Another attempt to stir up the world - Outriders: a third-person shooter with elements of role-playing development, cooperative interaction and a class system that affects the tactics of each battle.
In addition to military-tactical experience, the novelty also offers procedural generation of equipment: as you progress along the way, items with changing characteristics, depending on the rarity and level of the hero, are encountered every now and then. At the top of the entire chain with clothes are legendary sets that add, in addition to damage, health and protection, also a special bonus that affects the strength of basic skills.
But before you become many times stronger, you have to try: such exclusive things are not given to everyone you meet, but are knocked out of opponents (and even more often from Bosses!) under heavy fire.
Pyromancer Armor Set Reforged
Legendary set armor "Reforged"expresses the essence of the class with all its might Pyromancer: helmet, vest, boots - almost every piece of equipment is covered in swollen lava veins with pieces of hardened stones protruding from the bright orange flaming mess located on the chest, legs and even the head. The armor practically breathes fire and hints at the unstoppable forces lurking within the chosen hero.
In addition to the lava, the eerie look is complemented by a worn cape with marks from recent battles and stylish pants from sci-fi Hollywood blockbusters with attachments for weapons and consumables on the belt. The set consists of 4 items that have characteristics and "modifications" that complement the power of basic skills:
- Cowl of the Reforged helmet. Armor 560+. On 100 units Increases maximum health. Increases ranged damage by 8%. Ability cooldowns reduced by 33%. Emboldening Salvo "Thermal Bomb" hits two targets at once. Explosion radius "Thermal Bomb" increased by 20%.
- Bib. Armor 560+. Damage dealt increased by 98 units. Shooting from long distances inflicts 33% more damage. Vampirism in 2.17% when using abilities. On hit "Thermal Bomb" on the enemy, he temporarily gets on 40% more damage. On hit with an ability "Blowing the Flame" against an enemy in the current weapon's magazine is restored to 20% ammunition.
- Pants. Armor 600+. Increase damage by 98 units. Increase ranged damage on 8%. Decreases ability reload speed on 4%. Allow skill "Blowing the Flame" absorb damage from adjacent targets as well. Ability Explosion "Thermal Bomb" starts to deal fire damage over time.
- Boots. Armor 600+. Increases vitality by 115 units. Ranged Damage - on 9.33%. Reduce ability cooldown speed by 4%. Increase damage by 192 for each elite enemy nearby. Increase the cast range of abilities on 100%.
Bonus for completed set Reforged в Outriders on 50% increases the amount of damage dealt by abilities "Blowing the Flame" и "Thermal Bomb". The bonus comes into effect if at least 3 things from the set.
Destroyer: Armor Set Death Proof
Legendary Set "Death Protection" justifies the name of the class no worse than the set for the Pyromancer: the set immediately hints at an unearthly origin Destroyer and the position chosen in the arenas of battles: in battle, he relies on survivability and impenetrable armor. Therefore, the set significantly increases the amount of health and greatly increases firepower if opponents are nearby.
Visually, the items of equipment look less defiant than those of the same "Pyromancer": no fiery veins, no protruding lava stones. Only grey-green coloring, a pair of equipment mounts on the belt, leg guards and a one-piece helmet that covers the head. The set consists of 4 items:
- Helmet. Armor 570 +. Increase damage by 99 units, and when shooting from a short distance for another 66%. Health gained increased by 9.33%. Ability "Ahead" gives the Destroyer resistance to effects in 50%, and at the same time increases weapon damage on 20% on 5 seconds.
- Bib. Armor 580+. Increases damage by 99 units, increases the amount of damage dealt at a short distance on 8.66% and 33% health recovery. Breastplate increases skill duration "Bullet Reflection" on 40%. And doubles the amount of armor by 10 seconds immediately after using the skill "About."
- Pants. Armor 530+. Increase damage by 85 units, increases short range damage by 8%, and the amount of health restored by 8%. Modification Not impressed Reduces damage taken from elite enemies by 20%. Ability "Bullet Reflection" allows you to shoot and move during the action, but not all damage is reflected, but only 50%.
- Boots. Armor 560+. Increase health by 86 units. Increases short range damage by 8%. Add on 8% speed of recovery of vital forces. Modification Life of the Party increases damage resistance on 5% for each nearby enemy. Defense multiplied to 8 times. When using the ability "Ahead" health for each enemy hit Destroyer increases by 307 units for 10 seconds. Modification allows you to increase health up to 5 times.
Class bonus for Destroyer for 3 items stacked together is associated with a reduction in skill cooldown speed "Ahead" on 90%. Rushing into the middle of a fight and throwing enemies aside will be even more fun.
Trickster: Chronosuit Armor Set
Dodger Trickster in combat, it relies mainly on melee weapons, but depending on the chosen strategy, it is also suitable for those who are used to sniper rifles and dream of dealing with targets at a distance. Set Chronosuit, perhaps, will be of more interest to lovers of precision shooting, because after collecting the entire set, each attempt to influence the time around will begin to restore ammunition in the magazine.
Looks Chronosuit in the spirit Mass Effect: gray outfit with carbon and reinforced inserts, dark gloves, a barely visible hood and impenetrable boots with additional protection.
The set consists of 4 items:
- Helmet. Armor 560 +. Increases damage dealt by 86 units. Increase firepower in close combat on 8% and the amount of health restored 8%. Application of the ability "Borrowed Time" activates a dimensional rift that inflicts 345 units more damage at a distance to 8 meters. After activating the skill "Twisted Ammo" temporarily applied to 15% more damage to enemies.
- Bib. Armor 540+. Increases damage by 85 units, and at the same time firepower in close combat on 66%. More health recovery power on 8%. Modification Death shell activates the effect of "Borrowed time": "Trickster" takes less damage and deals more damage for 10 seconds (or until the ability ends). The effect is multiplied up to up to 4 times. Skill "Twisted Ammo" acts on two shops – current and next.
- Pants. Armor 600+. Increase damage for 99 units, and melee damage on 8%. Increases health regeneration power by 8%. Ability "Twisted Ammo" after killing an enemy restores up to 20% ammunition in the store. Skill Activation "Borrowed Time" adds 100% armor on 10 seconds.
- Boots. Armor 550 +. Increase health by 100 units. Increases melee damage by 66%. Reduce the cooldown time of abilities by 4.33%. When using a skill "Twisted Ammo" adds a shield "Trickster" at 15% from maximum health for each defeated enemy. Modification diffuse increases armor on 3743 and resistance to the effects on 50% while running.
Set Bonus: Aggressive Teleportation - The rollback of time creates an explosive field around the character.
Thaumaturgy: Downpour Armor Set
Technomancer and is able to be in the thick of things, more often prefers to stay on the sidelines and act as : restore health to allies, intercept half of incoming damage and freeze opponents.
Looks like an armor set Shower intimidatingly: a gray raincoat, a helmet with tubes sticking out in all directions, gloves protected with the latest technology, pants and boots. Rivets throughout, additional armor boosters and pockets for expendable equipment. All that is missing are wrenches, which would Technomancer restore life to wounded turrets.
Kit in the following order:
- Helmet. Armor 530+. Increases firepower by 131. Increases the speed of recovery of lives when using abilities on 2%. Increases ability cooldown times by 4%. Modification Breath In reduces cooldown duration by 20%. A More Traps allows you to throw more grenades with a skill "Striking Elements" before reloading.
- Bib. Armor 580 +. Increases firepower by 131 unit. Lifesteal from abilities 17%, reduces reload time by 4%. Modification Trap Cluster allows you to quit for 2 grenades more format "Striking Elements". А Cleansing wind allows after the use of abilities to remove negative effects and for 5 seconds become almost immortal and take no damage.
- Pants. Armor 620 +. Increase firepower on 131. Increases lifesteal from abilities for 17%, reduce the cooldown by 4%. The Head of The Ward mod restores all allies to full health upon resurrection. Skill "Striking Elements" Deals 284 more damage when hitting an enemy.
- Boots. Armor 560+. Increase health by 86 units. Increase the rate of recovery of vitality on 2.33%. Reduce cooldown by 4%. When the ability is activated "Repair Wave" restore ammo in weapons: the more allies hit, the more ammo. Adds an extra charge to grenades "Striking Elements".
Set Bonus of 3 or more items associated with the ability "Damaging elements': After a thrown grenade explodes, bombs appear that deal additional damage in an area of effect.
Guide to expeditions in Outriders | High End (high end) content