Changes to endgame content The abyss.
Compared to the current Abyss, the new one will have the following conditions:
- 6 floors instead of 12. Most likely, the completion bar will be significantly raised, but at the same time, given the previous incident with the Theater, it can be assumed that the total prizes for completely clearing the content will be the same as for the current activities - 800 source stones.
- All opponents will be exclusively bosses from the open world. This will prioritize solo-target damage dealers and characters with cheap ultimates, because it is harder to gain energy on single opponents. In addition, Cryo characters playing from Freeze, for example, Blizzard Strayer.
- Need for 3 teams instead of 2. Such a condition will significantly complicate the age not only because of the need for a large number of characters, but also the need for different elements. Almost all bosses have their own restrictions regarding the elements and type of weapons, so those who like to play for heroes of certain elements may have problems.
- The battle always starts without a filled energy bar for squad . In this way, the developers "cut off" the ability to replay content specifically for a certain floor, having previously created the best conditions for this.
Having learned about the innovation, many players assumed that the current event Ultimate Fighting Championship is a test for the new Abyss, from which you can expect approximately the same level of complexity and mechanics.
В театре добавили необходимость закрывать на 9 из 10 цветков ради дополнительных наград. Это вопрос времени, когда и туда добавят хайэнд контент с 3 командами.
I condemn whining. The new regime is awesome.
Сказал донатер со всеми персонажами… Качни новый акк и пройди «новый режим» без доната, ты и 12-й этаж обычной бездны не закроешь!
I've been playing Genshin for four years. The Abyss has been completed to level 9, and the theater hasn't even begun to be completed normally. In general, all these abysses and weekly bosses are too lazy to complete. If I want to wank off on bosses, I'd rather go play Souls Likes
In short, it's clear. This is not done to increase combat content (although it looks like that), not to get more primogems (about a year ago I wrote that their number +/- fluctuates every year, but is the same), but so that people spin even more characters. So you don't need 2 squads in the Abyss and not even pumped-up 4s for the Theater, but be kind enough to try for 3 squads, that is, at least 12 well-pumped characters with synergy (!) and plus the possibility of variability, for example, another 6 in reserve, roughly speaking, and since there will be bosses there, then most likely you won't get away with 4s (although sometimes they are difficult to knock out). So, earlier you knocked out a main DD in each element and were glad that you closed your gestalt, pumped up s, and now maybe you will need 2 DDs for one element. This is neither good nor bad, this is just how gacha is designed.
Indeed, the content is no longer for combat abilities, but for purchasing
It's good that they introduce this at the end of the game and not at the beginning, well, I won't close a couple of abysses, it doesn't matter anymore!
I am a f2p player. I have been playing since the middle of Inazuma. All the legions that I have knocked out are almost completely pumped up, they just lie and lie, at least here in the theater there was a need to get them off the shelves. Yes, they still need to be brought to mind, but still there is not enough content that there is no time for farming. So we dig undergrounds and run to dig mobs for resources. Yes, I did not play numbers, I do not have squads with ideal synergy, I do not even close the 12th floor of the abyss because I am stupidly lazy to directly adjust the squads, think about rotation, so if there is one more place from which they will pour out small change for jackets - then so be it. The plot in Gensha died a long time ago, thousands of lines of dialogue are so boring to read that a lot is removed. In XSR, the plot also began to bend, too much chatter and little action. But there at least the endgame is more interesting and there are more options for teams for different variations of activities.
Well, in Genshin there was always only an illusion of the endgame, this is a stupid scam of whales for twists. Through the patches of the developers, the guy and all your investments were reset to zero, stupidly raising HP by a zillion percent, go buy our imbalance again for the season. A brazen scam for money, there is no point in wasting time on this pseudo-endgame (since the same 12th is stupidly 2 twists, and how much does it require to invest? Even 1 C0 bitch with average luck is 60 roots, it turns out that you need 30 months to close the gap to recoup these investments, this is more than 2 years. This is a deception. They will raise the HP of mobs in half a year and that's it, let's go some more. Those who are friends with their heads have long understood that this is a minus game. They will always squeeze more out of you than it will give benefit in the endgame.)
Talking about some kind of "payback" in games is such nonsense, of course. You want to play the game normally and close all the content, that's what the characters are for. And "payback" can only exist in games that have RMT. But what percentage of people, instead of enjoying the game, will rip off currency to sell? Well, and all sorts of streamers/bloggers have payback. Hutava, Buds, Rationalka and other characters "for the season", still going through the content, send their regards. In general, you're talking crap
Why go there if not for primogems? What does sales have to do with it? If this is a casino where you have to farm primogems to get a waifu. The pleasure of beating the same mobs for years, but with growing HP? I understand, of course, that they ate Android crap and never saw normal games in their lives, but you should also keep in mind that not everyone has it like that.
I haven't been able to beat Hu Tao for a long time, you're talking nonsense. I play on a smartphone for over 30 thousand rubles. Not on a computer. It pisses me off when people like you talk nonsense about getting drunk and beating it with your eyes closed. I probably see something on my not-so-cheap smartphone, and after that I especially hate people like you. I followed your advice to unscrew Hu Tao, like she beats everything: then it turned out that you need such straight hands that a ruler is crooked in comparison, you only need to do it on a computer, and in general you need to be an expert, and a minmaxer - well, these are trifles, and then it drags. But it doesn't drag me - the character is not at all convenient, 6 pyro hits, then you wait half a minute - smoke bamboo. HP is at minimum, they kill with half a poke, no Zhong can save you. The national one drags barely, too, a normal person doesn't need such a price. I closed the 6th floor with 12 stars, almost all the characters were dead, the last one had almost no HP left, and the timer had no reserve. You call it a drinking binge, but for me it's an outrage and a mockery. Well, yes, it drags. But barely, and at the cost of such stress and nerves, dozens of retrays, a normal person will not like it.
Hu Tao and the national team were advised to collect 3 years ago.
I agree. I still haven't closed the 12th floor, I'm afraid. And here you see, the 3rd squad is already ready. Of course, I have it ready (halfway), some characters are gathering dust and not being used, but if it turns out to be more difficult than the 12th floor, then consider it simply a shame for the gems.
Of course, I'm not as offended as the players who spin the signals from the start. I only spin the characters even before the theater appeared. But now I feel like I'm in a vicious circle - I would spin the weapon, but I'm afraid that I won't have enough for the characters. And the gensh says, "Spin more, spin more, spin more. And spin Natlan for sure! And spin the cook from Fontaine! Spin, spin!"
There is no need to tweak consts and weapons - I say this as a person with two years of experience. I did it, and it was a big mistake. As a result, I have several garbage characters on my that are not meta for a long time, and they barely pull - you can say do not pull, and their consts and weapons are so dust. In order to close without hemorrhoids, you only need relevant characters. After a year and a half, I unscrewed Neva - he does not pull anything anymore - he is simply outdated. And you do not need to be like me. Signs and consts are dust. They become outdated so quickly. At the same time, Nescafe, for example, I unscrewed, and she was at level 60, with left-wing art, no weapons, and even with this I almost without problems closed the 12th floor from the phone with 6 stars, which is not bad for me. If the character is relevant, weapons and consts are generally unimportant, and if the character is outdated - then you will only go through such agony that who needs it. And consts and sings won't help at all. And accordingly, why do we spin them?
How can Nevi become obsolete if he is the top 1 hydro dd in the game? Well, if you take him against Tulpa, then yes, he won't pull it off.
So he didn't pull it off on the World of Tempered Valor either. And now on the first day of the event he doesn't pull it off on Hamster (yes, there's essentially a pack of three characters, since the trial Vares is too useless, but still). This is generally a disease of all main DDs - the new ones simply have more DPS, as a result the content adapts to them, and the old ones are left out of work.
I think Nevik will be just ok by the end of Nod Edge, and in Snowy it will be really good if it doesn’t drop from A-tier.
Such information has been circulating among slivers for a long time. We can hope, but we understand that this will not happen.
Sounds extremely boring. We have the "defeat a strengthened boss with a timer" challenge in the Abyss on a permanent basis, and in various events almost every patch. With the Theater there was at least some variety due to improvisation by squads, and even then we have long since learned how to collect the necessary packs through randomness, and what is this Abyss 2.0?
We subtract gems from events, add them to a new abyss, everything is clear.
More effort, same gems...
oh idk, personally I enjoy the theater, it's not complicated and gives a lot of gems, + mora
and everywhere you see a "deduction" like that
The theater must have a team of 4. And as for me, sooner or later, especially with ± pumped characters, having made the wrong decision, you will have to start over
I don’t enjoy the theater, since I’m an f2p obsessed with 1 team.
Moreover, seeing a “deduction” is quite realistic, and not “so-so”.
If you believe in the developer's endless generosity... well, that's so-so)
Well, eat and enjoy the figla,
and do not see the deductions of gems from old events.
and it doesn't matter that in fact they exist and it's complete stupidity
Let them make at least twenty new abysses, but not at the expense of the rest of the content. But it will be just the opposite. As was correctly written below, they will simply cut the rest of the content, so that God forbid, players do not get an extra jacket.
In general, it looks scary now, but when it comes out, it will be no more difficult than the Theater
I understand the disappointment of newbies and I'm not going to gloat about it.
But as an old-timer since 2022, I missed complex content (not stuffiness in the form of a c**kblock on an element, etc., but a real challenge), so I'm still happy about such an innovation
us!
challenges are good, but not with bosses who leave the field... that's awful
Open to the world of PC games, you will have complex content. And not this android vomit. Elden ring, Nioh, Dark Souls 1,2,3. Sekiro and so on, there are many of them. Gacha crafts can only put pressure on stats (increase HP\ATTACK\Defense), there are not and will not be interesting mechanics and conceptually complex bosses where you need to think.
Gacha is a casual game for waifu-lovers... waifu-lovers.
Why didn't you mention Balda?
Just not the 3 "casual" ones, but real dnd ones like 1 and 2, lol?
How this nagging at souls that study patterns in a couple of tries immediately succumbs to even beginners is so annoying to me
Now it is not overcoming, but the mainstream, like Pushkin as the only writer who is pointed to when asked about them.
Then Icewind Dale was more focused on fighting, unlike Baldura.
Sosaliki gives an example of difficult games, lol. Well, if you killed the boss on the second or third try, that's hardcore, yeah. If you want hardcore, go play slashers on the last difficulties, go play Ninja Gaiden or the original DMC 3 (and when I say original, I mean the original PS 2 version, because the re-release called Dantes Awakening that came out on PC, PS2 and which is included in the HD Collection, is 2-3 times easier in difficulty) - sosaliki can only be difficult if you screwed up the build and pumped everything in a row, and did not give priority to the stats you need.
The first Dark generally consists of imba on imba and imba drives, you take for a melee, find Zwei/sword of the black knight, put on the heaviest armor - consider the game over, pyromancer - imba from the start, mage - imba from the start, cleric - the game ends as soon as you get lightning. Of course, you can say, like, don't use imba, to which I will answer you, well, so you in Gashna go through the content of Chicha and hydro GG without using imba, it will also be hardcore.
Nioh is a good game, but in essence it is just an advanced version of Diablo, it can be easily completed with a build through the spirit, charge the spirit - go to the boss - activate the spirit form (the yokai form if Nioh 2) - in one kombucha you put the boss down, congratulations, you are amazing.
Sekiro is cool, but I wouldn't call it difficult, the only "difficult" boss is the Demon of Hatred, it's difficult only because the whole game taught you to play it like Sekiro, and the Demon of Hatred works in the Dark Souls plane, where you don't need to parry it, but keep it behind a shield and run around the entire location, by the way, this is probably the worst boss in the game precisely because the game designer ate shit and made the boss with the logic of another game.
I'd better keep quiet about Elden Ring, bloody rivers and meteorite katana turn the game into an endless special move procast, what am I even talking about, there's a teardrop mimic who can actually complete the game for you. I'd say it's Miyazaki's worst game, but there's Dark Souls 3 and the shitty Shadow of the Erdtree addon - that's just crap, not if you like the "difficulty" when the boss does an endless combo until he hits you (I was just stunned when I dodged Rellana's combo for 30 seconds, and she didn't stop the combo until she hit me because I simply ran out of stamina) and they forcibly cut your attack and defense by 2,5 times until you find seeds all over the map, then go for it.
Nom you have burnt on the sheet. But it is not me who wants it, but Lana. That is where the sheets went.
It's getting boring somehow. I hope it won't be the same abyss, only with three teams. This is something we've seen many times, gone through many times, only more hemorrhoidal and sweatier. Wouldn't it be better to come up with something new like the same Virtual? Or, for example, there are a lot of one-time dungeons on the map that you completed and forgot. Wouldn't it be better to make a new mode related to this? Or something similar to the war games from the ending event? Where you need to quickly move around the map and complete tasks. Or even make an abyss for co-op play, because the game has no endgame content for co-op.
You can come up with a mode that is different from the existing ones, rather than making another abyss for the tenth time.
Solidarity by 200%
I agree completely - there are a lot of unnecessary dungeons looming on the map, as well as NPC traders who do not trade anything or have run out of everything long ago. In Dungeons with resources, you can make 3 levels of difficulty, increasing the reward in ascending order, otherwise for amulets it's like going to work and it's bored as hell. Trade between players should be arranged. If desired, you can introduce a lot of interesting things into the game, and take an ordinary dungeon and trivially complicate it - the level of a coursework in a technical school of programmers, and not grown uncles claiming to be developers of a large and popular game
Have you seen events where there is a boss from the world but he has 300% HP/attack/defense? And here you have all the content)). Another egg but only in profile, the developers of Genshin have ideological im_potency, and baiting whales with another sponge to absorb damage is sacred, let them pay money for VICTORY, wow, that's content! Well, let them breed these rich Pinocchios, and I'll laugh. And I'll laugh from whining on Hoelabe (that the kids couldn't take the card :D). L-oh is not a mammoth, L-oh will not die out.
In short, like they do it at ZZZ
Only bosses are a huge minus, now in the abyss there are only bosses, because of which a lot of heroes are out of luck. If it will be like in the current event, then it will be a failure.
What 3 teams? I only have 4 normally pumped characters and even there not everything is great(
I spent six months collecting the best artifacts on AYAKU, I dropped a lot of things to give her a signature. And then what? The developers just stupidly killed Cryo and I didn't really have time to play her, I'm immune to freezing everywhere, cryomobs. After this disgusting thing, I realized that there is no point in getting involved with this endgame obstacle (12th floor). All your efforts will be devalued anyway for the sake of selling a new imba. So let them add at least 10 teams, I will not fall for this crap anymore. Now I stupidly go to the storyline/events, I go through 11-3 and play relaxed. I twist characters by appearance, I don't bother my head with a scam artifact system (if only the top stats matched, it will be enough to run around the world)
The main thing is to subtract the primogems for this "endgame" from the other sources of primogems for the patch, so that those who could not, received even less than before. They think that this will lure more donations from players to assemble strong Trio parties, but it will only cause the opposite effect. The game has long been boring with a drop of plot / content, and if you do not chase after extra spins in the abyss / theater / etc., then you can play with what you have.
learn to count, whiners, gems are deducted for them))) it was 75 spins for a patch, and it remains so, the theater only added a couple
So 75 is only for f2p homeless people, not for donors.
that's right, with the introduction of the theater (which gives 800 primogems = 5 spins) the number of spins per patch either remained the same or increased by "a couple"). Therefore, now, before the introduction, you received a certain number of spins for content without the theater, and now without the theater you will get less. Therefore, the number of gems from other sources was cut
Next time before you write with your head, think, well, just a little advice
Well, look, before there was no theater, you were given the same amount (75, for example), but now they hid 5+ spins behind the grind wall (where you need to have a certain number of characters to be allowed in). For the average player (not a nerd with one game in his life, and not a whale) it only got worse, because these spins were hidden from him in the stuffiness. Now they will also pinch off some of his rations and hide in this stuffiness with bosses. Do you get it?
You literally work your ass off x2, for the same spins. It's like working more for the same salary. Who likes to strain themselves more and get the same amount? Mommy minmaxers without a personal life?
On the one hand, it sounds good, like new combat content that will test your skills and a squad you've assembled for which you'll consistently receive additional donation currency. But on the other hand... damn, that's just mihoyo), they'll ruin everything after a short time.
The first playthrough will be easy even for beginners, and the enemies there will be cryo/pyro ferns and elemental cubes, and as a reward you will be showered with gems. But then there will be the same situation as now with the Abyss and the Theater - the difficulty of battles will gradually increase, but the rewards are the same. And all this will turn into another stuffy content, for which you need relevant characters with the right element, the right weapons and additional mechanics.
Oh, and yes, gems for completing will be deducted from chests and quests in regions, so people who don't complete heavy content will receive even fewer gems.
Everything is as usual in general))
learn to count, whiners, gems are deducted for them))) it was 75 spins for a patch, and it remains so, the theater only added a couple
That's the thing, if you add at least five more permanent contents to gems, their number will be constant, although by all logical logic it should increase.
It's normal for people to push the myth about some kind of subtraction of gems.
Although I am not one of those who calculates every gem, I cannot help but it that you are right about the same number of spins in each patch (a little more in patches with new locks, a little less in empty ones)
It seems like there is a theater, and they started giving more for the abyss, and an event in the style of osu is permanent, but when I go to wotpack to look at the number of spins, it is invariably the same as three years ago, when I came to the game
But then it was important to me because of the lack of characters, now I have 85, of which I play at most, God willing, 14, but for beginners this is critical, since they can’t say “oh, there’s no E Lani, I’ll take Furina/Nevi/etc.”
I never cared about gems. Since the beginning of Natlan, I've skipped all the ZLs that gave extra gems, as well as all the web events where you had to bring a human back into the game.
It's just that my buhurt is connected with the careless attitude towards players. The reward that would have previously been on the map in chests/challenges/quests is now shoved into another stuffy, uninteresting combat content like the Theater, and it is presented with such an air of "super-new", "awesome", "it's profitable for you, what are you talking about".
The main condition: food and bottles cannot be used)
Most likely this content will get its own name, similar to the Theater. And it may not be released before 5.7, that is, the Dainsleif update 5.X.
I like it. If there were more mora and books in the rewards, it would be interesting. I liked the event, I had to think of what and how to play.
Make something similar to wuve where you play for 1 character and the rest of the characters purely because of their ult? No, not the Genshin method, it will be too easy. Make another abyss with 6 floors and 3 teams is our method, and the fact that new games will complain is so donate
No complaints, new high-end content with 3 squads sounds interesting and intriguing
Well... I expected another good end content from Genshin, like the virtual universe in XSR or the zero cavern in ZZZ, which I want to go into not even because of the reward, but because you can make any character imba and somehow enjoy him not because of the meta, etc., if there really will be such a mode or whatever this thing is called ctrl c + ctrl v under the wrapper of the abyss, then it's complete crap, even the same theater is better in that regard, although it is not polished to perfection, here to make a mode for beginners and players who have been playing since release and update it for each region and with their own buffs and cards and rewards and a periodic expansion of 60 days +-, this can just attract newbies and bring back old-timers, but this is too cool for Genshin, I'll have to eat such an end content, I hope I'll at least one floor.
It seems that in order to get through at least one floor there, there is a lot of ku and ksh