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Weapons in Alan wake 2 not only allows you to fight off enemies and bosses that appear from time to time in large locations, but also gives you a sense of security while exploring various deserted areas. In the second part, there are several types of weapons intended for both Alan himself and Saga.
For each new weapon you receive, you will unlock a unique achievement that will bring you much closer to closing the title 100%. This guide will show you the exact location of all the weapons in Alan Wake 2. Read on to find out where to find weapons for Saga and Alan and how to get them.
How many weapons are there in Alan Wake 2? 6i6528
There are only 2 Alan Wake in the game 9 different types of weapons.
Weapons for Saga 5w6c13
All weapons that Saga can use:
- Pistol - Chapter 1, the girl's starting weapon;
- Obrez - chapter 2, territory of Lake Cauldron;
- Crossbow - Chapter 3, Wateree territory;
- Hunting rifle - chapter 5, Bright Falls territory;
- Pump-action shotgun - Chapter 6, Bright Falls territory.
Weapons for Alan y162d
Weapons that can be equipped on Alan:
- Revolver - Chapter 2, becomes available during the story;
- Double-barreled shotgun - chapter 4, becomes available when completing the story;
- Rocket launcher - chapter 4, becomes available according to the story;
- Shotgun - Chapter 5, near the Oceanview Hotel.
Where to find all the weapons in Alan Wake 2 44z3s
Each weapon has its own method of obtaining: some types can be obtained in the process of linear exploration of locations, for others, on the contrary, you will have to run around the main territories and solve intricate puzzles related to finding combinations of codes or other important items.
The opportunity to get the weapons presented below remains until the end of chapter 6. Going to 7 is considered a "point of no return", which will block access to some collectibles, including lunch boxes. An exception is the shotgun intended for Alan - it can be obtained before completing Chapter 8.
Pistol 54183k
- Head: "Return 1: Invitation».
- Location: Cauldron Lake.
- Character: Saga.
- How to get: During the story, impossible to miss.
The saga “launches” the story campaign with service pistol in a holster. The weapon has low destructive power, but it is quite simple to use: it aims quickly and has good accuracy, which makes it easy to cope with starting tasks and targets.
Trim 3yra
- Head: "Return 2: Heart».
- Location: Cauldron Lake.
- Character: Saga.
- How to get: find the correct code and open the showcase.
To the southeast of the "Witch's Hut" there is a location Shop. Inside you will find a wall display case, locked - it stores a sawn-off shotgun, the first additional weapon in the game. In order to open it, you must enter the code «739». Additionally, get a hidden achievement "Who's on me?" [Bring It].
A separate guide details how how to get a sawn-off shotgun for Saga.
Revolver 2o3r51
- Head: "Initiation 2: Casey."
- Location: Dark place.
- Character: Alan.
- How to get: During the story, impossible to miss.
At the beginning of Chapter 2 of Alan's story campaign, the man appears unarmed, but soon finds a flashlight and a revolver in a dark alley: they cannot be missed. This moment is accompanied by a short cut-scene and an achievement "Find the Light" [Find the Light].
Crossbow 272y6c
- Head: "The Return 3: Local."
- Location: Wateree.
- Character: Saga.
- How to get: Find the correct code and open the box.
In the northeastern part of the location, find a tall wooden canopy, under which there is a box - the sixth in a row cult cache. In order to unlock the lock, you must enter the correct three-digit combination - 527.
Achievements related to the crossbow:
- "Tightening the Nerves" [Greatest Hits] - Unlocked when Saga picks up a weapon.
- "One Shot" [In One Go] - Unlocks when Saga manages to hit an enemy with one shot from her crossbow.
shotgun 4s3r6t
- Head: "Return 4: No Chance."
- Location: unknown.
- Character: Alan.
- How to get: During the story, impossible to miss.
During the age of chapter 4 on behalf of Alan, after leaving the cottage, you will find another lantern lying opposite a corpse in a raincoat. Near - double-barreled shotgun. This moment is accompanied by a short cut-scene: it cannot be missed.
Shotgun 1u6k3h
- Head: 5.
- Location: Bright Falls.
- Character: Saga.
- How to get: Open the room next to the security room.
After entering the Bright Falls Wellness Center, find the security room and interact with the switched on computer. To , you must enter the correct - «170823». Thus, you will open access to a previously locked room.
The next goal is to get into the istration office, where you can get out of the box door handle.
Together with the found item, return to the security room and, having entered the adjacent area, insert the door handle into the hole. Inside the cramped room you will find a cabinet in which a hunting rifle is stored. Picking it up will earn you the achievement "Combat readiness" [Ready for a Fight].
Pump Shotgun 3x4dx
- Head: 6.
- Location: Bright Falls.
- Character: Saga.
- How to get: find the correct code and open the showcase.
Visit sheriff's department and find Tim Breaker's office. On one of the walls you will find a display case, inside of which there will be a pump-action shotgun. Lock code - «723». Interacting with weapons unlocks a hidden achievement "Don `t move!" [Stop Right There].
Rocket launcher 4653h
- Head: "Initiation 4: Let's sing."
- Location: Talk Show studio.
- Character: Alan.
- How to get: During the story, impossible to miss.
During Chapter 4 from Alan's perspective, while exploring the studio, you will find yourself in a small room illuminated by an acid green spotlight. On the table in the center of the room you will find rocket launcher (flare gun), interaction with which will unlock the achievement "Flash" [Lights Shining].
Shotgun 1u6k3h
- Head: "Initiation 5: Number 665."
- Location: Oceanview Hotel.
- Character: Alan.
- How to get: use the lamp to open the age.
Return to the Oceanview Hotel and turn left from the main entrance. Move towards the building, the interior of which, from time to time, is illuminated by flashing lights. Use the "angel" lamp to unblock the age.
Inside, activate the lamp again and take the shotgun for Alan. Additionally, get a hidden achievement “Yo-ho-ho!” [Yippee Ki-yay].
If you have any questions, we show you in more detail in a separate guide. process of obtaining a shotgun.
How to improve weapons 4b2bk
The resulting weapon can be further strengthened in the “Residence of the Mind”, for this you will need special resources - manuscript fragments. These items, in turn, are stored in lunch boxes: you can read about them in a separate manual. their exact location. In total you can find in the open world 21 launch Box.
We hope this guide helped you find all the weapons in Alan Wake 2. If you have any difficulties or questions, please write to comments, — the author or other players will try to help. Read in the corresponding section of our website other articles on Alan Wake 2.