<iframe src="https://www.googletagmanager.com/ns.html?id=GTM-5HLLH5Q6" height="0" width="0" style="display:none;visibility:hidden">

Illusory Adventure in Honkai Star Rail: How to Play and Complete Installation

We'll tell you how to distribute time cubes to complete the “Illusory Adventure” on behalf of Chasik.

Illusory adventure in “Spin-off story about Chasik: Brother Khan”.

This guide will show you how to complete the Illusory Adventure challenge in HSR for the Memoirs of Sweet Dreams event, complete the classic and special ending montages, and complete all Fun Scene: Pursuit objectives.

How to complete Illusory Adventure in Honkai: Star Rail

The plot of the film fragment Illusory Adventure in KhSR: “Chasik asked the Treeman to deal with the nightmares. Remaining in Grezaville, they decide to call together cowboys from all over the universe and together explore the mysterious wasteland outside the city." In order to begin the test, you must use an active action "Start installation".

Beyond the Ruins (Act 1)

Demand: Each impression is greater than or equal to 25.

Fork "Beyond the Ruins"

The plot of the Illusory Adventure tells how, after planting trees and calming the storm, the Treeman and his family accept Chasik’s invitation and stay to help rebuild the city. However, even with such a strong assistant, the task of reconstructing it seems very difficult. in KhSR

Scene 1

Place the time cube into the free core of the only gold fragment offered for installation. Thus, emotional indicators will be equalized.

Scene 2

Give preference to the card that increases Laughter.

Scene 3

By inserting a time cube, increase two emotional parameters at once - “Awe” and “Laughter”.

Scene 4

Similar to the action above, increase the levels of Awe and Laughter.

Scene 5

This time, pay attention to the film fragment, which increases the “Fear” indicator among the impression branches.

Scene 6

Increase your Fear level by another +4.

Scene 7

Between two gold cards, choose the one that offers boosts to Fear and Trembling. This action will lead to the fulfillment of the main requirement of the act.

Scene 8

Next, place the time cube inside the fragment aimed at increasing “Fear”.

Entertainment Scene: Chase

Entertaining Scene: The Chase - an additional branch that is a simplified version of the challenge "My own director". The main tasks that need to be completed to get +3 to each of the emotions:

  1. Reach a rating of 2 for entertaining scenes.
  2. Reach a rating of 3 for entertaining scenes.
  3. Reach a rating of 4 for entertaining scenes.

To successfully complete each of the presented goals, it is recommended to collect the suggested number of gold coins at the start in order to activate "Time for Khan". Thus, invulnerability and automatic shots will be granted. The responsibility of the Pathfinder is to promptly change the position of the hero and thereby sweep away all opponents and all obstacles along the way.

Once the internal reveal is completed, use the die to reveal the rest of the story.

Further actions are adjusted in such a way as to gain the required number of units of each impression, even if it was not possible to complete the Pursuit goals.

Journey through the Desert (Act 2)

Demand: Each impression is greater than or equal to 35.

Fork in the Desert Journey

Residents began to gradually revive Grezaville, but the lands in the city became unproductive and became impoverished. Chasik understood that for this place to flourish, new territories would have to be developed.

Scene 1

Set the time cube to add +2 to every emotion.

Scene 2

Since earlier, in scene 9 of act 1, preference was given to the “Fear” characteristic, this time it is worth paying attention to “Trembling” and “Laughter” by filling out the right golden card.

Scene 3

Again, select the right gold film sequence.

Scene 4

In this case, it doesn’t matter which card you give priority to, since in both the first and second cases, “Fear” will increase by 4 levels. However, to avoid any differences from the manual, please select left fragment.

Scene 5

Increase the “Laughter” parameter together with another indicator.

Scene 6

Pay attention to “Awe”: in comparison with the first card, the second one will give you level 2. more.

Scene 7

In the case of scene 7, it is recommended to increase both “Awe” and “Laughter”.

Scene 8

Likewise, prioritize the piece that enhances the second and third emotions.

Entertainment Scene: Chase

Then it starts again "Entertainment Scene: The Chase" with the opportunity to receive +3 to every impression. Main objectives of the test:

  1. Reach a rating of 2 for entertaining scenes.
  2. Reach a rating of 4 for entertaining scenes.
  3. Reach a rating of 5 for entertaining scenes.

As in the first case, collect all the coins at the start of the level to enter the state "Time for Khan".

Further actions are adjusted in such a way as to gain the required number of units of each impression, even if it was not possible to complete the Pursuit goals.

For the sake of peace (Act 3, classic ending)

Demand: Each impression is greater than or equal to 50.

Fork "For the sake of peace"

The territory of Gresaville expanded significantly. Hundreds of lights were lit in houses built in the wasteland. However, it is too early to say that Gresaville has reached its peak of development.

Scene 1

Use a time cube to boost all impressions by +4.

Scene 2

Give preference to the first gold card, since it increases the level of “Laughter” - a sagging characteristic.

Scene 3

Similar to the above action, increase the “Laughter” indicator.

Scene 4

Raise the levels of Awe and Laughter evenly.

Scene 5

Revisit the second and third indicators.

Scene 6

Select the left golden film sequence.

Scene 7

For Scene 7, focus on increasing Fear.

Scene 8

As a final action, get the missing points for “Fear” and “Trembling”.

The Beautiful Wound (classic ending)

After going through adversity and conflict, the cowboys finally decided to submit, and peace reigned in Grezaville again. However, Chasik for some reason feels uneasy: a lot of time will before he understands the reason for his worries, but for now his choice is to believe in the prosperity of Grezaville. The reward for unlocking the special ending of the Illusory Adventure in HSR will be a film "Spin-off story of the Hamster Knight".

For the sake of freedom (Act 3, special denouement)

Demand: Each impression is greater than or equal to 50.

Fork "For Freedom"

The forests planted by the Treeman blocked the path of the cowboys, who often launched raids. Chasik increasingly did not understand the actions of his once friend and comrade-in-arms, since, hiding behind the prosperity of Grezaville, the “partner” himself tried to enrich himself.

Scene 1

As with other acts, the first time die offers an emphasis on all stats.

Scene 2

The next step is to increase the “Laughter” and “Awe” impressions.

Scene 3

Then - again both “Laughter” and “Awe” for an even increase in levels.

Scene 4

Scene #4 is intended to put emphasis on “Fear,” one of the most sagging indicators.

Scene 5

As with the previous actions (except for No. 4), it is recommended to upgrade “Awe” and “Laughter”.

Scene 6

Similar to the above - again both “Awe” and “Laughter”.

Scene 7

Since “Fear” does not reach the total requirement of 50 units, it is worth placing maximum emphasis on the named emotion by choosing the right gold card.

Scene 8

As a final action, you can pay attention to both increasing two characteristics at once, and making an increased increase in one.

Ugly Flower (Special Ending)

"Ugly Flower" ending

The special ending of the Illusory Adventure in HSR tells that, as a result of a fierce struggle, the cowboys become masters of Grezaville, although they do not understand how to complete the reconstruction of the conquered territories. The city is gradually turning into a wasteland. Without the Treeman, the inhabitants finally felt what “freedom” was, but they would not soon learn how to find happiness.

Awards

  • film of the “Spin-off story of the Hamster Knight”;
  • 100 star jade;
  • 8 purified esters;
  • 10 celestial interludes.

We hope our guide helped you complete the Illusory Adventure challenge in Honkai: Star Rail for the event news.

wotpack.free4k.net - games, news, guides, walkthroughs
Subscribe
Sign in with
Notify about
guest
3 comments
Intertext Reviews
View all comments
NinaFlop
NinaFlop
1 year ago

How to shuffle the cube into the second slot like in the second pic? I always move to the first slot

Oli
Oli
1 year ago

guys, how to choose the right card? when clicked by default the left one goes

Leah
Leah
1 year ago
Answer  Oli

Drag it with the mouse

Content
Click to open content
3
0
Leave a comment! Write what you think about the article.x
()
x
| Reply