Guide to Hugo in Zenless Zone Zero with an analysis of the rotation and the best squads for the agent, who can remove the stun from the enemy to deal additional damage. The agent's distinctive feature is the "Result" effect, the damage of which depends on the remaining time on the stun timer and can reach the level of damage of the super ability. Thus, the vampire is predisposed to rare exits to the arena with a quick use of a series of the strongest skills, and the rest of the time he alternates with stun fighters or is "in the pocket".
Relies heavily on the of stunner allies, who quickly fill the stun gauge and trigger a chain of attacks. With two Intimidation class allies on the team, the Intimidator receives a massive boost to attack power at the time of the enemy's stun. Like any classic Offense damage dealer, it develops personal damage through the balance of crit chance and damage, as well as bonuses in the ive effects of equipment.
Hugo Vlad is the outrageous leader of the Mockingbirds faction of phantom thieves, who often appear on the front pages of newspapers and are hotly discussed on the Internet. At first meeting, the charming young man in luxurious clothes may give the impression of a gallant gentleman, but behind this mask hides a sly man with another plan to steal the jewels of the lying rich. His sharp mind, skillfully set traps and, of course, close friends help him successfully avoid justice.
Rating | S-position in dash list |
Rarity | ⭐⭐⭐⭐⭐ |
when added to the game | May 14, 2025 (version 1.7) |
How to get a character | Event banner "Dedicated channel" |
Specialty [class] | Attack |
Attribute [element] | Ice |
Impact type | Chopping |
Role in the squad | Main DD |
Fraction | "Mockingbirds" |
Growth | 185 см |
Voice actors |
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How to get Vlad Hugo in Zenless Zone Zero
In a limited time event banner, Hugo can be dropped during the period May 13 to June 5, 2025. In the search for the amplifier signal, which is carried out in parallel, the signal "Thousand eclipses" is available for knocking out.
To avoid missing the rerun of Hugo Vlad and his weapons, follow banner schedule in a special guide with all the latest information.
Features
As a vampire rises, the value of his basic characteristics increases, affecting defense, HP and attack power. The exact data on levels is attached in the table:
Level of | Health | DEF | ATK |
1 | 638 | 50 | 132 |
10 | 1855 | 251 | 144 |
20 | 3160 | 245 | 380 |
30 | 4464 | 346 | 533 |
40 | 5769 | 448 | 660 |
50 | 7074 | 549 | 813 |
60 | 7940 | 616 | 919 |
Upgrading your abilities will increase your critical chance 5% to 19,4%, which will have a positive effect on the frequency of critical hits.
How Hugo Vlad's Skills Work
In ZZZ, Vlad Hugo is a damage dealer with a unique mechanic for instantly removing an enemy from a stun state. When a super ability or skill hits stunned target, then a huge explosive damage is inflicted by the effect "Totalize!!". The damage from the status invocation increases depending on the remaining time of the stun, and after it is triggered, the enemy comes out of the stun and his stun scale is immediately filled by a value from 5% to 25%, which also depends on the timer.
The young man is not deprived of personal enhancements: after the "Focus of Destiny" skill is triggered or a self-stun, Hugo receives the "Echo of the Abyss" enhancement, which gives an increase to critical chance and damage for six seconds. Also, hitting an enemy not in a stun with an energy-consuming skill allows the vampire to instantly fill the stun bar by 20%. Otherwise, the hero's skills are focused on a quick transition to the fourth stage of the basic attack and two types of ice shots: long-range and charged.
Basic Attack "Abyssal Quartet"
Four-stage attacks that transition to ranged combat. During the final strike, you can hold down the normal attack button to fire a charged shot. The fourth stage increases interrupt protection and reduces damage taken by 40%.
Basic Attack "Abyssal Concerto"
To access this skill, complete a four-hit combo and fire a shot after a counter or quick assist. The young man will slash multiple times in an area in front of him and fire another shot.
Evasion "Sly Shadow"
Escapes enemy attacks with a dash and does not take damage.
Dash Attack "Sly Shadow - Rout"
Dashes towards the target and deals minor physical damage.
Counterattack "Sly Shadow - Execution"
After a perfect dodge, counterattacks with a combination of ice strikes with the scythe. Holding the basic attack button during the counterattack releases a long-range shot, and holding it again also releases a charged shot.
Damage from a long-range shot is considered damage from a basic attack, while using the ability the character gains interrupt resistance and damage reduction.
Special Attack "Soul Reaper - Judgment"
Spins his scythe and delivers a slashing ice strike to the enemy in front of him.
Enhanced Special Attack "Soul Reaper - Punishment"
After spinning the scythe, it performs a finishing blow, dealing massive ice damage to the target. This type of blow is not considered heavy, so it does not trigger a chain of attacks.
Chain of attacks "Fate's Focus"
Dashes forward and slashes enemies in an area in front of him, then fires a shot that is considered charged.
Superpower "Godfighter"
Throws a scythe at an enemy and performs a powerful spinning attack. After launching the super ability, you can immediately perform a shot, which is considered the fourth stage of the basic attack.
Quick Help "Requiem"
Swaps with the active hero and performs a series of ice-cold chopping blows on opponents. During the technique, you can hold down the normal strike button to perform a shot, holding it down again will make the young man perform a charged shot. After using the skill, you can immediately proceed to the fourth phase of the basic attack.
Help in Defense "The hour of death has not yet struck"
Spending one assist point on the skill parries an enemy's move and accumulates a stun on them.
Ace in the Hole Extra Attack
Dashes forward and does two slashes, after which he can move on to the fourth stage of the basic attack.
Main ive Skill "Final Verdict"
If the skill "Fate's Focus" hits a stunned enemy or Hugo stuns an enemy, he goes into state of "Echo of the Abyss" for 6 seconds. The following effects are active while in the stance:
- Critical chance increases by 12% and critical damage by 25%;
- if there is 1 Intimidation character in the squad, the vampire's attack power increases by 25-300 units depending on the level of inclinations;
- If there are 2 Intimidation characters in the squad, then ATK increases by 75-900 units.
When the second hit of Soul Reaper - Punishment or the Godslayer super hits a stunned enemy, the multiplier of that hit is increased by 500-1000% and the Outcome effect is triggered. Further damage increases depend on remaining time of the camp, the maximum multiplier can reach 1700-3400%.
After the effect is activated, the enemy leaves the stun state and accumulates 5-20% of the stun bar, which also depends on the timer. Hitting an unstunned target with the Soul Reaper - Punishment skill fills 20% of the stun bar.
Additional ability "Prelude to the Finale"
The skill is active if there are agents in the squad. intimidation or with ice attribute:
- damage of the skill "Focus of Destiny" increases by 15%;
- damage to normal enemies increases by 35%;
- When "Result" is triggered, the damage of the enhanced skill increases by 40%;
- If "Soul Reaper - Punishment" activates the "Result" effect on normal enemies, an additional 20 units of energy are restored. The effect can occur no more than once every 30 sec.
The order of leveling skills
Prowess = Chain Attack (QTE) = Skill (EX) > Basic Attacks > Evasion = Assist.
When leveling up a vampire's skills, priority should be given to those skills that will be used most often in combat:
- First of all, resources are spent on developing Propensities, chain attacks and ults, as well as skills that interact with the main method of dealing damage - the Totalize!! effect.
- If the young man is actively fighting on the field with his allies, then he can invest in a basic attack to deal damage with shots.
- Skills from the evasion and assistance section are developed last and only when necessary.
How to play as Hugo
As a damage dealer with a burst rotation, Hugo prefers to rarely enter the field to replenish his energy reserves and accumulate decibels, and deals most of his damage within six seconds of chaining attacks. After stunning an enemy, the vampire enters the Echoing Void state with small bonuses to crits and can activate the Outcome effect for a huge total damage from a skill or ultimate.
In addition, the rotation of the young man is built in such a way as not to lose a second on the stun timer:
- In the preparatory phase, alternate the vampire with Intimidation or allies, in order to not only stun the enemy, but also accumulate decibel points and energy for the skill.
- Before starting a chain of attacks, make sure Hugo has his Ultimate or enhanced Special Skill ready. Without wasting a second, use Heavy Strike to activate a Team Skill: a skill, the last hit of a basic attack combo, or the Ultimate.
- If the stunner or quickly performs a chain of attacks, then you can call them before the vampire comes out. And in the case of, for example, Sokaku, it is worth immediately continuing the rotation of the damager and not wasting valuable seconds on the oni girl.
- Immediately deal increased damage with the "Result" effect by using the ult or the enhanced special skill. In this case, the stun state will be removed from the target - return to step number 1.
- If you have enough energy for several uses of the Soul Reaper - Punishment skill, then use the ability to accumulate 20% of the stun bar.
If you're aiming for high numbers from a single "Result" status, you can skip the chain attack call: wait until the stun bar lights up orange and use Hugo's skill or ult for increased one-time damage. The overall DPS may decrease due to the exclusion of "Fate's Focus" from the rotation.
The best eidoses
As you acquire duplicates, the vampire's mental picture will fill up, containing the following buffs:
M1: Child of Hate | In the Echo of the Abyss state, activating the Outcome status will further increase Crete. 12% chance и Crete. damage by 30%. |
M2: Inner Child | After calling "Result" with the "Godfighter" super ability, the stun on the enemy is not removed. The "Result" effect ignores 15% of the target's defense. |
M3: Fruit of the poisonous tree | Basic Attack, Evasion, Assist, Special Attack, Chain Attack Level - +2 |
M4: Drama Theory | After a charged shot hits, all ice attacks ignore 12% of the target's ice resistance. Lasts 15 seconds, repeated casts refresh the duration. |
M5: Nirvana | Basic Attack, Evasion, Assist, Special Attack, Chain Attack Level - +2 |
M6: Crown of Thorns | Hitting an enemy with any shot causes the Echo of the Abyss state for 6 seconds, repeated casts refresh the duration. When the Outcome effect is activated, the damage dealt by the current skill is increased by an additional 60%. If the skill's second hit hits an unstunned enemy, it will also activate the "Result" status with a fixed 1000% multiplier increase. |
Hugo's best consts are the second, fourth and sixth:
- M2 allows you to include two consecutive activations of explosive damage in the rotation: it becomes possible to use the ult and then use the skill with the inevitable removal of the stun. Thanks to this, the inflicted DPS directly increases, and in addition there is a useful ignoring of the effect's defense.
- M4 useful against bosses, and also helps to fight more effectively on the field against non-stunned enemies by ignoring resistances. Charged Shot, in turn, is easy to use after a counterattack.
- M6 makes the young man a full-fledged damage dealer on the field, because with the acquisition of the const, the status can be caused to enemies outside the stun, and for the "Echo of the Abyss" stance, it is not necessary to call "Focus of Fate" - any shot will do.
F2P players who are planning to spin a character with cons should aim straight at M2. If you choose between M1 and the "Thousand Eclipses" signature, then preference is given to weapons.
Advantages and disadvantages
Based on the agent's skills and gameplay, it is possible to identify strengths and weaknesses.
Advantages | Disadvantages |
It really shines when fighting bosses, as their stun window lasts up to 12 seconds. Vampire packs are great for clearing Shiyu Defense or Dangerous Assault. | Doesn't tolerate mistakes in personal and team rotations, because he loses damage with every second spent on the stun timer. |
Although the explosive rotation is demanding in of precision, it is not difficult to learn and follow. | Depends heavily on the squad : their stun application speed, ability to quickly trigger a chain of attacks, duration of chain attack animations. |
Investments in the squad and consts are fully repaid by the speed of content completion. With alternative equipment and in an imperfect pack, it is also capable of pleasing with damage. | For good damage, it requires a team of Lycaon or Gashetka and Lighter, a signature that ignores defense, and a second constu. |
With the skill and ult, he pulls monsters closer to each other, guaranteeing a hit and the activation of the "Result" effect on the maximum number of targets. |
Pumping Hugo
The materials for leveling up the Mockingbird leader include tokens for leveling up the agent, ice chips for skills, and resources from elite enemies for inclinations. Most of the materials, including denny, can be obtained in VR club, "Expert Challenge" and "Relentless Hunt" from the corresponding enemies.
Leveling | Materials | Price |
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Level of | ||
Skills | ||
Makings |
Best Hugo Builds in ZZZ
The young man is a classic damage dealer who plays from critical hits. Therefore, when assembling Hugo, it is enough to focus on the development attack power and balance Crete. chance и crit damage. When selecting, it is important to consider the bonuses of potential drive disc sets and the amplifier in order to balance the stats along with the bonuses from the Echo of the Abyss effect. Defensive stats for a vampire, in turn, are not a priority, despite the small health pool and low defense rate.
Rating of amplifiers
The best weapon for Hugo will be an amplifier with increases to critical damage and critical chance. Signature equipment "Thousand Eclipses" fully satisfies this condition, and also provides the damager with a useful effect of ignoring defense. If there are no guns for crits, then you should consider equipment with increases to ATK and bonuses for an enhanced special skill.
Amplifier | Effect |
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⭐⭐⭐⭐⭐ Basic Attack: 48-713 Crete. chance: 9,6-24% |
Crete. damage increases by 45-72%. When an EX skill, chain attack, or super ability is used and the enemy is dealt ice damage, the owner will gain a buff for 3 seconds. While this effect is in effect, the owner ignores 25-40% protect the target during your attack. |
⭐️⭐️⭐️⭐️⭐️ Basic Attack 48-713 Crete. chance: 9,6-24% |
Increases Ice Damage by 25-50%. Hitting an enemy with a basic attack increases crit. chance for 10-20% for 8 seconds. When a dash attack deals ice damage, crit. the owner's chance increases by additional 10-20% for 15 seconds. The duration of the effects is calculated separately. |
⭐⭐⭐⭐⭐ Basic attack: 48-713 Crete. chance: 9.6-24% |
Crete. damage increases by 50-80%. When the owner enters the battlefield, activates a chain attack, or activates a super ability, they gain 1 level of "Heartstrings". The effect can stack up to 2 times. Each level gained allows you to ignore 12.5-20% resistance to fire damage to the target during hits from a chain of attacks or the ultimate. The buff lasts for 30 seconds, and repeated activations refresh the duration. |
⭐️⭐️⭐️⭐️ Attack Power: 40-594 Crete. chance: 8-20% |
Whenever an enhanced special attack or chain attack hits an enemy, the agent with this item gains increased attack power by 8 sec. 6-9,6%. Attack power is increased by an additional 6-9,6%, if the target is in an attribute anomaly state. |
⭐️⭐️⭐️⭐️ Basic Attack 40-594 ATK: 10-25% |
Attack power is increased by 6-9,6%, and the damage from enhanced special attacks is 15-24%. |
⭐⭐⭐⭐⭐ Base attack power 46-684 ATK: 12-30% |
If a basic attack, dash attack, or counter attack hits an enemy target, the owner's attack power increases by 3,5 - 7% for 8 sec. The effect stacks up to 8 times and occurs every 0,5 sec. The duration of each level is calculated separately. |
⭐️⭐️⭐️⭐️ Basic Attack 40-594 Crete. chance: 8-20% |
Attack power is increased by 7,5-12%. When dealing a critical hit to an enemy, additional damage is dealt in the amount of 200% of the attack power. Does not occur more than once every 8-6 sec. |
⭐️⭐️⭐️⭐️ Basic Attack 40-594 ATK: 10-25% |
When performing a counterattack after dodging or quickly assisting, the attack power of an agent with this item increases by 12-19,2% for 12 sec. |
What drives to install
To achieve overall stat balance, you need to choose a set of artifacts depending on whether the Phantom Thief is equipped with a crit or attack power gun. As for ives, they force you to stick to a style of play on the field or monitor reload timings, which does not go well with the young man's focus. If desired, you can create a 2x2x2 build from the presented sets.
Drive disk | Effects | Recommendation |
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2 parts: critical chance hits increases by 8%. 4 parts: Every time a basic attack, a counterattack after dodging, or a boosted special attack scores a crit. damage, the wearer receives 1 level of enhancement. For each stack, ATK increases by 9% for 6 sec. The buff duration differs for different skills. |
A useful set that suits the agent both in 2-piece and 4-piece builds. Provides a base boost to crit chance when any of the skills deals crit damage to the enemy. With a standard rotation, the stack that is gained through counterattack may be an issue, so it may not always be possible to fully utilize the set. Recommended to combine with 2 parts The Song of the Branch and the Blade, Hormone Punk or Polar heavy metal. |
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2 parts: Ice damage increases by 10%. 4 parts: Basic attacks and dashes deal 20% more damage. When any squad member Freezes an enemy or initiates Cleave, the buff is increased by 20% for 12 sec. |
A set to increase ice damage. Recommended if you have another hero with an ice attribute in your squad to achieve maximum gain. When equipping this set, it is important to achieve the optimal ratio of critical damage and chance through the amplifier and stats in the disks. It is best to supplement with parts from Dyatlokor-electro or The Song of the Branch and the Blade. |
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2 parts: increases attack power by 10%. 4 parts: When the wearer enters a state of combat readiness or comes out as a replacement, his attack power increases by 25% for 10 sec. Fires once every 20 seconds. |
A full set of discs is suitable for a standard rotation where Intimidation allies dominate the field. The attack power buff has a 10 second cooldown, which can significantly reduce DPS during this time. It can be supplemented Dyatlokor-electro or The Song of the Branch and the Blade. In case of excellent critical mass indicator, you can put 2 parts Polar heavy metal. |
Recommended characteristic values
The table shows the recommended specifications for each disk slot:
Position | Basic parameter |
1 | Health (permanent) |
2 | Attack Power (Permanent) |
3 | Protection (permanent) |
4 | Crete. damage/chance |
5 | Ice Damage Bonus - a priority, attack power or penetration are alternatives |
6 | ATK |
The final value of the characteristics for a comfortable game on a vampire:
- Crete. damage: 150-190%;
- Crete. chance: not less than 68%;
- Attack Power: 2-450 units;
- health: 9 and above.
Which banbu is suitable?
The best banbu assistant for Hugo will be a faction partner Robin: Bunny increases the effectiveness of the stun when Intimidation allies are on the field, and deals additional damage when the Assault agent is active. In his absence, a Clicker or Knight with buffs will do, as well as Ice Babies, if the squad has a that reduces the ice resistance of enemies.
Banbu | Skills |
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Fires a card from a magic gun with a random effect: massive physical damage, physical damage and massive stun, or ethereal damage and accumulate ethereal anomaly. If the squad has 1 agent from the Mockingbird faction. The effect of Banbu's skill is determined by active character in the squad and the following buffs begin to take effect:
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Hugo's Squad Guide
The team composition for the Phantom Thief is primarily influenced by the specific gameplay style with the stun timer reset and the condition of the ive skill "Final Verdict" - if there are two Intimidation heroes in the team, the attack power buff can reach 900 units. And if you also take into the element, then the first place goes to squad with Lycaon and Lighter, which are not only stunners, but also s for the ice DD.
If one of the characters is missing, it can be replaced by Trigger, which attacks from the "pocket" together with the active fighter and applies an additional vulnerability multiplier. In scenarios where only one of the presented heroes is available or none at all, a combination of a stunning fighter of the Intimidation class and a of Defense or should be used, which compensates for the lost buff from the ive.
Which characters are suitable?
The table shows characters that have effects and mechanics that are useful for the Phantom Thief.
Character | Specialty/Attribute | Features |
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The best for Hugo: gives a bonus to ice damage and cuts off resistances to it. In addition, with the help of the signal, it increases the damage of critical hits of allies, and on M1 it prolongs the monster's stun. | ||
Cuts ice resistances and increases stun multiplier, so along with Lightyear it is the best option when composing a pack. | ||
Deals damage and applies a stun from the pocket, while increasing the vulnerability multiplier for any enemies, even if they are not yet stunned. With the signal, it begins to cut the defense of enemies. Can play in a duet with one of the above agents of Intimidation. | ||
Qingyi specializes in countering bosses, which is similar to Vlad's focus. Like Lycaon, he increases the vulnerability multiplier of a stunned target. | ||
The heroine from the standard banner is considered in the squad in the absence of limited options. If she is in a team with a fire ally or from "Belobog", then the bonus to the damage of the attack chain begins to work. | ||
F2P stunner, available from the very beginning of the game. Suitable for starting teams and in the event that rarer options have not yet appeared on the . | ||
An epic replacement for the Triggergun, with no less stunning potential. However, the Tiren-Felida is less useful without the M6, so it is considered in exceptional cases. | ||
A versatile with a ton of useful buffs for the Assault hero: attack power, overall damage bonus, and crit bonuses. Only inferior to stunners in of stun accumulation and prefers to stay in the pocket for the entire fight. | ||
An excellent attack damage buffer for F2P builds and ing fire allies. | ||
Free agent that reduces enemy defense. Can serve as a buffer for the Phantom Thief until rarer options become available. | ||
Grants a large ATK buff to the next ally, but takes a mercilessly long time to use skills, including chain attack. | ||
A shielder who can stun opponents. Caesar has a high impulse rate, and the gameplay is built on blocking opponents with the accumulation of a stun on the target. She is also a good option if you want to play Vlad on the field. |
Examples of the best teams
Due to the gameplay specifics, Hugo Vlad's priority squads are squads with Intimidation heroes. However, groups should not consist of any two heroes this spec so that Mockingbird doesn't lose out on potential buffs from s with favorable buffs. For example, when choosing between Kolyada/Enby and Kolyada/Lucy, it's worth giving preference to Lucy.
Character 1 | Character 2 | Character 3 | Banbu | Features |
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A team with two Intimidation heroes. You should start the rotation with Lightyear alternating, in which case the buff to ice damage will accumulate over a series of hits. Fill the remaining stun scale with Lycaon or use Trigger as a sub-DD. With the next entry into the field, Hugo will implement a combo of his hits, remove the stun from the target and inflict increased damage. | ||||
If you need protection, it is better to put Caesar in the squad to back up vulnerable allies with long animations, the girl can also help with stunning. Astra will give the opportunity to change characters on the battlefield and will increase the characteristics of the entire squad. Qingyi copes well with single bosses, in addition, together with the stun, it imposes an increased vulnerability multiplier. | ||||
In a build with two stun heroes, the transition to the damage dealer will only be made during the attack chain. During the allotted time, it is necessary to stun the target with Kolyada and Pulchra M6, after which Hugo will be able to enter the field profitably. If Pulchra is in another squad, you can use Lucy for a mass ATK buff and activate Kolyada's proc. | ||||
Caesar can perform Intimidation functions and quickly gain stun on the target. In addition, the girl gives strong shields for the entire team. The team can be supplemented with Lycaon to activate Hugo's Propensity or Sokaku, but only if she has M4 open. A group with an ice assistant is suitable for the implementation of the "Polar Heavy Metal" disks. | ||||
A free team for the early game. Enby is great at stunning opponents on the field, and Nicole reduces enemy defense. Later in the pack, you can put Pulchra for full-fledged work of the main deposit and more effective stunning. |
Is it worth knocking out Hugo in ZZZ
Hugo Vlad is an atypical main damage dealer with a short explosive rotation, in whose hands all the damage inflicted by the squad is concentrated. After stunning the enemy, the young man causes a unique effect "Result", which deals impressive damage, but immediately removes the enemy from the stun. In this regard, the frequency of stunning the enemy directly affects the DPS potential of the phantom thief.
As a damage-dealing agent, Vlad is not as good at accumulating stun on monsters as his Intimidation class comrades - he trusts the stun application to his squad . He shows himself best in packs with event legendaries, which, along with stun, offer him powerful buffs. In budget squads and with F2P gear, in turn, he shows himself much worse, so he is unfriendly to beginners.
Despite the difficulties with team selection, the vampire demonstrates pleasant numbers in battles with a crowd of enemies, and in battles with bosses he reveals himself to the maximum. Accordingly, Hugo is worth knocking out for those who are aiming to complete the endgame modes Defense of Shiyu and Dangerous Assault, and are also ready for additional investments in the squad, consts and signa.
Hugo Vlad trailer
Demo of the character "Apocalypse Creator":
We hope this guide helped you put together a build for Hugo Vlad from Zenles Zone Zero. If you have any questions about the hero's rotation and team compositions, ask them in comments. In the special section of our website, see builds in ZZZ on all characters.
I knocked out Hugo M2 with a signature (but I plan to finish off M6 on a rerun), Lightyear was knocked out on its release, it remains to get it as a reward for the anniversary of Lycaon and the whole pack seems to be ready, but.. the question with the disks remains open. I still don’t understand what is the best way to proceed – farm the current set until victory (there are 2/2/2 for crits and ice damage), or still try to wait for his signature set. And I want to increase Vlad’s damage, and there is definitely no desire to re-farm the set..
Pulchra C6 is just coming in? Like there's no point in installing it from 0?
Yes, on the sixth eidos, pulchra can fit into almost any pack, but only to Persians with aftershock (that is, only to the trigger), In 2.0, they may add more aftershocks, but I advise you to drink the sixth constu.
pulchra is disgusting for vladik, I really liked the team nicole + qiny in general if you are full f2p then lycaon and enby will do
I'm a newbie, there's Hugo. Who would be better for him? There's Sokaku M6, Nicole M1, Enby M1, Set M1, Rina, Piper, Nekomata. Maybe Lycaon and Lightyear will appear soon, but for now this is it. Can anyone suggest the best rotation, which buttons to press in what order?
he literally has two buttons xD Ulta and eshka. KAs the Lightyear scale accumulates, discharge it for a buff. Lycaon stun - Vlad chain - cancel - Lightyear hit - Vlad chain - Vlad's ES or ult - restart.
you can try while there is no wolf with a biker - play through Enbi + Nicole, but this is a loss of a huge chunk of damage
I'm taking Vlad 100%, I have Furry and Lighter on my , both e0, the question is, should I take Lightyear's signa or Hugo's signa? I'm going to play with a pack of full guys (Hugo, Lightyear, Lycaon), I can only take one signa, maybe I'll try to knock out someone's constu, I'd rather Vlad because I like him more. Is it worth spinning his signa for the additional defense cut, or spinning Lightyear's signa for the buff? Which ball is more useful?
I forgot to add, I have Ellen's signa, I can take it from the shark and give it to Hugo, then should I spin Lightyear's signa or constu on Vlad/Lightyear?
if the lighter is essentially the only alternative for a vampire, then fanged is not for a karateka. accordingly, it is more profitable to first invest in a karateka of level 1000, at least e2a1. e1 gives +5 sec of stun and increases the cut of ice and fire resistances, which is so necessary for a vampire. e2 again increases the damage of the entire pack, just like a1. at the same time, vova's e1 gives only 12% KS and 30% KU, e2 allows you to stick an ult into the rotation, but if there are no decent amplifiers for it, then the named one gives very good stats.
I just have some difficulties with the Vlad build... a lot of ksh, and no crit damage at all, so I thought about twisting his ring and constu for the sake of crits. But I thought so, and still, on your advice, I will try to twist at least the e1 lighter) I will also take the signa if I'm lucky and no other ball knocks down the guarantor
Unfortunately, I couldn't knock out Lighter and I'm unlikely to have time to get another 76+ spins in half. The situation is complicated by the fact that the only stunners I have are free Enby, Kolyada m1 and Lycaon... I hope it will be in the near future)
Anyway, that's why I'm raising the question: preliminarily, what do you think about Ju Fufu replacing Lightyear?
Well, look, Lycaon is a must-have for Hugo, Lighter also reduces resistance to ice + gives a buff + Hugo's ive with two stunners, the stunner will mainly play on the field, and Hugo will go out to stunned enemies, press Eshka or ult, so I advise you to take either a (accordingly, use him earlier in the attack chain, if at least 2 agents participate in it), but then it is important to call the attack chain with the (I advise you to take Sokaku, but Nicole will do too, it is better to have all 6 Eidos on the epic ). You should not put Astra, because it is quite difficult for her to call the attack chain.
The second constant does not give a strong increase now, since Vlad rarely uses the ult since he is not on the field much. Most likely in the future there will be a for him who will increase the speed of decibel gain
Well, in a cavern this is an easily solved issue. Just as an acheron should be kept for fast virtual machine transfer, so should a wompera for a cavern.
Will Steel Paw suit Vlad or is it better to leave Sera?
He doesn't implement Sulfur stacks in his normal rotation (like Star Engine), so it's better not to put Sulfur. With Nekomata's Paw, you need to worry a little bit to be sure to end up behind, but it seems to be the only conditionally F2P option, since Markato and Goldenflower were in events.
Who is better to put in a pack with Vlad and Lycaon - Kolyada or Nicole?
if nicole is c6 then her. if not then kolyada
Well, so the investment in the lighter and sniper paid off. I got the vampire on e2a1. The quality of life has clearly improved, not Acheron with its one-shot mobs, but close.
! spoilers! It was worth leaving Gensha, finally normal male characters, though as Aventurine's main I can say with confidence that constant Vietnamese flashbacks as the story progresses are guaranteed, my sister also died, also hallucinations, only in hsr from Voskresensky and Harmony, and here from Nar🐱, in principle, the vibe is very similar, rich blondes, even the interaction of Lycaon/Hugo and Aventurine/Ratio is very similar in atmosphere, in general, a cutie is guaranteed, who likes to jerk off to 2dshek, I recommend it as a pro <3
It's funny that Veritas is not playable in XSR even with Ava, and the Wolf is also less useful for Vampire if there is a karateka and a sniper at least E2A1.
Absolutely zero vibes, didn't even about Aventurine, let alone a stern scientist who doesn't tolerate idiots in the context of Lycaon. Vlad has a very insidiously feline "vibe" of a Mafia Don who acts on his own mind, but I don't really like the English voiceover with the timbre of the voice itself, as if it gives off a Kaveh, which doesn't really suit him. Without associations with the voice, of course, it will be clearly better.
Well, the voice acting is a matter of taste after all. If you perceive him as a vampire swindler, then it's not bad at all.
Astarion's voice acting reminds me of
I already have Vlad, the signature card dropped. Can I put only Lycaon and Qingyi on the same team with him or should I spin Lightyear/Consts for him? (I also have Astra, but she is on Evelyn.)
You don't read the guide at all?
I like Hugo, but I already have Ellen the shark with a signa and Miyabi with a signa (and Lycaon E1), but I don't have Lightyear. Is it worth trying to spin Hugo without his signa (give him the shark's signa) so that he can the squad with Lycaon and Gashetka/Qingyi? Do I understand correctly that he completely replaces the shark and Ellen can't compete with him in any way?
I have already practically stuck Miyabi in the shark's place (Lycaon usually accompanies Miyabi now), so I have a feeling that Hugo will be superfluous on my and will not be able to reach the usefulness of Miyabi. It's a pity, I hardly walk Ellen anyway, I'm afraid that Hugo will suffer the same fate, since anomalists in general are clearly much more useful
It's worth at least unscrewing the karateka e2a1 to start with.
I want to clarify about Hugo, contrary to some commentators.
I'll argue that Miyabi has higher damage. I tried to defeat the same enemy in the 7th wave of the Shiyu defense as Hugo, and then as Miyabi. Hugo won in 1.5 minutes, and Miyabi in 2.5 minutes. Now Vlad is the top DPS in the game in my eyes.
I don't know what you have assembled on it, but my Miyabi es wave 7 in 1.19...
Where did you get the info that they will have their own intimidation agent? I've been playing for 2 weeks, is this some kind of Zedka rule?
Well, someday it will be... Now I need a new stunner for Archer, I don't want Qingyi on principle. The karateka is now firmly under Vampire.
under its mechanics up to e4, disks for atk and crits fit normally.
Would it be ok to put Lycaon and Qingyi/Kolyada with him? + I'm going to knock out a signa
Yes, quite. If anything happens, the Mockingbirds will one day have their own "intimidation" agent who will expose Hugo more effectively.
where does infa come from?
Definitely knocking out the vampire
But the question is:
What is better to try to knock out? Signa or Lighter? (There is Lycaon, even e1)
Volchara is objectively worse than Lighter and Sniper. So it's better than Karate, but it's highly desirable with A1, because it buffs damage to him and the pack in addition to the ives.
Okay. I don't care that it's trash and has worse gameplay than Enby 0, super dependent on Eidoses and commands. Well, I'll take it for the collection without a signature and Eidoses, and the rest for the full imbued 2.0
Well, as usual, I'll knock it out first, then I'll score, and when I , I'll fork out the cash and collect it like a human being.
is it possible to put rina, lycaon and hugo in a pack? will it be a normal squad?
the loss in atk will be huge, but any sap is possible. anyway, without lighter and e2 it will be sad.
hmm. the story is like with free archer, uh i.e. harumusa. without e2 a1 and the necessary naps for ives it is practically unplayable. such a byte is normal for a donation))
so it's for girls. and they love with their eyes. the main thing? that the kid is cute and has a signal in his pants. I know two who said they'll twist it to the limit..
I don't know, I'm a woman and Harumasa didn't even come in, he's pathetic on his own
well yes, and the boys are so serious, they play for the sake of gameplay and sit with calculators calculating damage, thinking over strategy, then who is the jelly on the screen for
And there are both digital wankers and Wifegamers, I wouldn't say it depends on gender, I like to pick up busty ones in Chinese casinos, and femboys
Is it possible to play Vlad with Sokaku and Lycaon identically to Ellen or will it be something like that?
Well, basically it should work. I would, of course, take good old Nicole if I were you, but I think Sokaku will do as well.
Will it be playable if you put Vlad and Vivian?
Not really, their mechanics don't really match each other.
Vivian will definitely remain a good sub DPS, but the thing is that she simply won't be able to bring in the same amount of impact as she does on other teams, since Vlad is neither hot nor cold from the Ether effect.
Vivian is the second Bernice for the anomalous squads.
"his damage output is not impressive yet"
Well, why am I not surprised? As always, Hoyo releases a male character every six months, and God willing, he will be strong. I will definitely knock them out, but it is just very offensive that their games focus specifically on the male audience. They should at least look at the income of Love and Deepspace, which is purely for girls and women, there it exceeds the same Genshin sometimes almost twice. And maybe Hoyo's income would also increase significantly if they set priorities differently: 50 to 50, and not 90 to 10.
It is not clear why, when releasing a male character (and with a good design and cool animations), they deliberately make him weaker compared to female characters, is this really why the incels will lose their nerve... the same wuva, even fewer men, but the general who came out at the start of the game is still at the top. I am not asking to release men every month, just let them at least be +- equal in strength.
So what's the difference, well, it's not impressive in of damage, and? You can easily go through all the content in the game with the worst characters in the game, so stop whining about the fact that a character that hasn't even come out yet didn't impress anyone with its damage)) if you like it, take it and play for fun
after the words "at least look at the income of love and deepspace, which is purely for girls and women" it is immediately clear why you were so torn). Learn to treat the game as a game, and not sexualize the characters. But in general I agree. I myself enjoy playing on male characters more. But from games, only zzz has this, in genshin and honkai there are enough male characters
I'm sorry, but where did you see sexualization at all? Or did you initially think that Love and Deepspace is a bunch of fetishistic women who spend an even bigger bunch of money on some guys you've seen a couple of times on TikTok or YouTube? I just really didn't get the point of your comment about this game, which you're obviously not familiar with and have absolutely no idea about the perspective of women playing it. Believe me, this is not a game about sexualization. And if you're even a little bit interested, you can read women's comments on the same Reddit about *why* they play this and how this game has affected them and their relationships.
and if we're talking about sexualization, you'd better look at the female characters. and not only in hoyo games, but in principle in almost any game: huge breasts the size of a head, a thin waist, wide hips, big thighs, and absolutely zero "fat". and at the same time everything shakes with every movement. and God willing, these will be adult characters, and not some "lolis" or those who just don't look their age. then let's be fair, let them create a male character, who with every body movement will also have both his chest muscles and his dignity in his pants shaking, so that it would be immediately clear that he is without underwear and the device there is the size of a forearm.
What's wrong with sexualizing male characters? Like why do female characters in zzz stick their asses out on half the screen, and women are supposedly not allowed to be pampered or something? Is the female fandom "shitty"?
I've seen so many reproaches towards hoyo for not following the example of LaDS, and there was always one question. Why don't you go to this gacha, but just ask another company to follow their example? If hoyo needed it, they would have long ago put more emphasis on male fanservice, but apparently they don't really need it. And why? Because hoyo already has its own audience that regularly brings them money, and sending a good part of this audience for the sake of a ghostly chance that a new audience will bring in at least as much is practically suicide. LaDS has attracted such an audience from the very beginning.
Well, no one is asking them to replace all the female ones with male ones, right? There is simply a request for the company to please the second part of its audience, without losing the male part. This can be done in completely different ways, which include adding just a couple more male characters, and their visual correspondence to the same fan service as the female ones. The request is not about removing the female ones, but simply adding fan service for others. I play half of the games from Hoyo (I threw Gensh) and I play the same Lads and a bunch of other games on Steam and I can appreciate where they want to please every player, and where only one direction. It is just strange for the company not to take into the second paying audience, which would be glad to bring money, but for what? 1-2 characters, when in the same Lads only girls donate for male characters. And I am more than sure that they can please girls as well as men (in the same XSR there are very good male characters), but they do not do this, for which they receive hate
The gaming industry is full of games about men for horny babes. Hoe is not obliged to adapt to you. Besides, it is not a fact that the audience of love and deepspace plays something more serious than visual novels and casuals.
Vlad will do good damage if you assemble him properly and pick a good squad. He should be able to complete the current content without any problems.
I don't know why everyone got so offended and started claiming that Vlad is a character for babes. For me, he has an incredibly nice vibe and visuals, I play male characters because I like images that I can learn something from, strive for, a kind of example. It's nice to look at beautiful girls, but more so in real life. And it's enviable to look at beautiful men in real life. But for some reason, in the audience of oppressed incels, everything is exactly the opposite, they are jealous in some incomprehensible way even of the damage 2D babes have to men, not to mention the quantitative ratio itself. The only difference between incel-fappers and fems is literally that they need beautiful sexualized girls, not ugly half-men. Both are literally enemies of an adequate male community in any place of manifestation...
And it's really inadequate hoyo that their directorate itself consists of such incels, and male characters are always weaker than female ones. It's simply disgusting in fact for any person who is smart enough to realize that people of different sexes are at least equal in intelligence, but in combat potential men are still OFTEN a step ahead. {; And their heresy is just a slap in the face of reality, to elevate the warlock of their 2D mistresses, heh. Apparently, they only dream of real ones...
what drive disks should I farm for it?
Hello! Dyatlokor and Harmony of Shadows suit him.
Is there any point in farming disks for him now or will they bring in a new signature set for him?
There will definitely be no new discs in 1.7. Until now, developers have released sets for characters when existing ones do not suit them in principle, so the appearance of a signature set is unlikely in principle.
I'll be knocking out Hugo! I like the fact that he has a strong synergy with Lycaon, and Lycaon is my waifu. Maybe they don't have such a strong synergy with Lycaon, but probably still not bad (Lycaon cuts off cryo resistances, and he has the potential for secondary dps on the field, and also stuns quickly, which is generally great for Hugo), plus if you put the team Lycaon + Seth + Hugo, you can even try to damage with an attribute anomaly on Lycaon, and crits on Hugo (Lycaon doesn't have the worst anomaly imposition, and therefore maybe put him in an anomalist + Vivian + Hugo? I have to try. It will be a Chaos team in both senses.)
Why was it translated as Hugo and not Hugo
From the creators of the trigger, instead of the trigger. When you don't understand why soldiers check the triggers on the radio.
They decided to make it beautiful, and it turned out as always. The trigger sounds better, but because of this, its quest to increase trust looks even more absurd.
Because Hugo is correct, only Americans say Hugo.
No? The name has Germanic roots and even there in transcription [hyoo-goh]. And if you look at Wikipedia and other sources, then there too everywhere Hugo. There are analogues of the name in other languages, but firstly, they are not written as Hugo, secondly, they are not read as Hugo. The closest that there is is Hugo and Ugo.
I don't care about the damage, I'll take it and wait for the rerun of the owner of the strongest ass
Yeah. The target audience is hoyo, as always. What's the point of waiting for rerun if you don't care about damage and already took it...
Sorry that people choose to just play for fun instead of digital wanking