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Genshin Impact's True Awakening Sound: How to Find and Play Drums

Awakening's Real Sound in measles drums, and also learn how to perform melodies for invoking Rashnu, based on drum scores.

The guide shows a detailed walkthrough of the True Sound of Awakening: we will tell you how to play the drums and tests to find kori drums.

How to start the True Sound of Awakening quest

The named quest will open for completion after the task is completed. Sorush Find Barsom's Familiar Rashna. However, before that, he will have to find the remaining corybantes and learn how to play melodies in accordance with the drum scores.

Head to the Barsom hills in search of Rashnu

In order to get close to the Barsom Hills, move to the Statue of the Seven Archons, located at the oasis of Vurukash, and make your way, focusing on the map below. The road does not have any branches, the path from the first teleportation point to the second one es through a cave zone with hermits.

Go to the giant tree in search of Rashnu

After reaching the desired point and after listening to Paimon's remark, continue moving north, to the giant tree. In front of him is Nasejuna: approach the head of the Skeptic Order and interact with him to learn the true story about Barsom and the kori drums.

The next goals are to collect all the kori drums and play the melody on them according to the scores. Nasejun's clues, which he has been collecting for a long time, will help to cope with the first task.

Go to the place that Nasejuna was talking about

From the giant tree, head west.

When approaching the zone, a cut-scene will start: due to the collapse, it is impossible to continue the path, but Nasejun is ready to destroy the obstacle with the help of a “spark”. The idea is successful, but in addition to the usual blockage, the cave lined with gray crystals.

To destroy them, you need the energy of Hvarna, but first you have to deal with Hounds of the Rupture.

Find clues in the cave

As soon as you deal with the opponents, from the gray crystals turn to the right - nearby hovers the power of Khvarna. Approach it and escort it to the obstacle, following nearby.

Look inside three piles of sand or go straight to the furthest one. To do this, place in the squad any character adhering to the Anemo element (for example, sucrose), and use an active ability to dispel the grains of sand.

Near the piles located closer to the entrance to the cave will appear Dendro molds. At the furthest you will find needed hint.

Nasejun, after looking through the found records, will tell you that there was once a mechanism in this place that sealed the Dendro drum, but it was destroyed. Fortunately, information about the location of other kori drums has been preserved.

Copy drum scores

Arrangement of drum scores
Arrangement of drum scores

Before leaving the cave, Paimon kindly notes that the Traveler should copy the drum scores, as they may come in handy in the future. All of them - 5.

Corey score Sanjna (1)

Exit the cave area and turn left. Climb up high ground using the four leaf symbol and fight the group treasure thievessettled on a wooden platform.

Drum score 1: Sanjna kori score

Then go to the quest marker, copy the drawing and get the Sanjna kori score.

Corey score by Vijnyan (2)

From the above point, plan in a northerly direction. Fly to the wooden outbuilding and pick up the Vijnana kori score.

Roop's core score (3)

Turn around and run in the opposite direction, using the four leaf symbols to speed up the area. Get to the edge jump down on a group of treasure thieves and, having dealt with them, copy the kori score of Rupa.

Corey score by Sankhara (4)

Drum score 4: Sankhara kori score

ing a giant tree, move in a northeasterly direction: you will immediately notice a dune with a kori score of Sankhara.

Corey score of Vedan (5)

From the above point, go to the right, to a kind of arched "opening", which is ed by wooden beams. Destroy a group of dancers khilichurlov, and then copy the kori score of Vedan.

Find other kori drums

Location of measles drums

Next, go in search of drums. All of them - 3.

1 drum in the east: how to flush

Use the northern point of teleportation of the oasis of Vurukash. Walk up to the cliff and glide down to the waterfalls. After landing at the entrance to the cave area, go further (along the way, you can accompany a lonely fairy and get a regular chest). Soon, the flooded area will open to the review.

Next, you have to test the bell in the middle of the water.

If the squad has Wanderer, use his skill to collect particles to make it easier.

In order to Test of hidden waves and collect Dendro particles, thereby solving the puzzle with special four-leaf symbols, you must perform a series of the following steps:

  • After activating the first bell, call Sorush by pressing the "Z" key. Fly up to the four-leaf symbol and, using the defender's active ability (by default, "E"), take it away.

 

  • Bying the Dendro particles, fly over to the opposite side and place the four-leafed symbol in such a way that the Traveler, interacting with it, can collect all the luminous spheres.

 

  • Recall Sorush by pressing "Z" again. Grab the four leaf symbol and pick up all the Dendro Particles to solve the first part of the puzzle.

 

  • Having activated the second bell, it is enough to catch on the four-leafed symbol several times, and after to plan on particles scattered over the Dendro region. Thus, save time and solve the second part of the puzzle.

  • After activating the third bell, summon Sorush and return to the four-leaf symbol to pick it up with the defender active skill. Place an element at the end of the first Dendro particle strip.
  • Call off Sorush. Grab the first four leaf symbol to pick up four Dendro Particles. Then change direction through another "clover", picking up the remaining glowing spheres along the way.

Thus, complete the third and final part of the Trial of Hidden Waves: after lowering the water, gain access to the closed part of the cave, from where you can collect Corybant: Sanjna.

2 drum

Move to the Statue of the Seven Archons, close to the oasis of Vurukash. From the teleporter, turn around and run to the cliff. Plan down while moving deep into the crevice.

Location - Karibant: Sankhara

Once at the entrance to the cave zone, follow the changing quest marker - it will soon lead to the lower level of the location. Start Trial of Insidious Thunder, having previously activated the bell, around which the storm is raging.

This time, the Traveler will have to fight against groups of regular opponents and a mini-boss:

Once the enemies are defeated, approach the highlighted area to collect Corybant: Sankhara.

3 drum

The last drum is located south of the boss Iniquitous Baptist. Use the teleportation point of the Gate of Zu-l-Qarnayn and run along the path, keeping to the western direction.

Location - Karibant: Sankhara

Climb up the hill and keep going forward until you reach a small haven of hermits.

Ignoring the enemies, move along the road, soon you will come across a bell that starts Pure Flame Test.

The traveler needs to light all the Altars of the bright flame, until the Seed of Fire is extinguished.

This is a time trial with a missing timer. In case of failure, which can happen if you do not have time to find all the Bright Flame Altars, Sorush will become a guide for the Traveler and demonstrate the location of all points.

To successfully the test, it is important to light 7 altars:

  • 1 altar located near the bell that starts the Trial.

  • 2 altar "Hides" behind thick roots.
  • 3 altar found near a shrub with unusual red leaves.

  • 4 altar located behind the dune: first run up to the four-leafed symbol, and then wrap it around the root system.
  • 5 altar is located on a hill.

  • 6 altar - to the left of the above point. You can go down in a glider.

  • 7 altar - on the opposite side of the area that was considered earlier.

Once the puzzle is solved, take the last Corybant: Vijnana.

After getting three kori drums, you will unlock the achievement "Knock here!».

Head to the giant tree

Return to the giant tree from which the scores were copied - for this you can use the teleportation point located in northern part of the swamp Asipattravana.

Paimon will notice that before playing the melody for invoking Rashnu, it is necessary to place the musical instruments in the appropriate places.

Put mere drums in their place

Despite protests from Nasejun, Soroush decides to place the responsibility for this mission on the Traveler's shoulders:

  • 1 place — next to the giant tree where the dialogue was taking place.
  • 2 place - a little further from the above point.
  • 3 place - to the left of the location of Sankhara.
  • 4 place - a little further from Rupa, opposite a low sand column.
  • 5 place - at the back of a giant tree.

Play the drums according to the scores

Finally, you can start invoking Rashnu. To play the perfect melody, follow these guidelines:

  1. Normal attack - light sound (half filled character).
  2. Fall attack - booming sound (complete character).
  3. Inactivity - pause in the composition (empty character).

To move from one note to another, use the yellow "barrier" around the drum. If the glow is active, then you can beat or do nothing to pause.

That make a falling attack during the performance of the melody in accordance with the score, you can either jump (for the duration of the test, the jump intensifies), or climb onto the bark of a tree, or use A bottle of wind catcher, which creates a wind current.

For a complete understanding of the mechanics, we suggest that you familiarize yourself with a short video guide:

Melodies are played in accordance with the arrangement discussed above. Each kori drum has its own score, which can be viewed through the "View drum score" action.

Drum 1: Vedana

Sequencing:

  • normal attack;
  • inaction;
  • normal attack;
  • fall attack.

Drum 2: Sankhara

Sequencing:

  • normal attack;
  • inaction;
  • normal attack;
  • fall attack.

Drum 3: Rupa

Sequencing:

  • normal attack;
  • normal attack;
  • normal attack;
  • fall attack.

Drum 4: Sanjna

Sequencing:

  • normal attack;
  • fall attack;
  • inaction;
  • fall attack.

Drum 5: Vijnana

Sequencing:

  • normal attack;
  • normal attack;
  • normal attack;
  • fall attack.

Talk to Rashnu

Once the last melody has been played, Rashnu will appear in his bet form before the Traveler, Paimon, Nasejun and Sorush. During the conversation, the protector will offer Familiar Barsom to return to the oasis of Vurukash.

There are two answers to choose from:

  • «Let's meet later”, - Rashnu will go to wait for the Traveler in the oasis. Once you're ready to continue the quest by completing the adjacent missions, return to the oasis and interact with Pari.
  • «Let's go together”, - automatic transition to the territory of the Vurukash oasis. The selection will not lead to additional tasks if you have not completed the task ""When the light of Hvarna appears".

After completing the dialogue, you will get the achievement "tree on the mountain».

Achievement Knock Here

Achievement "knock here"(5 Source stones) has the following condition: "Collect all five corybants". To do this, three tests must be ed:

  1. Test of hidden waves.
  2. Trial of insidious thunder.
  3. Test of pure flame.

Achievement Tree on the Mountain

After talking with Rashnu, you can open the achievement "tree on the mountain” (5 Source stones) with the following condition: “Make Rashna return to the oasis of Vurukash.”

Awards

After completing the mission, you will receive the following rewards:

We hope our guide helped you with the True Sound of Awakening in Genshin Impact. Write to commentsif you have any questions or questions, the author will try to help. Follow game guides on our website.

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18 comments
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iter
iter
4 months ago

rewards for the hour and a half quest are crap as usual

Ben-Ben
Ben-Ben
2 years ago

Will they get an achievement if they light the torches at the Pyro Drum the first time, without the help of Sorush?

2 years ago
Answer  Ben-Ben

No, they won't

Grandfather
Grandfather
2 years ago

For those who also encountered the reel bug and could not remove it by re-entering the PC version: try entering the game through mobile devices, this helps.

starlihjt588
starlihjt588
2 years ago

thanks for the guide, but I don’t have a glow after inactivity and just the test failed .... I can’t do it

2 years ago

Judging by the comments, this is a common bug. I recommend ing tech .

Cray Min'La
Cray Min'La
2 years ago

Thanks for the guide! Stupidly beat on the drum, but did not pay attention to the glow, I think, well, it doesn’t work out. It's good that you exist, prompted!

Alexandra
Alexandra
2 years ago

How can I do a jump kick if I don't have a kazuha?

bld
bld
2 years ago
Answer  Alexandra

There is such a thing that can be crafted in the forge called "windcatcher's bottle". This thing creates a stream of wind for a while

2 years ago
Answer  Alexandra

for the duration of the test, the jump is intensified. you can also climb the bark of trees

Sabina
Sabina
2 years ago
Answer  Alexandra

there and without it, you can have such a blue little thing on you, just click on the jump and you can jump

Enotik Begemotik
Enotik Begemotik
2 years ago

I even ed specifically to thank you for this guide! I, too, poked into this flicker incorrectly. And just wow, that in the end it became clear and everything worked out. Thanks a lot!

Seal
Seal
2 years ago

Hello, I’m sorry, I’m leaving a comment for the first time, but I ran into a problem when I need to pause, the drum goes out immediately after it and doesn’t light up for further actions after it says that the test has failed, what’s the problem?

2 years ago
Answer  Seal

Hello) are you sure that you are not doing two pauses in a row? you hit, the barrier disappears, rises again, then disappears, and when it rises again you have to beat. if you are sure that this is a bug, exit the game through the paymon menu, wait 15 seconds and go back.

Enotik Begemotik
Enotik Begemotik
2 years ago
Answer  Seal

I didn’t immediately understand that every time I had to let the golden circle go out (each flicker is a cycle, but I immediately beat and constantly flunked the competition). And for each new appearance of the circle, you must respond either with a blow, or with a pause (wait for the next circle to go out) or with an attack from the air.

Sosha
Sosha
2 years ago
Answer  Seal

Unfortunately this is most likely a bug. I also encountered this problem and met people who also no longer have a glow. We can only hope that this problem will be solved, because it has not disappeared for several days

Last edited 2 years ago by Sosha Eat
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