В Genshin impact Saurian Hunter Kinich is a Dendro damage dealer who takes the lead role in his party and spends a lot of time on the battlefield. Unlike most DPS heroes of this element, he does not need Elemental Mastery or Electro allies, preferring to play through Combustion or Bloom.
His primary button is an elemental skill, which allows him to move dynamically around the battlefield and constantly hit his target with ring attacks. This style of combat improves survivability, but worsens synergy with s whose abilities are tied to a specific location. In addition, being a representative of Natlan, he has a mechanic for interacting with the Night Spirit, which has a positive effect on world exploration.
Rating | S-position in dash list |
Rarity | ⭐⭐⭐⭐⭐ |
when added to the game | Patch 5.0 |
How to get a character | character event prayer |
Element | Dendro |
Weapon | two-handed |
Gender | Male |
To which group does | Descendants of the Crowns |
constellation name | Chimera Alebrije |
Home region | Huitztlan |
Birthday | 11 November |
Zodiac sign | Scorpio |
Age | 23-25 years |
Growth | 165-170 see |
special dish | Dragon Reward |
Voice actors |
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History (biography)
Kinich is a Saurian hunter who travels with his pet dragon named Kuhul Ahab. He often receives negative for his work, as in Natlan, humans and dragons live in peace, so many people distrust hunters and even despise them. However, all he cares about is getting paid for the tasks he is given.
The hunter's taciturnity, unwilling to even argue with his ill-wishers, is compensated by Kuhul Ahab, who considers him his servant. Although the pixel dragon says that he would not mind getting rid of him, they are still inseparable and act together everywhere.
How to get Kinich in Genshin Impact
Kinich can only be knocked out during the prayers of the banner of the character "Seeker of Fire Secrets", which takes place in the second half updates 5.6 с May 27 to June 17 2025 year.
In order not to miss the rerun of Kinich or other heroes of Natlan, follow the regularly updated banner schedule.
Characteristics: what increases with elevation
Key Characteristics - critical damage. This stat increases as you level up and reaches its peak at level 90, and other stats also increase at the same time: HP, ATK, and defense.
You can see the exact values of the basic characteristics in the table:
Level of | HP | Basic Attack | DEF | Crete. damage |
1 | 1001 | 25 | 62 | 0 |
20 | 2597 | 67 | 161 | 0 |
40 | 5170 | 133 | 322 | 0 |
50 | 6649 | 171 | 414 | 9,6% |
60 | 8341 | 215 | 520 | 19,2% |
70 | 9838 | 254 | 613 | 19,2% |
80 | 11345 | 293 | 707 | 28,8% |
90 | 12858 | 332 | 801 | 38,4% |
After reaching the maximum level, the base increase to K/U will be 88,4%.
Abilities
Kinich does most of his damage while using his E and ultimate. When switching to a stance, he prefers combinations with the Pyro element (Bloom or Burn) due to his ive skill-seya. Like all Natlan heroes, the Saurian Hunter is endowed with a special fire region mechanic - Blessing of the Night Spirit. The unique status accumulates up to 20 charges and is used for an enhanced skill.
Night Spirit — a special status available to heroes from the Pyro Kingdom that allows them to enhance their combat abilities, movement, or activate special companion mechanics.
- Blessing of the Night Spirit: Activates when using E-Shka, including a unique ability for each of Natlan's heroes. Blessing has charges, as well as a unique way to accumulate and use them.
- Night Spirit Flash: Triggered by having at least one Natlan hero. The more Pyro heroes in the party, the shorter the interval between Flash activations.
- Transfer of the Night Spirit: mechanics directly affect the hero's movement inside Natlan or in special zones. When using any alternative movement other than walking (sprint, flight or movement on water) and switching to a companion of the fire region, the latter enters the Transfer state. The effect can be activated by interacting with special Natlan curiosities and the environment.
Basic skills (active skills)
In the following paragraphs, we will examine in more detail all of Kinich's abilities and what skills should be emphasized during leveling. We will examine in detail the ive abilities and highlight the best constellations.
Night sun style
Source of damage: ATK stat.
Normal attack: Makes up to 3 circular strikes in front of you.
Charged attack: Spending a small percentage of stamina, throws the sword in the direction of opponents.
Attack in the fall: hurls down, hitting enemies in an area. Upon landing, it hits a small radius.
Hunter Kron: Riding on the Heights
Base cooldown when used on an enemy: 18 sec.
Cooldown time when there are no enemies: 10 sec.
Required Night Spirit points to activate the shot: 20.
Source of damage: ATK stat.
If there is no combat target nearby, throws a hook in a given direction and flies into the air. This maneuver reduces the reload time by 60% (instead of 18 sec - 6 sec.)
- If the boy is in Natlan, this movement can be used twice in a row. The second time the E is used, Ahab is summoned, and the boy himself hovers in the air, holding on to him while choosing the direction of the next jump.
- In other regions, the hook can be thrown a maximum of once, after which it will go into recharge.
If there is an enemy, the hero attaches himself to him with a hook and enters a state Blessing of the Night Spirit from 0 points. After activating the status, once per second it gains 2 points and creates blind spot, highlighted in green. The zone can also be created after a shot from Scalebreaker. Entering it adds 4 Night Spirit points and the field disappears.
Under the influence of a special status, it can perform 2 types of attacks:
- After hooking onto an enemy, the character moves in a circle (clockwise or counterclockwise) and hits the enemy with Dendro with an element that is considered damage from E. The activation itself grants the hero 3 Night Spirit points.
- While Night Spirit points are accumulating, a filling pixel bar appears next to the Saurian Hunter. When the maximum value of 20 points is accumulated, the hero can use an enhanced shot with Scalebreaker by pressing E. Try to activate this skill when the bar is completely filled and the button is highlighted in green.
- During a long press, there is also the opportunity to make an aimed shot and try to latch onto the attacked enemy.
When the connection is broken, due to excessive distance or other reasons, a normal attack can be used to grab onto the nearest target. If the grip is successful, a cycle of ring attacks will be performed.
Glory to the Dragon Majesty
Power consumption: 70 units
Rollback time: 18 sec.
Duration: 15 sec.
Source of damage: ATK stat.
Summons a pixelated dragon figure that alternately drops projectiles on enemies and hits Dendro with a laser at the main enemy and adjacent targets. If the boy is under the influence of the Ultimate ability when it is activated, Blessings of the Night Spirit, then this state will extend it by 1,7 seconds.
ive skills
All ive abilities are activated as you level up.
Agile Envoy
In places where phlogiston mechanics are present, when interacting with certain objects, the movement speed of the entire squad increases by 15% for 10 seconds. and the wonders of Natlan are celebrated.
Gift of the Night's Realms: Full Refund
When in the air after using the Kron Hunter skill, Kinich can spend 10 phlogiston points and make another jump. In addition, while in phlogiston territory, the hero can use a unique Night Spirit Transmission, which can be activated once every 10 sec:
Changing the active ally to Kinich while using an alternative form of movement (i.e. excluding walking) will activate the following mechanics based on environmental conditions:
- Interactable Seal of Twisted Leaves: will release a hook at it and pull itself up to the point. When selecting a target while activating the Transmission, it will always be given to the opened Seal.
- The companion has been spotted by an enemy or group of enemies.: The skill “Cron Hunter: Riding on the Heights” will automatically activate and attach to the nearest target.
If none of the above are nearby, Kinich will release a hook and perform an air strike. When interacting with Yumkazaurs, Kinich's normal skill will change to "Yumkazaur Imitation" and will not go on cooldown.
The price of desolation
Enemies affected by an elemental skill while under the effect of the Night Spirit's Blessing status enter a state Desolation. When enemies take damage from Burning or Bloom during this state, Kinich gains 7 Night Spirit points every 0,8 sec. Desolation lasts until the Night Spirit's Blessing ends.
Fire Spirit Contract
When Night Spirit Flare is activated by an ally, Kinich gains 1 level of Hunter Experience, lasting 15 seconds. and has a limit of 2 stacks. When using Scalebreaker, the hero spends all levels, increasing the damage of a charged elemental skill by 320% of his own attack power.
The order of leveling talents
Elemental Skill (E) > Elemental Burst (Q) > Normal Attacks
The emphasis should be on E and Q. Normal attacks are used in rotation, but the bulk of the damage does not come from them.
- Elemental Skill - The damage of ring strikes and Scalebreaker depends on the internal percentages of this ability, which increase with the level.
- Explosion of the elements - hits enemies in a small area and gives an additional status, but the numbers from it are lower.
- Normal attacks - can be upgraded to level 6 or 8, but there is no need for coronation.
Constellations
C1: Parrot's Beak | After jumping from the skill Kron Hunter: Riding at heights upon landing, Kinich's movement speed will increase by 30% for 6 sec. Crete. Scaleslayer's damage will increase by 100%. |
C2: Tiger Beetle Palm | When hitting an enemy with an elemental skill, Kinich reduces the attacked enemy's resistance to Dendro damage by 30% for 6 sec. The first shot from the Scaleslayer under the influence of the Night Spirit's Blessing status has an increased area of effect and increased damage by 100%. |
C3: Protosuchian claws | The skill level of Cron Hunter: Riding on Heights increases by 3. Max. level: 15 |
C4: Hummingbird Feather | After performing attacks while under the influence of the skill Cron Hunter: Riding on Heights or using Scalebreaker during the Blessing of the Night Spirit, Kinich recovers 5 units. energy every 2,8 seconds. The damage of the skill Glory to Dragon Majesty increases by 70%. |
C5: Howler Tail | Skill level Glory to the Dragon Majesty +3. Max. level: 15 |
C6: Silhouette of the Beast of the Annunciation | After hitting an enemy with a shot from Scalebreaker, the projectile will ricochet between the main target and the nearest enemy once, dealing 700% of Dendro damage from Kinich's attack power. If a shot from Scaleslayer activates a buff from a ive talent Fire Spirit Contract or 2 constellations Jumping beetle palm, then the rebound will receive the specified enhancements. |
The best constellations of Kinich are C1, C2 и С6.
- First consta Gives a significant boost to an already powerful shot if you have enough critical chance. The bonus movement speed will not only allow you to reach the enemy's blind spot faster and earn Night Spirit points, but also maintain an acceptable distance from a moving target.
- Second Const. Provides a reduction in elemental resistances and will allow you to deal with your target more effectively. Another buff for Scalebreaker will increase its radius and incoming damage.
- Sixth Consta has a huge combat potential, spreading to adjacent targets. High percentage of damage, depending on the ATK stat, will be enhanced by the preceding constellations and ive talent, and will also spread to the ricochet, allowing you to significantly lower the health of two opponents at once.
How to play as Kinich
If the necessary conditions are met, the hero is on the battlefield for the vast majority of time. Therefore, as allies, he needs characters who are able to deal damage from the pocket and provide him with maximum comfortable conditions in battle. In addition, it is important to the Night Spirit points accumulation system to maintain the boost during rotation.
Let's take a closer look at the sequence of abilities within the battle.
Rotation
Procedure:
Necessary rotations for sub-DD and s > Use elemental skill (E) > 2 Normal Strikes (NA) > Use elemental skill (E) (repeat until exiting stance) > Elemental Burst (Q) when energy is built up.
Let's take a closer look at the rotation:
- As a rule, the and buffers open the battle with the subsequent transition to the sub-dd. Activate the abilities of Pyro, Dendro and Hydro sub-dd.
- After using all the necessary effects for allies, you should switch to Kinich. The main source of damage is his skill, with which the hero attaches to the target and begins to move in a given circle. Hit for him, alternating 2 normal hits and activating the button at the moment when the scale is completely filled and it begins to glow green.
The right moment to strike with an E-shape - Once all your allies' utility abilities have stopped affecting your enemies, it's time to switch to them and refresh your rotation.
- Depending on the rate of accumulation of the elemental explosion, you can activate this ability as needed. Either start the rotation for this companion and switch to E, or leave it as an additional source of damage to create cores when reacting with Hydro with a subsequent explosion of Pyro.
Advantages and disadvantages
Let's look at the pros and cons that may influence the decision to knock it out:
Advantages | Disadvantages |
Convenient movement. He can use his hook not only during combat, but also to move around the world. It makes it easy to climb high places and interact with the natural component of Natlan, and the special mechanic of the Night Spirit Transfer will allow you to move faster through new territory if the conditions are met. | Can be difficult to learn for beginners. The main damage is inflicted during the use of your elemental skill. To do this, you need to maintain a certain distance and move in a circle, accumulating Night Spirit points. Rotation of use is simple in theory, but in practice, within the framework of a dynamic battle, it can cause difficulties and requires the player to have due dexterity. |
Increase in K/U when elevated. During the Ascension stages, one of the key characteristics increases, which directly affects the DPS indicator, simplifying the selection of equipment. | A small set of heroes for synergy within the team. The ive talent that grants the Desolation status practically obliges you to build a squad based on the reactions of Burning or Blooming to quickly gain Night Spirit points, since the frequency of using the most powerful attack - Scalebreaker - depends on them. |
Strong constellations and a large selection of alternative weapons. C1, C3 and C6 will allow you to strengthen the hero's key skill. Already with the first constellation, incoming damage will increase significantly. However, the hero shows himself well even without constellations. Despite minor inconveniences when using weapons other than the signal, he does not experience any particular problems during the game with epic analogues that can be created or knocked out. | Solo target. Shows high numbers, but mostly only for single targets. In a battle against a group of enemies, difficulties may arise. |
Leveling
Let's look at all the materials for leveling up to the maximum level and increasing the level of abilities:
Elevations
To level up to 90, you need the following resources and curiosities:
- Shards/fragments/pieces and final form of the precious Nagadus emerald - are knocked out by world and weekly bosses.
- Saurian Paw — a curiosity of Natlana, mainly located in the Sulfur Veins location.
- Overripe flame grenade — a reward for defeating the boss Voracious Mountain King Yumkasaurus, obtained when collecting for weak resin.
- Young fang and adult/tyrant fang - obtained from the saurians of Natlan.
- 420 000 hero experience.
Talents
To level up talents you will need certain materials:
- Teachings, guidelines and philosophies about "Burning" - scrolls for leveling up heroes' talents from the dungeon "Fiery Ruins". Access to them is open in Tuesday, Friday, и Sunday.
- Young fang and adult/tyrant fang - reward for eliminating the Wanderers saurians Natlana.
- "Servant".
- Crown of Insight — a resource for increasing talents to level 10.
- 1 moras.
Best Kinich Builds
Kinich is the main damage dealer, who needs to be on the battlefield for the vast majority of time to gain Night Spirit points and then use them. The main numbers come from using E-type, which includes both ring shots and Scalebreaker.
However, he uses regular attacks quite often, alternating them with the elemental skill. One of the most important mechanics is the interaction with the Blessing of the Night Spirit, which gives a significant boost, but also puts forward conditions for maintaining the status.
Recommended characteristic values
All abilities have scales from attack power, so when building Kinich, you should pay attention to this stat first. There is no need for elemental mastery, but crits for this hero are welcome in the same way as for other classic damage dealers. Energy recovery, typed in sub-stats, will come in handy, but you shouldn't put too much emphasis on them. The attached table shows the recommended values of the characteristics:
Artifact | Main characteristic | additional characteristics |
---|---|---|
HP (permanent) | Crete. damage %, Crit chance hits %, Attack Power % Energy recovery %. |
|
Attack Power (Permanent) | Crete. damage %, Crit chance hits %, ATK |
|
Attack Power % | Crete. damage % Crit chance. hits % Energy Recovery % Attack Power % |
|
Bonus Dendro Damage% (main) | Crete. damage %, Crit chance hits %, Energy recovery/Attack power%, |
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Crete. Damage/Crit Chance hits% | Crete. damage/chance Attack Power % Energy Recovery % |
The optimal value of characteristics for a comfortable game on the hero:
- ATK: from 1300-1800 units. depending on the equipped weapon. The figure may be higher.
- Crete. chance: from 55%-60% and higher, depending on the amount of K/U collected.
- Crit damage: starting from 120% and more while maintaining the K/W ratio at an acceptable value and a ratio of 1:2.
- Energy recovery: 100-120% (with an additional Dendro hero in the squad) or 130-140% (without an ally with the Dendro element).
Best weapon
When choosing a weapon, you should lean towards balancing characteristics such as: K/U or K/Sh, depending on the missing indicators. Then we can consider analogues with energy recovery or ATK, which will also play an important role in the dynamic battle.
It is also necessary to take into the ive effects of equipment that provide buffs to certain types of damage. The best choice would be to enhance the elemental skill. Signa is noticeably stronger than its analogues, but the difference is still not critical, and the hero will show himself well with other alternatives.
Name | ive | Recommendation |
Fang of the Mountain King ⭐️⭐️⭐️⭐️⭐️ Base stat: 50-740 Crete. chance: 2-11% |
When hit by an elemental skill, the owner receives 1 level of Crown Favor. The effect can occur once every 1 seconds. After a squad member activates the Burn or Bloom reaction, the character equipped with the weapon gains 0,5 levels of Crown Favor. This effect can occur once every 3 seconds. and work even when the hero is not on the battlefield. Cron's Favor: Increases elemental skill and elemental burst damage by 1% for 2 sec. and folds up to 10 times. The duration of each level is calculated separately. | Despite the relatively small critical chance, Kinich's signature has an impressive ATK value and enhances the hero's main sources of damage. |
A Thousand Dazzling Suns ⭐⭐⭐⭐⭐ Base stat: 49-741 Crete. chance: 2.4%-11% |
After activating E or ult, gives the effect of Burning Radiance, which increases critical damage by 20%-40%, and the attack power 28%-56% for 6 sec. once every 10 sec. Hitting enemies with normal or charged attacks while Searing Radiance is active extends the duration of the effect by 2 sec. This extension can occur once every 1 sec, up to a maximum of 1 sec. Searing Radiance's effects are increased by 50%-75%, if the weapon's wielder is in the Blessing of the Sacred Flame state. The effect works even from the "pocket". |
A universally strong sword, top 2 after the signature. Saurian Hunter easily implements all conditions, and the high base will come in handy when playing without a buffer for this stat. |
![]() ⭐️⭐️⭐️⭐️⭐️ Base stat: 46-608 Crete. chance: 7-33% |
After hitting an enemy with an elemental skill, attack power is increased by 20% for 8 seconds. Taking damage increases attack power by 20% for 8 seconds. These effects work even if the character is not on the battlefield. Additionally, if the equipped character is not protected by a shield, their max. HP will increase by 32%. | Not a bad option due to the increase in crit. chance. Increasing ATK brings the analogue a little closer to the signal, but has slightly less potential. |
Dragonbone sword ⭐️⭐️⭐️⭐️ Base stat: 42-510 Crete. chance: 6-27% |
Every 4 sec. increases the damage dealt by a character by 6% and the damage he receives by 3% while he is on the battlefield. The effect stacks up to 5 times, is not reset when changing characters, but when receiving damage it is reduced by 1 level. | Equipment option for purchasing a Battle with the required crit chance. The ive effect of the weapon, with minimal inconvenience, provides the hero with a buff using skill and elemental explosion. |
Earth shaking (P5) ⭐️⭐️⭐️⭐️ Base stat: 43-565 ATK: 6-27% |
After a party member activates a Pyro-related reaction, the equipped character's Elemental Skill damage is increased by 16% for 8 sec. This effect works even when the character is not on the battlefield. | An excellent option if you managed to find a balance between the values of the K/U and K/Sh characteristics. The full power of the equipment will be revealed only when activating Flashes and during the use of Scalebreaker with the ive Pact of the Fire Spirit. |
![]() ⭐⭐⭐⭐⭐ Base stat: 46-608 Attack Power: 10.8%-49.6% |
Increases shield strength by 20% ~ 40%. On hit, increases attack power by 4% ~ 8% within 8 sec. The effect stacks up to 5 times and occurs every 0.3 seconds. While protected by a shield, this effect's attack power bonus is increased by 100%. | To be fully realized, it requires a shielder in the team, so it shows itself best in squads with Toma, Kirara or Bai Zhu. It gives a lot of ATK stat, but without performing the ive with a shield, it is inferior to Earthshaker R5 and Wolf's Bane R1. |
![]() ⭐⭐⭐⭐⭐ Base stat: 48-674 Energy recovery: 8%-36.8% |
Increases damage dealt by 8% ~ 16%. After activating an elemental blast, hits from normal or charged attacks launch an intangible blade that deals 80% ~ 160% damage to all enemies in its path. Lasts 20 seconds. or 8 intangible blades. | The weapon's second stat gives energy regeneration, but this is compensated by the high base. The ive ability requires activating the elemental burst at the beginning of the rotation, before activating the E-hook. |
Talking Mace ⭐️⭐️⭐️⭐️ Base stat: 44-565 Crete. chance: 4-18% |
Increases attack power by 16% for 15 sec. after receiving the Pyro effect. This effect can occur once every 12 sec. After receiving Hydro, Cryo, Electro or Dendro effects, bonus elemental damage for 15 sec. increases by 12%. Can occur once every 12 seconds. | The gear provides a decent boost to ATK and crit chance, and has a ive elemental damage boost when the conditions are met. These are easy to achieve when playing with Bennett or when interacting with elemental enemies like slimes. |
Magic Super Sword of the Supreme Overlord ⭐️⭐️⭐️⭐️ Base stat: 44-565 Energy recovery: 6-30% |
Increases attack power by 12%. But that's not all! ing the Melusines of Merousi Village, whom you helped, fills you with power! Depending on their number, attack power can additionally increase by a maximum of 12%. | This equipment gives a good bonus to ATK and provides energy recovery, which will allow you to use the elemental explosion more often. The weapon is not a priority and can be used as a temporary measure. |
Blackcliff Slasher ⭐️⭐️⭐️⭐️ Base stat: 42-510 Crete. damage: 12-55% |
After eliminating an enemy, attack power increases by 12%, the effect lasts 30 seconds and can stack up to 3 times. The duration of additional effects does not depend on each other. | An epic weapon that can be purchased in the shop for Stray Starlight. Provides a nice bonus to K/U and is suitable for K/S values above 50%. |
wave shadow ⭐️⭐️⭐️⭐️ Base stat: 42-510 ATK: 9-41% |
After receiving healing, attack power is increased by 24% for 8 sec. The effect works even when the character is not on the battlefield. | It can give a good bonus to ATK, but it will require a healer in the squad to fulfill the conditions of the ive effect. |
![]() ⭐⭐⭐⭐⭐ Base stat: 48-674 Crete. chance: 4-22% |
Attack power increases by 20%. When party pick up elemental shards created by the Crystal reaction, the equipped character receives 1 Seal, which increases elemental skill damage by 18%. The seal is valid for 15 seconds. You can have 2 Seals at the same time. All Seals of the equipped character will disappear after 0,2 seconds. after dealing damage with his elemental skill. | A specific weapon variant that is worth considering due to the increase in crit chance and ATK. A prerequisite is the presence of a Geo ally and heroes to create a Crystal reaction, such as Hydro and Pyro. Unfortunately, the Saurian Hunter itself is unable to close the reaction with Geo, since Dendro does not interact with the stone element in any way. While using the skill, ring attacks are considered an E-shot, so the Seal charges will disappear immediately after picking up the crystals and will strengthen the attack made at that moment. |
Mailed Flower ⭐️⭐️⭐️⭐️ Base stat: 44-565 Elemental Mastery: 24-110 |
After hitting an enemy with an elemental skill or activating an elemental reaction, Attack Power increases by 8% and Elemental Mastery increases by 12 for 48 seconds. | Has a good base for an epic weapon, although this option should only be considered in teams from Stimulation and while maintaining a good value of K/U and K/Sh in artifacts. However, it is better to lean towards choosing stronger analogues. |
![]() ⭐️⭐️⭐️⭐️ Base stat: 42-510 Energy recovery: 10-45% |
Increases elemental skill damage by 6%. When an elemental skill hits an enemy, the character loses 3 energy units, but recovers 3 energy units every 2 seconds. over the next 6 seconds. The effect can occur once every 10 seconds. The effect can work even when the character is not on the field. | Crafted weapon according to the recipe from Inazuma. When using it, you may need a second Dendro companion in the squad for the prompt use of superpowers. An affordable equipment option for which it is easy to obtain awakenings if you have materials and achieve a greater increase in the numbers from the E-shka. |
![]() ⭐️⭐️⭐️⭐️ Base stat: 44-565 Energy recovery: 6-30% |
Activating the statuses Burning, Stimulation, Aggravation, Growth, Budding, Vegetation and Flowering creates a Seed of Consciousness next to the character, which lasts for 10 seconds. The elemental mastery of the character who picks it up increases by 60 units. for 12 sec. A consciousness seed can appear once every 20 sec. This effect works even if the equipped character is not on the battlefield. The effect of the Seed of Consciousness does not stack. | Crafted equipment based on a recipe from Sumeru. This type of weapon will be useful for the entire squad thanks to its ive talent, which provides additional elements of elemental mastery. It is worth making sure that there are no two of these swords in the squad, because the ive buff from reactions does not stack. |
Best Artifacts
Artifacts obtained on Kinich should increase ATK и elemental damage. Fully equipped, you should find an increase Crete. chance. Possible variants of artifacts and their combinations:
Name | Description | Recommendations |
---|---|---|
Obsidian Tome ⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: While in the Night Spirit's Blessing state, the equipped character's damage increases by 15%. 4 parts: When an equipped character spends 1 Night Spirit point while on the battlefield, crit. the chance increases by 40% and lasts 6 seconds. The effect activates once every 1 second. |
A signature set based on the special mechanics of Blessing. When using his enhanced skill, the hero drops all 20 points, which can cause problems. However, if the required stacks of Spirit are quickly accumulated, Scalebreaker's next hit will have an increased critical chance. The effect of increased critical hits also applies to ring strikes and elemental explosions. Both a full set and a 2-piece combination look good. |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Attack power increases by 18% 4 parts: After an equipped character leaves the battlefield for 3 seconds, their outgoing damage is increased by 50%. If there are no nearby enemies with the Burning status while in battle, the character loses 10% per second of the mentioned buff until the value reaches 0%. When there are enemies with the Burning status, the damage increases by 10% per second until it reaches a maximum of 50%. The effect works even when the character is not on the battlefield. |
An excellent option for equipment for playing within a team that is tuned for the reaction of Burning. Pressing a full rotation from a and sub-DD will allow you to leave the battlefield for the required 3 seconds and get the maximum value of the buff. Unfortunately, the full set will not work for other combinations of characters, except for those with Dendro and Pyro, due to the need to perform a certain reaction. |
golden troupe ⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ |
2 parts: Increases elemental skill damage by 20% 4 parts: Increases elemental skill damage by 25%. When the character is not on the battlefield, elemental skill damage is increased by an additional 25%. After 2 sec. after entering battle, the effect disappears. |
Increases damage from your primary damage source. While it's impossible to meet all of the requirements of this set to get the maximum damage boost, it remains a great option in both 2-piece and 4-piece combos. |
Deepwood Memories ⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Dendro damage bonus 15%. 4 parts: Being hit by an elemental skill or elemental blast lowers Dendro's enemy resistance by 30% for 8 seconds. This effect works even if the character equipped with these artifacts is not on the battlefield. |
Both the full set and the 2 pieces are good. When performing ring strikes, they count as skill damage, so the target will have reduced resistance to incoming damage. |
2 parts: Increases attack power by 18%. 2 parts: Dendro's damage bonus is increased by 30%. 2 parts: Elemental skill damage increases by 30% |
Until a full set with optimal stat values appears, you can use combinations of different sets of 2 parts. Any sets that provide the appropriate bonus are suitable for increasing the ATK stat. | |
Gambler ⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️ |
2 parts: Increases elemental skill damage by 20%. 4 parts: Defeating an enemy has a 100% chance of restoring the cooldown of an elemental skill. The effect can occur once every 15 seconds. |
A good early game gear option that has a buff for E. In the mid-game, it is recommended to replace it with stronger analogues, such as the Golden Troupe. |
⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️ |
2 parts: Increases crit. 12% chance. 4 parts: Increases critical chance. hits by 24% when HP is below 70%. |
This set will help solve the problem with balancing stats at the initial stage of the game. Both 2 parts and the full set look good, but to get the maximum buff you have to give up shielders and play carefully with healers to keep your health below 70%. |
Detachments
This character is the main combat unit around which the future squad is built. The hero is on the battlefield the vast majority of the time to accumulate Night Spirit points and deal damage to Dendro. Due to his ive "Price of Desolation", he prefers allies with the Pyro element and Hydro, which act as additional for the Bloom reaction. Companions of another element can be added to the squad due to the internal mechanics of Natlan with the activation of the Night Spirit Flash.
Best characters
The following points present the best allies that would ideally complement Kinich's team, broken down into different positions.
Sub-dd
Additional damage dealers that help out of pocket.
Character | Element | Weapon | Effects |
---|---|---|---|
An excellent Dendro applicator for playing through Burning. The heroine herself receives certain buffs for her skill and provides additional Dendro area damage. | |||
Deals stable Dendro damage, can wear the Sleeping Forest set to cut resistances to this element. However, in teams from Burning, it activates ticks from E-ka quite rarely, so if you use it, then for Bloom or Stimulate. | |||
Budget replacement for Nahida. The ult lasts a little, but Collei perfectly pumps up energy and gives a lot of status. | |||
A great partner for, which gives Pyro from the pocket and a buff to the active character. Due to the Burning mechanic, rare ticks from the E-shka will not be a problem. | |||
Best applicator for Burning and Blooming reactions. If you take a team from pure Burning, then there is no point in adding elemental mastery to its stats. However, when used in a Blossom squad, it is worth getting at least 200 of this stat to get more damage from bud explosions. | |||
At C0, Amber is more of a main DD for beginners, but if there are constellations, she can act as a sub-DD with a focus on burst and deal damage from her bunnies (E-shki). | |||
Within the field created by Dehya, resistance to interruption increases and periodic waves of Pyro damage are caused. It is possible to transfer strong attacks from bosses and elite enemies to the heroine, but the elemental status from her is not very stable, and ideally you should take another fire applicator for reactions. | |||
Pyro Traveler is a useful as he can cast Burning, buff it with Night Spirit's Blessing, and wear the Scroll of the Burnt City Hero artifact set. | |||
An excellent addition for the squad through the Bloom reaction with additional Hydro damage from creatures summoned by Furina. When playing with her, keep an eye on the party's HP, and ideally, substitute a reliable healer for a set of fanfare. | |||
Hydro buffer with very low elemental status. On the ultimate skill, it increases incoming damage and can trap some enemies. | |||
Deals damage in conjunction with his normal attacks and ively increases his personal damage from his ultimate. | |||
Performs a function similar to Ye Lan. Does not buff, but instead can slightly increase survivability due to a small healing after the end of the ultimate. |
Sapports
characters that restore health or provide shields.
Character | Element | Weapon | Effects |
---|---|---|---|
Effectively restores health, provides resistance to interruption and increases Dendro reactions. As a bonus, it will provide easy energy recovery. | |||
s the team with a shield, elemental status, and closes Dendro Resonance. Because of the Burn mechanic, healers are better, but the cat girl can also be used if she is already pumped or there are no alternatives. | |||
Restores HP to the unit and closes caused reactions. The inconvenience of use lies in the explosion of elements, where in order to maintain the change of summoned creatures it is necessary to leave the heroine on the battlefield. | |||
Covers a Pyro ally with a shield and can cover reactions due to periodic damage from an elemental explosion. It is recommended to build Touma into Elemental Mastery for more damage if playing in Bloom. | |||
Bennett's field, which restores health, also gives a buff to attack power. A short cooldown of an elemental skill will allow you to once again close the Burning or Bloom reaction. | |||
Looks good within the team through Bloom. Barbara's convenience lies in the fact that the healing skill hangs on the character himself and does not have to respect the boundaries of the healing field. However, there may not be enough radius to create a reaction, so you will have to maintain close range with the enemy. | |||
Kokomi's skill has a relatively small radius and periodically heals the ally inside. However, the jellyfish present on the field will be able to impose Hydro status on the enemy, and using the girl’s elemental explosion will quickly restore the health of the entire squad. | |||
Sijwin can act as a hero to restore HP and hold off enemies. The heroine has a skill accumulation mechanic that is inconvenient for dynamic battles and has a long cooldown time. You need to stand in one place for some time, charging the skill, so that the bubble reaches its peak value. | |||
The geo element does not interact in any way with Dendro and his reactions, however, Zhongli specifically can be useful due to cutting resists. Also, if you play with strong elemental Pyro sub-dds, it makes sense to equip Geo Archon with a set archaic stoneto further strengthen them. |
Top Teams
Next, let's look at variations of units with a combination of different elements.
Units from Burning
Teams based on combinations of Dendro and Pyro elements to trigger the Burning reaction. For such groups, you can collect Kinich in the artifact set Unfinished Dreams.
Please note that in teams from Gorenie, where there are no Hydro characters and other reactions, E-shki with tiki Nahids occur quite rarely, since attacks on a burning enemy are considered an extension of an existing reaction, rather than the creation of a new one. Therefore, Nahida is valued much less than for most other Dendro heroes, and can be placed in another squad.
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
A strong squad for playing through the Combustion reaction. Xiangling gets the energy needed for the ult from Bennett, and Kinich gets it from Emilia, Kolleia, or Nahida depending on the squad's build. Mavuika does not need to activate the ult in this team, but the Saurian Hunter himself will help with this if necessary. Overall, any of the heroes will perfectly the main DD on the field. | ||||
A less practical unit to use, with most of the damage coming from Kinich and Toma's reactions. With Dehya, there's more survivability, but less overall damage than with Pyro Archon. | ||||
A team with Pyro Resonance and a strong Xiangling/Mawuiki, which can and should be strengthened with a set placed on a Geo character. Any Geo character can be this, but it is better to use Zhongli, Shilonen or Kachina for the artifact buff. | ||||
Already known team through Burning with the addition of characters that may be useful in the Twisted Abyss or another type of challenge. Venti and Kazuha are able to pull a group of opponents to one point and simplify the task of elimination. The closer the enemies are to each other, the easier it is for Kinich to transfer his skill from one target to another to resume the chain of ring blows. | ||||
A free version of the squad, where all the heroes can be obtained for completing the Abyss or the plot. When choosing between Collei or Amber, it is better to prefer the first one in order to activate Dendro resonance; moreover, at C0 Amber is significantly less useful. |
Troops from Bloom
Units from the combination of Dendro and Hydro with the creation of buds on the field, which are subsequently exploded by a Pyro ally.
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
To perform the Bloom reaction, three elements must interact. Any of the listed Hydro sub-DDs can provide a stable Hydro status, and Xiangling has a powerful elemental explosion. Kinich attacks the enemy with Dendro. After activating the main damager's ultimate, an additional source of periodic Dendro damage appears to perform the reaction. Dehya or Mavuika has less potential than Xiangling, but can be used during ability cooldowns and strengthen the active character. | ||||
Within the presented squad, Mona is considered as a buffer and applicator. Unfortunately, the heroine is not able to maintain a stable Hydro status, so water s will help her with this. When using Barbara, there may also be difficulties in maintaining distance, and Sijwin has problems with the duration of the skill. Xiangling has a hard time gaining energy for the ultimate, so this stat should remain at the 210% bar for stable use of the elemental explosion. If you use Mavuika, this problem will not arise. | ||||
Reactions are closed using damage procs from Touma's shield. The skill has a long cooldown time, so you should improve not only your elemental mastery, but also your energy recovery. Dendro s help create cores that will subsequently be exploded during interaction with the shield. The skills of all the heroes do not limit Kinich in his movement, except for Toma’s barrier, because of which he will sometimes have to reduce the distance and step on the cannonballs in time. | ||||
Variant of the command from Blossom with Pyro resonance. Relevant in the absence of Dehya and in the presence of const on Amber, which allow you to turn her from a primary to a secondary damage dealer from an elemental skill. It can also be used on C0, but the benefit of Amber specifically in this case is minimal. |
Alternative squads
In this section, we will consider squad options that include heroes with less synergy or with the participation of other elements. The ive ability obliges him to play through the reaction of Burning or Blooming for stable numbers and the use of Scalebreaker. We do not recommend considering squads with Stimulate, pure Budding and Vegetation, since the combat potential will be significantly reduced, but we will give a list of the most efficient of them.
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
Although the hero acts as a main DD in this squad, most of the rotation depends on Nilu and her interaction with the created cores. The main task will be to get a field that spreads Hydro status to enemies and switch to Kinich in time to create cores that the girl will then detonate. | ||||
This squad is built around creating an area that does not restrict movement. Nahida can provide a significant buff, while Emilia under the elemental explosion of Ye Lan or Xingqiu will spread the cores. When Kinich steps on them while under the effect of Kuki's skill, the created buds will explode and deal damage to the enemy. | ||||
The predominant reaction in the presented group is Stimulation, during the interaction of Electro and Dendro elements. The damage received depends both on Kinich's elemental mastery when the Aggravation reaction is triggered, and on the value of this stat for girls. It is recommended to increase this characteristic and acquire an appropriate set of artifacts to enhance reactions. | ||||
A team from Vegetation with two strong sub-dams, against the background of which Kinich’s reduced effectiveness will not have such a noticeable impact on the success of closing content. Bai Zhu is not critical, but is highly recommended as his Dendro Reaction buff works very well in this team. | ||||
A tricky combination that allows you to play through Stimulation with Electro sub-dd, without losing all the advantages of Kinich’s ive. To implement it, the presence of Kazuha is necessary. Inflate it with E-shkoy Electro, and color it with ult Pyro. This way you will get permanent Pyro status on enemies whose quality is almost as good as the “natural” status from Pyro sub-dd. |
In some cases, Saurian Hunter can be used as a sub-DD for teams with Electro main DD, using the set archaic stone and other ways to get an elemental damage boost. We do not recommend using this hero as a sub-DD for Electro, unless there are no s or other Dendro companions on the .
Is it worth hitting?
Kinich stands out for his dynamic gameplay and great mobility, which is felt even outside of combat. As a companion from Natlan, he is endowed with a special mechanic of interaction with the Night Spirit, improving the hero's movement across the Pyro region. Special Blessing introduces new conditions that must be followed to inflict stable damage.
The main and very obvious disadvantage is the small set of heroes for interaction and the impossibility of building really strong teams with reactions other than Burning and Blooming. Other squads can still be considered on certain floors of the Spiral Abyss and work effectively on enemies in the open world. However, with them, the speed of gaining Night Spirit points will be significantly reduced, which will affect the frequency of using Scalebreaker with the skill active, and, accordingly, will negatively affect the damage.
We hope the guide helped you put together the best build for Kinich in Genshin Impact. If you have questions, be sure to share them in the comments. Read others best squads.
Which is better: Signal or C1?
The choice between the signal and the first const largely depends on the pack chosen for the hero and the availability of alternatives when choosing a weapon.
- Signature weapons Kinicha Fang of the Mountain King allows you to more easily get the necessary characteristics and balance the overall build, provided that the level of pumping is maximum. The equipment has conditions in the ive, which are quite difficult to comply with outside of teams with Burning or Blooming. Since the Saurian Hunter is mainly played inside teams with these reactions, due to the rapid accumulation of Night Spirit points, such conventions will not cause acute problems, but difficulties may arise when trying to play inside other squads.
- First consta Provides a guaranteed boost for Scalebreaker in the form of 100% critical damage and increased movement speed. The only requirement is to jump after using the skill, which is easy to do. The boost is not specifically tied to reactions and increases overall mobility, helping to maintain distance from moving targets. It makes sense to take C1 if you have the top 2-3 weapons from the list or want to play through Stimulation or with Nila.
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Are the KS 43 and CU 238 good characteristics or should something be increased/decreased? (with the obsidian tome set and the "earth-shaking" weapon)
you need 50ksh to make the kinich constantly critical
the best team to increase the damage of kinich himself is: kinich, iansan, bennett, mavuika, ult for kinich, wait a little for the first attack from ahav, then cast iansan with scrolls, mavuika eshka + ult to boost damage from the ive (it is in the dendro set to cut resistance), ult for bennett and look at the numbers on kinich 👍
Hello! Can you please help. What would be better for the kinich, the Naviy signal - Verdict R1, or the crafted weapon from Natlan Earthshaper R2?
I use the team: Mavuika (c1), Kinich (c0), Lini (c1), Furina (c0). Kinich has a lot of crit (200+), but a small chance (40+). Should I knock out the signal or c1? Both are unlikely to be lucky, so it is better to put one in priority
signal gives more if there is already a lot of ku
I plan to knock out Kinich and Mavuika. If I put "mountain king's fang", artifacts "memories of the deep forest" + "obsidian tome" + "berserker" on Kinich's subDD and put him in a squad with Xiangling, Mavuika and Kollei, how will it play?
there are so many geniuses in the comments, the character is already going to rerun, and people still don't know how to play-_-
I just wanted to ask if it's possible to make a squad like this: Kinich, Ororon, Pyro main character, Mualani or Diluc, Kinich, Pyro main character, Yao Yao? Another squad: Diluc, Ka Ming, Kinich, Kirara? And what if another squad: Aifa, Kinich, Ka Ming, Diluc or Kinich, Zhongli, Ka Ming, Sijin? I'm just wondering if these would be strong squads or not?
in a squad with a kinich it is better to have one dd - the kinich himself, it will be very bad to play if there are more dds
and what's the norm with Kinich Furina/Ye Lan, Zhongli and Bennett?
Bennett is better replaced by Tom
Are Xiangling, Linnet, Tignari and Barbara suitable for level 30?
I plan to knock out the second constellation, what is better, then continue to knock them out, or weapons? Now there is r5 shaking, I play through burning.
Is it possible to put a kinich in the following group: kinich, kazuha, Xiangling, Xingqiu?
Not,
Weak squad
Instead of blueberries, put gin
Who would be better to put on the team with Kinich?
Emilia C0 with a signa or Nahida C2 with an R2 sky atlas?
Mavuika C4 R2 or Xiangling C6 and Homey R3?
I want to create the strongest possible squad for Kinich from everything I have:)
Mavuika without Xiangling with Nahida with Chung Li (if any)
For Kinich, the following squad would be suitable: Kinich, Raiden, Xinqiu and Fischl?
Hello, do you think the following squad would be suitable for Kinich: Kinich (C0) but with a signature, Mavuika (C2) with a dragon bone sword, Zhongli (C1) with a crafted weapon from Fontaine, and Bai Ju (C0) with a crafted weapon from Li Yue? Or would it be better to put Kazuha (C1) with a steel sting instead of someone else?
Are Kinich, Bennett, Maviuka and Mona ok?
Kinich is played through vegetation:
Kinich, Fischl (with favonium), Furina (with trumpet) and Yao Yao?
Kinich, Bai Zhu (shellfish set), Toma, Bennett
Is it worth changing anything? If I leave him in the squad, should I assemble him as a shielder or as a DD?
why do you need 2 shields? Instead of toma, install mavuika or xiang ling, no options
kinich, bai zhu, bennett, dehya:
what set is better to put on dehue? and is the squad normal in general?
Hello! You can use the set on E (Golden Troupe) or Burn (Unfinished Dreams). The squad is good, and although Dehya's abilities have a cooldown, everything will work fine due to the mechanics of Burning duration on enemies.
What is better for Kinich, his signature weapon or Mavuiki's signature weapon?
His sign
Is it possible to put a clock on elemental mastery and a crown on attack power if you got very good additional stats?
it is possible so that in the end the attack will be no less than 2k, the chance of a critical hit is 30-40 and the critical damage is from 150. well, and so I will say offhand, there is no point in MS on Kinich, small burning procs do not even count as damage
the normal squad will be:
Kinich, Furina, Diona, Bennett?
I don’t dare to put up Xiangling, otherwise there won’t be a shield...
Not enough Pyro status, Kinich will essentially play through the buds. Moreover, the shield is not the most important thing for him, if Furina heals well
I hope they update the squad lists with kinich and mavuika
And if you put Dnepro gg instead of Kolley, what is the best set to put together for it?
Explain the mechanics, everyone knows that nahida doesn't work with kinich, but if a kinich+nahida squad is supplemented with oron, and the rotation starts: nahida eshka, oronon eshka, kinich eshka, then
1. The purification of the trikarma of Nahida begins to work not only at the beginning of the Kinich eshka, but also during the entire action of the spin.
2. Electro from ororon during the action of the entire twist of the kinich is constantly extended and ticks with growth
In total, there is a lot of damage not only from Kinich, but also from the team.
Voprosy,
1. Due to what does Nahida start working, due to the tics of growth?
2. Why does the action of the electro from Ororon extend in the twists of Kinich?
3. Since there is no pyro in this rotation, the damage from kinich suffers greatly, but nevertheless 200k without food sometimes hit. Who can be put here as 4th for even more damage, preferably pyro, and how will the rotation look then?
4. How much does the expansion increase dendro damage? Can you give an example? And how does it work in this squad?
Hello!
1. Yes, for the tics of Expansion, that's right.
2. Expansion is a side effect of Stimulation, you could say it is a reaction within a reaction, so it is “prolonged”.
3. You can put Bennett or Toma. On the one hand, Bennett will buff attack power, which is important for Kinich. On the other hand, Toma will give Pyro status, which is very valuable. Choose based on who has more nost and who is pumped. Their rotation is always standard: use their abilities at the very beginning for survivability and buff, before Kinich, Ororon and Nahida.
4. Overgrowth, if we talk about percentages, increases direct damage by about 30%. In this squad it works in such a way that the boost affects both Ororon himself and Kinich and Nahida (the peculiarity of Stimulation is to buff both Electro and Dendro practically simultaneously).
Thank you very much for the answers! Now new questions have arisen :) Will Mavuika theoretically go better than Benett or is it unlikely? Does the scaling buff depend on someone's stats or is it enough to tick?
And another thing, you don't even need to release Ororon on the field, when you spin Kinich, he applies the Electro status, I also don't understand what kind of ive it is due to
Please fix his tier list. It says S here, but in the tier list he is S+
accidentally knocked out this guy instead of Raiden, what can I say, he tulit normally, sometimes with the unfortunate 31ksh he moves every second hit with a crit, it's a shame to realize that my goat has screwed up manure compared to him, because she's a main chubrik, but as a fact I don't regret losing to Raiden, under her I would have collected a complete pack, and made this one from the threshing floor and sticks give 250-300 kilos with a heavenly toothpick, I want to spin the constellations on the stamp
It's right that they removed his (c2) from the tier list, because even without stars and with a gun from BP, he tears off the faces of all monsters at S+ level. He dropped by accident, and as a result, he is one of the strongest DDs on the 🙂
Please tell me what artifacts are best to put on it? Team: Dehja, Emilia, Kinich, Bennett
Hello! It is best to put his signature set, Obsidian Tome.
Thank you very much for the answer! And should any of them be given dreams?
I would like to play with Kinich and Nahida in the same team. I know that Nahida in burning is a bad option, but will it be effective to put them together in bloom? For example, Kinich-Elan/Xinqiu-Nahida-Bennett
Hello! Everything works great in Tsvetenie, use it with confidence) just keep in mind that in your particular case the status may not be enough, if I were you I would look towards Toma, collected in MS.
Nahida isn't exactly bad for Burning in a given party, but rather just serves Kinich well as a pocket DD. Feel free to use these two together in other situations as well.
I really want to play with Kinich and Nahida in the same team, I heard that it is not the best option to put her in burning. What if you put them in bloom together? For example, Kinich Elan/Xinqiu Nahida Bennet. Will it be a normal pack?