Detailed guide to Emilia in Genshin impact with a detailed analysis of her active and ive abilities, as well as constellations with additional mention of the most important of them. In this guide, we will tell you what artifacts and weapons can be supplied to Emilia, as well as in which units you can unleash the full combat potential of the character with the right rotation. In addition, we will separately dwell on the advantages and disadvantages of the heroine, and also list everything that is needed to level up Emilia.
Emilia is a famous perfumer from Fontaine. Her products are so popular in the Hydro region that many have to wait in line at the store late into the night to buy the next new product. In addition to perfumery, the girl also understands medicine, chemistry and botany, which is why, in some cases, the perfume created by Emilia may have other beneficial properties, in addition to a pleasant aroma. There is a 5β character in the game Dendro element owning spear.
Rating | S-position in dash list |
Rarity | βββββ |
when added to the game | August 6, 2024 (patch 4.8) |
How to get a character | character event prayer |
Element | Dendro |
Weapon | A spear |
Gender | Female |
To which group does | Court |
constellation name | Incense Bottle |
Home region | Fontaine |
Birthday | on September 22 |
Zodiac sign | Virgo |
Age | 25-30 years |
Growth | 170-175 see |
special dish | A fragrant feast of flavors |
Voice actresses |
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History (biography)
Emilia is the most popular perfumer in Cours de Fontaine. She has her own shop in the city, where many customers constantly flock to buy various fragrances. The girl's products are so famous that customers often gather at the store from four in the morning to get in line and have time to buy a new product.
In addition to perfumery, Emilia's deep knowledge of chemistry and high sensitivity to odors allow her to have a second job. The girl is a forensic cleaner who cleans crime scenes without leaving a trace of them. In some cases, she manages to discover evidence that had not been noticed before, and also learn more information about the criminal. However, almost no one knows about Emiliaβs second profession, as she tries to protect herself and her shop from the revenge of suspected criminals.
How to get Emilia in Genshin Impact
Emilia and her copies for opening constellations can be obtained from her name banner, which is available in the second half updates 4.8 Ρ August 6 to August 27, 2024.
For the character release schedule, so as not to miss Emiliaβs rerun, follow timetable banners.
Characteristics: what increases with elevation
Emilia's main characteristic, which increases as her level increases, is the crit bonus. damage In addition to this stat, health, attack power and defense also increase. The exact values ββof the characteristics can be studied in the table:
Level of | Base HP | Basic Attack | Basic protection | Critical Damage% |
1 | 1056 | 26 | 57 | 0% |
20 | 2740 | 68 | 147 | 0% |
40 | 5455 | 135 | 294 | 0% |
50 | 7016 | 173 | 378 | 9.6% |
60 | 8802 | 217 | 474 | 19.2% |
70 | 10381 | 256 | 559 | 19.2% |
80 | 11971 | 295 | 644 | 28.8% |
90 | 13568 | 335 | 730 | 38.4% |
After full pumping, the maximum amount of crit. Emilia's damage, without taking into the upgrade of weapons and artifacts, is equal to 88.4%.
Abilities
Emilia with help elemental skill sets Dendro a construct that attacks enemies, and also absorbs Fragrances from burning enemies and enhances its damage. Explosion of the elements The heroine performs the same function as the skill, only it hits harder and has higher multipliers. Moreover, without the presence of the sixth constellation, Emilia practically does not use conventional attacks.
Let's tell you in more detail about all of Emilia's skills and how to use them. Let's also pay attention to her constellations and ive abilities.
Basic skills (active skills)
- Alley Hunter Spear (normal, charged fall attack)
Normal attack: Emilia makes up to four spear strikes.
Charged Attack: spends stamina and performs a more powerful rising spear attack.
Plunging Attack: falls to the ground and attacks in an area after landing.
- Extract Fragrances (Elemental Skill)
Cooldown: 14 sec.
Duration of the Lumidus Box: 22 sec.
Emilia creates a Lumidus Box that attacks Dendro with area damage.
Lumidus Box:
- Periodically uses the Fragrance of Pure Dew, with which he attacks Dendro's enemies.
- If nearby enemies have the Burning status, the Box absorbs the Fragrances emanating from them. 1 The aroma can occur once every 2 seconds. After absorbing 2 Fragrances, the level of the Box increases. A box with an increased level releases one more Fragrance of Pure Dew, and its damage and attack area also increases.
- Only one Lumidus Box can exist in battle at a time. Initially, it has 1 level, which can be increased to 2. If within 8 sec. she does not absorb any Fragrance, her level returns to the first.
Arche: Pneuma β after creating the Lumidus Box, the Soul Breathing Needle periodically appears, causing Dendro damage to Pneuma.
- Interpretation of fragrances (explosion of the elements)
Duration: 2.8 sec.
Cooldown: 13.5 sec.
Energy consumption: 50.
Emilia sets aside her existing Box to create a new Level 3 Lumidus Box. Unlike the previous one, she does not collect Fragrances, but constantly attacks opponents with Fragrant Dew, causing Dendro damage. 1 drop of Fragrant Dew can appear once every 0.3 sec., and each enemy can be targeted by dew once every 0.7 sec. After the expiration of the elemental explosion time, a Level 1 Lumidus Box is created on the field. If there was already a Box on the field that was set aside by the ult, then it is applied with an updated duration.
While the elemental explosion is in effect, the elemental skill is not able to create a new Box.
The order of leveling talents
E (Elemental Skill) = Q (Elemental Burst) > Normal Attacks (optional)
Since Emilia is a secondary damage dealer on the team, doing the main damage outside the field with the help of the Lumidus Box, the first thing to do is to maximize those abilities that are used most often. They are equally elemental skill ΠΈ elemental explosion. It is recommended to pump them up evenly, since one of them causes stable, constant damage for a long time, and the second is aimed at quickly inflicting a large amount of damage.
Emilia does not use ordinary attacks; they should only be upgraded if you have the sixth constellation.
ive skills
All of Emilia's ive skills can be learned using the table:
Talent | What gives |
Collecting scents from space | When the Lumidus Box is on the battlefield, Pyro resistance to Burn damage of all squad is increased by 85%. |
Lasting aroma | After collecting 2 Perfume, the Lumidus Box of the second level spends them and releases the Perfume of the Clear Dew, dealing area damage to Dendro equal to 600% of Emilia's attack power. Damage from the Perfume of Clear Dews is not considered damage from the E-shka. |
Rectification | Emilia's damage to enemies with the Burning status increases by 15% for every 1000 units. attack power. The maximum gain that can be obtained in this way cannot exceed 36%. To achieve maximum gain, 2400 attack is required. |
Constellations
Name | <font><font>Materials</font></font> |
1. Light aroma extraction | Increases the damage of elemental skill and Perfume of the Clear by 20%. When allies cause a Burn reaction or damage Dendro, an additional 1 Fragrance is created every 2.9 sec. |
2. Higher tone of lake light | An elemental skill, elemental burst, or Perfume of the Bright Dew reduces the Dendro resistance of affected enemies by 30% for 10 sec. |
3. Fragrant essence | Increases elemental skill level by 3. Max. level: 15. |
4. Heart of Lumidus | Increases the duration of the elemental explosion by 2 sec., and also reduces the attack interval of enemies by 0.3 sec. |
5. The aroma of pure dew | Increases elemental explosion level by 3. Max. level: 15. |
6. Marcot train | By activating an elemental skill or an elemental explosion, Emilia will receives a Lasting Fragrance. While this effect is active, her normal and charged attacks create 5 Aroma, receive an irreversible Dendro infusion, and their damage is increased by 1% of Emilia's attack power. The persistent fragrance disappears after 4 created Aromas or after 5 seconds, and can appear again after 12 seconds. |
The best constellations of Emilia - Π‘1, Π‘2 ΠΈ Π‘4.
- first constellation - the best option for the character. It not only increases the damage from the elemental skill and ive, but also allows you to gain stacks of Fragrances faster, moving the Lumidus Box to the second level faster and summoning the Perfume of the Clear Roses more often.
- Second constellation Dendro reduces the resistance of opponents, which allows you to significantly reduce their resistance if you additionally use the Memories of the Deep Forest set. Particularly suitable for Emilia in a squad with damage dealer Dendro.
- fourth constellation increases the duration of the ult and allows it to attack more often. Emily's additional personal damage will significantly affect the group's overall damage and reduce her energy requirements.
Advantages and disadvantages
Having understood Emiliaβs abilities, letβs take a closer look at her main pros and cons:
Advantages | Disadvantages |
Is a convenient Dendro sub-dd, playing from the Burning reaction. With his skills he gives a lot of elemental status, allowing him to keep his reaction constantly active. | Can play as a Dendro applicator, but suffers greatly in of damage without Burning, since Emiliaβs skills are too dependent on this reaction. In of quantity and quality of Dendro's status, the heroine is approximately on par with Nahids. |
Has no windows in using an elemental skill. Since the cooldown of the Lumidus Box is 8 sec. shorter than its duration, this makes it possible to practically not sag in damage due to the lack of Dendro status. | Despite playing through Burning, Emilia herself does not enhance this reaction in any way. Unlike, for example, Chevreuse, which is a specialized buffer, Emilia is just a sub-dam with priority on Burning. To fully realize the potential, you need a main dd or a buffer for this reaction, which is not yet in the game. |
The key constellations of Emilia are the first. They aren't critical, but they greatly enhance her damage and are relatively easy to obtain. For those who like to collect consts for characters in moderate quantities, Emilia can be called a profitable investment. |
Leveling up Emilia
In the following paragraphs we will talk about all the materials that are needed in order to upgrade Emilia and her talents to the maximum level.
Elevation
To ascend Emilia you will need resources:
- Shards, fragments, pieces and gems Apepa Oasis Guardian.
- Meshing gear, mechanism gear, sophisticated dynamic gear - obtained from meks and special meks.
- Golem Legate.
- Lake Light Lily - a Fontaine curiosity that can be found in the Forest of Erinyes.
- 420 000 hero experience.
Talents
To level up Emilia's talents, she needs the following materials:
- Teachings, guidelines and philosophy about "Order" - talent books from Fontaine that can be obtained in the dungeon "Pale Forgotten Flower" Π² Wednesday, Saturday ΠΈ Sunday.
- Meshing gear, mechanism gear, sophisticated dynamic gear - obtained from meks and special meks.
- Servant.
- Crown of Insight - an item for pumping talents up to level 10.
- 1 653 000 pestilence.
Best builds for Emilia in Genshin Impact
Emilia is a secondary damage dealer whose main job is to give Dendro status and deal damage from the pocket to the main damage dealer. At the same time, all of Emiliaβs abilities depend on the strength of the attack, and her personal damage increases after calling the Burning reaction.
Based on her abilities, Emilia's build should end up with enough attack power to activate the Rectification ive. She also needs crit. damage and crit. chance. It is recommended to use the cup for Emilia for Dendro damage, and the watch for attack power. Energy restoration must be reached to the required values ββusing secondary stats.
Let's take a special look at the mastery of the elements. Despite the fact that Emilia is a Dendro character, she does not need MC in most cases due to the game through Burning. This characteristic can be collected by Emilia only if the heroine is in the squad through other reactions, but keep in mind that such gameplay will significantly affect her personal damage.
Recommended characteristic values
Thus, you should look for the following stats in artifacts for Emilia:
Artifact | Main characteristic | Additional stats |
---|---|---|
HP (permanent) | Attack Power% Crete. damage Crete. chance Energy recovery |
|
Attack Power (Permanent) | Attack Power% Crete. damage Crete. chance Energy recovery |
|
Attack Power% | Crete. damage Crete. chance Energy recovery |
|
Dendro Damage Bonus% | Attack Power% Crete. damage Crete. chance Energy recovery |
|
Crete. damage Crete. chance |
Attack Power% Crete. damage/crit. chance Energy recovery |
Optimal characteristic values:
- Attack Power: 2400 to get maximum gain from the Rectification ive.
- Critical Chance and Critical Damage should be selected in a ratio of 1:2. At the same time, crit. It is advisable to score a chance of at least 70-75%. Also keep in mind that Emilia, after fully leveling up, has 88.4% of her βnativeβ crit. damage
- Energy recovery: approximately 130%-160%.
Best weapon
Weapons for Emilia should complement the stats from artifacts well. In this case, options for crit are suitable. chance or crit. damage as well as attack power. You can also give a spear to restore energy, but in this case this characteristic does not need to be looked for in artifacts.
A list of all the most suitable weapons is shown in the table:
Name | Description | Recommendation |
---|---|---|
βββββ Basic attack: 46-608 Critical Chance: 7.2%-33% |
Increases attack power by 15%-31%. When the wearer triggers a Burn reaction or attacks burning Dendros with damage, the damage dealt is increased by 18%-38% for 8 sec. The effect stacks up to 2 times. As soon as 2 levels have been obtained or their duration has been updated, the bearer receives 12-16 units energy. The effect can trigger once every 12 seconds, even when the character is in the pocket. | Emilia's signature weapon. Ideal for her both high base and crit. a chance that complements her personal crit boost. The weapon's ive provides additional energy and also works exclusively when playing through Burning. |
βββββ Basic attack: 49-741 Attack Power: 3.6%-16.5% |
Increases damage with all elements by 12%-24%. After activating an elemental skill, it gives the Enhancement effect for 20 seconds, during which attack power increases by 3.2%-6.4% per second The effect stacks up to 6 times and works even when the wearer is in the pocket. | An excellent spear that provides the maximum possible amount of attack power and increases elemental damage. If this weapon is chosen, it is recommended to pay more attention to crits in artifacts, and not attack power. Considered top 2 after Emilia's signature. |
βββββ Basic attack: 46-608 Critical Damage: 14.4%-66.2% |
Increases max. character's health on 20%-40%. Increases attack power by 0.8%-1.6% from the HP value. When the wearer's health drops below 50%, their attack power increases by an additional 1%-1.8% from his HP. | Allows you to take the crown on a crit. chance. Despite the increase in attack power from health, there is no point in looking for this characteristic in artifacts. Emilia also often plays in squads where reactions or abilities reduce HP, so without a healer she is able to activate the second part of the ive. |
βββββ Basic attack: 46-608 Energy recovery: 12%-55.1% |
Increases attack power by 28%-56% from energy recovery above 100%. In this way, the maximum gain can be obtained by 80%-120%. Additionally increases energy recovery by 30%-50% for 12 sec. after activating an elemental explosion. | A good option for Emilia, who strives to max out as often as possible during rotation. However, since the character does not need too much energy recovery, it will not be possible to take the maximum bonus to attack power from the ive. |
ββββ Basic attack: 41-454 Critical Chance: 8%-36.8% |
When there are more than two enemies nearby, attack power and defense increase by 16%-32%. When there are less than two enemies nearby, attack power increases by 24%-48%. | An excellent weapon that gives a lot of crit. chance and attack power depending on the number of enemies nearby. Since this is a spear from the Battle , Emilia should only equip it if she already has it on her . There is no point in taking it away on purpose. |
ββββ Basic attack: 44-565 Attack Power: 6%-27.6% |
Increases attack power by 7%-11%, and crit. chance - on 3%-7% for each Li Yue ally in the squad. | The spear can be given to Emilia if there are at least 1-2 characters from Li Yue in the squad. If you plan to play with allies from other regions, you should abandon the spear. |
ββββ Basic attack: 42-510 Attack Power: 9%-41.3% |
After triggering a reaction, increases attack power by 12%-24%, and elemental mastery is at 48-96 units for 10 sec. | The spear could be obtained in patch 3.1. An excellent free option that gives attack power both as a main stat and after triggering reactions. Elemental Mastery is useful if Emilia is playing in a group not through Burning. |
ββββ Basic attack: 44-565 Attack Power: 6%-27.6% |
After treatment, the weapon carrier will be disabled for 30 seconds. receives a Mark of Unity that stacks up to 3 times. After activating the E-shki or ult, all Marks are spent and the Repulse effect is given for 10 seconds. Repulse increases attack power by 3%-7%, and elemental damage - by 7%-13% for each Mark. The effect triggers once every 15 sec. and even from your pocket. | Suitable for a squad that has a healer with stable healing for the entire squad to apply Marks of Unity. The spear gives a lot of attack power and allows you to focus on crit. damage and crit. chance. |
βοΈβοΈβοΈβοΈ Basic attack: 44-565 Energy recovery: 6,6-30,6% |
When activating an elemental skill, increases attack power by 10 sec. 20-40% and movement speed by 10%. | An event spear from 5.4. Very useful when exploring the open world, and in combat provides useful attack power and energy recovery stats. |
ββββ Basic attack: 44-565 Elemental Mastery: 24-110 |
Increases damage of E-shki by 6%-12%. After hitting an enemy with an elemental skill, the weapon's bearer spends 3 units. energy, but restores 3-5 units energy every 2 sec. for 6 sec. The effect occurs once every 10 seconds. | Crafted spear from Inazuma. Increases damage from the elemental skill that Emilia uses most often, and also allows her to activate her ultimate more often. Elemental mastery is useful to Emilia only when playing with Electro characters, but in other situations it is not necessary. |
βοΈβοΈβοΈβοΈ Basic attack: 44β565 Elemental Mastery: 24β110 |
Elemental Reactions with Dendro creates a Revive Leaf next to the character that lasts 10 seconds. Leaf increases the attack power of the hero who picks it up by 16-32% for 12 seconds. Any character from the squad can take the Revive Sheet. The effect does not trigger more than once every 1 seconds. | It has a function and on high awakenings it can strengthen the main DD of a squad, increasing its attack power. However, it is worth considering that Emiliaβs personal damage will suffer significantly when using this spear. |
βοΈβοΈβοΈβοΈ Basic attack: 41-454 Elemental Mastery: 48-221 |
Raises by 20-36% damage against enemies under Gidro or Pyro statuses. | During the Burn reaction, enemies have permanent Pyro status, so the weapon's ive will work. However, Emilia does not need elemental mastery in Burning commands, so the spear should only be taken if there are no alternatives and at maximum overlap. |
Best Artifacts
Like weapons, Emilia's artifacts should provide her with important stats, such as attack power or elemental damage bonus. Weapons with a general affix to all damage dealt are also useful.
Name | Description | Recommendation |
---|---|---|
ββββ βββββ |
2 parts: Increases attack power by 18%. 4 parts: The character's damage is increased by 50% for 3 sec. after leaving the battlefield. If nearby within 6 sec. there are no enemies with Burning, the hero loses 10% damage per second. If there are enemies with Burning nearby, the damage increases back to 50% at 10% per second. The effect works even if the character is in the pocket. |
The best set for Emilia. Gives attack power and also increases all attack damage while maintaining a stable Burn reaction nearby. |
ββββ βββββ |
2 parts: Increases Dendro's damage by 15%. 4 parts: Reduces enemies' resistance to the Dendro element by 30% for 8 sec. after being hit by an elemental skill or ult. |
The second good set that increases Dendro's damage to Emilia. The bonus from the full set works similarly with the heroine's second constellation, and also stacks well with it. |
ββββ βββββ |
2 parts: Increases elemental skill damage by 20%. 4 parts: Increases elemental skill damage by 25%. When the carrier is in the pocket, the E-shki's damage increases by another 25%. The effect disappears after 2 seconds. after entering battle. |
A good option for maximizing the damage from Emiliaβs skill, but it requires good stats to compensate for the drop in damage in the ult. |
Deepwood Memories |
2 parts: Increases attack power by 18%. 2 parts: Increases attack power by 18%. 2 parts: Increases Dendro's damage by 15%. |
A 2+2 set, where you can combine two pieces from sets for attack power or add the Dendro damage bonus. Does not provide additional boosts with ives, but additional stats are also useful. |
golden troupe |
2 parts: Increases Dendro's damage by 15%. 2 parts: Increases elemental skill damage by 20%. |
Another hodgepodge of 2+2 for Dendro damage and E-shki damage. Can be placed if there are good parts from the sets. If desired, the parts on Dendro can be replaced with attack power. |
βββ ββββ |
2 parts: Increases elemental mastery by 80. 4 parts: Calling a reaction increases allies' elemental mastery by 120. for 8 sec. |
Even though Emilia herself doesn't need a MC, the allies buff can be quite useful, especially when playing through Melt or Burn Steam. |
Detachments
Emilia in Genshin Impact is a secondary damage dealer that increases her own damage after triggering the Burn reaction nearby. Her skill absorbs Fragrances emanating from enemies and increases the area of ββeffect, damage and frequency of use. For this reason, Emilia plays best in squads with Pyro and Dendro, characters who can constantly maintain Burning on opponents.
- In addition to pure Burning, Emilia can be part of units with a combined reaction call. Since Burning gives a stable Pyro status on enemies, this allows you to put a main damage dealer on your Cryo or Hydro team who is capable of causing a Melt or Burn Steam reaction from Emilia.
- Separately, it is worth considering the possibility of Emilia acting as a Dendro applicator for Stimulation or Budding. The heroine does not provide too much of her own elemental status and loses most of the damage without Burning. She can play in these teams provided that there are not enough heroes of a similar role on the , and needs additional from another Dendro character.
Best characters
The tables below list all the characters that Emilia can play with in the same squad. For convenience, they are divided into roles in the group. Note that there are no full-fledged allies for her in the game at the moment, and almost all characters have more profitable builds.
damage dealers
Heroes who deal the main damage in Emilia's team:
Character | Element | Weapon | Effects |
---|---|---|---|
Suitable as a second sub-DD in a team with Combustion, strengthening the main damage dealer with the help of a ive ability, as well as for the role of main-DD. | |||
Pyro spearwoman who deals damage with normal and charged attacks while infused. Plays through the Life Debt mechanic. She does not receive treatment, so you should play with her and Emilia as carefully as possible. | |||
Main DD that attacks from afar with charged bow shots. Thanks to the ive, it increases its damage when hitting enemies with Pyro status, which Emilia will help to maintain with the help of Burning. | |||
Pyro Catalyst, using bombs and charged attacks in close-range combat. He often plays in roasting squads, so he does well with Burning. | |||
Despite the fact that Hu Tao plays mainly through Steam or Melt, he can perform well in Burning or Bloom. A healer is needed in the squad to her during the constant waste of HP. | |||
Deals Pyro damage from the pocket via his ultimate. After Goba disappears from E-shki, he leaves a pepper on the battlefield that increases attack power by 10% for 15 seconds. It can be picked up by either Emilia or another character. | |||
He can play both as a main DD from the stand through his ult, and as a source of Pyro status from the E-shki field. A good option is Piro sub-dd if it is not possible to pair the more powerful Xiangling with Emilia. | |||
Hydro damage dealer that plays off powerful charged attacks. With Emilia, he can easily activate his ive, which depends on reactions. | |||
Using an elemental skill, activates a stance, during which it changes the principle of normal attacks and deals a lot of Hydro damage. Capable of causing Steam by Burning. | |||
Hydro main-dd with strong instant damage from the ult if it was carried out on Pyro. It has a huge amount of elemental status, which is why it performs well in Bloom. | |||
A character who plays from Budding exclusively in squads with Dendro and Hydro characters. Emilia in her party will lose personal damage, but will give elemental status if there are no alternatives. | |||
Attacks Cryo with area damage using charged attacks from a distance. Ultimate gives a lot of Cryo status, and with the skill it attracts enemies to itself. Will be able to attack with increased damage thanks to Melt. | |||
A melee damage dealer that consumes HP and deals increased Cryo damage. Requires proper balancing between 50-60% HP, which is why a good healer is needed. | |||
Dendro is a main DD from an elemental skill, playing through Burning and Blooming. A perfect partner for Emilia, but in this case it is better to give her a set of Memories of the Deep Forest to cut resistances. | |||
Dendro is a damage dealer who performs best through Stimulation. However, in a squad with Emilia, it can participate in triggering the Burning or Blooming reactions, and also give additional Dendro status. | |||
Will increase elemental mastery and give additional Dendro status. Despite the fact that Emilia herself does not need MC, it can be useful for the main-dd team. | |||
Dendro damage dealer from the standard banner with a dynamic fighting style. Due to the fact that he usually keeps his distance from enemies, it is easier for him to avoid the Burning status on himself and maintain high HP. | |||
Electro main DD that attacks with normal attacks and converts all healing into Life Debt. Will not increase Emilia's damage, but will gain Dendro status from her. | |||
A damage dealer who plays from an elemental explosion. Since Emiliaβs E-shka has a long action, she is able to consistently give him Dendro status if there are no other options for heroes in the squad. | |||
A standard Electro character that uses charged attacks while infused. As in the case of Saino, you can bet with Emilia if there are no alternatives. |
Sapports
heroes that provide healing, shields or useful buffs for the squad:
Character | Element | Weapon | Effects |
---|---|---|---|
A versatile character that creates an area that heals and buffs allies. It has a short cooldown of E-shki, so it can act as a battery and a source of Pyro status for reactions. | |||
Pyro shieldman who increases the strength of shields with the help of stacks. If there are constellations, it strengthens allies, but it only plays fully with those main DDs who regularly use regular attacks. | |||
A hydro healer that enhances the damage of elemental skills working from the pocket, which is exactly what Emiliaβs skill is. Due to the weak Hydro status, it will not interrupt the Burning reaction. | |||
Another Hydro healer, which, unlike Sijwin, gives significantly more Hydro status and is more suitable as a driver for the Bloom team. Can also be worn by Thrilling Tales of Dragon Slayers, buffing Emilia. | |||
A universal Dendro , combining the skills of a healer and a shield warrior. Will increase Burn damage through its ive ability. | |||
A budget analogue of Bai Zhu, capable of healing allies and adding Dendro status through rabbit attacks. | |||
Dendro is a shield maker that increases the density of shields after a collision with opponents. Ultimate deals damage in an area. | |||
The best shield weapon that reduces the elemental resistance of nearby enemies. An explosion of elements can cause a lot of damage. Despite the fact that with Emilia it is more profitable to take a healer rather than a shieldman, it is still useful. |
Top Teams
Based on Emiliaβs abilities and element, the following variations of units can be created with her participation:
- Groups through Burning - squads with Pyro and Dendro characters. In addition to them, the team may have a Hydro or Cryo damage dealer, which causes a different reaction according to Pyro status from Burning (Steam or Melting).
- Groups through Vegetation and Stimulation are standard squads with Electro, Dendro and Hydro characters interacting with each other. Note that in this case Emilia performs much worse than in the previous version due to the lack of personal damage increase.
Squads through Burning
Teams playing with Burning in rotation:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
The ideal and most powerful team through Burning for Emilia with Dendro and Pyro Resonances. The team has two sub-DDs, a buffer-healer and a main-DD, who combines skills well with the main damage dealer Kinich. | ||||
A weaker version of the Kinich/Emilia team. This team does less damage due to the Pyro characters having almost no damage-dealing abilities. However, it can be used if the other Fire heroes are busy in other groups. | ||||
Group through Burning with Harlequin, which does most of the damage. Kazuha inflates Piro's status, and Bennett increases the squad's attack power. Emilia should keep the skill active and use an elemental burst as it cools down. You should be careful when playing with this team, as Bennett will not be able to heal Harlequin. | ||||
The core of the group is Klee and Emilia, who cause Burning and deal damage. Dendro helps them with his healer status. Kazuha must absorb Pyro and inflate it, dealing additional damage and pulling enemies. | ||||
A group without Anemo blow-up with damage based on Pyro status. For convenience, the damage dealer can be given a set of artifacts Lava walker. On the last slot you can put Xiangling for damage or Tomu for shields. Dehya will be the golden mean between them, since it gives both outgoing damage and absorbs incoming damage. | ||||
Squad through Bloom with Hu Tao, who causes Burning with Emilia and simultaneously explodes the buds. Hydro sub-dd closes the resonance together with the healer and provides stable Hydro status. Due to his own abilities and Burning reaction, Hu Tao will be able to fully lose HP, despite the presence of a healer. | ||||
Group with al-Haytham through Bloom and Burning. The squad's gameplay depends on the elemental explosions of Pyro and Hydro sub-dd, so they need to get more energy recovery. Al-Haitham attacks with normal and charged attacks and gives additional Dendro status. | ||||
Another squad with Dendro damage dealer, but this time through a full-fledged Burning. For the party to work, all characters must activate their elemental bursts, and Emilia must place the Lumidus Box. After this, the damage is dealt by al-Haytham or Tignari. | ||||
A group with two elemental resonances: Pyro and Dendro. Despite the fact that Nahida is focused on playing through elemental mastery and is not fully revealed in this team, she can still be taken due to her stable Pyro status. | ||||
Squad through Steam, Bloom and Burning, where the Hydro damage dealer should deal status damage from Burning. Please note that the Anemo hero must absorb Pyro to successfully apply the status. | ||||
The group works similarly to the previous one, but instead of Steam, in this case Melting is called. Emilia can additionally be given the Instructor set to increase the MC of her allies. | ||||
F2P squad with Amber as the main damage dealer. Xiangling gives Piro status and a lot of damage, the second Dendro sub-dd helps Emilia. Amber should use charged attacks and Baron Bunny. |
Alternative squads
Examples of groups through reactions other than Burning and Blooming:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
Group through Budding with Nilu. In this case, Emilia will not receive increased damage, but will give Dendro status for the buds from Nilu's skill. On the last slot you can put any second Dendro sub-dd to impose status. | ||||
Squad with Nevillet, as well as various reactions with Hydro, Dendro and Electro. Cookie heals the group and causes damage, and also explodes the buds created by Nevillet and Emilia. Zhongli is needed to create shields. | ||||
Team through Stimulation with al-Haytham. Emilia, together with the main dd, gives Dendro status, and also causes Electro Stimulation from the and sub-dd. Fischl or Yae Miko deals damage and restores energy. | ||||
Almost the same team as the previous one, but with Electro damage. You can put Bai Zhu or Yao Yao in the character's place, as they both give a good amount of Dendro status. In the last slot, either an additional Dendro sub-dd or Fischl is placed to pump up energy. | ||||
Group through Stimulation and Budding with free characters. Emilia gives Dendro status for Lisa. Barbara can carry the Dragonslayer Epic, as well as heal the party and give Hydro. Lynette absorbs Hydro or Electro for reactions. |
How to play as Emilia
Emilia's gameplay is quite simple. It consists of constantly pressing an elemental skill, and there are no windows in its operation, which allows you to keep it constantly active. Separately, it is worth paying attention to the mechanics of the ult, which puts the Lumidus Box away from the skill. It works like this:
- When a created Level 1 or 2 Box already exists on the field, the ult removes it and places a Level 3 Box in its place. In this case, the level of the previous design is ed, and after the completion of the explosion of the elements, an updated Box of the same level as it was at the time the ult was activated is installed on the field.
If Emilia has a sufficient amount of energy recovery, this mechanic allows you to almost always have an active Level 2 Box on the battlefield. To do this, it is recommended to press the ult shortly before the end of the skill, so that its duration is subsequently updated.
Rotation
Procedure:
s > E (elemental skill) > Main-DD > Q (elemental burst)
Detailed analysis of Emilia's rotation:
- Use your s' abilities to distribute buffs, bloats, or shields.
- Go to Emilia and install the Lumidus Box through the E-shka, and also activate Burning by status from s.
- Switch to the main damage dealer and deal damage while buffs are active.
- Use Emilia's Elemental Burst shortly before the Lumidus Box's duration ends to deal damage and refresh its duration.
Which is better: signal or c1?
Emilia has useful signature weapons and the first constellation, but if you choose, you should give preference to C1. This constellation not only increases the characterβs damage, but also allows you to quickly transfer the Lumidus Box to a high level and attack with Perfume of the Clear Dews more often due to the more frequent accumulation of Fragrances.
Emilia's signature spear is quite strong, but there are many alternatives that can replace it. You should only choose Signa if there is nothing else to bet on the heroine from other options or if you already have C1.
Conclusion on the character
Emilia is a legendary secondary damage dealer who relies on her elemental skill and ult to deal damage to Dendro from the pocket. As a sub-deader, she fulfills her role well, attacking opponents and giving them elemental status. The heroine depends only on attack power and crits, so she has a fairly simple build that even a beginner can afford.
Despite her convenience, Emilia reveals herself best only in units through Burning. She can take the position of an applicator in other types of units, but in this case she loses most of her damage and is easily replaced even through epic heroes. In addition, despite playing through Burning, Emilia does not buff this reaction in any way, which still remains one of the weakest in the game. It is quite possible that the heroine will be revealed in the future Pyro region, but at the moment she cannot be called a character needed for the .
We hope this guide helped you create the best build for Emilia in Genshin Impact. If you have any questions, ask them at comments. stay tuned ENT.
Trailer
Hello, I have characters suitable for Emilia: Ye Lan, Arlecchino, Hu Tao, Raiden Shogun, as well as all 4* characters, that is, Bish Bennett c6, Xiangling c5, Yao Yao c2, etc. What squad can I make up?? I don't want to knock out Kinich(
and what about the kite on her?
Why isn't Yanfei in the squads?
Question: what packs are suitable if Emilia will be the main DD? Will the squad Emilia, Nahida, Bennett, Syanka suit her?
I only play like this, I have Emilia as a DD with pumped talents without a sign, only instead of Nahida I have Yaoyao. It plays great and deals very good damage from burning
With the release of Kinich, it's time to update the guide. In fact, it now has signature sap for him and the forest set can now even be a priority set of dreams.
I play a pack of Neva, Fischl, Emilia and Layla. I cast a shield, summon a raven, put a lamp, run around enemies and periodically cast hydro from Neva's E-class. No damage, lots of reactions, it flies apart on its own. If it's difficult, I turn on Neva more actively. Beauty!
Change Emilia's rotation. Her E-class lasts longer than all 4-star s, 22 sec. AND the E-class cooldown is 14 sec. It turns out to be an infinite skill. Emilia should go first with her Eshka, then the s with the correct rotation. For example, cryo and dendro, then pyro. Next we play for the main DD, and when our 6th sense tells us that the end of the burning is coming soon, we activate the ult on Emilia. You can also not wait until the lamp disappears, just press the ult at the end of all the s' casts and keep the burning longer. Good luck!
It's stupid to reroll the E-class specifically, because that way you'll knock the buff off it. It's better to refresh it with the ult.
Why doesn't the kite suit Emilia?
I really want to put her in a squad with Lini, but in order not to lose the ive buff of pyro damage to pyro, and so that Lini is not constantly knocked down, for this you need a pyro shield, or Dehya, which gives resistance to interruption. Is it really possible to pump Dehya in such a way that she can play comfortably in such a role, and if so, then how, because I donβt understand her at all. And about the absorption of damage, does she transfer it to herself, or absorb it directly?
I played like this for a while. The damage takes away the entire duration of the E-bar, but it only gives resistance to interruption for half of its duration or less. I had it in Millelite and with a sword for HP. I didn't use the ult. Survivability was normal. The pack was Line - Bennett - Dehya - Venti. I twisted Emilia just under Line and put her instead of Dehya for now. I'm thinking what to do with the squad next. The damage was in both variations. So look at your situation. I would also like to put a Pyro shielder instead of Dehya, but there are no suitable heroes in her place (I don't consider shielders without buffs).
What about the lava walker set? Seems pretty viable on this heroine.
Emilia can't become Main DD without c6. All these buffs are not applied to the squad but only to her. After all, your Emilia is not the only dendro character in the squad? But she doesn't need pyro resistance at all. She hits from the pocket.
she's not an "A", she's closer to an "S"
the signature looks like a staff, it's beautiful
Will it be playable with Kamin? Emilia, Kamin, Toma, Bennett
Emilia should work, but Toma... Ka Min plays from attacks while falling, and Toma's ult shield only renews from normal attacks. I think it's better to replace it.
Extremely weak character. As a sub-DPS Furina, she is not fit to hold a candle. I knocked her out by accident, of course I will elevate her 5 times, after which I will forget about her. I will definitely not play this misunderstanding.
Dude, upgrade her first.
She is the strongest pocket damage dealer, your Furina and Elan are resting on the sidelines ahahahahaha, damn smart guy
What should I do to make it strong? Mine hits 10-20k. 90 lvl, 9 lvl talents, 2700 attack power, 70 to 170 crits. C0 with a signal.
What do you think, will the squad Raiden, Emilia, Diluc, June be wearable at all?
Anything is playable in the world, you can put any waifu. But in such a squad, Raiden will regularly cause overload: enemies will fly apart, Diluc will have to run after them. In addition, Emilia's damage will fall due to the lack of burning on enemies, and due to the constant imposition of electro from Raiden, it will be difficult to cause burning again.
to spin or not to spin? the character didn't impress at all,
now - empty, in potential - strong sap dd with the release of pyro region and new characters with the game from burning. but then most likely there will be a rerun.
Is this a question for the sake of shit or what?
Will the jade kite suit her?
Stacks on the kite are filled provided that the hero is on the field, if Emilia is your dd and is on the field all the time, then it is a very good option slightly inferior to the signal
I accidentally knocked it out
life
And was she really supposed to be a 5* dog? In my opinion, this Persian is very limited, not higher than 4*.
Artem, you are also a very limited character. How did the girl from the game offend you so much?
Sorry for the stuffiness, but the chevreuse doesn't increase the overload in any way.
Chevreuse itself in Electro+Pyro party increases not overload but all damage. If you just are in a party 40% to damage + debuff of 40% after shooting with overloaded shot + constant and long heal. Chevreuse is already better than Emilia.
Emilia is generally a promising good sap dd for Arly or just so-so?
Hello! Only if you want to play her through Burning. Emilia won't be able to make this reaction "play" with Harlequin, but if you already play Harlequin through Burning with, for example, Collea or Nahida, you can replace them with Emilia.
Personally, I almost choked when I saw this squad here. Well, yeah... hydro sub dd (Xingqiu, Yelan) was replaced with dendro for combustion. Weakening the entire squad's dps, just to somehow boost Emilia. I don't know, maybe later there will be some sense. But for me personally, the choice is obvious. I don't have Yelan, and it would be good to give Xingqiu to another squad. And if it comes down to it, then for Harlequin, the company of Chevreuse (a kind of hybrid of Bennett + Kazuha in overload) would be much better than Emilia.
Author, why isn't Yeimiya there? She won't do?
Can anyone suggest who is better to put, Kirara or Toma? In the squad Harlequin and Kazuha, Kirara is c3 and Toma is c6
Tom has no options - both Arlie and Emilia (you're planning a pack with her, right?) really need pyro resonance, especially if you're playing without Bennett.
Thank you) There was also a question about Harlequin and Kandakia, does the buff that she gives when activating her ult work on Harlequin?
Will the Blackcliff Pole and white brush suit her?
I am so full in this life that I will make a pack like this:
Emilia
Furina
Xiangling
Bennett
And no one will tell me anything, because I collected Layla through physical therapy and I am fine
well, a normal pack through vape furina
If the ive was not Emilia hits harder in burning, but SQUAD hits harder in burning, then she would become a really good hero, burning packs would make sense to actively use. And so... Neither fish nor meat. Even if suddenly someone later wants to play in the fire, itβs easier to take the universal Nahida, and not play Emilia specifically for this purpose
will he go to Risley/Tom/Bennett instead of Nahida?
Yes, it is quite. Although personally, Risley Nahida would be better off at the expense of the ms she gives out.
alas, Nahida is not elastic, I already have two more who want her as a permanent part of the party. And Emilia seems to look more or less adequate in the burning
would a jade kite suit her? It's just not on the list, I'm waiting for an answer
Hello! In general, it can be used, but is not recommended: kite stacks can only be gained when the character is on the field, which will force you to make a series of normal attacks for Emilia before activating her E-shki, thereby losing time to deal full damage with damage dealers and overall damage in general. And without stacks, weapons donβt outperform epics that much. So the kite is inconvenient and not very profitable, bet only if there are absolutely no alternatives.
Are there proofs for βwithout stacks, weapons donβt outperform epics that muchβ?
I looked at the guide from jstern25 and a couple of other English-language content makers who know how to analyze, and everywhere it is placed right after Khoma and slightly above Mortal Combat.
Moreover, jstern from FTP solutions only considers event and Favonium. Personally, I still think that this is exactly the case when Stone Spear can play to its full potential on p5, but this will greatly limit it in packs.
Isn't the jade kite good for her? High base + ksh in Main stat, as well as a ive to increase attack power?
It's kind of expensive to assemble.