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The REDstreams stream hosted by CD Projekt RED was entirely dedicated to The Witcher 3: Wild Hunt Remaster. The developers involved in updating the third part of the saga not only demonstrated the features that enriched the legendary title, but also named the date of its release.
Next, we will talk about the main differences between the Witcher 3 remaster and the original The Witcher 3, released back in 2015. It should be noted that the update will be available to all owners of the old version of the project absolutely for free.
Changes in The Witcher 3 Remaster: Wild Hunt 1t102q
Since the CDPR broadcast, many gamers and gaming magazines have come to compare the Witcher 3 remaster with the old game. This is not surprising, because the company clearly demonstrated how much the game has changed:
- PC, PS5, and Xbox Series X/S use Global Illumination with ray tracing, which, according to the developers, brought the quality of the graphics to a fantastic level.
- Built-in for FSR 2 and DLSS.
- A special innovation for PC s - additional ultra+ settings graphics.
- The photo mode function will be very popular for those who like to take screenshots while traveling through the vast expanses of the open world.
- Possibility change camera angle using the parameter of the same name in the settings - now you can be "closer" to Geralt.
- for 60 FPS, as well as DLSS and SSR on PS5 and Xbox Series S/X.
- Improved graphics on both PC and consoles (virtually identical to the ultra+ quality announced for PC).
- Adaptive trigger PS5 - Whenever Geralt casts Signs, Swords, or Parries an attack, the controller will now transmit sound effect waves.
- Function of fast overlay of Signs. Previously, to use the Witcher ability in question, you had to open the circular menu. In the Signs update, you can bind to individual buttons.
- New filters for the world map so that it no longer seems "too busy" and does not cause discomfort.
- New modifications for the game. One of them is mod. HD Reworked, which aims to increase texture resolution.
- New Geralt walking styles for gamepad players.
- Possibility to change the size of subtitles.
- Ability to pause the game during cutscenes and other videos.
- Simplified Chinese , as well as improvements to other language versions.
- The mini-map disappears if the player does not use it for a long time.
- Ability to transfer saves between platforms.
- New task based on Netflix's The Witcher, for the successful completion of which you can get blueprints for new weapons and armor from the first and second seasons of the series.
- Alternative outfits for Buttercup, Triss and Yennefer, again based on the project from Netflix (can be included in the menu), as well as Nilfgaardian armor for the guards.
- Correction of bugs and various errors that could previously interfere with the gameplay. Some affect quests, some affect NPCs.
The list of innovations is really huge, but the most important thing that the team working on the remaster of The Witcher 3: Wild Hunt has done is left freedom of choice for playerswho love this project. Thus, if the changes are comfortable and interesting, you can move on to them. On the other hand, if the old Witcher 3 was more fun, all the functionality can be left untouched.
“If you compare frames, you will see a huge difference. However, the visual style of The Witcher 3: Wild Hunt (4.0) has not changed. The game is what it was originally intended, as well as the gaming experience. You can play the way you like and still experiment with new features just like the original,” said Philippe Weber, Acting Narrative Director.
The Witcher 3 Remastered Trailer: Wild Hunt s6e25
Comparison of the Witcher 3 remaster with the base game (original) q4x4p
As mentioned earlier, the main changes in the Witcher 3 remaster affect the graphical component, with the exception of some gameplay moments that are aimed at diversifying the gameplay.
ElAnalistaDeBits have released a video which is an overview of the updates to The Witcher 3 Remaster. The entire visual aspect has been reworked:
Ultra settings that significantly changed the graphics of the game, increased detail of models, grass, vegetation and other surroundings are just a small part of what was reworked by the team involved in updating the third part of the Geralt saga.
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