Interstellar holiday in Ethereal Wars, which is the final test that the Pathfinder and March 7 team will have to go through after receiving all mastery badges in the previous locations.
Battles with contenders for the championship title are much more difficult than all previous battles and require extremely careful preparation and leveling up of your own team. In this guide we will tell you how to complete the mission “Victory! Interstellar holiday! and defeat Luka, Guinaifen, Silver Wolf, Giovanni, Topaz and the elite player.
How to start the quest “Victory! Interstellar holiday! in Honkai: Star Rail
Mission “Victory! Interstellar holiday! opens during the completion of the tests of the Ethereal Wars event, after completing the four previous game zones, which are included in the “Interstellar Festival-Tournament” quest chain:
- Serval;
- Cloudford — a gaming zone at Luofu Xianzhou, whose contender is Master Gongshu;
- Hertha;
- Great Mine — the final Victory Zone of the Underdark, where Giovanni will be his opponent.
Only after ing the tests at all specified locations will the final zone become available, where the battle for the championship title will take place.
How to defeat Luka in Aether Wars
The first opponent on the way to the title of champion of the Ethereal Wars will be an old acquaintance, Luka. Before entering the arena and the start of a duel between friends, the Pathfinder team will have the opportunity to talk with the head of the Forbidden Zone, Dunn, Peloy, as well as the thief Eric, standing at the registration area.
After the optional conversations, take the elevator down to the gaming arena and face your opponent. Luke's squad consists of:
- elite enemy — Direwolf Automaton (Mechomorph);
- ordinary opponents - Shadow of Incineration (Inomorph), Imaginary Weaver (Inomorph) and Void Ranger: Invader (Inomorph).
Squad of Ethereal Spirits
Due to the abundance of alien spirits in the enemy team, we first of all recommend paying attention to the opposing mechomorph creatures. It is not at all necessary to compose a team only from the specified type, but you should still focus on the damage dealers of the named element to avoid problems.
One of the best squads to fight Luka would be:
- Legendary Spirit Aurumaton Gatekeeper (Mechomorph) is one of the most powerful tanks with powerful attacking skills. It will be able to contribute the main damage of its type to all alien opponents, as well as weaken the damage of enemies by 20%.
- Enchanted Invention: Dragonfish (Mechomorph) is a secondary damage dealer who actively relies on area damage and imposing periodic damage statuses. With a certain combination of expansion chips, it can reveal itself as a strong DPS spirit.
- Silvermane Guard Cannoneer (Anthropomorph) - The best spirit for the damage dealer Aurumaton Gatekeeper. Restores energy, allowing you to activate your ultimate more often, and increases the attack power of an ally by 50%. Outside of his turn, he also receives a bonus of 30% to the power of bonus attacks. Has the unique ability to any attack of a strengthened ally with fire.
- piggy bank (Inomorph) - an extremely useful spirit with the ability of mass healing. After activating the superpower, it can not only deal damage with its type, but also additionally increase the attack power of the entire squad by 20%. Also increases team damage by 30% when taking damage.
If desired, some of the creatures mentioned can be replaced with others of similar type and role. For example, Aurumaton the gatekeeper can be replaced by another legendary mechomorph spirit frosty wanderer. In this case, however, the style of play will change, because the creature’s abilities are aimed at “devouring” the HP of allies to increase its own damage, which will require active healing of the “victims”. Instead of the Gunner, Silvermane Guardians can be brought onto the field Tramp (Anthropomorph). The spirit is also able to increase the attack of allies, but does not have the ability to make bonus attacks. In exchange, during its turn, it can immediately advance the chosen creature's action using a skill.
Recommended expansion chips
For the mentioned perfumes and their alternatives, the following expansion chips will be very useful:
- system — increases the chance of being attacked by opponents and gives the wearer a shield at the beginning of the battle. Suitable for tanks and those who are able to give buffs to the team after receiving damage. Who should I put it to?: Piggy bank.
- General update — increases the attack and HP of the wearer. Who should I put it to?: Aurumaton Gatekeeper or Gunner of the Silvermane Guards.
- Blocking calculations - does not allow you to use a superpower, but in return it significantly increases attack power. 100% suitable only for the Dragon Fish due to the uselessness of its ult. Who should I put it to?: Enchanted Invention: Glowing Dragon Fish.
- Parallel improvement — increases damage to spirits attacked by the carrier. Ideal for those who attack in an area. Who should I put it to?: Aurumaton Gatekeeper or Enchanted Invention: Glowing Dragonfish.
- Completed activation — at the beginning of the turn, restores 3 units of energy. It will be useful for any spirits, both s and damage dealers, as it allows you to activate your ultimate more often. Who should I put it to?: Aurumaton Gatekeeper (Priority Spirit).
- Unspoken reinforcement — increases the wearer’s attack power during someone else’s moves. Suitable for those who have the ability to counterattack and bonus attacks. Who should I put it to?: Gunner of the Silvermane Guards.
- Firewall - significantly increases the amount of HP of the wearer, and also increases the chance of being attacked. Suitable for Piggy Bank, allowing her to more often activate a talent that increases the attack of her allies after receiving damage.
Tactic
During the battle, not only the level of pumping and the set of expansion chips will be important, but also the competent management of your squad. For a quick and easy victory, follow a number of rules of combat:
- From the start, try as soon as possible activate bonuses and get ult damage to the damage dealers. If the Gunner has an energy replenishment chip at the beginning of his turn, activate his ability on Aurumaton and additionally cast a skill on him.
- Activate Dragonfish's ability next to stack periodic damage statuses on opponents.
- During Aurumaton's turn, cast Weaken on enemies using the skill and immediately activate the ultimate, gaining another point of energy. This way you will deal a lot of damage under the Gunner's buff and activate his bonus attack. Subsequent turns of the summoned Dragon Fish will also allow the guardian to activate his talent.
- Once Piggy Bank reaches the energy for his superpower, activate itto inflict damage on opponents during the next turn and further increase the HP of allies.
- As you repeat tactics with boosts and Aurumaton Cannoneer to provide the team with stable damage to the enemy unit.
- From the beginning of the battle, try focus damage on Direwolf Automaton, since it is he who poses the greatest danger to the team. Small enemies will fall during massive attacks.
How to defeat Guinaifen in Aether Wars
Guinaifen is the second champion that the Pathfinder and March 7 will have to fight as part of the adventure mission "Victory! Interstellar holiday! ”However, before this, the Nameless Ones will have the opportunity talk to friends: Natasha, as well as the leader of the Wild Fire organization, Oleg.
Once the optional objective is completed, meet the street performer in the arena. She has at her disposal such ethereal perfumes as:
- elite enemy — Fire from Space (Inomorph);
- ordinary opponents - Enchanted Invention: Glowing Dragonfish (Mechomorph), Beast of Abundance: Timberwolf (Alien), Shadow of Incineration (Alien).
Squad of Ethereal Spirits
The basis of the Guinaifen team in “Aether Wars” are spirits of the “Alienmorph” type, which vulnerable to Mechomorph attacks. The peculiarity of the squad is the game against periodic damage:
- Enchanted Invention: Glowing Dragonfish Night Radiance inflicts Burn, Weather, Shock, or Bleed with a base chance of 125% on all enemies.
- Fire from Space is able to spread Burn with both its basic attack and skill. At the same time, ethereal spirits under the influence of the status receive increased damage from the elite monster.
- Beast of Abundance: The Timber Wolf also extends the negative status to periodic damage - “Shock”, and with its skill it provokes the immediate activation of negative effects, which in the long term can cause quite high damage.
The party to defeat Guinaifen in Interstellar Celebration could consist of the following ethereal spirits:
- frosty wanderer (Mechomorph) - the main DPS, which can be assembled into a “tank” using the active talent “Gradual Cooling”. Forces you to place a healer in your squad, since the mechanics of abilities are based on absorbing the HP of allies. Deals quite high damage, and with its superpower it can freeze opponents, thanks to which it can really turn the tide of the battle in “its” favor.
- Tramp (Anthropomorph) - a spirit that is able to advance the action of the selected ally forward, as well as increase attack power after using an ultimate skill, which is ideal for the Frost Wanderer (damage depends on the attack power indicator).
- Spider Automaton (Mechomorph) - an attack spirit, ready for self-sacrifice, who feels great in a team with the Frost Wanderer due to the talent “Manic Automaton” (damage increases from the value of HP lost in battle). With the superpower “Self-exploding module” it can finish off small enemies, but in the process it itself dies.
- Space piggy bank (Inomorph) is a starting healer and indispensable for many squads, who is able to the squad with additional damage from the basic attack, converted into the “Piggy Bank Explosive Wave”. The advantage is that it can heal all allies. Additionally, after receiving damage, it imposes a positive effect that increases the attack power indicator.
Frost Wanderer can also be replaced by Aurumaton-gatekeeper (Mechomorph), the main feature of which is to summon glowing dragon fish after using the superpower “Retribution Mode”. If you decide to play a battle with an interference-type overlord spirit, it is recommended to use the Automaton Spider instead Beast of Abundance: Timber Wolf (Inomorph) for roleplaying through periodic damage.
Recommended expansion chips
Next, let's focus on the most effective expansion chips that should be equipped on ethereal spirits for the battle with Guinaifen:
- The perfect build for the Space Piggy Bank - "Safe mode" to increase HP, "Completed activation" for an instant superpower at the start of battle, as well as "Deep cleaning" to remove periodic damage effects from yourself and allies.
- Expansion chips for Frost Wanderer - "Emergency reboot", I take into the peculiarity of his skill, "Efficiency optimization" for accelerated recruitment and use of superpowers at the beginning of the battle, "General update" to further increase the attack power indicator, which will affect the outgoing damage.
- Recommended "artifact" for the Vagabond - "Unexpected Interpolation", since at the beginning of the battle it will allow you to use both a basic attack (delays the action of the selected enemy) and a skill (instantly advances the action of an ally forward).
As for the Automaton Spider: you can equip any chip from the “Recommended” ones.
In addition, Aurumaton the Gatekeeper, as in the case of the Frost Wanderer, will benefit from “Efficiency Optimization” and “General Renewal”. Additionally, you may want to consider the “Secret Reinforcement” option.
Tactic
To defeat Guinaifen, it is recommended to adhere to the following tips:
- First focus your volley of attacks on Timber wolf. As soon as the ethereal spirits receive a sufficient number of negative statuses from the attacks of other enemies, the Beast of Plenty will begin to deal high% damage to the squad.
- If you cannot carry out a crushing volley of attacks on the Tree Wolf, accumulate the superpower of the Spider Automaton and, having reached an acceptable level of “Overload,” send a “Self-Explosive Module” against the Guinaifen squad.
- Glowing Dragonfish and Shadow of Incineration - not a priority for attention. The damage caused by their skills is easily covered by healing, and negative statuses are easily removed after the moves of the Space Piggy Bank equipped with the “Deep Cleaning” chip.
- Once the Timberwolf is killed, redirect the power to Fire from space. The main damage is Frost Wanderer or Aurumaton Gatekeeper, additional is Spider Automaton or personal Beast of Abundance: Timber Wolf. The attacks of the main DPS spirit must be ed by the actions of the Rogue. The “Inspiration” skill is mainly recommended to be directed specifically at the legendary fighter of the team. Thus, speed up the accumulation of your ultimate ability.
- Don't neglect the Piggy Bank's superpower of space: use it the moment you fill it. The reason is that by the end of the Boar Rush you will have time to accumulate energy again.
How to defeat the Silver Wolf in the Aether Wars
The third opponent blocking the Pathfinder’s path to the title of champion of the Ethereal Wars will be the “cyberspace nomad from Panklord” Seele and babies Julian and Alina.
Having completed all preparations, go to the lift that delivers to the arena and meet with the enemy squad:
- elite spirit Void Ranger: Suppressor (Inomorph);
- regular perfume Vagabond (Anthropomorph), Imaginary Weaver (Alienmorph) and Void Ranger: Invader (Alienmorph).
Squad of Ethereal Spirits
Once again the enemy team is represented mainly by alien creatures, which suggests an excellent opportunity to use their own spirits of the Mechomorph type. However, due to the characteristics of the Silver Wolf squad, it is quite difficult to create a tenacious and strong enough team that combines both the necessary types of spirits and abilities useful for battle.
The most effective squad for completing a duel with the Silver Wolf would be the following:
- Legendary Spirit frosty wanderer (Mechomorph) - the main damage dealer of the team, dealing the main damage to alien opponents. Thanks to his skills and talents, he is able to enhance his own attack and survivability due to the “vampirism” that affects allies and the moves of other spirits in the squad. To increase effectiveness, the Frost Wanderer should occupy extreme positions, or stand between the two most tenacious creatures on the team.
- Enchanted Invention: Submissive Dragon Lion (Mechomorph) is a mechomorph spirit whose goal is not so much to deal additional damage, but to trigger the special talent “Emergency Mode,” which deals a blow of 600% of the attack power to a random enemy when receiving finishing damage. Because of this mechanic, it can serve as a tank, drawing most of the enemy attacks onto itself.
- Tramp (Anthropomorph) is a spirit whose main goal is to increase the team’s attack. Despite the fact that he is able to increase the attack power of the entire team, only the Frost Wanderer is most useful from his buffs. In addition, he can advance the actions of the selected ally 100% forward, allowing him to make an additional move.
- piggy bank (Inomorph) - one of the most important of the squad, providing the group with survivability. The only role of the spirit is to restore HP to those affected by enemy attacks, or to heal after activating the Frost Wanderer enhancement skill.
However, the mentioned team is far from the only option suitable for ing. For example, the Vagabond can be replaced with a similar spirit Silvermane Guard Gunner (Anthropomorph). In this case, you will have to sacrifice the ability to advance actions, but in return you will have the ability to restore energy when necessary and deal additional damage with bonus attacks.
Recommended expansion chips
Properly chosen combinations of expansion chips, suitable for the role of each individual creature, can significantly influence the course of the battle. The most useful chips in the battle with the Silver Wolf from the previously mentioned squad will be the following:
- Efficiency optimization — reduces the number of energy points required to activate the ult by 1 unit. Useful for Frost Wanderer for faster accumulation of ults.
- Firewall - significantly increases the amount of HP and increases the chance of being attacked. An extremely useful boost for the Dragon Lion or Piggy Bank.
- Matrix iteration — after activating the ult, it restores 35% HP to the wearer. Will provide additional survivability for any team member. Who should I put it to?: Piggy Bank or Enchanted Invention: Glowing Dragon Fish.
- Interception of attacks — at the end of the wearer’s action, blocks any ing damage 1 time, except for periodic damage. Who should I put it to?: Tramp.
- Safe mode - reduces attack, but increases health. A useful buff for Dragon Lion or Piggy Bank, which allows you to sacrifice damage, but in return gives a huge boost to HP, which is useful for buffing Frost Wanderer.
- General update — increases the attack and HP of the wearer. Who should I put it to?: Frosty wanderer.
Tactic
The battle with the Silver Wolf can be a real challenge for many players, requiring maximum concentration and microcontrol. To ensure the completion of the duel, we recommend following several rules:
- From the very beginning of the battle concentrate all attacks on the Suppressor. His attacks are the most dangerous for the team, as they can destroy more than half of an ally's HP in one hit.
- Due to the lack of the ability to somehow interrupt a charged Suppressor attack, it is recommended to equip the Piggy Bank or Dragon Lion in such a way as to increase the chance of being attacked. These creatures have a large amount of HP and also receive useful bonuses for reducing health. This way you will not only save other allies, but also buff the team.
- Don't use Piggy Bank attacks no ult effect. Use the spirit to the maximum only to permanently restore the health of the squad.
- If the HP of s is above 50%, actively use Frost Wanderer's ability to enhance his attack. It is this spirit that is capable of doing the main damage to opponents.
- Allow opponents reduce the Dragon Lion's HP to activate the talent, and also do not forget to recharge this ability by activating your ult. When receiving finishing damage, the spirit will be able to deal huge damage to a random enemy. Regardless of who this enemy becomes, the battle will be much easier in any case.
How to defeat Giovanni in Aether Wars
Giovanni is the fourth opponent that the Nameless Star Express will have to fight in order to get closer to the title of champion of the Interstellar Festival Tournament. However, before heading to the lift leading to the lower level Clara and Svarog and get a dose of motivation and .
Once inside the battle arena, prepare your team to fight the following ethereal spirits:
- elite opponent represented by the Frost Wanderer (Mechomorph);
- ordinary enemies — Automaton Spider (Mechomorph), Shadow of Everwinter (Alienmorph), Soldier of the Silver-Maned Guardians (Anthropomorph).
Squad of Ethereal Spirits
The main opponent of Giovanni's team is frosty wanderer, which enhances its own attacks by absorbing the HP of allied fighters. This feature can be used against the Masked Klutz, which, no doubt, will be done next.
The squad to defeat Giovanni in Interstellar Celebration must be built around copies related to "Anthropomorphs". Due to Frost Wanderer's affiliation with to the spirit-mechomorphs, the attack type overlord has a high vulnerability to the abilities of anthropomorphic creatures.
Consequently, the presence of at least two strong representatives of the named element will allow you to deal with the main power of your opponent in the shortest possible time:
- Lieutenant of the Silvermane Guards (Anthropomorph) - A “tank” that is able to work like Clara under the influence of an ultimate skill: a defense-type overlord spirit, after using an ultimate ability, performs bonus attacks every time opponents attack him or allies.
- Gunner of the Silvermanes (Anthropomorph) - the best spirit for the Lieutenant, whose “Cover” works on the bonus attacks of the legendary fighter. “Charges” the ultimate skill of the selected ally with a superpower, which is useful both for the Lieutenant (speeds up the process of applying shields to the squad) and for the Marksman (provides the opportunity to carry out an additional attack with the “Siege Grenade”).
- Silvermane Gunner (Anthropomorph) is a powerful DPS character who uses his skill to apply a “Mark” to the selected enemy, and with his superpower destroys a fairly high percentage of health.
- Space piggy bank (Inomorph) is a universal spirit that heals massively, deals additional area damage, and also increases the attack power of fighters when it takes damage.
The above-mentioned squad is a team where each hero demonstrates ideal synergy with the other. If desired, the Gunner can be replaced with another spirit, Tramp (Anthropomorph), the peculiarity of which is to promote the moves of allies and distribute positive effects on the increase in attack power. However, playing through the bonus attacks of the Lieutenant and Gunner, as well as the powerful volleys of the Marksman, has a higher chance of winning.
Recommended expansion chips
Next, let's focus on the most effective expansion chips that should be equipped on ethereal spirits for the battle with Giovanni:
- One of the best assemblies for the Piggy Bank of space - "Parallel Improvement", which will spread a negative status to enemies after an attack (normal or super), "Safe mode" for an increase in healing and survivability, "Deep cleaning", which will get rid of the “Frozen” status if the Frost Wanderer freezes the unit, and "Activation completed" for an instant superpower at the start of battle.
- The Lieutenant is a character whose main task is to take most of the incoming damage, therefore it is worth equipping "Shield system" и "Firewall". This will greatly increase the spirit's chance of being attacked.
- "Low speed, high load", in turn, is perfect for the Gunner, who primarily deals damage through bonus attacks. If you are faced with problems related to the survivability of a fighter, you can consider the option "Interception of attacks".
- The shooter, as the main DPS spirit of the squad, should be equipped in "Unexpected interpolation", which will allow you to perform the “Skill => Basic Attack/Superpower” combination at the beginning of the battle. In addition, it is possible to set "General update"to increase survivability and damage output.
Tactic
To defeat Giovanni, it is recommended to adhere to the following tips:
- As soon as the Gunner's action occurs, use the skill on the Lieutenant, so that the unit becomes its full . Subsequently, watch out for the positive effects that affect the legendary fighter. that the Gunner's skill must be updated once every 1 turns, that is, in the interval he can use a basic attack and help restore Pts. actions.
- Automaton Spider, Shadow of Everwinter, Soldier of the Silvermane Guards - not a priority for attacks. The main damage must be concentrated on the Frost Wanderer; the rest of the opponents, one way or another, will die from the bonus attacks of the Lieutenant and the Gunner.
- In the first cycle of the battle, it is important to bring the Frost Wanderer's HP to 50% or lower so that he activates "Cryoextraction". This way, the spirit will absorb some of the allies' health, making them easier to kill with bonus attacks.
- On the Marksman's turn, first launch a Piercing Grenade to apply "Mark" on the Frost Wanderer, then use either the basic attack Cannon Shot or the ultimate skill Siege Grenade.
- Marksman's superpower is worth using only against the main spirit of Giovanni.
- When the Frostwalker is left alone or in tandem with another allied spirit, the Gunner's "Weapons Loaded" ult should be used only on Strelka. Otherwise, it is important to focus on ing the Lieutenant.
How to defeat Topaz in Aether Wars
Representative of KMM March 7.
The team of the current champion of the game consists of the following spirits:
- elite spirit Senior Staff: Team Leader (Anthropomorph);
- ordinary opponents Basic personnel: Security officer и Field Officer (Anthropomorphs), as well as Piggy bank of trade (Inomorph).
Squad of Ethereal Spirits
Team Topaz consists almost entirely of anthropomorphic creatures, and the legendary spirit himself, the Team Leader, has the unique ability to summon additional units of employees of the same type, which allows you to create a fairly strong team almost entirely consisting of Alienmorphs.
Thus, the most suitable squad for ing will be:
- Legendary Spirit fire from space (Inomorph) is an extremely strong damage dealer of its type, able to independently inflict damage, apply the Burning status and buff itself due to a talent that increases the damage ed on to opponents who have this status. A fairly self-sufficient member of the team, whose potential can be revealed even more with the help of suitable expansion chips.
- Tramp (Anthropomorph) - a buffer that significantly increases the attack power of the entire team after activating the superpower. If you have enough action points, it is extremely useful for gaining additional turns of Fire from Space by using the skill.
- Beast of Plenty: Timberwolf (Alienmorph) - a secondary damage dealer of the alien type, capable of contributing a huge amount of damage due to stacks of periodic damage. By choosing the right expansion chips, you can get the most out of this spirit, making it one of the most useful of the group.
- piggy bank (Inomorph) - The best healer whose only goal is to keep the team's health level high. Due to the presence of two damage dealers of the required type, it is recommended to collect it in survivability and HP.
This team is quite flexible in of replacing due to the large number of alien creatures with useful skills. For example, the main damage dealer Fire from Space can easily be replaced by Void Ranger: Suppressor (Inomorph). This spirit's abilities are just as useful as Fire skills due to their massive damage output. The tramp can be replaced with a similar one Silvermane Guard Gunner (Anthropomorph) without any loss in usefulness for the team. In the same way, you can replace the Beast of Abundance with Void Ranger: Invader or Destroyer (Alienmorphs).
Recommended expansion chips
The presented team, as well as all options for replacing its , will find useful expansion chips that can significantly strengthen each participant:
- Shield Break — increases damage against enemies with shields by 75%. Mandatory chip that must be present on the main damage dealer (fire from space). Makes the battle much easier in the second half, when the Team Leader has already activated his abilities.
- Low speed, high load - significantly increases attack power, but reduces the speed of the carrier, reducing the number of moves. A useful chip for any damage dealer. The speed-reducing debuff can be canceled by the Vagabond skill, which advances the ally's action forward. Who should I put it to?: Fire from Space or Beast of Abundance: Timber Wolf.
- Interception of attacks — at the end of the wearer’s turn, the damage of one hit is completely blocked. A convenient boost for the Piggy Bank, provided there are other chips to increase the chance of being attacked. Can help with deflecting powerful attacks from legendary enemies.
- Deep cleaning — at the end of the turn, removes all debuffs from the wearer and 1 debuff from allies. Will allow you to keep the squad's characteristics at a high level, without allowing negative effects to affect the damage. Who should I put it to?: Piggy bank.
- General update — increases the attack power and health of the wearer. A necessary item for any damage dealer, it allows you to increase the effectiveness of the creature and its survivability. Who should I put it to?: Fire from Space or Beast of Abundance: Timber Wolf.
Tactic
Provided the right choice of allies and reinforcements in the form of expansion chips, victory in the duel may still not go to the Pioneer team. To ensure that the battle ends in favor of the heroes, several special rules will need to be followed:
- Team leader - the primary target of all attacks of the squad. Small creatures, especially after activating shields, are easily destroyed by superpowers and the Fire from Space skill.
- Actively follow amount of damage dealer energy. As you accumulate points, one or another ally with the Rogue skill, allowing you to activate your ultimate faster.
- When playing as Piggy Bank, focus on to restore healthrather than causing damage to opponents. Two alien damage dealers are enough for a quick victory, and healing after an enemy attack will be much more useful.
- Use Beast of Abundance Skill only on Team Leaderto instantly activate all stacks of periodic damage accumulated on it.
How to defeat Hook in Aether Wars
Hook - elite player, around which fans of “Aether Wars” have spread a lot of rumors. Giovanni, as the manager of the Interstellar Festival Tournament, like others, reinforced the mystery of this person throughout the four Victory Zones. Finally, it's time to meet the boss of the Moles adventure team in person.
The fight with Hook is one of the most difficult compared to other champions, since the girl puts forward 2 waves of ethereal spirits, each of which is led by two elite opponents:
- 1 wave — Direwolf Automaton (Mechomorph), Grizzly Automaton (Mechomorph) and Imaginary Weaver in the amount of 2 pcs. (Inomorph). In addition, Automaton Spiders (Mechomorphs), summoned by Grizzly Automaton, enter the battlefield.
- 2 wave - Frost Wanderer (Mechomorph), Burning Wanderer (Mechomorph), Shadow of Everwinter (Alienmorph) and Shadow of Incineration (Alienmorph).
Squad of Ethereal Spirits
Despite the fact that the main elite Huk ethereal spirits belong to the type "Mechomorph", the team presented for victory does not put at the head of the group a legendary representative among the available anthropomorphic creatures.
One of the winning tactics for battle, which will demonstrate itself perfectly both during the age of the first wave and the second, is unification bonus attacks with periodic damage:
- Aurumaton Gatekeeper (Mechomorph) - a interference-type overlord, focused on accumulating an ultimate ability, which can subsequently provoke Gunner's bonus attacks. Another important advantage is the enhanced basic attack, which, after activating Retribution Mode, begins to spread the Imprisonment status (can be applied even to elite Hook ethereal spirits).
- Enchanted Invention: Glowing Dragonfish (Mechomorph) is an additional DPS spirit whose main task is to spread negative statuses to periodic damage through the constant use of the Night Radiance skill.
- Gunner of the Silvermanes (Anthropomorph) - for Aurumaton the gatekeeper, which “fills” energy for superpowers and performs a bonus attack when “Cover” from the skill of the same name is active.
- Space piggy bank (Inomorph) - a universal healer that restores health and increases attack power. In addition, it deals additional damage.
Recommended expansion chips
Expansion chips can be called the most important detail that needs to be taken care of before starting a battle against an elite Aether Wars player.
Chips for Aurumaton-gatekeeper:
- "Weathering Loophole" contributes to the imposition of an additional DoT status.
- "Unspoken Strengthening" increases the attack power of the ethereal spirit, which will ively increase the outgoing damage from each skill, including attacks from the Glowing Dragon Fish summoned after activating the “Retaliation Mode”.
- Optional: "Efficiency optimization" will allow you to activate “Retaliation Mode” at the beginning of the battle, which will launch the accelerated spread of DoT statuses, as well as the Gunner’s bonus attacks.
- Optional: "Performance distribution" will speed up recovery. energy to activate the ultimate ability of allies: important in the case of the Piggy Bank of Space and the Gunner, who with his superpower increases attack power and restores 2 units at once. energy to the selected ally.
- Optional: "General update" acts as a chip that ively increases health and attack power. Thus, both outgoing damage and survivability are slightly increased.
Chips for Silvermane Gunner:
- "Low speed, high load", since the Gunner primarily plays from bonus attacks, speed is not a priority stat for the ethereal spirit. Additionally, the chip combines well with “Performance Distribution” (an optional “artifact” for Aurumaton Gatekeeper) - the combination will not allow you to “sag” in units during the initial cycles. energy.
- Optional: "General update" acts as a chip that ively increases health and attack power. Thus, both outgoing damage and survivability are slightly increased.
- Optional: "Emergency overload" acts as a chip - it will resurrect once in case of death. Not a bad option if the Gunner is often targeted by regular/elite ethereal spirits.
Chips for Glowing dragon fish:
- "Blocking calculations" - an expansion chip, the effectiveness of which can only be realized by an Enchanted Invention. The ultimate ability of the ethereal spirit is useless, and the increase in attack power is a good acquisition, affecting the final figures from the DoT statuses imposed by the skill.
- "Interception of attacks" - a good option that will protect the “cotton” spirit of attack from a deadly blow.
Chips for Piggy bank space:
- "Deep cleaning" will remove debuffs placed on the spirit healer and its allies.
- "Cleansing" will carefully “relieve” opponents of the enhancements that affect them.
- "Safe mode" will increase the health of the spirit, which will give an increase in healing.
- Optional: "Completed activation" will provide the opportunity to start the battle by activating the ultimate skill, which will allow you to restore the health of the squad on the 2nd turn of the Piggy Bank, when some of the allies’ HP “falls” after the attacks of the Hook “puppets”.
- Optional: "Emergency overload" acts as a chip - it will resurrect once in case of death. Not a bad option if Piggy Bank is often targeted by regular/elite ethereal spirits.
- Optional: "Matrix Iteration" ive healing that affects the Piggy Bank after using its superpower, which can play out in a special way on the 2nd wave of the battle.
Tactic
To defeat Hook, it is recommended to adhere to the following tips:
- Gunner Skill - source of bonus attacks, removing a high % of HP from opponents who are vulnerable to attacks from anthropomorphic creatures. When using the ability on Aurumaton the Gatekeeper, do not forget that it must happen again on turn 2. In turn, use the intermediate action as an opportunity to use a basic attack and thereby restore points. actions.
- Gunner's superpower - source of the active "Retaliation Mode" from Aurumaton the Gatekeeper: use it exclusively on the legendary ethereal spirit so as not to interrupt the effect of DoT statuses.
- Common opponents during the battle - not a priority. The main volley of attacks on both wave 1 and 2 must be concentrated against the elite copies of Hook. “Small” enemies will die from periodic damage statuses, as well as Gunner’s bonus attacks provoked by Aurumaton Gatekeeper.
- Aurumaton Gatekeeper's Basic Attacks It is recommended to use exclusively against Automaton Direwolf and Automaton Grizzly, as well as Frost Wanderer and Burning Wanderer, to delay their actions. Thus, protect the squad from most of the unpleasant attacks, at least for a while.
- On wave 2, similar to the fight with Giovanni, the ideal opportunity to get rid of most opponents, including the Burning Wanderer, is to provoke the Frost Wanderer use the “Cryoextraction” skill. The spirit will absorb part of the health of allies, Aurumaton the gatekeeper and his “fish” will be able to deal with enemies in a matter of moves, as well as inflict repeated damage to the Frost Wanderer.
Achievement Honor Roll in HSR
Win the Interstellar Festival Tournament Aether Wars title by defeating Topaz in an arena skirmish to earn the Silver Achievement "Hall of Fame" from section "Our Memories" and receive a nice prize of 10 star jade.
Achievement King of the Hill in HSR
Complete the climactic Battle of Everwinter Hill in Aether Wars by defeating a mysterious Elite to earn the Bronze Achievement "King of the Hill" from section "Our Memories" and 5 star jades.
Awards
Upon completion of the mission and defeating all champions, you will receive the following rewards:
- 40 star jade;
- 300 points Experience;
- 9 travel guides;
- 6 lost crystals;
- 60 credits.
We hope this guide helped you complete the mission “Victory! Interstellar holiday! and defeat all champions of the Ethereal Wars event in Honkai: Star Rail. If you have any questions or difficulties with the age, you can share them in comments. You can read guides on other modes and zones in a separate article dedicated to event Ethereal Wars in KhSR.