pumping in Honkai: StarRail, like other representatives of its genre, takes place by closing a wide variety of content: ing quests, farming dungeons, killing bosses, opening chests, events and many other ways to gain experience. Without leveling up, you can not access many things, including high level characters, new locations and various activities.
Sooner or later, players hit the ceiling and the next requirement to level up, then many people have a question, where else can you get experience. In the guide, we will tell you what the level of Mastering in HSR is, what ways you can raise it and where to farm experience experience, as well as what rewards are laid for this.
What is the Mastering Level in Honkai: Star Rail
Mastery Level is an indicator of the exploration of the universe on an in Honkai: Star Rail. To increase it, it is important to gain experience in all possible ways. This lvl affects access to tasks that are rare character stronger. For example, Mastery level 15 is required for a hero's first Ascension.
There is also an indicator of the complexity and advancement of the world - balance level. The higher it is, the more powerful opponents will meet on the way, but at the same time, the rewards will be much richer for them.
How to increase Mastery in Honkai Star Rail: all the ways to gain experience
Quest rewards and energy consumption are the main indicated sources of Mastering experience, follow the tips below to quickly level up in HSR.
Missions ing
First of all, in any game, the easiest way to start the path is by completing the main plot. Exploration Missions not only will they guide you to the main places of the universe, but they often have a lot of experience for a relatively small amount of time spent.
Adventure missions are side and optional quests. Despite their usual brevity, it is worth checking the indicated rewards in the journal, because you can find more experience and loot than for the main tasks.
You can access the mission menu by pressing "J" or through the main menu. On the left you will see a list of quests, to the right their description and rewards. At the very top are icons for all types of Mastery, Companion, Daily, and Adventure quests.
Briefing
The Interstellar World Guide has several sections with experience opportunities, among which there are Briefing. For completing each item from its stages, you can get 100 Mastering XP. Requirements are improvements characters, opening a certain number of chests, ing tests and the like.
Daily missions
With the completion of the plot task on Yarilo-6 "The Long Wait for the Edge of the Blade" can be opened daily missions. They are located in the Interstellar World Guide, which can be accessed through the main menu or the key "F4".
In section Daily workout below the activity bar there are several quests to choose from to complete. For reaching certain points on the strip, you can get star jade, credits and 200 Mastering XP. Depending on the complexity of the task, a different amount of activity is required.
Completely filling the daily bar will give you just 1000 Mastering XP. This will require 500 activity points, for which it is not necessary to complete every mini-quest, since they are issued with a margin.
Activities may include:
- age of the Sepals.
- Level Up light cone.
- The use of technology.
- Various conditions in battle and so on.
Separately, we note daily quests from the mission log, which can be found in the corresponding section. They are different tasks related to NPCs from different parts of the world. You can only get credits as a reward for them, but their completion will bring activity points and possible Mastery experience in the Daily Training section.
Cave of Corrosion
During the quest Relics usually farmed in dungeons Cave of Corrosion, but at the same time among the awards contains 200 Mastering XP for a one-time visit. Quick access to the dungeons is located in the Guide to the Interstellar World, in the Survivability Index section. For the first time, you can get into the dungeon in the Mastering missions "Under the scorching dawn sun" at Mastery level 24, a single visit costs 40 Mastery energy.
Echoes of War
You can re-fight the world bosses weekly through Echoes of Warusing the energy of Exploration. When interacting with the relics of each of the opponents at the site of the first battle against them, a difficulty selection interface and a list of rewards will open, among which there will be 150 Mastering XP for 30 units of energy.
Chests in the open world
Don't skip the extra chests while exploring the world, because sooner or later there will be a level threshold when completing a mission or a shortage of star jade. Often, treasures are guarded by enemies or blocked puzzles, but their very discovery will reward various resources. The chests contain the following amount of experience:
- Normal - x5.
- Valuable - x20.
- Luxurious - x30.
To quickly search for chests, you can use interactive map.
sepal
In travels across the universe will meet sepal, a flower similar to lycoris. Meaning gold similar Light cones.
Crimson reward materials for improving Traces, open from level 1 of Equilibrium after lvl 20 of Mastering. Additionally, for a one-time clearing of any Sepals, you will receive 50 Mastering XP, which costs 10 units of energy.
virtual universe
Dive into virtual universe is an element of roguelike (bagel) mechanics. It randomly generates levels in order to defeat all opponents and get to the end of the floor. You can get into the created dungeons in the game in the southwest of the Main Control Zone in the office of the owner of the Hertha Space Station.
For the first age of each world of the Virtual Universe, you can get 600 Mastering XP. To open access to new levels, go through Herta's tasks with the appropriate name. Further worlds will open as new content is explored.
Repeated immersions in already completed universes, starting from World 3 and above, will bring 200 Mastering XP, if you pick up the corresponding reward in the process of ing for 40 energy or 1 dive key. In total, for entering one World, you can make 4 dives and in total get 800 Mastering XP.
Stagnant Shadow
As soon as you pump the world up to Level 2 Balance, get access to stagnant shadow. This type of challenge brings materials for the exaltation of characters belonging to different Paths, and is located in various points around the world. Additionally, each battle awards 150 Mastering XP for one visit.
Additional sources
Energy Waste is one of the main methods of gaining experience. If you click on the ratio of its current accumulated and the maximum amount in the upper left corner of the screen, you can get 60 units of energy in exchange for:
- 1 fuel;
- 50/75/75/100/100/150/150/200 star jade (In total, you can spend 900 units of currency per day on all attempts).
60 energy equals 300 Mastering XP. Fuel can be spent as much as it is available, exchange for star jade available up to 8 times per in-game day.
Trials of Balance
Upon reaching 20, 30, 40, 50, 60 and 65 Mastery levels, the quest becomes available world level in Genshin Impact. Separate experience as a quest reward will not bring.
How much experience is required for Mastering level in Honkai: Star Rail
Each level requires a different number Experience, and with an increase in pumping, the required amount also increases. It is important to note that when reaching the mark of 61 lvl, the further number of experience once sharply doubles, and when moving from 66 to 67, it almost triples. Raising to level 60 will take less resource and time than from 61 to 70. In the table you can see the specific numbers for each level of Mastery.
- Ur – Trailblaze Level / Mastery Level.
- Experience - quantity Experience to move from the previous level to the specified one.
- Total - total amount experience from level 1 to the specified.
- Diff - difference in the required amount of experience between the previous level and the current one.
Mastery level rewards in Honkai: Star Rail
For reaching each new level of Mastery, Pom-Pom from the General Space Express gives out some Rewards. Values for increasing the level of Equilibrium are presented in separate article.
- Level 2: travel meetings ×5, credits ×10000;
- 3 level: star jade ×50, travel meetings ×5, credits ×10000;
- Level 4: travel meetings ×5, credits ×10000;
- Level 5: Star x1, Travel Encounters x5, Credits x10000;
- Level 6: travel meetings ×10, credits ×10000;
- Level 7: rarefied ether ×4, credits ×10000;
- 8 level: star jade×50, travel meetings ×10, credits ×10000;
- Level 9: rarefied ether ×4, credits ×10000;
- Level 10: Star x1, Travel Encounters x10, Credits x10000;
- Level 11: rarefied ether x4, credits ×20000;
- Level 12: fuel x1, adventure log x4, energy drink x10, credits x20000;
- 13 level: star jade ×50, rarefied ether ×10, credits ×20000;
- Level 14: fuel x1, adventure log x4, credits x20000;
- Level 15: Star x1, Rare Ether x10, Credits x20000;
- Level 16: fuel x1, adventure log x4, credits x20000;
- Level 17: 3☆ knight's order iron boots ×1, rarefied ether ×10, credits ×20000;
- 18 level: star jade x50, fuel x1, adventure log x4, shattered blade x4, credits x20000;
- Level 19: Shadow of Destruction ×1, rarefied ether ×10, hunter's arrow ×5, credits ×20000;
- Level 20: Star ×1, Fuel ×1, equivalent exchange ×1, key to inspiration ×1, credits ×20000;
- Level 21: Refined Aether x3, Bronze Stamina x5, Credits x30000
- Level 22: Fuel ×1, Traveler's Guide ×3, Dread Obsidian ×5, Credits ×30000;
- 23 level: star jade ×100, purified ether ×3, harmonic melody ×5, credits ×30000;
- Level 24: fuel x1, traveler's guide x3, seed of abundance x5, credits x30000;
- Level 25: Star x1, fuel x1, refined ether x3, credits x30000;
- Level 26: fuel x1, travel guide x3, 4☆ grim boots of the wanderer x1, credits ×30000;
- Level 27: fuel x1, purified ether x3, 4☆ Ragged Embroidered Drifter Coat x1, credits ×30000;
- 28 level: star jade ×100, fuel ×1, travel guide ×6, credits ×30000;
- Level 29: fuel ×1, purified ether ×6, credits ×30000;
- Level 30: Star x1, Shadow of Destruction x1, Fuel x1, Traveler's Guide x6, Credits x30000;
- Level 31: fuel ×1, purified ether ×6, credits ×40000;
- Level 32: fuel x1, travel guide x10, 4☆ knight's forgiveness helmet ×1, credits ×40000;
- 33 level: solemn breastplate of a knight ×1, credits ×40000;
- Level 34: Fuel ×1, Traveler's Guide ×10, 4☆ Knight's Silent Oath Ring ×1, credits ×40000;
- Level 35: Star x1, Fuel x1, Refined Aether x10, 4☆ knight's order iron boots ×1, credits ×40000;
- Level 36: fuel ×1, traveler's guide ×10, credits ×40000;
- Level 37: fuel ×1, purified ether ×10, credits ×40000;
- 38 level: star jade ×100, Fuel ×1, Traveler's Guide ×10, Abyssal Ectoplasm ×3 (Pathfinder Ascension Material), Credits ×40000;
- Level 39: fuel x1, purified aether x10, bottomless ectoplasm x3, credits x40000;
- Level 40: Star x1, Fuel x1, Traveler's Guide x10, Credits x40000;
- Level 41: imprints of fate ×1, fuel ×1, purified ether ×10, credits ×45000;
- Level 42: fuel ×1, traveler's guide ×15, credits ×45000;
- 43 level: star jade ×100, fuel ×1, purified ether ×15, credits ×45000;
- Level 44: 5☆ knight's forgiveness helmet ×1, fuel ×1, travel guide ×15, credits ×45000;
- Level 45: Star x1, fuel x1, refined ether x15, credits x45000;
- Level 46: Imprints of fate ×1, fuel ×1, traveler's guide ×10, credits ×45000;
- Level 47: 5☆ solemn breastplate of a knight ×1, fuel ×1, purified ether ×15, credits ×45000;
- 48 level: star jade ×100, Fuel ×1, Traveler's Guide ×15, Abyssal Ectoplasm ×4, Credits ×45000;
- Level 49: fuel x1, purified aether x15, bottomless ectoplasm x4, credits x45000;
- Level 50: Star x1, Fuel x1, Traveler's Guide x15, Credits x45000;
- Level 51: imprints of fate ×1, fuel ×1, purified ether ×20, credits ×50000;
- Level 52: fuel ×1, traveler's guide ×20, credits ×50000;
- 53 level: star jade ×100, fuel ×1, purified ether ×20, credits ×50000;
- Level 54: fuel ×1, traveler's guide ×20, credits ×50000;
- Level 55: Star x1, fuel x1, refined ether x20, credits x50000;
- Level 56: Imprints of fate ×1, fuel ×1, traveler's guide ×20, credits ×50000;
- Level 57: fuel ×1, purified ether ×20, credits ×50000;
- 58 level: star jade ×100, Fuel ×1, Traveler's Guide ×20, Abyssal Ectoplasm ×5, Credits ×50000;
- Level 59: fuel x1, purified aether x20, bottomless ectoplasm x5, credits x50000;
- Level 60: Star x1, Fuel x1, Traveler's Guide x20, Credits x50000;
- Level 61: Imprints of fate ×1, fuel ×1, purified ether ×25, credits ×55000
- Level 62: fuel ×1, traveler's guide ×25, credits ×55000;
- 63 level: star jade ×100, fuel ×1, purified ether ×25, credits ×55000;
- Level 64: fuel ×1, traveler's guide ×25, credits ×55000;
- Level 65: Star x1, fuel x1, refined ether x25, credits x55000;
- Level 66: Imprints of fate ×1, fuel ×1, traveler's guide ×25, credits ×55000;
- Level 67: fuel ×1, purified ether ×25, credits ×55000;
- 68 level: star jade ×100, fuel ×1, travel guide ×25, credits ×55000;
- Level 69: fuel ×1, purified ether ×25, credits ×55000;
- Level 70: Star x1, Fuel x1, Traveler's Guide x25, Credits x55000.
We hope our guide helped you figure out how to level up in Honkai: Star Rail. If there are other ways to raise the level of Mastery, we will supplement the guide, so add the article to your bookmarks and leave comments... Read game guides in the relevant section of our website.
Please tell me how best to the pine sepals in order to increase the likelihood of purple gear falling out. 6 battles at a time, 1 battle at a time, or no difference? When completing 6 battles at a time, I drop 2-3 items worth 240 mastery points.
Completely random. Don't bother and go through 6 battles at a time)
Hello, please indicate how much total mastering experience is needed (from level 1 to 70) and rewards for mastering levels
Hello. All rewards for Mastery levels are listed in the last paragraph of the article, if that’s what they meant. You can also find about experience in the corresponding section - in total, from level 1 to 70 you need to gain 680 experience.
Hello, add the values for the levels "69: 76120", "70: 79710" to the experience table. The data is taken from the files of the game itself.
Hello. Thanks for the info)
Sepal Leaf: I would be very grateful if you could at least give an approximate chance of dropping 0/1/2/3+ purple items for 60 energy (1st trial)
Hello. Can you tell me more specifically, do you mean the percentage of purple books for experience from golden sepals for 6 clears of the test at once?
Sorry for not clarifying right away, I'm talking about crimson sepals: on difficulty VI there is a chance of dropping an item of purple rarity, they either fall by 0 or by 3. So I wanted to know what is the chance of dropping these items in one test
According to statistics, for 4353 sweeps when spending 10 energy (1 run), the chance of dropping a purple item is about 16%. If we count with the transfers of the dropped green and blue rarity material, then for 10 energy you can get 0.63 units of purple rarity. Thus, for 60 energy, you will get on average somewhere around 2-4 pieces of purple material when using synthesis, but only 1 unit of it itself.
Thank you for your reply! Where did the statistics come from? Or is it from personal experience?
Not at all, happy to help)
The statistics were carried out on the discord server for collecting data in the game. Link to google doc with data about the drop in normal activities.
and how much experience is needed for each level ... at least from one elevation of balance to the next
Hello. Added an item with tables for the required amount of experience for each level of Mastery.
there is a mistake
I decided to see how much for 30 and it says 2750
when in real life 2850
all subsequent and before that is probably (definitely) wrong
but this picture may not be yours (I'm sure)
*it's me Razor))
Hello. Thank you for the information, the amount of experience is taken from the wiki, but we will try to it)
You may have mixed up the quantities for 30 and 31. From lvl 1 to 2 you need 450, by the same logic from 30 to 31 you need 2850 experience, and from level 29 to 30 - 2750. Let's pay attention to this in the article.
maybe this is what i messed up
I may not understand the logic of the calculation
You have some difficulties with this sign there. Stretch out the formulas or something... Wiki is not Wiki, but no one has canceled mathematics...
I already have level 61, I can tell you what they give out as rewards for the following:
62 - 1 fuel, 25 guides, 55000 credits
63 - 100 jade, 1 fuel, 25 ether, 55000 credits
64 - 1 fuel, 25 guides, 55000 credits
65 - 1 Star , 1 Fuel, 25 Ether, 55000 Credits
After level 65, there is an Ascension mission with rewards: 3 star es, 24 guides, 22 ether, 80000 credits
66 - 1 imprint of fate, 1 fuel, 25 guidebooks, 55000 credits
It's a pity not to send screenshots on the site. It would be much more convenient and more convincing.
Hello. Thanks for the new information, everything has been updated 🙂
I don’t quite agree with “Repeated dives into already completed universes, starting from the 3rd World and above, will bring 200 Mastery experience.”
Repeated dives give Mastery experience, only if you receive dive rewards, that is, 200 experience for 40 Mastery energy or for 1 dive key.
For repeated diving, you can get up to 800 experience by spending 160 energy.
Just repeated age of experience Mastering does not give
Hello. Thanks for the comment, we will reformulate and supplement this phrase)
"60 units of energy in exchange for:
There is a nuance here that the required amount of star jade grows as you buy it (50, 75, 100 further xs), it is reset once a day.
Hello! Thank you for the information. Updated the article and added the cost of star jade for all 8 exchange attempts.