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O-NO heavy Japanese tank in World of Tanks

tank O-NO O-NO is a very interesting Tier XNUMX heavy tank representing the Japanese nation. We will analyze in detail all the characteristics, as well as select equipment and perks, and talk about the tactics of combat.

TTX O-BUT

At the very beginning, let's talk about the viewing radius of this machine. 380 meters is already a pretty good result, but you can always increase it with the help of equipment and perks.

The Japanese tank is the heaviest on the level. Its mass is 123/130 tons. Its engine power is 1 horsepower. From here we get the specific power of equipment - 200 hp / t.

Seeing the last indicator, we can already assume a small maximum speed of the tank. Here it is equal to 25/10 km/h. Such mobility is expected, because the car is really huge.

Reservation

The hull armor is also standard for Japanese vehicles. It is stronger in the frontal part - 200/105/150 mm. It is better not to expose the sides and stern to the enemy, because it will be easier for the car to break through in these parts.

As for the O-NO tower, the situation is similar here. Turret booking parameters - 200/200/200 mm. What is distinctive, this machine is equipped with rather strong commander's turrets. It is better not to expose the side parts to the enemy, and these are typical here.

Being at the bottom of the list, you need to be extremely careful, because our tank will be easily pierced.

Tank reservation

Cannon

The Japanese O-NO has a rather controversial armament. There are two weapons to choose from, each of which is special in its own way.

The first weapon is the top one. A feature of this gun is the high armor penetration of gold shells.

The armor penetration rate here is good for classmates. Unfortunately, for vehicles with a higher penetration level, it will not be enough. The value of armor penetration here is 215/253/53 mm.

The alpha strike of this gun is small - 330/330/430 units. The rate of fire here is 6,45 rounds per minute. From here we get an average damage per minute of 2 units.

The accuracy of this weapon does not take a leading position among classmates. The aiming time here is quite long - 3,1 seconds, and the dispersion per 100 meters is large - 0,42 m. At the same time, the gun is well stabilized and there are no complaints from this side, and using equipment and perks, we will achieve an even better result.

As for the elevation angles, it’s impossible to specifically say whether they are good or bad. The gun can bend down 10 degrees - very good. The problem is that due to the turrets at the front and rear of the hull, the cannon can reach only -5 degrees of inclination. And this is an indicator of an uncomfortable game. Thus, we have a rather ambiguous tool.

The alternative cannon is a high explosive already found on the sixth and seventh levels. Her one-time damage is huge - 700-910 units. But the indicators of armor penetration, as we understand it, are bad. Due to the fact that we shoot with land mines, we have armor penetration indicators - 75-150 mm.

The accuracy here is worse than on the previous gun. The dispersion per 100 meters of this tank is very large - 0,54 m, the aiming time is the same - 3,3 seconds, and the stabilization is even worse than on the top gun.

Elevation angles do not differ from those presented on the previous gun. And the values ​​also vary: from -10 to -5.

 

Advantages and disadvantages

Let's analyze all the strengths and weaknesses so that the choice of equipment and perks is facilitated.

Pros:

  • high explosive with guaranteed damage;
  • armoring the frontal part of the tank;
  • viewing radius;
  • margin of safety.

Cons:

  • large tank size;
  • lack of mobility;
  • UVN;
  • gun accuracy.

Equipment

In order to correct the weaknesses of the Japanese, we recommend installing the following equipment:

  • Sender will raise the DPM of the tank.
  • Vertical stabilizer will make the gun a little more accurate, which will provide a more comfortable game.
  • Ventilation - This is a boost of all crew skills, a very useful module.

The third item can be replaced with also worthy equipment "Anti-fragmentation lining". It can increase the survivability of technology.

Crew training

Perks are an important stage in leveling up a technique, because the wrong sequence will then take time to select other skills. Due to the fact that O-NO has a crew of six, we will be able to realize the greatest efficiency.

We propose to train the crew in the following order:

• Commander -  .
• Gunner -  .
• Driver mechanic -  .
• Radio operator -  .
• Radio operator -  .
• Loader -  .

Equipment for O-NO

With a lack or saving of silver, you can ride with a standard set of consumables in the form of:

  • small first aid kit;
  • small repair kit;
  • manual fire extinguisher.

If there is an opportunity to take a kit, then we take it, of course:

  • large first aid kit;
  • large repair kit;
  • onigiri (you can also take an automatic fire extinguisher).

How to play O-NO

O-BUT - the tank is overall, clumsy, and even with not very impressive weapons. The game on it will not seem easy, but there are also fans of this heavy.

Tactics of the game

Being at the top of the list, the first line is the best location for this Japanese heavyweight. Moving forward, tanking the enemy will work out well.

When you play at the bottom of the list with 9-10 levels, the combat tactics can be said to remain the same. However, it acquires features of absolute caution. Here, before shooting, you need to wait until the enemy starts reloading or simply does not look. Then you can roll out, aiming at the hull, shoot and take the same position in the shelter.

It is also worth ing that this tank is a vehicle of one direction, that is, even before the start of the game, you need to think over the path along which you will move throughout the battle. It is better, of course, to think over more competent shelters that will save you from artillery.

When confronting an enemy in close combat, try not to let his projectile through the stern or side. It is advisable to have your allies next to you, it is not only easier to play this way, but also more efficient.

In order to make the most of these vertical aiming angles, it is worth placing the tank in such a way that the enemy is on the right side of our vehicle. Then two points at once will be advantageous. Firstly, the machine is in the “diamond” position, which provides greater security, and secondly, the gun is able to tilt down all 10 degrees. This result is also achieved from the side, but we that this place is extremely vulnerable. You can turn sideways to the enemy only when you are completely sure that our tank is not in his field of vision.

Always the mini-map and follow the development of the battle, because it can change every second.

Сonclusion

Heavy Japanese tank, one direction vehicle. A very ambiguous technique, which, when used correctly, shows an effective and interesting game, mainly on the first line.

Video reviews O-NO

O-Ho on HE shells DRAGGING THE BATTLE World of Tanks
IT SWANSHOT EVERYONE! JAPAN BOOM, IT EXPOSES EVERYONE BIG! World of Tanks
IT is the most accurate tank in the game
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