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Pendants in Alan Wake 2: where to find all the upgrades for the Saga

Pendants in Alan wake 2 - small jewelry that can be placed on Saga's bracelet to receive upgrades. Each item has its own effect: some develop the girl’s abilities, others give an extra life or some other useful bonus. In the late game, bosses will become stronger, so it won't hurt for the FBI agent to collect as many upgrades as possible.

The task is complicated by the fact that the location of the pendants is not indicated anywhere, and it is also unclear what exactly they can be obtained for. In this guide, we will tell you where to find all the Saga pendants in Alan Wake 2: we will show the location of the items on the map and analyze in which chapters they become available.

What do pendants give in Alan Wake 2?

Charms are small talismans that can be placed in Saga's bracelet to improve her abilities. Each amulet provides additional bonuses, such as a second life or makes it easier to knock down opponents.

Decorations are necessary to facilitate difficult battles with enemies and further progress in the game. In addition, collecting all the talismans will reward you with the achievement "Limb" [Rustic Charm].

Most of the items can be obtained by solving riddles with rhymes; they appear near the drawings if the dolls are installed correctly. Several pendants can be obtained in other ways.

In a separate manual, it is detailed how to solve all nursery rhyme puzzles.

Where to find all the pendants in Alan Wake 2

All pendants at Cauldron Lake

There is in the game 18 pendants, almost all of them are in the open world:

  1. Lake Cauldron (4 pieces).
  2. Watery (9 pcs).
  3. Bright Falls (4 pieces).

To get amulets you have to go through various puzzles, find all dolls, and also complete the secondary task of collecting Mayor Satter's posters. Next, we’ll look at where and how to find all the pendants.

Pendant 1: Logan

Head: Return 1: Invitation.

Pendant 1: Logan

A starting pendant that appears in the inventory at the beginning of the game and increases maximum health.

Pendant 2: Hammer

Head: Return 2: Heart.

Location: Cauldron Lake.

Not far from the river there is a small campsite where you will find riddle #1. Solve it, and then examine the table - an amulet will appear on it, allowing you to knock down enemies more often.

Pendant 3: Coffee mug

Head: Return 2: Heart.

Location: Cauldron Lake, Witchfinder Station.

Occurs in the playpen, on the second floor of the building, after ing riddles No. 2. This is a consumable talisman that gives Saga a second life.

Pendant 4: Knights of Kalevala

Head: Return 2: Heart.

Location: Cauldron Lake.

At your private cottage, walk under a fallen tree and decide puzzle number 3. Look for the pendant next to the pond where the broken birdhouse lies. Hang the talisman on a bracelet to increase the area and duration of the flashlight.

Pendant 5: Coffee mug

Head: Return 3: Local girl.

Location: Wateree.

Complete riddle #4 on the ridge. Return along the same path to pick up duplicate Pendant 3 at the base of the moose statue.

Pendant 6: Deer

Head: Return 3: Local girl.

Location: Wateree, Radio Tower.

Go north and complete puzzle number 5 on the ledge. The talisman will appear not far from the Radio Tower, next to the corpse of a deer guarded by two wolves. Thanks to the new amulet, Anderson will be more difficult for enemies to hit.

Pendant 7: Coffee World Token

Head: Return 3: Local girl.

Location: Wateree, Lighthouse Trailer Park.

Go to the park and solve riddle #6 on the pier. Follow the trail back to the fish cleaning station, the amulet will be on the sink, and there may be a Possessed nearby. Defeat the enemy and take the pendant.

Pendant 8: Lighthouse

Head: Return 3: Local girl.

Location: Wateree, Lighthouse.

Go up to the Lighthouse and decide puzzle number 7 on the rock. Then go down the hill to the north and go to the beach to pick up the ornament from the stone.

Pendant 9: Mr. Drippy

Head: Return 3: Local girl.

Location: Wateree, Latte Laguna.

After finishing riddles No. 8 A red and blue boat will float up to the pier, in which you will find a new amulet.

Pendant 10: FBI

Head: Return 3: Local girl.

Location: Wateree.

Once you deal with puzzle number 9 outside the hut, go into the house and go up to the second floor - the pendant will be on the bed. The talisman will increase the damage dealt to unaware enemies.

Pendant 11: Coffee mug

Head: Return 3: Local girl.

Location: Wateree, Main Street.

Back in Wateree, open the building behind Suomi Hall with riddle #10 inside and go outside - another pendant that gives a second life will end up in the mailbox.

Pendant 12: Lantern

Head: Return 5: Old Gods.

Location: Bright Falls, Bunker Forest.

Complete puzzle number 11 on the hill north of the break room and follow the black markers to find the talisman on the way back.

Pendant 13: Coffee mug

Head: Return 5: Old Gods.

Location: Bright Falls, Ranger Station.

After riddles No. 12 open the back door of the station, turn around and look at the floor inside the house - black marks will appear there. Follow them upstairs to the bathroom, and from there move to the bed, on which another useful talisman will appear.

Pendant 14: Valhalla Nursing Home

Head: Return 5: Old Gods.

Location: Bright Falls.

Will appear on the beach near the overturned boat, north of the station, after ing puzzle No. 13.

Pendant 15: Anchor

Head: Return 5: Old Gods.

Location: Bright Falls, Billy's Shipyard.

Complete riddle #14 at the dock at Billy's Shipyard, the pendant will then be next to the beached boat in the center of the station. There may also be a few Taken hanging around, so be careful.

Pendant 16: Deer Festival

Head: Return 5: Old Gods.

Location: Wateree, Lighthouse Trailer Park.

Travel to Wateree and enter the locked house in the park using puzzle No. 15, you will find an amulet on the cabinet near the exit.

Pendant 17: Coffee mug

Head: Return 5: Old Gods.

Location: Cauldron Lake, Rental cottages.

Head to the lake and go to the houses in the northeast of the map, which can only be reached with riddle #16, then go to the house opposite and, next to the TV, pick up another duplicate pendant with an extra life.

Solving all nursery rhyme puzzles will unlock an additional pendant slot and the achievement "Reality Shift" [Shift in reality]. Talk to the man on the walkie-talkie, then grab the box of charms from the table to get another spot.

Pendant 18: Mayor Satter

Head: Return 5: Old Gods.

Location: Wateree, Main Street.

To get the last talisman, you need to find all the stands with Mayor Satter, and then meet him in Wateree - the dog will give you a pendant as a reward. A separate manual explains in detail how to find all election posters.

We hope the article helped you find out where to find all the Saga pendants in Alan Wake 2 and how to get them. If you have any questions, ask them at comments, we will definitely answer. Follow other guides and walkthroughs on Alan wake 2 in the relevant section of our website.

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