Emerald Grove inAct 1 takes place right here.
In the guide we will tell you what important quests, unique NPCs and secrets are located in the Emerald Grove in BG3.
How to get to the Emerald Grove in BG3
From the illithid shipwreck site, run north. The gate to the grove is initially locked: the location is under attack by a squad of goblins. Help the druids and tieflings deal with the green absolutists and the age to the grove will be open.
Emerald Grove Map
There are many different caves and grottoes on the territory of the Emerald Grove. In total, in addition to the surface, the grove includes 5 cave zones: empty or inhabited by druids.
Emerald Grove in Baldur's Gate 3: Walkthrough
The main conflict between tieflings and absolutists in Act 1 can be resolved on the battlefield, which will be the Emerald Grove. The location is also full of side stories, secrets and interesting NPCs.
Battle of the Emerald Grove
The life of this location and its inhabitants depends on the chosen side of the conflict:
- Swear to the Absolute and commit Raid on the Emerald Grove. This decision will open up Mintara's recruitment in the future, although it is not necessary to destroy the grove to add her to the party in Act 2.
- Before the final battle begins, you can change your mind and help the tieflings save the Emerald Grove.
Let's look at both choices in more detail.
Raid the Emerald Grove
To the goblins and plunder the Emerald Grove with them, do the following:
- At the beginning of the game, it is reasonable to help tieflings fight off a small detachment of goblins. This will even make the subsequent assault on the fortress easier, since the tieflings will trust the heroes and allow them into the grove.
- Go to the outpost Goblin camps, get access to the territory.
- Travel to the Camp's Ruined Shrine and speak with Mintara. Agree to help her destroy the tieflings.
After Mintara orders the raid, rest in the camp, and then go to the grove and see an army of goblins on the outskirts of the gate.
If you enjoy the trust of the tieflings, you can go inside the territory and assure Zevlora, that he doesn’t know how Mintara found out about the grove. This will make it possible to blow the horn and open the gate from the inside, thereby catching the tieflings and druids by surprise. The further task is to kill all the inhabitants of the location.
The main consequences of an attack on the Druid house:
- Karlach will leave the team forever.
- It will be possible to recruit Mintara in Act 2.
- A love scene will open with
- If you calm the elf after a night together, she will give Spider lyre, with which you can easily go to Moon Towers in the 2nd act.
- Halsin will not be able to be recruited.
Defend the Emerald Grove from goblins
There are only 2 main scenarios for protecting a grove from Absolute:
- Does not lead to a battle for the grove: just kill the goblin leaders
- Will lead to a battle for the grove: Agree with Mintara to attack the grove, but at the last moment, instead of opening the gates to her, fight back the goblins. The goal in this scenario is to kill all the absolutists.
The main consequences of this choice:
- If you rescued Khalsin from the Warg Pens in the Goblin Camp, then the path to his recruitment will open in Act 2, as part of the quest "Break the Dark Curse".
- You won't be able to see the love scene with Mintara.
- If you did not kill Mintara (at least in scenario No. 1, which does not lead to the battle at the grove), but only stunned her, you can save the girl in Act 2 together with Halsin.
- The tieflings will survive and come to the Last Light tavern. This will open up several new quests with them: "Save the Tieflings and Wulbren" and others.
How to get to the tiefling hideout
In one of the caves of the grove, small tiefling thieves set up a base. The entrance is located on the way to the Sacred Pond and is guarded by Doni. If you sneak into a location without permission, the distrustful thieves will run away, which will put an end to the task that they could have issued. Earn the respect of tiefling thieves and gain the right to visit their hideout:
- Do not speak with Doni and do not try to invent a , otherwise the boy will stop communicating.
- Explore the shore at the Sacred Pool and rescue Myrkon from the harpies' trap. As a reward for rescue, he will tell you the to the cave and promise to introduce you to Mol, the leader of the thieves.
- With the , return to Doni, call him and go to the shelter.
In the shelter, if you offer Mol help, you will activate the quest "Steal the sacred idol".
How to solve the puzzle in the Enclave library
The Enclave Library is a secret room in the Druids' Chambers, where there is a statue of the Wolf, masking the hatch to the Vault. To open the library you need:
- Ask Nettie to cure herself of the parasite.
- Convince Nettie not to poison the heroes.
Now you need to insert it into the pedestal wolf rune. Where to look for it:
- Nettie, who has changed her mind about poisoning the heroes, will ask to save Halsin. Do this and report to the healer and Ratha, who is located in the Druids' Chambers. Rath will give you the wolf rune.
Insert the rune into the pedestal and open the Vault. For other options for obtaining an item, read the guide dedicated to riddle with the wolf rune in the Enclave Library.
Quests in the Emerald Grove
Below are all the important tasks related to the Druid House.
Rescue the druid Khalsin
After being released Khalsina from the Warg Pens in the Goblin Camp, he will ask you to kill 3 goblin leaders. Once you do this, report to him and he will move to the Emerald Grove. Talk to him there, after which the tiefling feast will begin.
Talk to the strange ox
First meeting with "Talk to Animals".
Save the Goblin Sazza
In the north of the stone hall, behind a dilapidated wooden door, the tiefling Arka is holding the goblin Sazza in a cage. She can be saved, for this the criminal will take her to the Goblin Camp. To exit the Emerald Grove, examine the secret door behind the goblin's cage, leading to the Underground age into the forest: along the way you will have to fight goblins and protect Sazza from traps. Even saved Sazza and agreed to attack the grove with Mintara’s troops, this decision can be changed in the scene at the gate, protecting the grove.
Find a Githyanki Manger
As part of the quest githyanki manger, however, will help you find the location faster.
Explore the shore
The quest required to obtain the to the hideout of tiefling thieves led by Maul. Look around the shore, save Mirkon from the harpies, receive a as gratitude and open the way to the quest to steal the idol of Silvanus.
Steal the sacred idol
After rescuing Myrkon and gaining access to the tiefling's hideout, talk to Maul and offer to help her steal idol of Silvanus - a sacred relic of the Druids. If you succeed, you can keep the idol for yourself or exchange it for a rare one Ring of Protection.
Important characters
Below is a list of interesting NPCs who are involved in quests, offer useful goods, or participate in memorable game situations.
Wyll
Having opened the age to the grove, talk to your future companion at the training ground and invite him on a journey. Will's main goals: find father - Ulder Ravengard and try to get rid of Mizora's magical contract, signed in the past in exchange for the power to crush evil.
Aunt Ethel
Heroine of the rescue quest Aunt Ethel will claim that he can cure the hero of the illithid curse in exchange for his eye.
Alfira
The Bard of the Emerald Grove, who plays music on the hill east of the Sacred Pool. Invite the girl to finish the song together, 2 performance checks [KS - from 10 and from 15], don't be rude to her, and she will teach a hero of any class to play musical instruments. When playing as Alfira there is little chance of survival, but it is still possible to save her.
Pandirna
Talk to the rat in the Emerald Grove, who will tell you about the paralyzed girl Pandirna, who is guarding a treasure chest in the warehouse in the Stone Hall. Hack the door or climb into the warehouse through the hole in the roof. As soon as you get inside, the girl will begin to panic and call the guards. There are several options how calm down Pandirna and get the contents of the chest.
Arron
A gnome selling equipment at the entrance to the Stone Hall. One of the first available merchants in Game.
Octa
Tiefling cook. Gives out food or sells food in front of Aunt Ethel's shop. She will refuse to trade after she gives a portion of the drink to the protagonist, so it is better to first purchase goods from her.
Dammon
Blacksmith for a group of refugee tieflings, selling equipment. Tent "Hell's Heart".
Mattis
Member of a gang of tiefling thieves. Initially stands on the way to the Sacred Pond and sells junk. If you talk to him, he will give you a lucky ring: while the protagonist examines the accessory, Mattis' sister will steal valuables from his inventory. The merchant's initial assortment is meager, but if he survives Act 1, he will reach the Last Light tavern and begin selling interesting thieves' equipment.
Squirrel
Near the elevator to the Sacred Pond lives a squirrel, Twig, who is hostile to everyone who enters its territory. There are two options, what to do with a squirrel.
Valuable items
Several valuables are hidden on the territory of the grove. They can be found by carefully examining the location.
Parasite sample
Illithid Larva Sample stands on the table in the Enclave Library near the bed with the dead drow. Nettie will open access to this location if you ask her to cure the parasite in the brain. The method of treating her is to poison the heroes: if you successfully convince the woman, she will neutralize the poison, after which the library can be examined.
Liheila's Lute
A lute that Alfira will give you if you help her compose a song and are not rude. 2 execution checks [KS - from 10 and from 15], and then the girl will give the instrument and teach the protagonist how to play music.
Spirit-lifting hat
It lies in a chest behind the column, in the same place where Alfira plays. Hack the chest [KS - from 10] and get a hat specifically for bards.
Nature's snares
A staff lying in a chest in the Underground age - a secret age into the grove. Defuse and break open the chest [KS - from 10 and from 15] to get the weapon.
We hope the guide helped you search the Emerald Grove in Baldurs Gate 3. If you have any questions, please ask comments. Read other articles on Baldur's Gate 3 in the relevant section of our website.