<iframe src="https://www.googletagmanager.com/ns.html?id=GTM-5HLLH5Q6" height="0" width="0" style="display:none;visibility:hidden">

Pioneer Imaginary in Honkai Star Rail: guide & buildπŸ’«

A guide to creating the best build for the Pathfinder of an imaginary damage type that follows the Path of Harmony.

Pioneer Imaginary

Detailed guide to the Pathfinder of Harmony in turn-based battles, as well as everything that the Pathfinder (Imaginary) needs for leveling up.

The Pathfinder of Harmony is an official member of the Star Express crew, walking along the Path of Mastery in order to prevent the disaster of the β€œtumor of all worlds”, Penaconia. In the game, in addition to the already existing β€œshells” of Conservation and Destruction, he is represented by a character of the Harmony class and is endowed with an imaginary type of damage.

Rating S-position in dash list
Rarity ⭐⭐⭐⭐⭐
[Type] element Imaginary Damage
Path Harmony
when added to the game May 8, 2024 (patch 2.2)
How to get a character Complete the Penaconia story quest
Gender Female Male
Home region No
Role in the squad Buffer
Role in the game Main character, crew member of the Star Express
signature light cone No
Voice actresses of the female version
  • English voice actress – Rachael Chau;
  • Japanese voice actress – Ishikawa Yui;
  • Chinese voice actress – Chen Tingting;
  • Korean voice actress - Kim Ha-ru
Male version voice actors
  • English voice actor – Caleb Yen;
  • Japanese voice actor – Enoki Junya;
  • Chinese voice actor – Qin Qiege;
  • Korean voice actor - Kim Myung-jun

Biography and history

Pioneer and Chasik

Pathfinder Imaginary from Honkai: Star Rail is a character in the story of Conquest and the vessel that contains the dangerous object Stellaron. Together with the Nameless Ones, the hero arrives at the Festival of Harmony, which is organized by a faction of Penaconia leaders. As part of the story, the crew find themselves drawn into the plans of hunters for the legacy of the mysterious "Clockmaker", and also investigate unexpected and tragic deaths in the illusory Dream World.

In parallel with the main events, the Pathfinder enters into an alliance with Chasik, who is seen only by of the Star Express crew. The revelation of the dark secret of the Dream World and the true motives of the Oak clan does not leave the Nameless Ones indifferent - the heroes decide to accept the legacy of the β€œClockmaker” and with its help oppose the Heavenly Choir, the followers of Order.

How to get the Imaginary Pathfinder in Honkai: Star Rail

During the progression of the Reconstruction mission chain "In our time" The pioneer will be able to open a new Path of Harmony. Go through the following steps to make a Pathfinder Imaginary:

For beginners, in turn, a perpetual event β€œWhen harmony sounds...” is available, thanks to which you can get an Imaginary GG in the initial stages of Mastery. To unlock the event you must win Kokolia and complete the Reconstruction mission β€œReturn” from the Yarilo-VI story campaign.

The new Path will automatically appear in the hero class selection menu, and if desired, you can change it back to Preservation. Equipment is assigned to each character class separately, so it is necessary to assemble the Pathfinder of Harmony again or switch existing relics to a new Path.

How to unlock all eidolons

For completing the Reconstruction mission hour credits, which are given as a reward for completing adventure tasks on the entertainment glider, as well as participating in other in-game activities on the planet.

Features

Simultaneously with leveling up, the basic parameters of the character increase - health, defense and attack power. You can get acquainted with the exact values ​​depending on the stage of elevation using the table:

Level of Base attack power Basic protection Basic Health base speed Basic taunt
1 61 92 148 105 100
20 118 180 288 105 100
30 173 263 421 105 100
40 228 347 554 105 100
50 282 430 687 105 100
60 337 513 821 105 100
70 392 596 954 105 100
80 446 679 1087 105 100

Taunt and speed are fixed characteristics, so they do not change when leveling up.

Basic skills

The imaginary GG has a fairly simple set of skills, where superpowers play a key role. Using the ultimate, the character allows allies to deal additional β€œsuper penetration damage” for attacking a monster with a destroyed durability bar. The game's effectiveness from the superpower is provided through talent and ive trace enhancements that are activated in various combat situations.

At the same time, the basic abilities, namely a single attack and a skill, do not contain enhancements for the team and perform only the standard functions of generating action points and reducing imaginary vulnerability. On the one hand, this feature greatly simplifies the gameplay, on the other hand, it reduces the importance of the hero in the group due to the limited mechanics.

Next, we’ll look at how the active and ive skills of the Imaginary Pathfinder work, consider the order of leveling up skills, and also show the priority eidolons.

Active skills

  • Technique "Now! Solo troupe! ||

When entering battle after using a technique, the penetration effect of all allies increases by 30% for 2 turns.

  • Basic Attack "Swing Etiquette" || Single attack

Makes an attack with imaginary damage equal to 50-130% from attack power.

  • Emboldening Salvo "Rain of Gifts Interlude" || Rebound

Deals imaginary damage to the selected enemy equal to 25-62,5% depending on the attack power, then carries out 4 additional hits. Each hit deals imaginary damage to a random enemy equal to 25-62,5%.

  • Superpower "Noisy Parade of Lanterns" ||

Cost: 140 units.

Applies the "Backup Dancer" effect to all allies for 3 turns, the duration is reduced by 1 at the beginning of the Pathfinder's duration. Squad affected by the β€œReserve Dancer” status receive a bonus 15-37,5% to the penetration effect. When a follower attacks an enemy with a broken vulnerability, toughness reduction damage is converted to β€œsuper penetration damage” 1 time per attack.

ive skills

  • Talent "The Full Spectrum of High Song" || Weakening

Destroying an enemy's fortitude restores 5-13 units energy.

The order of leveling abilities

Superpower β‰₯ Talent > Skill = Basic Attack

Among all the skills of GG Harmony superpower is of key importance, as it imposes a positive effect on allies and increases the characteristics penetration effect. The second ability recommended for leveling up is Ρ‚Π°Π»Π°Π½Ρ‚, compensating for the high energy costs of the ultimate.

First of all, the character is a buffer, so he is not aimed at causing damage. Accordingly, investing resources in the damaging skills of the Imaginary Pathfinder, namely the basic strike and skill, is not a priority.

Tracks

ive skills of the Harmony Pathfinder, represented by the following:

Penetration effect +5,3% (level 1)
"Dance for me": When there are 5 or more/4/3/2/1 opponents on the field, the β€œsuper penetration damage” from the β€œBackup Dancer” effect is increased by 20/30/40/50/60%, respectively. Imaginary damage +3,2% (A2) Penetration effect +5,3% (A3)
Status Resistance +4% (A3)
"Go with the flow": Using the skill increases the damage from the first penetration of a vulnerability in battle by 100%. Penetration effect +8% (A4) Imaginary damage +4,8% (A5)
Penetration effect +8% (A5)
"Theater Hat": When an ally breaks a vulnerability, the opponent's action is delayed by an additional 30%. Status Resistance +6% (A6) Imaginary damage +6,4% (level 75) Penetration effect +10,7% (level 80)

General increases to parameters after studying all traces:

  • penetration effect - 37,3%.
  • Effect resistance - 10%.
  • imaginary damage - 9,6%.

Eidolons [Constellations]

All Eidolons of the Imaginary Pathfinder:

number Name <font><font>Materials</font></font>
1 Your best place The first use of a skill per battle restores 1 skill point.
2 Rainbow behind prison walls At the start of battle, your energy recovery rate is increased by 25% for 3 turns.
3 Sanatorium for a whole pause Skill level +2, talent level +2. The maximum level is 15.
4 Crown with white doves The penetration effect of all allies except the Pathfinder increases by 15% of the value of this hero’s characteristic. The effect works while the Pathfinder is on the battlefield.
5 Poems on an old tune Superpower level +2, maximum - 15. Basic strike level +1, maximum - 10.
6 Tomorrow, life under the spotlight The number of additional hits of the skill increases by 2.

The best eidolons of the Pathfinder of Harmony - E2, E4, E6:

  • E2 greatly speeds up the process of gaining energy in the initial stages of the battle, significantly increasing the damage needed to break through the opponent’s resistance for the first time. In favorable conditions, it allows you not to delay the fight against elite monsters, and also allows you to quickly deal with ordinary enemies at the beginning of the team rotation.
  • E4 gives a good increase to the effect of breaking through teammates, which scales with the character’s own stat value. The bonus works well in combination with the β€œSpare Dancer” effect, further increasing the DPS of allies regardless of their personal build.
  • E6 makes it easier to gain superpower energy, as the total number of charges for the skill increases. In addition, it helps to more effectively reduce the enemy’s imaginary durability bar, thereby more effectively helping the team with incapacitating the enemy.

Advantages and disadvantages

Like all characters, the Imaginary GG has his own unique set of positive and negative traits:

Advantages Disadvantages
Suitable for any team to increase damage from the destruction of stamina and inflict additional damage. ively increases the penetration effect, can be played with the set "The Watchmaker of Sleepy Shenanigans" and delay the actions of enemies with destroyed vulnerability. In the absence of alternative s, the Path of Harmony is a good β€œstub” for the squad, however cannot replace a narrowly targeted (de-)buffer. Despite good compatibility with any team, it demonstrates high efficiency only in groups focused on penetration.
The high cost of the ultimate compensated by the duration of the β€œBackup Dancer” effect, which works for three hero turns. In addition, the character has additional energy source in the form of talent and acceleration of resource recovery on E2. Quite a niche character with limited functionality. At E0 it is useful for the team by breaking through the skill, a buff from the β€œReserve Dancer” status and delaying actions, and with E4 it additionally increases the effect of breaking through teammates. All buffs have a narrow focus, so the hero cannot compete with more versatile s.
Exclusively easy to assemble, as it focuses on maximizing just three stats: penetration effect, speed and energy recovery. As a rule, the assembly is supplemented with stats that affect survivability, but if desired, you can also focus on damage. It is not distinguished by high skill damage multipliers, and against enemies without an imaginary weakness, it is forced to wait for the destruction of the vulnerability through team efforts. In the described situation, he is in the squad solely for the sake of the ultimate, since not equipped with other key buffs.
Undemanding to skill points, since the skill does not contain key buffs or high damage. The only advantage of this skill over the basic attack is that it effectively reduces the stamina scale. More suitable for boss battlesthan with many enemies. A skill like rebound tends to β€œspray,” and as a result, it doesn’t always hit the right enemy. At the same time, the first trace significantly increases the β€œsuper penetration damage” with a minimum number of monsters.
Ease of assembly, a wide range of equipment and easy gameplay make GG Harmony a great choice for F2P players. It is also important to take into the comfort of the build through the penetration effect, where the damage as a whole depends on the value of the characteristic, as well as the levels of the hero and the monster acting as the main enemy.

Leveling

In this section we will look at what resources are needed to raise the Imaginary Pioneer, as well as fully upgrade abilities and traces.

Elevation materials

Level of Material 1 Material 2 Material 3
30 Credits Γ—3 200 Thief Instinct Γ—4
40 Credits Γ—6 400 Thief Instinct Γ—8
50 Credits Γ—12 800 Distorted Ambition Γ—5 Bottomless Ecoplasma Γ—4
60 Credits Γ—32 000 Distorted Ambition Γ—8 Bottomless Ecoplasma Γ—6
70 Credits Γ—64 000 Conqueror's Will Γ—5 Bottomless Ecoplasma Γ—8
80 Credits Γ—128 000 Conqueror's Will Γ—7 Bottomless Ecoplasma Γ—10

To level up the Imaginary Pathfinder to level 80, the following number of consumable resources is required:

  • loans Γ—826 β€” universal in-game currency, issued for completing tasks, participating in daily activities, increasing levels "Honor of the Nameless", as well as ing the β€œSepal (golden)” test;
  • thief instinct Γ— 12, distorted ambitions Γ— 13, will of the conqueror Γ— 12 - character and weapon elevation material dropped by enemies from the Antimatter Legion on the Hertha Space Station and in virtual universe;
  • bottomless ecoplasm Γ—28 β€” a special consumable item that can be received as a gift for a new level of Mastery from Pom-Pom;
  • traveler's guide Γ—289, adventure journal Γ—6, meeting on travel Γ—3.

Skill Leveling Materials

Emboldening Salvo Material 1 Material 2 Material 3 Material 4
Basic Attack "Swing Etiquette" Credits Γ—192 000 Thief Instinct Γ—4
Distorted Ambition Γ—5
Conqueror's Will Γ—5
Heavenly note Γ—2
Heavenly Interlude Γ—6
Heavenly Melody Γ—8
Emboldening Salvo "Rain of Gifts Interlude" Credits Γ—522 000 Thief Instinct Γ—6
Distorted Ambition Γ—10
Conqueror's Will Γ—5
Heavenly note Γ—2
Heavenly Interlude Γ—12
Heavenly Melody Γ—23
Imprints of Destiny Γ—1
Past Wormhole Disasters Γ—3
Superpower "Noisy Parade of Lanterns" Credits Γ—522 000 Thief Instinct Γ—6
Distorted Ambition Γ—10
Conqueror's Will Γ—5
Heavenly note Γ—2
Heavenly Interlude Γ—12
Heavenly Melody Γ—23
Imprints of Destiny Γ—1
Past Wormhole Disasters Γ—3
Talent "The Full Spectrum of High Song" Credits Γ—522 000 Thief Instinct Γ—6
Distorted Ambition Γ—10
Conqueror's Will Γ—5
Heavenly note Γ—2
Heavenly Interlude Γ—12
Heavenly Melody Γ—23
Imprints of Destiny Γ—1
Past Wormhole Disasters Γ—3

General list of consumables to level up the skills of the Mock Pathfinder:

  • loans Γ—1 758 000;
  • thief instinct Γ—22, distorted ambition Γ—35, the will of the conqueror Γ—20;
  • heavenly note Γ—8, heavenly interlude Γ—42, heavenly melodyΓ—77 β€” farmed in the β€œSepal (Crimson)” challenge at the Dreams Hotel (Dream World);
  • Battle ;
  • past wormhole disasters Γ— 9 β€” reward for defeating the weekly boss β€œLord of the Bug: Skarakabaz” in activity "Echoes of War: Old Wormhole Crater".

The sequence of pumping traces

Next Material 1 Material 2 Material 3 Material 4
Penetration effect +5,3% Credits Γ—2 000 Thief Instinct Γ—2
dance for me Credits Γ—4 000 Heavenly note Γ—2 Past Wormhole Disasters Γ—1
Imaginary damage +3,2% Credits Γ—4 000 Heavenly note Γ—2 Thief Instinct Γ—4
Penetration effect +5,3% Credits Γ—8 000 Heavenly Interlude Γ—2 Distorted Ambition Γ—2
Status Resistance +4% Credits Γ—8 000 Heavenly Interlude Γ—2 Distorted Ambition Γ—2
Go with the flow Credits Γ—16 000 Heavenly Interlude Γ—4 Imprints of Destiny Γ—1 Past Wormhole Disasters Γ—1
Penetration effect +8% Credits Γ—16 000 Heavenly Interlude Γ—4 Distorted Ambition Γ—3
Imaginary damage +4,8% Credits Γ—36 000 Heavenly Interlude Γ—2 Conqueror's Will Γ—2
Penetration effect +8% Credits Γ—36 000 Heavenly Melody Γ—2 Conqueror's Will Γ—2
Theater hat Credits Γ—128 000 Heavenly Melody Γ—6 Imprints of Destiny Γ—1 Past Wormhole Disasters Γ—1
Status Resistance +6% Credits Γ—128 000 Heavenly Melody Γ—6 Conqueror's Will Γ—6
Imaginary damage +6,4% Credits Γ—128 000 Heavenly Melody Γ—6 Conqueror's Will Γ—6
Penetration effect +10,7% Credits Γ—128 000 Heavenly Melody Γ—6 Conqueror's Will Γ—6

The Pathfinder of Harmony will need the following resources to upgrade his tracks:

  • loans Γ—642 000;
  • thief instinct Γ—6, distorted ambition Γ—7, the will of the conqueror Γ—22;
  • heavenly note Γ—4, heavenly interlude Γ—12, heavenly melody Γ—28;
  • imprints of fate Γ—2;
  • past wormhole disasters Γ—3.

Best builds for the Imaginary Pathfinder in Honkai: Star Rail

As a follower of the Harmony class, the character is primarily focused on strengthening allies, while personal DPS potential is greatly reduced. The hero’s key role in the team is to use his superpower in a timely manner to apply the β€œBackup Dancer” effect to the group; during other actions, the basic strike has priority.

The ultimate buff has no scaling, and its effectiveness depends solely on the skill level and the build of other heroes in the squad. When creating a build, you need to pay special attention to the fourth eidolon, which gives teammates an increase in the penetration effect depending on the value of this parameter for the hero.

As a result, the build for the Imaginary Pioneer is based on the following characteristics:

  • energy recovery rate β€” superpower requires 140 units. energy, so pumping up the parameter is strictly necessary;
  • speed β€” the frequency of actions increases the speed of rotation repetition;
  • penetration effect β€” the higher the value of the characteristic, the greater the buff allies will receive at E4;
  • effect resistance β€” the ability to avoid the effects of negative statuses and control is critical for s.

For better survival it is also recommended to collect health ΠΈ protection through the lower characteristics in the relic parts. If you wish, you can increase your attack power and crits, but you shouldn’t expect high damage due to low scales. Next, we will consider the optimal values ​​of the parameters and take a closer look at how to assemble the Imaginary Pioneer in Honkai: Star Rail.

Recommended characteristic values

Main characteristics in parts cave relics and planar jewelry:

Relic Main characteristic
Head HP (constant)
Arms Attack Power (Constant)
Body HP/defense
Legs Speed ​​- a priority
planar sphere HP/defense
Connecting rope Breakthrough effect - a priority, energy restoration - alternative

Additional lower stats:

  • penetration effect;
  • speed;
  • HP, defense, resistance to effects - optional.

Recommended final values ​​for a comfortable game:

  • speed: no less than 134 units, 145 when playing with the β€œThalia – Land of Bandits” set;
  • energy recovery: 105-120% depending on the selected light cone;
  • penetration effect: 150-250%, excluding buffs during combat;
  • health: 4 units and higher;
  • effect resistance: 30% with studied traces.

Ultimate Light Cone [Weapon]

The weapon for the Imaginary Pathfinder must be related to the Path of Harmony in order for the bonuses and the cone skill to work in battle. When choosing a weapon β€œcard,” pay attention to the opportunity to gain additional energy, advance the action of your teammates, or increase damage.

light cone Effect Recommendation
Reflection of the past me
⭐⭐⭐⭐⭐
HP 48-1058
ATK 24-529
DEF 24-529
The penetration effect is increased by 60-100%. After the owner uses a superpower, the damage done by all allies is increased by 24-40% for 3 turns. If the penetration effect becomes greater than or equal to 150%, the unit regains 1 skill point. At the beginning of each wave it is immediately restored 10-20 units energy of all allies. The effect does not stack with similar ones. The best equipment for the Pathfinder (Imaginary), combined with his abilities. ively increases a key stat and restores energy at the beginning of each wave. After using the ultimate, it gives a bonus to damage for the team, the duration of which coincides with the effect of β€œBackup Dancer” (3 turns), and decreases according to a similar principle - at the beginning of each action of the Pathfinder.
But the Battle Isn't Over
⭐⭐⭐⭐⭐
HP 52-1164
ATK 24-529
DEF 21-463
Energy recovery rate increases by 10-18%. When the owner uses a superpower on an ally, they regain 1 skill point (this effect can only trigger once per two uses of the superpower). After the hero activates a skill, the damage of an ally performing an action behind him increases by 30-50% for 1 turn. A good option for restoring energy and buffing the damage dealer. The problem with the weapon lies in the need to fine-tune the speed within the team and the β€œobligation” to use the skill to buff the next ally in line. If the conditions are not met, the equipment will prove worse than any epic alternative.
Memories of the past
⭐⭐⭐⭐
HP
43-952
ATK
19-423
DEF
18-396
Increases the penetration special effect by 28-56%. When the owner attacks, heals himself 4-8 units energy. This effect can only be triggered once per turn. The best of the epic β€œcards”, as it contains both an increase in the penetration effect and acts as a source of additional energy units. On the other hand, it does not have built-in buffs for team , so it is suitable for squads focused on breaking through vulnerabilities.
Adventures of Grezaville
⭐⭐⭐⭐
HP 43-952
ATK 19-423
DEF 18-396
After the owner uses a basic attack, skill, or superpower, he applies the Childish status to all allies. This status increases the damage dealt by an ally's corresponding skill by 12-20%. The Childish status only works with the owner's last used skill, and it cannot stack. Universal F2P weapon from "age of Light Cones". Requires precise thinking over the rotation of the buffer and damage dealers so that the types of skills used always match. The rule also applies to superpowers: the damage dealer's ultimate must be used before the Pathfinder's next turn while the buff is active.
Dance! Dance! Dance!
⭐⭐⭐⭐
HP 43-952
ATK 19-423
DEF 18-396
After using a Super, all allies' actions move forward by 16-24%. Although it does not provide tangible increases and bonuses, it has a convenient mechanics for promoting the action. Allows allies to make moves an order of magnitude earlier than enemy monsters, which can be used to advantage. For example, destroy a vulnerability to interrupt an enhanced attack.
Date with the stars
⭐⭐⭐⭐
HP 48-1058
ATK 19-423
DEF 15-330
At the start of combat, when an ally deals damage of the same type as the Weapon Card's bearer's attack type, their damage dealt increases by 12-24%. The equipment increases the damage of allies of the same element as the owner, in this case, imaginary. Can be used on the same team with Moon Eater, Dr. Ratio, Velt, or the minor-DPS Aventurine. In other situations, the ive is simply not activated.
Fleeting night lights
⭐⭐⭐⭐⭐
HP
43-953
ATK 29-635
DEF 21-463
When any ally attacks, the wielder gains 1 level of Cantilation up to 5 times. Each level of Cantilation increases the owner's energy recovery rate by 3-5%. When the owner uses a superpower, all Cantilation charges are removed and the owner receives the Cantilation effect for 1 turn. Candenza increases attack power by 48-96% and damage caused by the team to 24-40%. A good option with which you can pay more attention to pumping up the penetration effect. The weapon is suitable for carrying out a powerful offensive, since the damage bonus lasts only one turn after using the ult. However, at the same time, the cone provides high increases in energy recovery, which speeds up rotation and makes it easier to maintain the β€œBackup Dancer” status on allies.
interlocked gears
⭐⭐⭐
HP 38-846
ATK 14-317
DEF 12-264
After the attack is used or received by the owner, it additionally restores 4-8 units energy. This effect can only trigger once per turn. In the absence of available options, it is a good β€œcard” that helps with recharging the ultimate. Can be used before receiving the β€œMemories of the Past” cone, which works on a similar principle, but gives additional increases to the statistic of the penetration effect.
Carve the Moon, Weave the Clouds
⭐⭐⭐⭐
HP 43-952
ATK 21-476
DEF 15-330
At the beginning of the battle, as well as at the beginning of the weapon bearer’s turn, 1 random effect from the following is triggered:
  • The attack power of all allies increases by 10-20%;
  • Crete. the damage of all allies increases by 12-24%;
  • The energy recovery rate of all allies increases by 6-12%.
The bonus replaces the previous effect and cannot be the same as the previous effect. Boosts of this type cannot stack and are removed when the hero who is equipped with the cone of light becomes unable to fight.
Light cone from PSU. Grants random buffs that change during battle. Suitable for teams where damage dealers equally need all three offered characteristics: attack power, energy recovery, crit. damage.
The Bloom of Youth
⭐⭐⭐⭐
HP 43-952
ATK 19-423
DEF 18-396
ively increases the equipped character's attack power by 16-32%. If there are two or more heroes of the same Path at the beginning of the battle, their crit. damage increases by 16-32%. This bonus cannot stack with buffs of this type. Thanks to the attack power buff, the weapon will slightly increase the damage from the Interlude Gift Rain skill. Due to the second part of the effect on the crit boost trigger. The damage cone becomes situational and therefore will not work for units like combining Firefly with characters, but it will work for combining Acheron with another Nothingness hero, and so on.
Past and Future
⭐⭐⭐⭐
HP 43-952
ATK 19-423
DEF 18-396
After the owner of the skill uses the damage of an ally performing an action behind him, the damage increases by 16-32% for 1 turn. An epic version of the legendary β€œThe Battle Is Not Over” with fewer features. To use a weapon, you will also need to adjust the speed so that it is the main damage dealer that receives the effect, and also use the skill on an ongoing basis.

Best Relics [artifacts]

Artifacts for the Imaginary Pioneer are selected from buffer sets and equipment for penetration effect. Equally important in assembly speed ΠΈ energy recovery, and in some cases you may prefer a survival kit.

Cave Relics [Main Artifacts]

Name Effects Recommendation
Watchmaker of sleepy shenanigans 2 parts: Increases penetration effect by 16%.
4 parts: When the owner uses his superpower on an ally, the penetration effect of all allies is increased by 30% for 2 turns. This effect cannot stack.
The best set for buffering the penetration effect, enhancing the characteristic around which the entire mechanics of the Pioneer (Imaginary) are built. The set's ive combines harmoniously with the buffs of the ultimate, technique, and fourth eidolon, offering the team a noticeable total bonus to the penetration effect.
Watchmaker of sleepy shenanigans / Thief of the Falling Meteor / Iron cavalry against the invasion
Herald wandering in hacker space
2 parts: Increases penetration effect by 16%.
2 parts: Increases speed by 6%.
A 2Γ—2 build is used to simultaneously pump up key parameters of speed and penetration effect. The disadvantage of the combination is the lack of additional buffs that could increase the usefulness of the hero in the team.
Herald wandering in hacker space 2 parts: Increases speed by 6%.
4 parts: Increases the speed of all allies by 12% when the wearer uses an ultimate ability on an ally, for 1 turn. The effect does not stack.
The standard kit for s can be used if there is no second representative of the Path of Harmony in the team, and also if the group already has a carrier of the β€œClockmaker of Sleepy Machinations”. The set is less compatible with the hero’s mechanics, but is distinguished by the versatility of its effects.
Thief of Shooting Meteor 2 parts: Increases penetration effect by 16%.
4 parts: Increases the owner's penetration effect by 16%. When the owner breaks through the enemy's vulnerability, restores 3 units. energy.
Not a bad kit with strict requirements for activating the 4-part effect. For stable energy generation, it is necessary to constantly break through the enemy's stamina bar.
Watchmaker of sleepy shenanigans / Thief of the Falling Meteor / Iron cavalry against the invasion
long-lived student
Guard of Wuthering Snow
2 parts: Increases penetration effect by 16%.
2 parts: Reduces damage taken by 8%.
2 parts: increases max. Owner's HP by 12%.
A good combination of sets for survival and penetration effect. It is recommended in case of problems with maintaining health at a safe level, at the same time, 2 parts of the set to increase health and reduce damage can be easily replaced with the β€œHerald” or assemble a full set of β€œClockmaker”.
Musketeer of Wild Wheat 2 parts: Increases attack power by 12%.
4 parts: Increases the wearer's speed by 6%, also increases their basic attack damage by 10%.
When deploying this set, speed is valued more than other buffs, since the hero of Harmony demonstrates low potential to become a sub-DPS. In order for the basic hit damage bonus to be realized on the hero, it is necessary to additionally invest in crits and attack power. At the same time, it is important not to sacrifice the penetration effect and other basic characteristics.

Planar Ornaments [Additional Artifacts]

Name Effects Recommendation
Thalia - the land of bandits 2 parts: Increases the owner's penetration effect by 16%. If the owner's speed is higher than or equal to 145 units, then his penetration effect increases by additional. 20%. The best kit with high speed requirements. ively increases the penetration effect, which is required in large quantities for the main assembly, and when collected 145 units. the speed bonus increases to 36%. In this version of the build, it is still necessary to collect energy restoration, as there may be problems maintaining the effect of the β€œBackup Dancer”.
Lotus Lantern Palace 2 parts: Increases speed by 6%. When the wearer attacks a target with a fire vulnerability, the penetration effect is increased by 40% for 1 turn. A set of planar decorations can be placed on the Pathfinder if he is a in the team for the Firefly, whose skills make enemies vulnerable to the fire type of damage. The set will not only enhance the hero’s penetration, but will also increase his speed.
Sprightly Vonwacq 2 parts: Increases the wearer's energy recovery rate by 5%. If the owner's speed is greater than or equal to 120 units, then at the beginning of the battle his action moves forward by 40%. A set with an increase to restore energy and promote action at the beginning of the battle. It performs well in situations where you need to give a good β€œstart” to the battle, for example, activate a buff of a certain cone or quickly generate energy for an ult.
Dreamland Penaconia 2 parts: Increases energy recovery rate by 5%. Increases damage dealt by allies of the same type as the owner by 10%. Alternative energy recovery gear is suitable for teams with a damage dealer of the imaginary element. The set binds the hero to certain packs, so it is not recommended as permanent equipment.
Mermaid, sunken shores 2 parts: Increases energy recovery speed by 5%. If the owner is not in first place in the squad, the attack power of the character in first place increases by 12%. Unlike the previous one, this set is compatible not only with imaginary heroes, but also with other elements. However, instead of a direct increase in damage, it gives attack power. To effectively implement the buff, you need to put the main DD in the first place in the team, and the Pathfinder in the remaining free slot.
broken keel 2 parts: Increases wearer's resistance to effects by 10%. If the wearer's resistance to effects is greater than or equal to 30%, crit. The damage of all allies is increased by 10%. A universal set that increases the survivability of the owner. Upon reaching 30% resistance to effects, gives the team an unlimited critical damage buff. Through traces and the first part of the set's ive, the character receives a total of 20%, so for a permanent bonus you need to find only 10% through the lower parts of cave relics and planar jewelry.
Fleet of the Ageless 2 parts: Increases max. Owner's HP by 12%. If the owner's speed is higher than or equal to 120 units, then the attack power of all allies increases by additional. 8%. Affordable and versatile kit. On a permanent basis, it increases the character's health reserve, and when pumping speed to a minimum of 120 units, it increases the attack power of allied heroes. It is not inferior in efficiency to β€œBroken Keel”, although it improves other indicators.

Detachments

The Pioneer Imaginary in HSR is a in groups that play from breaking through a vulnerability. The hero pairs best with characters who remove a huge portion of their stamina bar with one use of a skill, as well as with those who collect stats penetration effect as the main one. Among the preferred elements, it is worth highlighting the physical, quantum, wind and fire elements with increased damage multipliers from penetration.

However, although the hero is endowed with built-in buffs aimed at strengthening groups of specific mechanics, increasing penetration damage will indirectly strengthen any group. The exceptions are builds that do not focus on reducing the vulnerability scale.

Best characters

The table shows the characters that pair best with the Pathfinder of Harmony.

Character Path Damage type Features
Boothill Hunting Physical A representative of the Path of the Hunt, challenging enemies to a duel and using the penetration mechanics. At the moment, he is the best damage dealer for the Imaginary Pioneer, as it ideally suits his focus and implements all the buffer enhancements. Personal bonuses include the effectiveness of breaking through vulnerabilities and additional damage from the destruction of elemental shields.
Seele Hunting Quantum High-speed damage dealer with powerful single-target damage. Performs several sequential actions, combining skills to gain power-ups and finish off enemies. The Imaginary Hero’s buffs will not only increase the β€œbutterfly” DPS at the moment the vulnerability scale is destroyed, but will help with additional damage when the β€œSpare Dancer” effect is active and delay the actions of enemy monsters.
Doctor Ratio Hunting Imaginary The hero's gameplay is based on bonus attacks, which are activated by skills and ultimates. The character's skills do a good job of penetrating vulnerability due to many additional attacks per cycle, but to effectively play the role of a damage dealer, Veritas must use the skill every turn. The Pathfinder will provide the hero with action points and will also be able to equip buffer equipment to enhance the main DPS of his element.
Topaz and the ant Hunting Fiery Actively attacks enemies in conjunction with the subspace piggy bank, reducing the health and vulnerability of enemies with a fire weakness. The girl's element is distinguished by high damage and penetration scales, so a bonus to mechanics can strengthen the girl quite well.
Feixiao Hunting Wind When using the super ability, it ignores the enemy's vulnerability, while dealing multiple damage, which allows you to deplete stamina in a short period of time and cause a breakthrough. In addition, it periodically activates a bonus attack and thereby further increases the chances of destroying the enemy's shield.
Yanqing Hunting Ice Inflicts powerful ice attacks on opponents, and when using an ultimate, significantly increases your crit. damage and crit. chance. Like many representatives of the Path of Hunting, he needs constant use of the skill, so he is glad to have β€œfriendly” teammates with action points.
Sushan Hunting Physical A physical type damage dealer aimed at one enemy at a time. When the vulnerability of any enemy on the field is destroyed, a ive talent is triggered, increasing the swordswoman’s speed. From the tracks and eidolons, Sushan also gets several benefits based on broken durability, so he will work well with the Pathfinder.
March 7 Hunting Imaginary A secondary damage dealer who, using a skill, applies the positive effect β€œMentor” to the selected ally. It does good damage, and may well occupy the role of the main combat unit in a squad. In addition, it further strengthens itself, advancing the action and increasing outgoing damage. With the acquisition of eidolons, it gains mechanics related to performing bonus attacks.
Dan Heng Hunting Wind Starting damage dealer with high superpower penetration and skill slowdown. Due to the low cost of the ultimate, it can act as a secondary damage dealer in squads against elite monsters. The wind element scales well with penetration damage, so the character is a good F2P candidate for the group.
jingliu Destruction Ice An ice swordswoman with high damage against several opponents plays well as a main and secondary DPS. As part of the battle, it is necessary to accumulate levels of β€œSigizia” on the girl in order to move into a reinforced stance, where the area of ​​damage and the critical parameter increase. damage, and the skill stops consuming skill points.
Blade Destruction Wind A strong damage dealer that depends on the dynamics of your current health. Consumes a certain portion of HP to launch a powerful attack in an area and accumulate stacks of the β€œCharged” status, with the help of which it then activates a bonus attack and regenerates damage. During the stance, Hellscape does not interact with skill points, which is why it is often present in builds with multiple damage dealers.
Moon Eater Destruction Imaginary A team-demanding, damage-dealing character with devastating damage. It removes the vulnerability bar well, but spends a colossal amount of skill points on strengthening the basic skill. The Imaginary Pathfinder will act as an additional source of action points, and will also help to gain additional benefit from penetration.
Firefly Destruction Fiery The main damage dealer of the Path of Destruction, inflicting vulnerability to its element on opponents and relying on super penetration damage. Offers the Pathfinder high synergy, as it implements its buffs well and keeps enemies in a state of broken vulnerability throughout the battle. Before receiving the first eidolon, it is very expensive in of skill points.
Clara Destruction Physical A convenient pocket damage dealer that performs the functions of a tank. The tramp girl's ultimate helps her take damage more effectively, while at the same time increasing her bonus attack and the number of opponents who will receive damage. In the fight against many enemies with physical vulnerability, ing the hero of Harmony will significantly increase Clara's damage.
Xueyi Destruction Quantum A quantum damage dealer that plays from the penetration effect. The girl's build is based on maximizing this characteristic, and the gameplay is focused on reducing the enemy's vulnerability bar. The main character of the Path of Harmony is a perfect match for Xuei, as it enhances the penetration effect and increases damage.
Misha Destruction Ice A character with area-of-effect skills and an ultimate like β€œRebound”. Consuming action points within a team allows the hero to accumulate charges for super attacks up to max. 10 stacks that hit random targets on the field and freeze. Because of this feature, it is most effective against single β€œdense” opponents.
Hook Destruction Fiery Despite belonging to a class with AoE abilities, it attacks primarily on one target. The ultimate removes 90 points of durability from enemies' fire vulnerability, so it will demonstrate itself well in a group playing from the penetration effect. In addition, the leader of the Moles deals additional damage with Burning and can act as a secondary DPS.
Arlan Destruction ЭлСктричСский Secondary-DPS that deals electrical damage in an area. Instead of skill points, the hero spends his own health, so he s units well with practically β€œfree” damage. Due to decreased health, he needs constant from defensive s, especially shield players.
Argenti Erudition Physical The physical area damage dealer is equipped with two ultimate skill modes, which depend on the current energy. The Pioneer will increase the final damage from the destruction of the stamina bar, but the team will also need β€œbatteries” that replenish the energy of the damage dealer.
Jasper Erudition Quantum A secondary DPS character who prefers to fight against groups of enemies: the number of opponents on the battlefield directly determines the rate of accumulation of charge levels, which allow you to perform bonus attacks. As a skill, assigns an allied character as a β€œDebt Collector,” which additionally increases his speed by 30 units. When Debt Collector makes an attack, it deals quantum damage equal to Jasper's attack power to each enemy it hits. At the same time, the Debt Collector spends 2% of its max. NR.
Rappa Erudition Imaginary Specializes in constantly draining enemy durability, dealing massive damage to all enemies on the battlefield with an enhanced basic attack. Pairs perfectly with Pathfinder in any build due to the increased penetration effect and other equally useful buffs.
Jing Yuan Erudition ЭлСктричСский Primary-Area DPS, relying on the Lightning Lord's bonus attacks. It reduces the resistance of single targets well, while at the same time it is not deprived of penetration. Since low-speed teams may experience a shortage of skill points, a that is not demanding on action points will be welcome.
Himeko Erudition Fiery The heroine of the Path of Erudition, whose technique directly depends on the destruction of the opponents’ stamina scale. He can also act as a damage dealer with skill and ultimate, but in the pocket-DPS position he needs to play against the vulnerability of his opponents. The Pathfinder will significantly strengthen the squad with Himeko playing from the bonus attack.
Hertha Erudition Ice A free ice damage dealer that performs bonus attacks on the entire enemy group. Demonstrates high efficiency in battles with a constant influx of monsters (for example, with boss summoners), in trials "Pure Fiction" and "Sepals". To activate the bonus attack, the enemy's health must be reduced to 50% or below.
Serval Erudition ЭлСктричСский A multi-faceted follower of Erudite, whose set of skills includes direct area attacks and periodic Shock damage. Due to the low cost of the superpower, as well as valuable eidolon buffs, it is perfect for the role of a secondary damage dealer with an ultimate.
qingque Erudition Quantum A quantum damage dealer, not inferior in power to the legendary Zela. Plays on the Jade Dice toss mechanic, which is entirely dependent on luck. For this reason, it can be quite costly in of action points and is always welcome in the squad for s who are undemanding in using the skill.
ruan mei Harmony Ice Like the Pathfinder, it is a for teams against the penetration effect, but is more versatile due to the increased efficiency of damage to the stamina scale. In combination with Ruan Mei, the Pathfinder (Imaginary) will be useful not only for damage-dealing allied characters, but will also increase the key stat for the explorer.
Tribby Harmony Quantum The Amphoreus Messenger increases the penetration of all resistance types and the damage received by enemies. At the same time, she acts as a secondary damage dealer, dealing damage with a bonus attack and super ability. Due to frequent attacks, she can cause quantum penetration and use the buffs of the main character Harmony.
Asta Harmony Fiery An extremely convenient and useful epic buffer with damage potential. The girl’s skills with enhancements do not scale based on her personal characteristics, and the skill does a good job of reducing vulnerability in an area and per target. Due to the simplicity of the build, the girl can pay attention to pumping up the penetration effect to help the team with damage.
Yukong Harmony Imaginary Like Asta, it has good ultimate damage, and at the same time offers units a critical boost. chance and damage. The main problem with the buffer is the inconvenience of applying positive effects to specific allies due to the lack of action progression.
Welt Nihility Imaginary Legendary damage debuffer from the standard banner. Slows down opponents and delays their actions with his ultimate, and with this skill he perfectly reduces the bar of imaginary weakness. Due to the negative effect, β€œConclusion” will perform well in a squad with a Pathfinder, as it will extend the time before stamina is restored.
Fugue Nihility Fiery Despite the fact that Fugue is often a replacement for Pathfinder, they can be combined together and significantly strengthen the main damage dealer who plays from penetration. Both characters increase the necessary stat and allow you to deal super-penetration damage, which will be beneficial for many heroes.
Acheron Nihility ЭлСктричСский The main damage dealer with an unusual superpower activation mechanic. Receives β€œBroken Fate” points when a negative status is applied to enemies; 9 stacks are required to use the ult. It also requires the presence of representatives of Nothingness in the squad, but in return it gives a strong ultimate that removes any vulnerabilities of enemies. Due to these features, it can play with the Pathfinder, but only on E1, so as not to lose the damage boost.
Silver Wolf Nihility Quantum A strong debuffer that imposes a ton of negative effects and causes opponents to be weak to the new element, depending on the composition of the group. The superpower not only penetrates well, but also reduces defense, which is why it is relevant in many builds.
Black Swan Nihility Wind Relies on the damage of the Weathering and Arcane DoT statuses, in addition to reducing defense and increasing the damage received by targets. He plays best in builds with characters of similar mechanics, but can act as a debuffer in a variety of groups.
Jiaoqiu Nihility Fiery A powerful representative of the Nothingness, whose skills are aimed at applying the β€œHot Ash” weakening (considered the DoT status β€œBurning”, which causes periodic damage of the fire type). Enemies affected by Burning Ash take increased damage. The superpower, in turn, inflicts a high level of damage and also imposes a third-party debuff that increases the damage taken by opponents from ultimate DPS-type skills.
Luke Nihility Physical An excellent ally for fighting a tough opponent. Feature of physical penetration in additional. scale from the maximum health of the monster, in addition, the Bleeding applied by Luke also depends on this aspect. Among the character's debuffs you can find an increase in damage received, which is useful in any build.
Guinaifen Nihility Fiery Secondary-DPS with periodic damage and negative statuses in the area. Using her superpower, the girl β€œexplodes” all applied Burning statuses, speeding up the flow of the battle. Suitable for battles with crowds of enemies with a fire weakness, and will also perform well in battles with the boss.
sang Nihility Ice A with a massive defense reduction, as well as a small consumption of action points. Relevant in any team due to its universal ultimate.
Sampo Nihility Wind for DoT mechanics, increasing damage from periodic damage. Sampo inflicts multiple Weather statuses with a skill that hits random enemies on the field. Also good at penetrating area vulnerability and will benefit from the penetration effect.
Fu Xuan Preservation Quantum A reliable defensive that redirects most of the incoming damage to itself. Thanks to ive effects, it heals, increases the chance of crit and allows you to avoid crowd control effects. Along with the team, he participates in reducing the weakness bar, carrying out attacks with a basic strike and ultimate.
Aventurine Preservation Imaginary A secondary damage dealer with a bonus attack and a powerful shield fighter. The hero's damage and shields are scaled by the defense parameter, which simplifies the damage-dealing character build. Problems may arise with the set of β€œBlind Bets” levels, which can be obtained by attacking monsters on allies. The Trailblazer, on the other hand, plays away from attacks on enemies with a broken vulnerability and delays their actions.
Cheetah Preservation Ice One of the strongest shield fighters in the game, imposing powerful barriers on the team. Most often he acts as the only defensive , since characters in a team with him do not need healing. This skill can freeze enemies, delaying their actions in the turn queue.
March 7 Preservation Ice Starting follower of Conservation with good shields and a lot of useful skills. Places shields on allies, increasing their likelihood of being attacked, and launches retaliatory strikes against enemies. With open traces and eidolons, he gains the ability to remove negative statuses and heal allies under the shield.
Bailu Abundance ЭлСктричСский A healer with a healing skill like β€œRebound”. She is not endowed with the ability to remove negative statuses, but she can resurrect characters in the team and heals even the most serious damage quite well. Extremely requires constant use of the superpower to constantly maintain β€œCheerfulness”.
Locha Abundance Imaginary Healer with healing dependent on attack power characteristics. Creates a β€œMagic Circle” on the field, thanks to which all characters on the team regenerate damage after striking opponents. Can remove buffs from enemies and debuffs from teammates, and also deals damage with an ultimate skill.
Hoho Abundance Wind One of the best healers with good β€œfree” out-of-turn healing, mass skill healing and superpower buffs. Removes negative statuses after treatment, and regeneration occurs at the time of using the ult, at the beginning of the turn and after using the skill.
Linsha Abundance Fiery A with a variety of functions: heals, deals area damage and applies a weakening that increases damage from penetration. During combat, summons an assistant, which is a bonus attack. Due to this creature, it additionally heals, deals damage outside of the turn and removes debuffs.
Gallagher Abundance Fiery An unusual representative of Abundance, whose healing has no scaling, but works great with area attacks. During the leveling process, it focuses on gaining the maximum healing bonus and penetration effect. In combat, it imposes a negative effect that provides healing and increases penetration damage.
Lynx Abundance Quantum One of the best epic healers with periodic, mass and instant healing. It has the unusual feature of increasing the taunt of characters in the Path of Preservation and Destruction, so it is not recommended for teams with poorly leveled heroes of these classes.
Natasha Abundance Physical Starting healer, which can be obtained for completing the quest β€œLying Among the Rust”. It is an analogue of the Lynx with fewer buffs.

Top Teams

With the characters considered, you can make the following groups:

Character 1 Character 2 Character 3 Character 4 Features
Firefly ruan mei Imaginary. hero Linsha
Gallagher
The group with Firefly is distinguished by a high compatibility of heroes with each other:
  • The main damage dealer implements buffs on all s to deal impressive damage. At the same time, it causes enemies to be weak to fire.
  • Ruan Mei increases the penetration efficiency, thereby increasing the damage dealt by super penetration.
  • Harmony's Pioneer grants his allies a piercing effect and maintains the "Spare Dancer" status. 
  • Linsha or Gallagher increase the damage from penetration, while maintaining Sam's health at a safe level.
Since the damage dealer is forced to spend skill points every turn, her allies rely more on regular attacks. In addition, all penetration s on this team can wear planar jewelry "Lotus Lantern of the Palace" to get a virtually free 40% increase in the penetration effect.
Boothill Fugue
Silver Wolf
Imaginary. hero Gallagher
Natasha
The Cyborg Cowboy plays in similar mechanics to the Pathfinder (Imaginary) and is the priority damage dealer in his group: the hero's effectiveness on the field depends on penetrating the vulnerability of monsters, as well as hitting enemies with damaged durability. Fugue allows you to get additional increases to the penetration effect and reduce defense (can be replaced with Silver Wolf). Gallagher is suitable as a healer, increasing the damage from penetration after activating the ultimate.

In the absence of a bartender, it is worth considering s that match the enemy's weaknesses or increase the SV's chance of inflicting the desired vulnerability.
Rappa Fugue
tingyun
Imaginary. hero Hoho
Linsha
A team with Rappa, who acts as a main DD and specializes in destroying a group of opponents by constantly breaking through vulnerability. Since it is important for the heroine to ult as often as possible to go into a special state and activate an enhanced basic attack, it is optimal to complement the build with Tingyun or Fugue, as well as Hoho. However, Lingsha is also a great fit for the healer.
Himeko Hertha
Tribby
Asta
Imaginary. hero Locha The main damage dealers of the group are a strong combination, playing from penetration and reducing the health of monsters with bonus attacks. To launch the Himeko technique, you need to remove 3 bars of enemy durability, while Gerta attacks monsters with half health and below. Tribby, in turn, in addition to causing damage, applies buffs. Outside of "Pure Fiction", it is more advisable to put Asta with convenient team buffs. The pioneer complements the group with constant "super-penetration damage", and Locha with super-ability damage can become a defender.
jingliu
Blade
ruan mei
sang
Imaginary. hero Fu Xuan A group with Blade or Jingliu can easily cope with any combat content due to high mass damage. Ruan Mei increases the penetration efficiency and introduces additional ice damage, Pela is necessary to reduce the resistance of monsters. Pathfinder focuses on generating skill points, while Fu Xuan provides strong defense and critical chance buffs.
Devour. Moon
Argenti
Sparkle
tingyun
Tribby
Imaginary. hero Hoho A team with a powerful area damage dealer with a skill and ultimate. Sparkle helps to deal high damage and not experience a lack of skill points, and in case of energy problems with the main damage dealer, Tingyun is deployed. Tribby is used for additional damage and buffs for all allies. Pathfinder helps to remove stamina and accumulate skill points, Hoho additionally fills energy and increases attack power, plus heals if necessary.
Ratio
Feixiao
Silver Wolf
Topaz
Imaginary. hero Aventurine
Linsha
Gallagher
A team that plays from bonus attacks will be strengthened well by the effect of "Backup Dancer", as it has a good penetration in one cycle of the battle. Silver Wolf will help in imposing weakenings, and Topaz will increase the damage of the bonus attack and bring additional damage. Together with Aventurine, a good mono-elemental pack can be formed, while Linsha/Gallagher will give additional debuffs and increase the damage from penetration.
Acheron Silver Wolf
Fugue
Imaginary. hero Bailu
Lynx
Acheron is distinguished by ignoring enemy weakness types and depleting any toughness with his ultimate skill. Path of Oblivion debuffers help with stacking Shattered Dream charges, they also reduce defense and remove vulnerability for one target or area. The Pathfinder often uses a normal attack to generate skill points.
Clara sang
tingyun
Imaginary. hero March 7
Hoho
A team where Clara is the main damage dealer may often need additional sources of damage. The pioneer will help the tramp girl with ive β€œsuper penetration damage”, and the rest of the s will reduce the defense of monsters or increase attack power and pour energy. Hoho will do better as a healer due to his off-turn healing and β€œfree” removal of debuffs.
Xueyi
qingque
Seele
ruan mei
Sparkle
Imaginary. hero Lynx
Fu Xuan
Various variations of one of the strongest β€œmonoquant” builds are built around damage dealers of the corresponding element. What is important for Xueyi is a gradual decrease in stamina, which Ruan Mei will help with. Qingque and Zele are more in need of buffs and Twilight's unlimited supply of skill points. Pathfinder (Imaginary) will strengthen all allies when enemy shields are broken, and Fu Xuan/Lynx will ensure survivability.

Offering for consideration a detailed guide to the Imaginary Pioneer in Honkai: Star Rail, it is impossible not to consider F2P units:

Character 1 Character 2 Character 3 Character 4 Features
Sushan
Dan Heng
Hook
Asta
Hanja
Imaginary. hero Gallagher
Natasha
Budget build against "dense" enemies. Damagers have a good reduction in vulnerability from their ultimate (90), and also attack with elements with high penetration damage scales. Representatives of Harmony with increased attack power and speed are suitable as a buffer. In place of the healer, it is worth placing Gallagher, who increases penetration damage; Natasha is a suitable replacement.
Gui
Serval
Luke
Sampo
Imaginary. hero Lynx Damage over time damage dealers rely heavily on damage from negative statuses, but can be further boosted by β€œsuper penetration damage.” The main point when creating a group: the characters must match the weaknesses of their opponents and have a high level of pumping. The remaining characteristics for mechanics unusual for them will be increased by the Pioneer (Imaginary).
Misha
Arlan
Yukong
Gallagher
Imaginary. hero March 7
Natasha
F2P build with main DPS Paths of Destruction. Misha and Arlan use skills to gain personal buffs, ult charges, or health reduction. Yukun acts as a crit-buffer damage dealer, deals good damage from his ultimate and reduces the stamina bar. Replacing with Gallagher will increase the group's survivability and penetration damage; the presence of a bartender will additionally allow the placement of March 7. In his absence, preference is given to Natasha.

How to play as the Mock Pioneer

GG Harmony is extremely easy to use, since most buffs work ively, that is, they are activated immediately upon entering the battle and end after several turns or remain in effect until the end of the battle. Of the enhancements, it is necessary to maintain only the β€œSpare Dancer” effect, using the ultimate once every 3 actions.

Depending on the team's expenditure of skill points, the number of enemies and whether they have a weakness to the imaginary element, it is necessary to make a choice in favor of a skill or a basic strike. When fighting a boss, the priority is a skill that effectively reduces the stamina bar, but against a group of monsters you should use a basic strike more often. It is also important to adapt to the needs of the team, giving up skill points to damage dealers and s with more unique (de-)buffs.

Rotation

When playing as the Mock Pathfinder, consider the following tips when creating your rotation:

  1. The hero's technique offers allies an increase in the penetration effect for 2 turns, which is not always useful at the beginning of the battle. The skill should be used when the enemy group contains ordinary enemies. Against bosses, the duration of the boost may not be enough to destroy the scale, so limited technology points should be spent wisely.
  2. On your hero's turn, use a basic attack. If you are experiencing an acute lack of energy, alternate skill with skill, focusing on opponents with vulnerability to the hero element.
  3. Use your ultimate before the first penetration of the vulnerability so that your ally deals high damage. Characters following the damage dealer in line will deal additional β€œsuper penetration damage” to an opponent with a destroyed fortitude bar.
  4. Keep track of the duration of the "Reserve Dancer" status. Ideally, the buff should be maintained throughout the battle, but for the optimal bonus it is enough to use the superpower before the moment the vulnerability scale is broken.

Conclusion on the character

The Pathfinder Imaginary in HSR is a versatile, but at the same time highly specialized buffer for the Path of Harmony. The character offers the team enhancements that can be implemented in any battle scenario, since the basis of his mechanics is the increase in damage from the destruction of a vulnerability. For this reason, any squad will be able to increase DPS through cooperation with GG Harmony, but the best match for the hero is made up of damage dealers focused on breaking through.

Among the significant advantages, it is worth noting the simple assembly and rotation, since the hero is focused exclusively on the ultimate without additional scales. During the battle, the Imaginary GG permanently provides an increase to the key characteristic, and the activated buff is contained only in the superpower. However, to increase the β€œβ€ potential, the hero needs equipment with additional effects to strengthen the team.

We hope we helped you put together the best build for the Pioneer Imaginary in Honkai: Star Rail. IN comments ask any questions about the character so that the author or other players can help. Follow useful articles on HSR in the relevant sections of our website: news.

wotpack.free4k.net - games, news, guides, walkthroughs
Subscribe
Sign in with
Notify about
guest
38 comments
Intertext Reviews
View all comments
aed
aed
5 months ago

S+ - universal characters who, even without legendary equipment and eidolons, can easily cope with high-level content. They combine several functions at once, have no alternative and/or occupy a level higher than other units of their Path/damage type. Due to their flexibility they are almost irreplaceable heroes ΠΈ useful at any stage of the game.

  • The universality is questionable, since it does not work in packs that do not play from penetration/ignore penetration, and this is not such a rare situation.
  • Does not combine several functions, extremely narrowly specialized
  • Always has an alternative both in of path and damage type
  • Takes a step lower, added to the group on the principle of "better than nothing"
  • Inflexible, does not bring any benefit to the team except for the ult
  • Usefulness at any stage of the game is questionable - a typical problem for F2P players is the lack of a pumped-up character for a specific task, which leads to ignoring vulnerabilities, and therefore ignoring the penetration mechanics, which automatically nullifies the usefulness of this character.

Considering that just a few patches ago the character was deservedly sitting in Tier B, it is unclear how he got into Tier S+. If he is so versatile and flexible, he should have been at least in Tier A before the release of the characters with which he is so well compatible. It is enough to read the list of shortcomings set out in the article itself to understand that he does not belong in Tier S+.

Daria Ponomareva
Daria Ponomareva
9 months ago

Squad affected by the "Backup Dancer" status receive a bonus 15-37,5% to the penetration effect.

I have a maxed out ult, but the penetration effect only increases by 33%; where does the other 4,5 come from?

Prankursh
Prankursh
8 months ago

eidolons

Victor Maslov
Victor Maslov
9 months ago

How to get a character Complete the Penakonia story quest

It's strange, but my imaginary pioneer opened up right away along with the fiery one. I defeated Kokolia and the imaginary one opened up along with the fiery one.

Xaelaruul
Xaelaruul
7 months ago

Now it is so, before they only gave it according to the plot

Yumilli
Yumilli
9 months ago

If there is no Ruan, but there is Firefly and Gallagher, the imaginary MC, then who is better for Ruan's place? Someone suggested Welt, but I'm not sure.
Help.. I want to assemble a second strong squad after the main one, but I don’t know how.

Firesword
Firesword
7 months ago
Answer  Yumilli

if the firefly is E1, then you can get armor to advance additional, that's how I started until Ruan knocked it out

MixALex
MixALex
11 months ago

Why does E6 become useless if the enemy has no imaginary vulnerability? If I'm not mistaken, then each individual hit of the gg skill restores his energy. Accordingly, the more hits (which is what E6 gives), the faster the energy regen occurs, isn’t it?

nording
nording
11 months ago

Why collect penetration? None of his talents say that he needs them..

Zozo
Zozo
1 year ago

If you put a cone of Memories of the Past, then there is no need for a recovery rope?

Nicky
Nicky
11 months ago
Answer  Zozo

She is

arekich
arekich
1 year ago

Why write that if the enemy has no imaginary weakness, then the GGshka does not damage?
this doesn’t work like that, as soon as the vulnerability is broken, the superbreak effect works on any enemy and it doesn’t matter what element you damage him with

Amir
Amir
1 year ago

Hello! Why are the descriptions of the β€œmemories of the past” light cone different in the game and here?

1 year ago
Answer  Amir

The description of the cone is correct/conveys the main essence of the weapon (increase in penetration effect, additional units of energy when attacking), it’s just slightly modified for the overall uniqueness of the text.

David
David
11 months ago
Answer  Elfemoe

Hah, the point is to make your β€œUNIQUENESS” so it’s just easier to mislead the players

Kostya Azarov
Kostya Azarov
1 year ago

Is it possible to get E6 on GG now? Just for the storyline + full statue only E5 received

Marusya
Marusya
1 year ago

No, it's written in the guide

Stuffing
Stuffing
1 year ago

and if you take boothil, sv, gg to the team instead of natasha/galagher xhokho/baylu?

Pucci
Pucci
1 year ago
Answer  Stuffing

In general, it’s better than galagher, because... his healing from penetration increases + he himself takes down stamina quite well

Kai
Kai
1 year ago

Is it possible to get the 6th constellation now or is 5 the maximum?
write down who is fumbling, please

1 year ago
Answer  Kai

Hello. Yes, for now the maximum is 5 eidolons.

DeltaKilo
DeltaKilo
1 year ago

Why did you put him in the shooting range? He/She will be the top for Samlyachka, at least until the second Ruan Mei is released.

Rimma
Rimma
1 year ago
Answer  DeltaKilo

It will also be ideal for boothill

SoE Over
SoE Over
1 year ago
Answer  DeltaKilo

Well, while there is still no Firefly, Boothill and other future penetration damage dealers in the game, it is a solid B tier. After the release I think they will put it in the AS shooting gallery

Nicky
Nicky
11 months ago
Answer  SoE Over

But as we can see, when the boothill came out, the place of GG in the shooting list did not change, although it may change when the light comes out

Arxomod
Arxomod
1 year ago

and c5 is now the maximum eidalon? I closed all the content, but there is no s6

Oleg
Oleg
1 year ago

What is β€œSuper Penetration Damage”?

Pucci
Pucci
1 year ago
Answer  Oleg

In short, after breaking through the fortitude there will still be an effect similar to breaking through, plus minus according to the formula: the amount of fortitude knocked down per hit + penetration power + attack damage (attack power + percentages per ability level)

Lan
Lan
1 year ago

Please tell me, team: Boothill, Iskorka, Imaginary gg and Aventurine - will they play normally?

SoE Over
SoE Over
1 year ago
Answer  Lan

The only question is why is Sparkle here, or are you going to fill Boothill with crits?

Aimkrad
Aimkrad
1 year ago

will you be broadcasting news on ZZZ?

VermPokemon
VermPokemon
1 year ago

To take Boothill needs to be donated... f**k...

Khan
Khan
1 year ago

The imaginary GG is literally made for playing with Boothill. And in this build, they both need Waist bars and 145+ speed.
In version 2.3, a new endgame is released, geared towards hunting, and Boothill + Imaginary GG will become the most productive team. Easy 720 jade in each rotation of the new mode.

Hahaha
Hahaha
1 year ago
Answer  Khan

To twist a cowboy to get 720 jade - you have to be super smart.

Content
Click to open content
38
0
Leave a comment! Write what you think about the article.x
()
x
| Reply