > elemental skill.
ive skills
Talent | What gives |
---|---|
Pure waters | When a Water Emblem Blade is fired by long pressing a Dew Drop on an enemy, a Spring Drop is created near the Traveler. If picked up, it restores 7% of the Traveler's HP. A maximum of 1 Source Drop per second can be created this way. Each time Water Emblem Blade is activated, up to 4 Source Drops can be created. |
clear waters | If the Water Emblem Blade Long Press Infusion consumed HP, the Water Eruption released at the end of the skill will deal bonus damage proportional to 45% of the Traveler's total HP consumed by the Infusion during the skill's duration. The damage bonus gained this way cannot exceed 5000 damage. |
Constellations
The table below lists all the constellations:
number | Name | <font><font>Materials</font></font> |
---|---|---|
1 | billowing lake | When picking up a Drop of Spring, the Traveler recovers 1. energy. Requires you to unlock the ive Talent Pure Waters. |
2 | Flowing purity | Rising Water's bubble speed is reduced by 30% and the duration is increased by 3 seconds. |
3 | restless ripples | Increases the skill level of Water Emblem Blade by 3. Max. level: 15. |
4 | falling streams | When using Water Emblem Blade, creates a Water Emblem Shield that absorbs damage equal to 30% of max. Traveler's HP. The shield lasts until the end of the skill. Every 2 sec. When Dewdrops hit enemies while the Traveler is protected by the Shield of the Aquatic Emblem, the damage absorbed by the shield will be restored to 10% of max. Traveler's HP. Otherwise, a new shield will be created. |
5 | swirling whirlpool | Increases the skill level of Rising Water by 3. Max. level: 15. |
6 | Surf of justice | A Source Drop picked up by the Traveler heals the lowest nearby party member's HP by 6% of their max HP. HP. |
The best constellation of the Hydro Traveler is Π‘2.
- The second constellation reduces the speed of the bubble created by the ult, but increases its duration by 3 seconds (total duration becomes 7 seconds). This increases his potential as a sub-dmd, as the bubble will not only last longer on the battlefield, but will also hook more enemies and deal more damage.
Also pay attention to Π‘4, but it will only be useful when long pressing an elemental skill. The fourth constellation creates a shield when using the skill, which is useful since the Traveler is completely defenseless during this ability.
Advantages and disadvantages
Given all the features of the character, we can conclude about its main advantages and disadvantages:
Advantages |
Disadvantages |
Constellations for the character are given during the game. This means that you do not need to spend extra resources to get it. | Low own damage, which cannot be increased in any way without the help of s. |
Has a unique elemental skill application mechanic. | When activated by a long press, the E-shki becomes completely defenseless without the presence of C4 or a shield in the squad. |
It is a free character with the power of Pneuma, which is needed to solve Fontaine's riddles, as well as in the battle with some opponents. | Has an overpriced ult that requires you to add a second Hydro character to your squad and collect a lot of energy recovery. |
An easy-to-use hero, so it's easy for beginners. | Traveler's Elemental Burst has a long cooldown as opposed to a short duration. This is partially compensated by C2, but the problem cannot be completely solved. |
Long press of the Hydro Traveler's E-key does not work with Ye Lan. |
Leveling
Next, let's look at what materials and resources will be needed to level the Hydro Traveler, as well as his talents to the maximum level.
Elevation
The following materials are needed to ascend the Hydro Traveler:
- Shards, Fragments, Chunks and Gems of Diamonds - can be obtained from promotion rewards Adventure Rank.
- Broken, dirty, sinister masks - obtained from khilichurlov.
- wind aster - a curiosity from Mondstadt.
- 420 000 hero experience.
Talents
The following materials are needed to upgrade Hydro Traveler's talents:
- Talent books from Fontaine of all kinds.
- Pearl of Distant Seas, Trasocean Fragment, Heterochromic Crystal - mined from Fontmer Aliens.
- Guardian of Apep's Oasis.
- Crown of Insight - a rare resource for upgrading talents to level 10.
- 1 652 500 pestilence.
Calculate the required amount of materials will help Genshin Impact Calculator.
Best Hydro Traveler Genshin Impact builds
Hydro Traveler is a sub-DD that deals the main damage with an ult from his pocket and is able to attack with an elemental skill while directly on the battlefield. He has functions in the form of a shield and a small amount of healing, but they are only unlocked on constellations and are a nice bonus, not the core of the character's gameplay.
Hydro GG needs attack power, since it is from her that all basic skills are scaled. In addition, he has a very expensive ult, so energy recovery is necessary. Crits and elemental mastery are also valued.
In addition, for the ive to work, you need to have 11 112hp, however, this indicator is easily recruited when pumping a character.
Recommended characteristic values
For the Hydro Traveler, the watch should look for energy recovery or attack power. The cup is needed for Hydro damage. The crown should be placed on crit. damage or crit. chance, depending on what is needed. In sub-stats, look for attack power, energy recovery, crits, and elemental mastery.
Artifact | Main characteristic | Additional stats |
---|---|---|
HP (permanent) | Energy recovery% Attack Power% Crete. damage/crit. chance Elemental Mastery |
|
Attack Power (Permanent) | Energy recovery% Attack Power% Crete. damage/crit. chance Elemental Mastery |
|
Energy recovery% Attack Power% |
Energy Recovery% / Attack Power% Crete. damage/crit. chance Elemental Mastery |
|
Hydro Damage Bonus% | Energy recovery% Attack Power% Crete. damage/crit. chance Elemental Mastery |
|
Crete. damage / crit. chance | Energy recovery% Attack Power% Crete. damage/crit. chance Elemental Mastery |
Optimal characteristic values:
- ATK: from 1600 units and higher.
- Energy recovery: about 180-200 and above.
- Chance. crit and crit. damage should be in a ratio of 1:2, where 60 crit. chance s for 120 crit damage.
- Elemental Mastery: about 150-300 in squads through reactions.
Best weapon
Weapons for the Hydro Traveler should fully meet his needs for any characteristics. Swords are best for restoring energy, attack power, and also crit. damage/crit. chance.
Name | Description | Recommendation |
---|---|---|
βοΈβοΈβοΈβοΈβοΈ Basic Attack 44-542 Critical Hit Chance 9,6%-44,1% |
Increases HP by 20-40% Also grants an attack bonus equal to 1,2-2,4% from max. The HP of the character equipped with this weapon. | Increases attack power and health, and helps balance critical hits. This weapon is fine for balancing damage, shield health, and healing, but it's imperative to always take energy regen in the watch. |
βββββ Basic Attack 48-674 Critical Damage 9.6%-44.1% |
All types of elemental damage take 12%-24% damage bonus, as well as the strength of the Mistbreaker Emblem. At emblem levels 1/2/3, the character gains 8%-16%/16%-32%/28%-56% bonus to the elemental damage of their element. A character gains 1 level of Mistbreaker Emblem in the following cases: β’ when dealing elemental damage with a normal attack, the emblem is valid for 5 seconds; β’ when applying an elemental explosion, the emblem is valid for 10 seconds; β’ When the character's elemental energy is below 100%, the emblem obtained in this way is valid until the character recovers all of his elemental energy. The duration of each level of the emblem is calculated individually. |
The best weapon that will significantly increase the Traveler's damage and give him a lot of crit. damage. However, Hydro GG will not be able to fully realize the ive ability due to the lack of infusion. |
βββββ Basic Attack 46-608 Elemental Mastery 43-198 |
Increases damage dealt by 10%-20%. Calling an elemental reaction grants the character one Talisman of Empowerment. It can occur once every 0.5 seconds, even when the character is in his pocket. Two collected Talismans of Empowerment disappear for 12 sec. granting nearby party Millennium Symphony: Anthem of Rebellion, which increases the damage dealt by normal attacks, charged attacks, and falling attacks by 16%-32%, and the attack power 20%-40%. Within 20 sec. after activating the effect, Talismans of Inspiration will not appear. Millennium Symphony with effects that affect the same skills does not stack. | A good option that will increase the damage of not only the Hydro Traveler himself, but also the rest of the characters in the squad. It is especially suitable for teams with Pyro characters, where elemental mastery substat is implemented. |
βββββ Basic Attack 46-608 Energy recovery 12%-55.1% |
Increases crit chance. hitting 4%-8%. Elemental Burst increases movement and attack speed by 10%, and on-hit normal and charged attacks deal additional damage equal to 20%-40% from attack power. All effects last 12 seconds. | A sword that will allow you to easily reach the required amount of energy recovery that the Hydro Traveler needs. The ive of the weapon is not suitable for the character, but it increases the crit. chance. |
ββββ Basic Attack 41-454 Energy recovery 13.3%-61.3% |
Critical attacks have 60%-100% Chance to create elemental particles that restore 6 health. energy. Occurs every 12-6 seconds. | A versatile weapon for s that will solve the problem with the lack of energy recovery. The best choice when playing with allies who have expensive ultimates. |
ββββ Basic Attack 42-510 Energy recovery 10%-45.9% |
Increases elemental skill damage by 16%-32%, and his crit chance. hits - on 6%-12%. | Gives a lot of energy recovery. Also good for a Hydro Traveler playing through an elemental skill. |
ββββ Basic Attack 44-565 Energy recovery 6.7%-30.6% |
Dendro reactions create a Seed of Consciousness near the character, which lasts 10 seconds. The Elemental Mastery of the character who picks it up is increased by 60-120 units for 12 sec. A consciousness seed can spawn every 20 sec. This effect triggers even if the equipped character is not on the battlefield. The seed of consciousness is not cumulative. | A good free option that can be created using crafting. Gives a lot of energy recovery. It is best revealed when playing in squads with Dendro characters with hyper-carries. |
ββββ Basic Attack 42-510 ATK 9%-41.3% |
Increases by 20%-36% damage against enemies affected by Pyro or Electro elements. | Suitable if there are no other options. Gives a lot of attack power, as well as additional damage in units with Electro heroes. For teams with Pyro, the effect will not work, since Pyro and Hydro status cannot be on the enemy at the same time. |
Best Artifacts
Artifacts on the Hydro Traveler, like weapons, need to be collected based on its needs for certain buffs. Artifacts for energy restoration will suit him, as well as some standard sets.
Name | Effects | Recommendation |
---|---|---|
ββββ βββββ |
2 parts: Increases energy recovery rate by 20%. 4 parts: Increases elemental burst damage by an amount equal to 25% of your Energy Regeneration value. The effect can be increased to a maximum of 75%. |
Grants additional energy regeneration, and greatly enhances the Traveler's elemental burst. If you can't get a full set, you can temporarily combine with two pieces from sets for attack power or Hydro damage. |
ββββ βββββ |
2 parts: Increases elemental explosion damage by 20%. 4 parts: Activating an elemental explosion increases the attack power of all party by 20% for 12 seconds. |
Universal set of artifacts for s. It will increase the damage of the Traveler's ult, and also give a buff to the attack power for himself and the entire squad. |
2 parts: Increases energy recovery rate by 20%. 2 parts: Increases elemental explosion damage by 20%. |
A 2 + 2 set that combines both additional energy recovery and an increase in damage from the ult. Good for the Traveler who only plays through elemental bursts. | |
2 parts: 15% bonus to Hydro damage. 2 parts: 15% bonus to Hydro damage. |
2+2 parts for maximum Hydro damage boost. They are inferior to the previous options, since the cooldown ult or the ability to strengthen the squad is more important for the Traveler. | |
βββ ββββ |
2 parts: Increases energy recovery rate by 20%. 4 parts: Using an elemental explosion restores 2. energy to the rest of the squad (but not to the selected character) every 2 sec. within 6 sec. The effect cannot stack. |
An initial energy regeneration kit that will also pump up energy to allies. Suitable until other top quality sets are assembled. |
Detachments
Hydro Traveler is a secondary damage dealer that can fit into various squads. As in the case of other characters, his team should have a main dps, sub-dps and s.
Best characters
Let's take a look at the characters that would best fit into the Hydro Traveler squad.
Main-dd
Heroes who will deal the main damage in the group.
Character | Element | Weapon | Effects |
---|---|---|---|
The main Cryo damageer, for which the presence of a Hydro character in the squad is quite important. However, it should be borne in mind that Hydro status is not enough to permanently freeze enemies. | |||
Anemo-dd that needs different elements in the squad. Thanks to Hydro from the Traveler, he will be able to get more stamina for his stance. | |||
Anemo driver, the potential of which is fully revealed in interaction with other elements. In addition to the Hydro Traveler, at least one Electro or Elemental Pyro ally is desirable in the team. | |||
Deals huge damage from the ult, enhances the explosion of the elements of other characters and restores energy. E-shka works with the elemental skill of the Traveler. | |||
She only plays in squads through Dendro and Hydro, so Hydro Traveler is able to be on the same team with her. Constellations for healing and shield will come in handy if the team has a weak healer or enemies knock down a lot of HP with their attacks. | |||
Instead of Hu Tao and another Hydro ally, the Traveler will be able to close the Hydro Resonance, increasing the health of the entire team. But it will not be possible to maintain a permanent Hydro status. | |||
Attacks with explosive damage in a small radius, so Hydro GG's slow moving ultimate is convenient for her. But the damage from the Traveler should be considered as additional, only they will not be able to trigger the Vapor reaction. | |||
Deals basic damage with charged attacks. Due to this mechanic, he is unable to play with Xingqiu, so Hydro GG will be able to replace them, although not so well. | |||
Plays through Dendro Core Explosion and Budding, so needs a Hydro partner. Healing and a shield on the constellations will make the Traveler more tenacious, which is important in teams through active Budding. |
Sub-dd
Characters that deal damage from the pocket in the Hydro GG team.
Character | Element | Weapon | Effects |
---|---|---|---|
Strong Electro sub-DD, capable of taking the role of the main damage dealer. | |||
A good pocket Electro damage dealer. Pairs especially well with Hydro Traveler on C6, as when elemental reactions occur, it increases its damage through additional attacks. | |||
Deals massive damage from pocket and buffs elemental mastery for the unit. The best ally to play through Budding. | |||
Hydro sub-dd that increases the damage of the main damage dealer with the help of his ult. Thanks to the ability to distract enemies through the E-shka, it will make it easier to attack with an elemental skill for the Traveler. | |||
A great sub-DD that deals a lot of damage out of pocket. But it will not work with the Hydro Traveler's E-shka, so it is advisable to use a short press and immediately switch to the damageer, or not activate the ult until the Hydro GG is used. | |||
Another Hydro pocket damage dealer. Like Ye Lan, does not work with the Hydro Traveler's E-shuttle. | |||
A handy Cryo applicator that delivers damage from your pocket. Well suited to teams from Freeze and increase crit. chance, facilitating the selection of stats in artifacts. | |||
An excellent pocket damage dealer capable of inflicting a huge amount of Pyro damage. But it is important to consider that due to the short duration of the ult and elem. Traveler skill, constantly creating a Steam reaction will not work. | |||
Will provide the squad with a strong screed and give the elemental damage buff to the entire squad. Since the Traveler doesn't deal a lot of his own damage, he's best used as a hero that will create a Hydro stat for Kazuha's bloat for the main Hydro DPS. |
Sapports
The heroes that will the entire Hydro Traveler squad are healers, shielders, and buffers.
Character | Element | Weapon | Effects |
---|---|---|---|
A versatile that gives a lot of healing and a buff to attack power. | |||
Hydro healer, able to also act as an additional Hydro applicator. | |||
Free Hydro healer that can instantly heal the whole team for pressing the ult. A good alternative to Kokomi in cases where the of Hydro elements is needed. | |||
A strong shield that gives control of enemies with Petrify and shear elemental and physical resistances. | |||
Dendro is a healer that can protect a squad with a shield and enhance the reactions of an active character. | |||
Will give the squad a lot of Dendro status and provide healing. | |||
Will save the team with a shield and deal additional Dendro damage. | |||
Heals characters and can be a good Electro applicator. |
Top Teams
A few examples of units for the Hydro Traveler that can be assembled from the above characters:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
A squad with Ayaka as the main damage dealer. Hydro GG will give status to Freeze, and Kazuha will help to pull opponents and spread Hydro on them. Rosaria will freeze and give additional Cryo status. | ||||
A good choice for Ganyu if there is only Mona from Hydro sub-dd, but you want to play in a statue team. When playing in such a squad, the skills of Mona and Hydro Traveler are activated not simultaneously, but one after another, which allows you to keep enemies frozen for 10 seconds. | ||||
Team with Hydro damageer. Anemo blows up Hydro with a set emerald shadow and reduces the resistance of enemies to this element. Thanks to Zhongli's shield, the Traveler will be able to use a long press of the E-shki and deal more damage. | ||||
Squad for Wanderer through Dispel and Par. GG and Xiangling will give the necessary statuses, and Bennet will provide an attack buff. But it should be borne in mind that due to the short duration of the Traveler's ult, it will not work to constantly maintain the Hydro element on enemies. | ||||
Phys. squad with FrΓ©minΓ©. The short duration of Hydro Traveler's skills in this unit does not interfere, as it does not interrupt the reaction of the Superconductor and is needed to trigger Fremin's ive ability. Fischl deals damage ively, while Micah heals and buffs the main damage. | ||||
Team with Raiden via the Charged reaction. Raiden and Fischl/Yae Miko will give Electro a status to follow up with. Hydro Traveler will cast Hydro and also close Hydro Resonance with Kokomi. | ||||
Standard group with Hu Tao, in which the position of the second Hydro is taken by the Traveler. It will give an additional status, and also close the resonance. Please note that Hydro GG will be able to play in this group only if his 6th constellation is not activated. | ||||
A squad with Kli/Yanfei as the main damage dealer. Traveler will cast Hydro for Vapor reaction, Bennet will give buffs, heal and close Pyro Resonance. Anemo character will pull opponents and scatter elements, as well as color his ultimate in Hydro for reactions. | ||||
Squad for Nilu with Hydro and Dendro characters through Budding. Due to Hydro Resonance, the Traveler will be able to ult more often, which will have a good effect on triggering reactions. | ||||
"Fontaine" team with Bennet for those who want to assemble a squad with the abilities of the heroes of the Hydro region. Hydro Traveler due to the short duration of her ult and elem. skill does not greatly hinder Lini, who deals the main damage. Lynette inflates Pyro's element, while Bennet buffs and s Lyny's ive ability. | ||||
Detachment through Vegetation with Kaveh. Cookie will give Electro status and a heal, while Kirara will provide the squad with a shield and deal additional damage to Dendro. A small heal from Hydro Traveler (if C6 is available) will help Kaveh with HP recovery. | ||||
P2P squad with Hydro Traveler via Steam reaction. Barbara will close the Hydro Resonance and heal, and Noelle will provide a shield to activate the long press of ale without any problems. skill and deal a lot of damage. | ||||
P2P squad with the Hydro Traveler through the Stimulation and Vegetation reactions. Due to the short duration of the ability, the Dendro + Electro reaction is predominant, but this does not prevent the periodic creation of Dendro cores for the subsequent explosion. |
How to play Hydro Traveler
Hydro Traveler is a pocket damage dealer whose role is to call his ult frequently to deal damage. In some situations, he also uses a charged E-shka, however this skill is not very effective.
GG's elemental burst doesn't last long and moves quite slowly, given that its movement slows down even more with C2. Try to gather the enemies in a heap and launch the ult very close to them so that the bubble hooks as many opponents as possible.
If you use an elemental skill in a long press, make sure that the character is covered by a shield - in aiming mode, his movement is limited, and dodging will interrupt the effect of the skill.
Rotation
The rotation of the Hydro Traveler is as follows:
- Use the elemental skills of the Traveler and the rest of the s and sub-dps until the ults accumulate.
- Switch to s to deal out all the necessary buffs.
- Return to the Hydro Traveler and activate his ult while standing as close to the opponents as possible.
- Switch to the main damage dealer and deal damage.
- Repeat from the first point as skills roll back and buffs stop working.
Π‘onclusion
Hydro GG is already the fifth variation of the main character available in the game. However, he will be a good pocket damage dealer for beginners who don't have any other characters in this category. In addition, an important feature of the Hydro Traveler is that the Hydro element attacks without relying on the use of normal attacks, so it will perfectly complement many squads.
keep for updates best squad builds.
Will the Thiori signature weapon work?
Hello! In general, it can be used, yes.
I'm waiting for pyro gg to smash everyone with Bennett c6
I play: hydro GG-Laila-Nahida-Shinobu. It lives very well and does normal damage. We take into our hands the Carrier Flev Sandr, arts 2+2 Golden Troupe and some kind of End of the Gladiator. Layla allows you to calmly play with GG's e-shki as the main damage driver + gives more budding reactions from one dendro status of hydro eshka from GG. Nahida causes reactions in the background, gives MC. Cookie starts the growing season of buds and heals. This is a normal budget kit. It is played cheerfully and cheerfully. You can also reduce the budget by replacing Nahida, say Yao-Yao, but you will have to sweat a little. If you think of hydro gg as a mini-nevilette, then you can collect packs using approximately the same logic, only not through charging, but from an elemental skill.
Hello. I wanted to know how bad a hydro GG with an open c6 is for the Hu Tao double hydro squad (Hu Tao, Xingqiu, hydro GG c6, Grandfather / shield warrior on a budget)? Is the difference between c5 and c6 noticeable to the naked eye?
If Xingqiu is c3, he alone will do more than 2 hydro gg could. Itβs better to take a blower, or you can even play with your grandfather under Yun Jin without holds, a fun combo
True, your guide was used as their own, without even mentioning
Hello! Thank you for the signal, in the comments it was not possible to establish a dialogue with this βbloggerβ, because they are constantly removed, but I conveyed the message of the consequences of such actions.
I can't switch to hydro gg. Is it not available yet or is it just me?
Activate the Archon Statue in Fontaine
Hoevers got scared that they made Dendro GG playable in the Abyss, and corrected their oversight in the hydro option:') Do they really think that players will not spend money on banners if they make a free 5* character a real 5*.
Some of the Hoovers decisions are very strange. For example, GG (and Grandfather) should have been able to change weapons to taste, but in the end this mechanic was abandoned. At the same time, characters with a decoupling from weapons would bring much more profit from their miners. For example, I would then turn bows in addition to gurneys. I honestly donβt see GG as a swordsman at all, that Kefir, that Svetka are too airy for them to have a bow or a catalyst.
I knew that they would make an imitation of a shooter in Fontaine, but still, the skill is again very lame compared to the ult. Well, at least not as bad as electro gg
Electro GG could at least work as a battery / resonance. Yes, not very much, but in the absence of fischl/sara with constellations, it at least made sense to take a free one from 6 years. Hydro gg is an absolutely useless creation, even among a very limited pool of hydro 4*. Constellations, as always, 4 constellations do nothing at all (healing 6% of a characterβs HP with a scaling from an attack is just a mockery of everyone who tries to play with this disgrace)
Hmm, dreams that they will make a good have collapsed, well, I hope for pyro and cryo, although I strongly doubt it
We will end up with such despondency that Tom will be a top against his background.
Hope, for a difficult choice between hydro and dendro, died ..
It's a pity. Dendro Riley is very good, and the element itself is very cool. And what is hydro ... life is pain
Everyone is waiting for the fountain, but apart from the plot, nothing else shines for us
I look at his/her elemental skill and the wind blade with barrels (other variations). Ladies and gentlemen, the vicious circle is complete, we are back where we started. Gg is again shackled by the features of the skill and we are waiting for a leapfrog between dendro and hydro for the sake of solving puzzles. Time for sarcastic applause!
Wow, I was expecting something stronger. I thought the developers after the dendro took up the gg, and then ..
The developers were probably afraid that many players liked the dendro gg, so they decided to make any hydro Persian spin instead of dressing the already existing x)
Even it seems that his dendra option will still remain the best.