An upgradeable tier 9 tank, which the developers endowed with versatility and versatility, well balanced mobility and firepower.
The newly introduced Polish nine is a tank that looks like a 54, drives like a 54, but is armored like an AMX-30 and shoots like a true European.
Hello everyone, tankers, this is a review of the novelty of patch 1.10 - a medium tank of the ninth level CS-59.
The new Polish branch was supposed to surprise players with new mechanics - a turbo engine, but only a dozen were given mechanics, and all other tanks remained regular. CS-59 is a solid midranger, which in the current random is able to give out heat.
TTX CS-59
Firepower
Let's start with firepower. CS-59 has a fairly common weapon for the 9th level - 390 damage, 252/293 mm of penetration. In the same cohort, there is a rather poor accuracy of 0,36 and an insanely long convergence of 2,4 seconds. In contrast to long mixing and poor accuracy, there is good damage per minute - 2773 HP and top DPS: -9/+20. These figures make it clear that the tank has sufficient, albeit not outstanding, firepower.
Vitality
As for security, the CS-59 has nothing to brag about. The forehead of the tower has a thickness of 130, and the body - 110 mm, respectively. And if the hull armor located at a large angle is capable of repelling something, then the tower is completely vulnerable.
In addition, the engine has a fairly high chance of fire - 20%. The result - we will find sevens with something to surprise, and run away from the rest.
Mobility and intelligence
Finally, mobility and visibility. Specific power - 18 hp / t. and a top speed of 50 km/h is fast, but even the T-54 will be faster (19,9 hp/ton). Also, the car has an average level of visibility - it is 390 meters, and the camouflage, although not bad enough - 15/11% while standing and moving, respectively, is still not enough to go unnoticed for a long time.
Advantages and disadvantages
Advantages:
- High damage per minute
- Good UVN
- Mobility
Disadvantages:
- Poor accuracy
- Long mixing
- Bad booking
Equipment selection for CS-59
Now let's move on to the equipment. First of all, the rammer - PDM is always a priority, but as for the other two slots - see how you like, there are several options:
- Optics
- Valve
- Reinforced swivel mechanisms
- Stabilizer.
Here are the configuration options:
If you like to put everything into firepower, it's best to play through the valve in the bonus slot and the stabilizer:
You can also play through reinforced turning mechanisms in the bonus slot and a stabilizer - for fans of active games and platoons:
Well, for those who like to drag alone - you can put optics
I can only say that it makes no sense to put a valve and optics on this tank. After all the valve does not give a noticeable increase in characteristics and is needed in order to add characteristics to what you are improving.
Crew training
У CS-59 classic 4 crew , so the skill set is classic:
I recall that no point in ing the Brotherhood of War 1st perk. Only through skill reset after u commander there will be two perks (to pump immediately light bulb), or the second or third perk. First of all, it is always worth pumping skills for review by the commander-radio operator, and special skills loader too useless to pump them before the general ones. Concerning driver mechanic - it makes no sense to the skill of a smooth ride before pumping repairs, military brotherhood and off-road king.
Equipment selection
Equipment for CS-59 it is worth putting the classic:
- repair kit;
- first-aid kit;
- fire extinguisher.
But if you are going to play for the result and are able to use the tank at 100%, then feel free to put the national dish - bread with lard and instructions for firefighting.
How to play CS-59
First of all, let's take a look at the final configuration of the machine:
From the performance characteristics of the machine, we can conclude that the tank is adapted for combat at medium range and mainly on open maps. game on CS-59 is based on knowledge of the terrain and positions, as well as on the player’s ability to keep the correct distance, because despite the good DPM, the car has very poor accuracy and can only be realized from short distances, however, the lack of armor does not allow you to get too close and play on the edge of the attack.
CS-59 - a 1-2 line fire vehicle, but I don’t advise you to sniper on it because of poor accuracy. On first line you can wait for the enemy’s shot and then crawl out from behind the backs of the tanks of the first line to deal damage. On second line we also wait until the enemy is discharged by the substituted allies, or until the enemy is distracted from us. CS-59 able to sometimes take a hit, but this is more an exception to the rule than a pattern.
Results
CS-59 - This is the third tank with similar gameplay. And, frankly, it cannot offer anything radically new. However, this certainly does not make it a bad car and the road to CS-63 definitely got a good 9-ku, which handy players will appreciate.
From the performance characteristics of the machine, we can conclude that the tank is adapted for combat at medium range and mainly on open maps. After all, the advantages of the machine are mainly in mobility and firepower. Particular attention should be paid to good UVN, this feature of the vehicle will allow you to surprise the enemy, but also forces you to constantly look for a position - there is no armor, and accuracy will not allow you to confidently hit at distances greater than 200 meters.
Video reviews
https://youtu.be/ZEyWuyKBWYU