В Genshin impact High Judge Nevillet takes the position of the main damage dealer, using charged attacks that take away his health. He is able to restore HP on his own by picking up Source Drops created using abilities. Thanks to this, the hero is able to be on the battlefield almost all the time, interrupted only by updating buffs and sub-DD's exit.
Due to the universality of the water element, the man combines with many heroes, which allows you to select allies for different situations, but this has certain limitations. A special feature of the Judex is the talent, which for the reactions carried out in battle gives him charges of the Former Glory of Dragons. For full effectiveness without the presence of the first const, this requires a group of four different elements.
Rating | S+ position in dash list. |
Rarity | ⭐⭐⭐⭐⭐ |
when added to the game | September 27, 2023 (patch 4.1) |
How to get a character | character event prayer |
Element | Hydro |
Weapon | Catalyst |
Gender of the character | Male |
To which group does |
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constellation name | Leviathan Executor |
Home region | Fontaine |
Nevillet's birthday | 18 December |
Zodiac sign | Sagittarius |
Age | More 1000 years |
Growth | 180-185 |
special dish | Veil of rain |
Voice actors |
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History (biography)
Nevillet is known in Hydro Archon Furina He rarely appears in the courtroom, which is why he conducts all the sessions himself.
The man rarely appears in public and keeps his distance from humans, but, as Lynette says, he is very friendly with the Melusines. It was he who brought the Melusines to the Cours de Fontaine so that they could exist equally with the rest of the inhabitants. The article in the Gazette of the Seven Kingdoms also says that Judex is the only Melusine male.
The development of the story can be found in the legends quest "Flood. Wounds of the Past".
How to get Nevillet in Genshin Impact
Reran Nevilleta was last seen in the second half updates 5.2 с 10 to 31 December 2024. To open his constellations, you need to knock out copies of this character from the Covenant of the Deep banner.
Follow the schedule of reruns and the release of new characters in timetable banners.
Characteristics: what increases with elevation
The main characteristic that increases when upgrading is the bonus. of protection. More accurate values can be found in the table below.
Level of | Base HP | Basic Attack | Basic protection | Crete. damage % |
1 | 1144 | 16 | 45 | 0% |
20 | 2967 | 42 | 116 | 0% |
40 | 5908 | 84 | 232 | 0% |
50 | 7599 | 108 | 298 | 9.6% |
60 | 9533 | 135 | 374 | 19.2% |
70 | 11243 | 159 | 441 | 19.2% |
80 | 12965 | 184 | 509 | 28.8% |
90 | 14695 | 208 | 576 | 38.4% |
At the maximum level of 90, Judex has 88.4% own critical damage.
Abilities
The hero is a basic damage dealer and has a water type of damage. While holding an attack, he creates a Seal that allows him to use a special charged punch, which hits enemies in a straight line for a period of time. Elemental Skill и elemental explosion They hit an area and generate Drops that reduce the time it takes to create a charged skill.
Basic skills (active skills)
Next, let's look at how all the skills work and which of them are more of a priority.
Similar to Water (Normal, Charged, Falling Attack)
Normal kick: up to three swings of the cane.
Charged Strike: Spends stamina and hits enemies with Hydro in an area.
Falling Impact: descends to the ground, hitting all enemies in its path. Upon landing, it deals Hydro damage over an area.
Charged Strike Armor Judicial Rating: creates Seal of Arbitration, visually distinguished by two blue lines that slowly form circle. In this state, the hero can move, change the direction of aiming and absorb Source drops.
- Each Drop accelerates the creation of the Seal and restores the judge's HP. They are present on the field for 15 seconds from the moment of creation, and then disappear.
- 3 collected Drops instantly activate the attack. If the Seal creation is interrupted, a normal charged attack is performed. If the Seal is created successfully, a charged attack is performed. Weighted verdict.
Charged Strike Weighed Verdict: Releases streams of water that quickly hit 8 times in a straight line in front of him. The skill does not consume stamina and lasts for 3 seconds. If the judge's HP is above 50%, he will constantly lose HP during this skill.
Please note that during the skill, the water status is applied for only 4 times, which allows you to play through Steam when the man himself reacts to Pyro. The result is bad in teams where he must apply Hydro for Pyro sub-dd.
O tears, I will repay (elemental skill)
Rollback time: 12 sec.
Duration of the Source Drop: 15 sec.
Interval Needle of Soul Breathing: 10 sec.
Creates a Raging Rainstorm, which deals Hydro damage over an area based on HP. Upon hitting, the ability creates 3 Source Drops. If collected during the execution Charged Strike Weighed Verdict, then Nevillet will restore some of his HP.
Arche: Pneuma - After the Raging Rain, the Soul Breath Needle is activated, attacking with water-based pneuma damage.
O waves, I have returned (explosion of the elements)
Rollback time: 18 sec.
Power consumption: 70
Creates a wave that hits Hydro in an area proportional to Max HP. After a while, generates 2 Rainstorms that deal water damage to a smaller area. Creates 6 Spring Drops.
ive skills
As the hero rises, a number of ive abilities gradually become available.
Heir of the ancient sea
Description: When a character in the party uses Steam, Freeze, Charged, Budding, Hydro Dispersion or Hydro Crystal reactions on an enemy, Nevillet gains 1 level of Dragon's Past Glory. The effect lasts for 30 seconds and stacks up to 3 times. The effect increases the damage of the charged attack: Weighted Verdict by 110%/125%/160% of its original damage, respectively. Dragon's Past Glory levels exist independently of each other.
You can find out the exact number of stacks by rings, which are created above the active character's head when gaining levels. Depending on the number of activated reactions, the number of rings varies from 1 to 3. They make it easy to track the stacking process to know when it is more profitable to use a charged strike. As an additional reference point, you can rely on the dragon's hair and the edges of his robe, which will begin to glow.
- Casting the same reaction multiple times will not give multiple stacks. For example, casting Dispel three times will only add one level, even if cast by two different Anemo heroes.
- The talent can be activated by any character in the squad, including Nevillet himself. You can first apply Hydro to Electro, Pyro, Cryo or Geo status, and then hit for the judge, and vice versa. However, even in this case, if you perform both options, only 1 stack will be added.
To fully realize your talent, you will also need own auras mobs. For example, if the enemy has his own periodic elemental status, which can be used to perform a Hydro reaction, then it will count. Elemental elements have these properties. armored crabs with Pyro shield and other monsters.
Against such opponents, it is more advantageous to take units with Hydro Resonance, since the ive is fully activated in any case, and the buff to HP and healing is not superfluous.
Discipline of the supreme referee
Description: For every 1% of his own HP over 30% of Max HP, Nevillet gains a 0,6% Hydro Damage bonus. The bonus gained this way can be up to 30%.
It is important to understand what this skill means relevant the amount of HP of the judge. That is, the bonus is not constant and does not work by default, and the boost depends on how full his health bar is at a particular moment. During the execution A balanced verdict He loses HP if this stat is above 50%, so by the end of the attack the bonus may become minimal.
For this reason, the hero feels better with healers, not shielders. If you don't have pumped healers or don't want to use them, don't worry. The loss of the buff is not critical, especially considering the man's ability to self-heal when picking up Drops.
Gather like waves
Increases the sprint speed of all squad underwater by 15%. Does not stack with ive talents that provide exactly the same effects.
The order of leveling talents
Normal Attacks > Elemental Burst (Q) = Elemental Skill (E)
Since the main numbers come from charged strikes, this skill needs to be upgraded first to level 9-10. Elemental Explosion and E-ka have approximately the same usefulness and are needed mainly to create Source Drops, so they should be upgraded evenly.
Constellations
Name | Effect |
1: The Basis of Honor | When Nevillette enters the battlefield, he gains 1 level of the Dragon's Past Glory ive talent Heir of the Ancient Sea. Requires unlocking the ive talent Heir of the Ancient Sea. In addition, when using the charged strike of Effigy: Judicial Appraisal and charged attack: Weighed Verdict, his interrupt resistance is increased. |
2: The command of the law | Enhances the ive talent Heir of the Ancient Sea: Each level of Dragon's Past Glory increases the critical damage of Charged Strike: Weighed Verdict by 14%. The increase gained in this way cannot exceed 42%. Requires unlocking the ive talent Heir of the Ancient Sea. |
3: Ancient Fiction | Increases the skill level of Like Water by 3. Max. level: 15. |
4: Crown of Comion | When Nevillet is on the battlefield and receives healing, 1 Source Drop is created. The effect can occur once every 4 seconds. |
5: Generally recognized contract | Increases the skill level of O Wave, I returned to 3. Max. level: 15. |
6: Wrathful Retribution | While using Charged Strike: Weighed Verdict, Nevillette can absorb Source Droplets within a certain radius. Each Droplet absorbed increases the duration of Charged Strike: Weighed Verdict by 1 sec. When Charged Strike: Weighed Verdict hits, 2 additional currents will be released every 2 seconds, each dealing Hydro damage equal to 10% of the Judge's Max HP. This damage is considered Charged Strike: Weighed Verdict damage. |
Nevillet's best constellations – С1, С2 и С6.
- The first constellation immediately upon entering combat increases the damage of a charged attack by one stack without activating reactions. In addition, it increases resistance to interruption, reducing the need for a shield. This is very useful, since the hero is very vulnerable during this attack.
- The second constellation significantly increases damage and changes the effect of the first talent, adding crit damage as an additional buff.
- The sixth constellation allows for increased duration of the charged attack depending on the absorbed Source Drops. It also increases the area-of-effect water damage by two additional hits.
How to play as Nevillet
Since the Judge is the main DD who is on the battlefield most of the time, try to use all the buffs of your allies before he enters the battle. that the ive gives bonuses to damage after activating reactions, so it is worth doing them beforehand.
The Source Drops generated by Nevillet's abilities heal him and speed up the charging of the Weighed Verdict seal. Use the skill to create three Drops or the Ultimate, which gives six Drops at once. Consume them to activate three charged strikes in a row.
Keep in mind that you can move while charging the seal, but the dash will reset it. Make sure that enemies do not interrupt the skill during this time.
Rotation
Rotations depend on the team composition (how long buffs last) and the energy regeneration value. In general, there are long and short rotations. We will tell you about each of them in detail and advise which one to stick to in different squads and situations.
Long rotation
Procedure: E (Elemental Skill) > Q (Elemental Burst) > 3 Charged Strike > E (Elemental Skill) > Charged Strike.
This is a very advantageous sequence of actions, which, however, is not suitable for all teams, since it requires s with long abilities. Its full execution takes about 14 seconds, and most hero buffs last 8-10. For example, strengthening Monks Freeze duration outside of teams is 5 sec. Check the duration of your heroes' abilities to see if they can provide buffs for the duration.
In addition, she requires a higher energy recovery rate in order to activate the judge's abilities in time. If you were unable to achieve a high level of this stat in artifacts, weapons from the Favonia series on s or using Hydro Traveler.
Long rotation looks like this:
- Activate abilities to distribute buffs and trigger reactions. If they require a water element, hit enemies with Nevillet's normal attack first. For example, this way you can immediately gain one stack and simultaneously cut off enemy resistance to Hydro due to the Anemo character with the set emerald shadow.
- Switch to Nevilleth and, if necessary, activate elemental reactions for him to gain stacks.
- Use skill and activate elemental explosion. Then pick up the Drops and complete Loaded Strike Weighed Verdict three times.
- Use again skill и Loaded Strike Weighed Verdict.
- Repeat the rotation from point 30. that ive ability stacks last XNUMX seconds, so there is no point in wasting time activating them too early.
Short rotation
Procedure: E (Elemental Skill) > Charged Strike > Q (Elemental Burst) > Charged Strike > Switch to s and Refresh Buffs > Charged Strike > E (Elemental Skill) > Charged Strike.
This rotation is much better suited for units with short-lived buffs and weapons Sacrificial Jade. In it, the judge is not on the field for such a large part of the time, which allows for refreshing the buffs from allies. It is also easier with a small amount of VE%, since the abilities of the party are activated more often, and, accordingly, the judex, albeit indirectly, receives more energy.
A short rotation looks like this:
- As with the long rotation, start the fight by distributing buffs and activating the dragon's ive ability, as well as keeping it at full energy.
- After using all the power-ups, switch to Nevillet and activate him elemental skill.
- Pick up 3 Drops and apply Loaded Strike Weighed Verdict. After its completion, perform elemental explosion, pick up 3 Drops out of 6 again and perform a charged attack again one time.
- Return to your allies and refresh their buffs, which by that time have either just ended or will soon cease to have effect. Try to do everything quickly so that the remaining 3 Drops do not disappear.
- Play as Nevillet again and activate charged punch. After that use elem. skill, pick up the Drops that appear and attack again.
- After the boosts are finished, repeat from point 1.
Advantages and disadvantages
Like any other character, he has his pros and cons.
Advantages |
Disadvantages |
He is the owner of a catalyst, which allows him to attack opponents from a safe distance. | Many players may find the mechanics awkward due to the drop pickup mechanics. |
It has unique mechanics that diversify the gameplay. | Without the first constellation, it has low resistance to interruption, which is why you need to more closely monitor the situation on the battlefield or place a shield member in your squad. |
It has the element water, which is involved in almost all reactions. | For maximum effectiveness, it is recommended to place only those groups that are capable of causing three different elemental reactions. |
Capable of inflicting large damage both over an area and to a single target. | He has a very meager set of free weapons that can fully reveal his abilities. |
Nevillet isn't hard to build, as his crit damage increases as he levels up, and most skills scale with HP. | |
Can heal himself using Source Drops. |
Leveling
Next, we will take a closer look at what materials and resources are needed to level up to the maximum level, as well as to enhance his talents.
Elevation
Level of | A curiosity | Material from world boss | Resource from enemies in the open world |
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20-40 |
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Not required |
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40-50 |
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50-60 |
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60-70 |
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70-80 |
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80-90 |
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To level up a hero to level 90, you will need the following materials:
- Shards, fragments, pieces, gems Seki no Kami.
- Foreign Sea Pearl, Foreign Sea Fragment, Xenochrome Crystal - can be obtained from Inorodov Fontmer.
- Darkstar - Fontaine's curiosity.
- Seahorse of a thousand-year-old pearl.
- 420 000 hero experience.
Talents
Level of | Talent Books | Material from the weekly boss | Resource from enemies in the open world |
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2 |
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6 |
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9 |
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10 |
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To upgrade talents you will need the following materials:
- Teachings, guidelines and philosophy about “Equanimity” - books of talents that break out of the dungeon Pale forgotten flower в Monday, Thursday and Sunday.
- Foreign Sea Pearl, Foreign Sea Fragment, Xenochrome Crystal - can be obtained from Inorodov Fontmer.
- Guardian of Apep's Oasis.
- Crown of Insight - a rare resource for upgrading talents to level 10.
- 1 654 000 pestilence.
Best Nevillet Builds
All of the Supreme Judge's skills are based on health, and the ive Supreme Judge's Discipline increases water damage from max HP, which clearly determines his main characteristic. Thus, the build on Nevillet is directly depends on HP, and in ATK he does not need.
Elemental Burst is quite expensive, so it also requires energy regeneration. Regular use of the ultimate is needed not so much because of the damage, but to constantly generate Droplets and smooth rotation.
Recommended characteristic values
In the table you can study the characteristics required for the hero:
Artifact | Main characteristic | Additional stats |
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HP (permanent) | HP% Crete. chance Crete. damage Energy Recovery % |
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Attack Power (Permanent) | HP% Crete. chance Crete. damage Energy Recovery % |
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HP% | Energy Recovery % Crete. chance Crete. damage |
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Hydro Damage Bonus% | HP% Crete. chance Crete. damage Energy Recovery % |
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Crete. chance / crit. damage | HP% Crete. chance / crit. damage Energy recovery% |
Optimal characteristic values:
- ATK: 1000-1400. This stat does not affect damage, so you should not pay attention to its low value.
- HP: about 30-000.
- Energy recovery: 130-145%. If there is a second Hydro in the squad, it is permissible to reduce the threshold to 120% -130%.
- Crete. chance and crit. damage should be in a 1:2 ratio, for example, where at 60% crit. chance is 120% crit. damage.
- Elemental Mastery: 100-160, if you play in squads from the reaction of Par. There is no point in setting the clock on MS, since the judge cannot react with every attack, but strengthening some will have a positive effect on the level.
Nevillet is one of those heroes that is recommended to be leveled up 90 level, and not just raise the arc from 80 to 90. This is due to the fact that the damage of his abilities comes from HP, and his base value of this stat is very high. By pumping him from lvl 80 to lvl 90, you will get a total increase of 1000+ units of HP.
Best weapon
The weapon should have crits or HP in its main characteristics. Sometimes you can consider catalysts for energy recovery, provided that the ive ability is beneficial. It does not need ATK and elemental mastery, so it is better to abandon such a weapon.
Name | Description | Recommendation |
![]() ⭐⭐⭐⭐⭐ Basic attack: 44-542 Critical Damage: 19.2-88.2% |
Increases HP by 16-32%. When the hero's current HP increases or decreases, the damage of the charged strike increases by 14-30% for 4 sec. The effect stacks up to 3 times and occurs no more than once every 1 sec. When gaining 0,3 levels or updating time, the duration of 3 levels is restored 8-12 units energy. Energy can be restored in this way once every 1 sec. | Nevillet's signature weapon, fully satisfying his needs for characteristics. Crit. damage buff allows you to completely switch to collecting critical chance in artifacts. Also significantly increases the damage of the key skill and restores energy. |
![]() ⭐⭐⭐⭐ Basic attack: 41-454 Critical Chance: 8%-36,8% |
If the character is not on the battlefield for more than 5 seconds, max. HP increases by 32%-64%, and mastery of the elements - on 40-80 units After the character enters battle, the effect lasts 10 seconds, after which it disappears. | An excellent 4⭐ catalyst from the Battle , suitable in the absence of a signal and helps balance the characteristics. The Judge is the main damage dealer, but sometimes he goes into the pocket so that the s can enter the field. This time is enough to activate the weapon's ive. |
Treasury supervision ⭐️⭐️⭐️⭐️⭐️ Basic Attack: 48-674 Critical Hit Chance: 4,8-22,1% |
Increases attack power by 16-32%. When a character's current HP increases or decreases, for 4 sec. Normal attack damage increases by 16-32%, and a charged attack - by 14-28%. The effect stacks up to 3 times and occurs no more than once every 1 sec. When an equipped character gains 0,3 levels, attack speed increases by 3%. | The ATK buff won't be useful, but the increased damage on charged hits will be very helpful. Also, the crit chance in the stats will help balance the stats more easily. |
![]() ⭐⭐⭐⭐⭐ Basic attack: 46-608 HP: 10,8%-49,6% |
When an equipped character activates an elemental burst or creates a shield, it will be damaged for 3 seconds. receives the effect of the Willstone: every 2,5 sec. is being restored 4,5-6,5 units energy, and the damage bonus of the corresponding element increases by 0,3%-1,1% for every 1000 units. Max. Character HP, maximum 12%-44%. The effect of the Willstone is activated even if the equipped character is not on the battlefield. | A weapon that gives a lot of extra health. After activating the ult, it increases energy recovery and water damage. |
![]() ⭐⭐⭐⭐ Basic attack: 44-565 Energy recovery: 6.7%-30.6% |
Within 6 sec. After hitting an enemy with a normal or charged attack, the damage of the normal attack will increase by 8-16%, and the damage of a charged attack is reduced by 6-12%. The effect can stack up to 3 times and occurs once every 0,3 sec. | An event catalyst available for completing the event in update 4.1. A great free weapon that will only require you to gain as much HP as possible in artifacts. |
![]() ⭐⭐⭐⭐ Basic attack: 42-510 HP: 9%-41,3% |
Within 6 sec. cooldown after using elemental explosion 4-6 units energy every 2 sec., and all squad restore 4%-6% HP every 2 sec. | Free weapons available through the crafting system. Increases health and restores energy. Heals the entire group a little, which in some situations allows you to do without a healer. |
Eternal moonlight ⭐️⭐️⭐️⭐️⭐️ Basic attack: 46 ~ 608 HP: 10.8% ~ 49.6% |
Normal attack damage is increased by 1-3% of the character's maximum health. Additionally gives 10-20% healing bonus. After the ult, hitting an enemy with a normal attack restores 0,6 units of energy over 12 seconds. The effect occurs no more than 1 time in 0,1 seconds. | The weapon is suitable due to the HP stat, but due to the increase in healing and the bonus to normal hits, it will show itself worse than other legendary alternatives. In addition, the energy recovery effect is difficult to implement, since it requires hitting with normal hits. It is not recommended to specifically knock it out, but you can give it away if there are no other options. |
![]() ⭐⭐⭐⭐ Basic attack: 42-454 Вenergy restoration: 13% -61% |
Reduces stamina consumption while swimming by 15%. Additionally, increases Max HP by 20% for 10 sec after using an elemental skill. For each Hydro character in the party, Max HP is further increased by 12%. The maximum increase gained this way is 24%. This effect can occur once every 15 sec. | High energy recovery is not needed, and of the water heroes, the man plays mainly only with Furina. Most other catalysts will be better, but this weapon can be used if there are no alternatives at all, and this one has gained full awakening. |
![]() ⭐⭐⭐⭐⭐ Basic attack: 46-608 Critical Chance: 7,2%-33,1% |
Increases movement speed by 10%. During the battle gives 8%-16% bonus elemental damage every 4 sec. Can be folded up to 4 times. The effect ends if the character dies or leaves the battle area. | A decent weapon that gives crit chance. A large base attack is not needed, but the catalyst ive will give some benefit. |
![]() ⭐⭐⭐⭐ Basic Attack: 42-510 Critical Damage: 12%-55,1% |
When switching to a character, a random melody plays for 10 seconds. The effect works every 30 seconds:
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A valid option if artifacts have accumulated a lot of crit chance. However, only 1 note out of 3 is useful for the judge (for elemental damage), so the bonus from the weapon mostly depends on randomness, which is quite inconvenient. Nevertheless, this option can still be used in the absence of alternatives. |
![]() ⭐⭐⭐⭐ Basic attack: 42-510 Energy recovery: 10%-45,9% |
Critical attacks have 60%-100% Chance to create elemental particles that restore 6 health. energy. Occurs once per 12-6 sec. | Provides a large amount of energy regeneration to the entire party. This catalyst allows you to focus on more useful stats. Ideal for rotations with frequent use of Elemental Burst. |
Best Artifacts
Artifacts for Nevillet should, like weapons, fully meet his needs. The Supreme Judge will benefit from HP and Hydro damage sets, as well as sets with a buff to charged strikes.
Name | Description | Recommendation |
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⭐ ⭐ ⭐ ⭐ . |
2 parts: Increases normal and charged attack damage by 15%. 4 parts: Increases critical rate by 12% for 5 seconds when current HP increases or decreases. The effect can stack up to 3 times. |
The best set of artifacts due to the strengthening of the most important part of the gameplay and increasing the useful stat when the amount of health changes. |
⭐ ⭐ ⭐ ⭐ . |
2 parts: Increases Elemental Mastery by 80. 4 parts: Increases the damage of a charged attack by 35% if the character uses a catalyst or ranged weapons. |
A good option if you don't have a Hunter set. Even though the hero won't be able to effectively implement the bonus to elemental mastery, the second buff will significantly enhance it. It's advisable to strive to collect a full set. |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Increases Hydro damage bonus by 15%. 4 parts: Increases normal and charged attack damage by 30% for 15 seconds. after using an elemental skill. |
Provides an elemental damage buff and enhances the key skill after activating E. The duration of the bonus and skill cooldown allows you to use a full set of artifacts without any problems. |
⭐ ⭐ ⭐ ⭐ . |
2 parts: Increases Hydro damage bonus by 15%. 2 parts: Increases Hydro damage bonus by 15%. |
Solyanka 2+2 from elemental damage sets. In of numbers, it is not much inferior to the Heart of Depth set, but in this case it is easier to choose the appropriate stats. |
Vourukasha’s Glow ⭐ ⭐ ⭐ ⭐ . |
2 parts: Increases Hydro damage bonus by 15%. 2 parts: Increases HP by 20%. |
An option from sets for water damage and HP, if you can’t collect the previous sets. |
⭐⭐⭐ ⭐⭐⭐⭐ |
2 parts: Increases normal and charged attack damage by 15%. 4 parts: Increases normal and charged attack damage by 25% for 8 seconds. after using an elemental skill. |
A set of artifacts for beginners that enhances the main mechanics of the hero. |
Tenacity of the Millelith ⭐ ⭐ ⭐ ⭐ . |
2 parts: Increases HP by 20%. 2 parts: Increases HP by 20%. |
A set of two different HP sets. Suitable if you can’t assemble a complete Hunter set. |
Detachments
The Heir of the Ancient Sea ive requires 3 different reactions to be triggered to get the maximum buff. Ideally, the squad should contain, in addition to him, three characters of different elements that can fulfill this requirement. One reaction gives only one stack, so you will not be able to get a bonus by triggering the same reaction three times.
If there is the first constellation, then you can limit yourself two heroes of different elements. However, despite the significant increase at three stacks, you should not assemble a squad based only on this requirement. Hydro resonance, healing and buffs are still extremely useful. A group that does not fully fulfill the ive condition, but has good synergy between allies, will not yield in damage to other packs.
Judge doesn't need any attack power buffs, so it's best to avoid such s. He doesn't work with tomoy, since their key abilities are triggered by normal attacks.
Best characters
Let's take a closer look at the heroes who can play in a group.
Sub-dd
Damagers that deal damage outside the field:
Character | Element | Weapon | Effects |
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Excellent pocket Electro damage dealer, hitting in parallel with the main DD. Especially good option with 6 constellation. | |||
Will provide Electro status from the pocket, as well as provide additional protection with parry and shield. | |||
Similar in function to Fischl. In a squad with a judge, most of the damage comes from E, not the ult, so there is no great need to recruit a large number energy recovery. | |||
A versatile heroine who can deal a lot of damage with her ult, hit with an E-shot from her pocket, and also help with energy recovery, which will be very useful since the judge's ult is expensive. | |||
Another universal sub-DD, without which most packs through reactions cannot do. Capable of inflicting huge damage on the water status from the dragon. Will help in calling reactions for the ive with the help of Goba, if the ult is on cooldown. | |||
Reduces incoming damage and also attacks with fire in conjunction with the main DD. | |||
Pyro Traveler provides the status for the Steam reaction, as well as an additional element for the implementation of the ive. | |||
Gives a lot of Dendro status, and also gives a buff to elemental mastery. Is a key hero when playing through Dendro reaction. | |||
A budget pocket Dendro damage dealer that will help in causing reactions. | |||
In teams, through Freeze it is necessary to apply Cryo status from an ult and an elemental skill. | |||
Excellent Cryo sub-dd that increases crit. chance and giving stable elemental status from ult. | |||
Carrier emerald shadow. Will pull opponents in and also inflate elements to increase damage. | |||
Fulfills the same role as Kazuha, but is also capable of adding elemental skill to the squad. | |||
Will help with energy recovery thanks to a ive talent and will pull enemies together. | |||
Grants water resonance and also increases damage with Omen. | |||
Pairs well with the hero. Characters benefit from water resonance in the form of increased HP and play off the health change mechanic. The Judge helps get fanfare levels, and Furina hits from the pocket and buffs damage. | |||
Provides Geo with the status to implement the ive ability through his dolls. However, it is worth considering that its damage in this team is not very high, since Geo resonance is not particularly beneficial to him, and without it, it will not be possible to create a second doll. |
Sapports
heroes that will provide the squad with healing, shields or buffs:
Character | Element | Weapon | Effects |
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Universal shield. It will cut resistance to enemies, provide resistance to interruption, and give control over enemies with the help of an ult. | |||
Reduces elemental damage resistance and gives a buff through the set Scroll of the Hero of the Burnt City, and also covers the need for treatment. | |||
Hydro healer, giving additional elemental status and resonance to increase HP. | |||
The drops created by the Traveler can also be picked up by the Judge, which can sometimes make the rotation for activating charged strikes much easier. | |||
One of Tartaglia's ive skills, "Weapon mastery", increases the level of the judge's talent "Like the Surface of Water", thereby strengthening the charged strike. | |||
Capable of giving the squad a lot of healing and some resistance to interruption. However, it is more suitable for teams through Budding, as its buff will only affect the judge in Hydro-Dendro packs. | |||
Dendro is a shield warrior who deals additional damage with his ult. | |||
Dendro is a healer who will provide elemental status. It will easily help you gain a stack to activate your ive. | |||
An excellent healer who will fit into any squad with Electro reactions. Especially useful in teams through Vegetation. | |||
Sitlali is useful for Nevilleth due to her shield, Hydro Resistance cut, and the ability to activate his ive ability. | |||
Has a very strong shield, and is also able to hit Cryo from the pocket. At C4, it can enhance the charged attack, increasing Nevillet's damage. | |||
Cryo shield and healer rolled into one. Grants elemental mastery if constellations are present. Due to the small amount of Cryo, Diona can be used in almost any squad. | |||
Applies marks with continuous Cryo damage. Heals with an explosion of elements, and with characters from Fontaine he receives a bonus to this skill. | |||
Lan Yan will not be able to restore shield duration, but needs it due to his vulnerability during charged attacks. Also, due to his ive, it is advisable for him to trigger reactions. |
Top Teams
Next, we’ll talk about selecting groups from the characters listed above.
Units for Nevillet with C0
These builds are recommended for players who don't have the first constellation and want to get the maximum bonus from the ive ability. In addition, such compositions will show themselves well against mobs with their own elemental status.
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
A team through reactions Charged, Dispersion and Crystallization, which can gain all 3 stacks of the ive. Judge and Fischl/Yae Miko give out the main numbers under the of the Anemo character. In the last slot, you can put Zhongli or Shilonen. | ||||
A team with 3 damage dealers, where the dragon spends most of the time on the field, Electro sub-DD hits from the pocket together with Albedo. Alchemist buffs the mastery of the elements, which has a good effect on the numbers from the explosion of Dendro cores and Fischl/Beidou's own damage. The for the squad's defense must be Dendro, in order to strengthen Electro and carry out Stimulation and Vegetation. | ||||
Team from the reaction of Steam, but with full ive ability. Bennett is needed not for the ATK buff, but for healing and Pyro status. Kazuha, Djinn or Lan Yan, who should have a lot of energy recovery, transfer fire to the enemy through the activation of their abilities and it. Only Geo heroes who will not knock down the status are suitable as a . | ||||
Dear team with 3 Archons. Thanks to the presence of three reactions (Bud, Charged, Crystallize) it will be possible to gain all stacks. At the same time, the squad is perfectly balanced in damage, energy and defense. | ||||
A more budget-friendly squad from Vegetation's reaction, which fully realizes Nevillet's ive talent. The Judge makes the main contribution to the field, while Dendro sub-DD applies Hydro status. Cookie is needed to explode the buds, so he is going completely into elemental mastery. Zhongli, Shilonen or Djinn are needed to cut resistances and add additional protection, but you can also put Saya or Noelle- in their place. | ||||
Team through reactions with Pyro and Cryo. Sucrose will dispel the elements and give elemental mastery. Sub-DD will not only cause t reactions, but also deal additional status damage from Nevillette. Xiangling and Charlotte, if you use them, need to gain as much energy recovery as possible in this team. | ||||
A group with sub-DD Dehya, which reduces incoming damage and gives a small amount of Pyro status. In general, the squad is more related to Vegetation teams, and Dehya is needed for the Pyro element and E-shka, which gives resistance to interruption to the active character and additional survivability. | ||||
A squad with damage reduction with the help of Daehya and Zhongli. Cryo and Pyro sub-dd not only hit from the pocket, but also activate the status for all three levels of the water dragon ive. | ||||
F2P squad from Vegetation reaction, allowing to gain all stacks of ive. Dendro Traveler and Lisa cause reactions, Lynette absorbs elements and inflates them. | ||||
Free squad via Steam, Melt, Freeze, and Crystallize reactions. Kaeya and Xiangling/Pyro MC attack from the pocket while Nevillet deals with enemies. Noelle protects the team with a shield and can heal if needed by briefly entering the field. |
Squads for Nevillet with C1/Hydro resonance
The following Nevillette teams are recommended for players who have unlocked his first constellation. They are also suitable for those who do not want to fully utilize the ive, instead preferring the buff from Water Resonance or a more balanced composition.
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
Team with characters from Natlan. Mavuika gives Pyro status and damage boost to the active character, Citlali provides a shield and reduces Hydro and Pyro resistance for Nevilleth, Furina and Pyro Archon. | ||||
Hyper-carry squad with Hydro Dispersion and Crystallize. It is possible to change Kazuha to Venti, but the damage will decrease. It is advisable to put a set on Zhongli archaic stoneto get the buff on Hydro element. Mona needs max energy regeneration for her ult on CD. | ||||
Hyper-carry option with Tartaglia. Harbinger is needed for Hydro Resonance and the charged strike buff through his ive skill "Weapon Mastery". Thanks to him, the Judge's talent level "Like a Watery Surface" will increase by 1. Kazuha will inflate Hydro and reduce resistances, and Zhongli will protect the squad. | ||||
Standard squad via Steam reaction. While Bennett's buff won't benefit Nevillet, it's still extremely useful for Xiangling and coloring Kazuha or Sucrose's ult into Pyro. Note that in such decks, it's not Xiangling who covers reaction, but the Judge, so she doesn't need to stack Elemental Mastery in her stats. If you have Furina in your character collection, you can replace Bennett for more suitable buffs. | ||||
Group through Freeze and Hydro Dispersion reactions. Ganyu in this squad does not use attacks from the hand, but activates an elemental explosion and skill. Mona gives a buff and can wear Dragon Slayer Epic for the sake of Ganyu's buff. Djinn/Saya reduces resistance and heals the team. | ||||
The squad is suitable for those players who were unable to recruit enough energy recovery on a water dragon and have trouble keeping rotations. The drops that the Judge and Hydro Traveler create are identical. For the remaining allies, we recommend taking Electro sub-dd and any Anemo, Cryo or Geo . | ||||
A squad with Hydro Resonance and the ability to trigger reactions of Charged and Budding to activate the Judge's ive. As a Dendro character, only a sub-DD with a lot of status and the ability to deal damage without being on the field will do. | ||||
Another variation of the squad through reactions with Dendro and Electro, as well as Hydro resonance. Mona will give a buff and attract the attention of enemies to her E-shka, Dendro character will heal, and Electro sub-dd will deal damage with the ult and protect the squad. | ||||
Team with Hydro Resonance and Dendro/Electro Reactions. Raiden's presence will not only increase the overall numbers on enemies, but will also help Judex in quickly gaining the ult. | ||||
A team through Budification with Nile. The Judge is not a necessary option in it, but such a squad is acceptable if there are no alternatives or you want to play with this particular composition. The equipment in it also corresponds to the classic build. Of the healers, it is better to choose Yao Yao because of the larger number of Dendro, but you can also take Bai Zhu. | ||||
Team with a Geo sub-DD who can wear a set archaic stone and buff Hydro teammates by 35% elemental damage. Electro healer will provide the team with survivability and close the dragon's ive ability through the reaction Charged. | ||||
Free squad with Hydro Traveler, providing easy drop recruitment. Lisa, Xiangling and Kaya are interchangeable, as they are sub-dds, choose anyone depending on your preferences and battle conditions. Noelle is going to maximum shield density. | ||||
A budget team with Hydro Resonance. Xiangling and Kaeya will attack from the pocket, and will also cause Steam, Melt, and Freeze reactions. Barbara will heal the entire team and give a bonus to the judge's damage if she has C2. |
Is it worth knocking out?
Nevillet is a great 5⭐ Hydro damager with a unique mechanic that allows you to charge your basic attack and enhance it with other skills. The ive implies a pack with several elements, but this does not mean that you cannot experiment with the hero and his gameplay. The builds are quite varied and simple, since the man only needs HP, and crit. damage increases with increasing levels.
We hope we helped you put together the best Nevilleth build in Genshin Impact. Stay tuned for updates best squad builds.
Trailer
The official trailer can be viewed on VKontakte:
Any guesses when it will be?
Hello, what is better if there is no truck for Neuville, C1 or Signa?
a signal