Detailed guide to Rover Spectro in Wuthering Waves with recommendations for creating the best build that includes the most suitable weapons and Echo combinations. In the guide, we'll look at how the main character's skills work and in which units he can be used. We will provide a list of materials that Rover Spectro needs for pumping.
Rover Spectro is a legendary character who is the main character of the game. A Resonator with a mysterious personality sets out on a journey with the sole purpose of regaining long-lost memories and unraveling the mysteries of an unknown world. Wields a one-handed sword, and in battle concentrates on dealing Spectro damage and controlling enemies.
Rating | B-position in dash list |
Rarity | βββββ |
Element | Spectro |
Type of weapon | One-handed sword [Sword] |
when added to the game | 23 May 2024 years |
Birthday | Player choice |
Gender | Female Male |
Role in the squad | Primary or secondary DPS character |
Signature weapons | No |
Female voice actors |
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Male voice actors |
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How to get Rover Spectro in Wuthering Waves
The Spectro Rover in WW is a starting unit that is available from the very beginning of the game. It is enough to select a girl or a guy in the menu to take control of the hero after the introductory story scene. All Resonance chains, that is, constants, are also opened for free.
Characteristics of the Rover Spectro
The main characteristics of Rover Spectro - health, attack power and defense - increase along with the character's level. The maximum energy value is 125. Additional parameters are affected only by external sources or your own bonuses contained in the talent tree. In particular, the GG has additional pumping Spectro Damage ΠΈ Attack Power on 12%.
The exact stat values ββare presented in the table:
Level of | Base HP | Basic Attack | Basic Defense |
1 | 912 | 34 | 112 |
20 | 2372 | 87 | 287 |
40 | 4517 | 169 | 544 |
50 | 5894 | 223 | 709 |
60 | 7270 | 276 | 874 |
70 | 8647 | 330 | 1039 |
80 | 10023 | 375 | 1204 |
90 | 11400 | 420 | 1369 |
Rover Spectro Abilities
Rover focuses on destroying enemies and controlling them by stopping time. When slowed, targets become immobilized, while characters have a safe window to deal damage. The GG uses this mechanic for personal gain or to allies, so he can perform various functions in the team.
Next, we will talk in detail about all the mechanics and abilities of the main character Spectro in VUV. In addition, we will consider switching skills (Intro and Outro), ives and resonant circuits, which represent constations or constellations.
Active skills
- Basic and Heavy Strike, Air Attack, Vibration Manifestation Counterattack
Basic Attack [Basic Attack] - Performs up to 4 consecutive attacks, causing Spectro damage.
Heavy attack [Heavy Attack] - spends stamina and strikes, dealing damage to Spectro.
Air attack [Mid-air Attack] - Consumes stamina to perform an air attack and deal damage to Spectro.
Heavy Attack: Resonance [Heavy Attack: Resonance] - After 3 basic or heavy attacks, perform a basic strike again to activate the special effect and deal Spectro damage.
Heavy Attack: Afterword [Heavy Attack: Aftertune] - After Heavy Attack: Resonance or Counterattack hits the target, perform a Basic Strike to activate the special effect and deal Specter damage.
Counterattack [Dodge Counter] - Use a basic strike after a successful dodge to deal Spectro damage.
- Resonance Skill [Resonance Skill] "Resonating Slashes"
Performs an attack in front of itself, dealing Spectro damage.
- Resonant release [Resonance Liberation] "Echoing Orchestra"
Collects Spectro's energy and, after a short time stop, deals damage to the area.
- Resonance scale [Forte Circuit] "World in a Grain of Sand"
Resonance Skill: Resonating Spin [Heavy Attack] - if the energy of the resonance scale exceeds 50 units when using a skill, this amount of energy is consumed to create a βResonating Rotationβ. Deals Spectro damage, which is considered skill damage.
Resonance Skill: Resonating Echo [Heavy Attack] - After the effect ends, "Resonance Skill: Resonating Spin" performs "Resonating Echo" when pressing a basic attack. Strikes in front of you, dealing Spectro damage, which counts as skill damage.
The rover can fill the resonance gauge using:
- basic attacks;
- Hard Impact: Afterword;
- Intro skill (entry skill).
Switching skills
- Intro skill "Waveshock"
When entering battle, it attacks the enemy, causing Spectro damage.
- Outro skill "Instant"
When changing, Rover creates an area of ββstagnation around the next character, where time stops for 3 seconds.
ive skills
- Innate skill [Inherent Skill] "Reticence"
Damage dealt by Resonance Skill: Resonating Spin is increased by 60%.
- Innate skill [Inherent Skill] "Silent Listener"
Gain 15% increased attack power for 5 seconds when using Heavy Attack: Resonance.
The order of pumping skills
Resonance Release > Resonance Gauge = Basic Attack > Resonance Skill > Intro Skill
It is recommended to upgrade Rover Spectro's abilities in the following sequence:
- Resonance Liberation - makes up the majority of the character's damage.
- Resonance Scale [Forte Circuit] and Basic Attack [Basic Attack] - are directly involved in the rotation. Just like the ultimate, they are the main source of damage.
- Resonance Skill - deals good damage and is a way to activate the resonance scale, so it is often used in battle.
- Intro Skill - rises only after all other skills due to low damage.
Resonance circuits (bones)
All resonant circuits of Spectro GG:
Odyssey of Beginnings | When using the resonance skills βResonating Rotationβ or βResonating Echoβ, crit. chance increases by 15% for 7 seconds. |
Microcosmic Murmurs | Specter damage bonus increases by 20%. |
Visions of Dust | Energy recovery increases by 20%. |
Resonating Lamella | When activated, Resonant Release (ultimate) heals all allies over 5 seconds. The restored health is 20% of Rover's attack power. |
Virtuoso of Time [Temporal Virtuoso] | Damage dealt by Resonant Release is increased by 40%. |
Echoes of Wanderlust | After using a normal skill or Resonant Rotation, reduces the enemy's resistance to Spectro damage by 10% for 20 seconds. |
The best costs of the Rover Spectro: fourth, fifth ΠΈ sixth.
- The fourth β expands the characterβs functionality, making him not only a damage dealer, but also a who heals allies with his ult. Given the time dilation, Rover becomes capable of virtually single-handedly maintaining the survival of the squad.
- Fifth β increases the damage of the ultimate, which deals quite a lot of damage even without additional bonuses. This chain provides a noticeable boost to all outgoing DPS.
- Sixth - will benefit both Rover and potential allies who own the Spectro element. By reducing the resistance to this element, the character can effectively play in a mono-elemental build.
Advantages and disadvantages of the Rover Spectro
Let's take a closer look at the strengths and weaknesses of the main character Rover Spectro in Woosering Waves.
Advantages | Disadvantages |
A free character that can be obtained from the start. All consts are also revealed during the age. | Reaches its βpeakβ at the beginning and middle of the game. Later, due to the lack of specialization, he begins to be inferior to other heroes in of efficiency. |
Combines hybrid mechanics: deals good damage and at the same time is useful for other allies. | Despite the fairly high multipliers, as for a hybrid fighter, the damage output lags behind the main damage dealers, especially the legendary rarity. |
It has simple rotation and without any problems charges the resonance scale [forte circuit] during the battle. | The outro skill, although useful due to the fact that it provides control, is not a buff, which reduces the usefulness of this skill in the endgame. |
Fast and accurate attack animations make it easy to parry the blows of any bosses, including in Tactical Hologram mode. | |
An effective Outro skill that allows you to safely attack within a few seconds or, conversely, hide from the battlefield. |
Upgrading the Rover Spectro
Below are the materials and their total quantity required to upgrade the Spectro Rover to level 90, including abilities:
Level up | Skill leveling |
Γ4 LF Whisperin Core | Γ25 LF Whisperin Core |
Γ12 MF Whisperin Core | Γ28 MF Whisperin Core |
Γ12 HF Whisperin Core | Γ40 HF Whisperin Core |
Γ4 FF Whisperin Core | Γ57 FF Whisperin Core |
Γ5 Mysterious Code | Γ25 Inert Metallic Drip |
Γ60 Pecok Flower | Γ28 Reactive Metallic Drip |
170 Shell Credits | Γ55 Polarized Metallic Drip |
Γ67 Heterized Metallic Drip | |
Γ26 Unending Destruction | |
20 Shell Credits |
The best builds for the Rover Spectro in WuVa
Rover Spectro in Woosering Waves is a damage dealer that specializes in damage and control. It can serve as a primary or secondary damage dealer, as it has abilities that will be useful to any ally and will bring significant benefits.
Regardless of the role occupied, the Spectro GG build is based on maximizing DPS by increasing elemental damage, attack power, as well as bonuses to abilities or basic/heavy attack. In addition, it will not be superfluous to restore energy for consistent use of the ultimate, especially in the sub-dead position. In the following sections we will look in detail at how to assemble Rover in WW. We will provide a rating of suitable weapons and Echoes for the GG, which will allow you to fully realize the character's potential.
Recommended value of characteristics
Based on optimal performance, the recommended totals for all attributes should be:
- ATK β from 1-700 units.
- Spectro Damage - from 52-82% and higher (72-102% with the 2nd resonant circuit).
- Crete. chance - from 50-60% and above.
- Crete. damage - from 190-220% and above.
- Energy recovery β 110-120% (100-105% with the 4th resonant circuit).
- HP β from 15 units.
- DEF β from 1 units.
Best weapon
Rover Spectro's weapons should have key characteristics such as attack power, elemental damage, energy recovery and/or provide various buffs for frequently used skills. The table shows the best options:
Name | Description |
---|---|
βββββ Attack Power: 47-587 Crete. chance: 5,4-24,3% |
Increases energy recovery by 12,8-25,6%. When using a skill, attack power increases by 6-12%. The effect stacks up to 2 times and lasts 10 seconds. |
ββββ Attack Power: 33-412 Attack Power: 6,8-30,3% |
When the Intro skill is activated, attack power increases by 15-30% for 15 seconds. |
ββββ Attack Power: 33-412 Attack Power: 6,8-30,3% |
When entering battle, the owner receives 6 levels of Oath status. Each stack increases attack power by 2-4%, folds up to 6 times. The effect triggers once every 1 seconds. Every 12 seconds the number of stacks decreases by 2. The owner receives an additional 1 levels after defeating an enemy. |
ββββ Attack Power: 31-387 Attack Power: 8,1-36,4% |
When using a skill, the damage of basic and heavy attacks increases by 20-64%, folding up to 1 time. The effect lasts 10 seconds and triggers 1 time per second. |
ββββ Attack Power: 31-387 Attack Power: 8,1-36,4% |
When the owner's health drops below 40-80%, heavy attack damage increases by 18-36% and is restored 5-10% health when dealing damage with a heavy blow. The effect triggers once every 1 seconds. |
βββ Attack Power: 26-325 Strength: 5,4-24,3% |
When the Intro skill is activated, attack power increases by 8-16% for 10 seconds. |
ββββ Attack Power: 27-337 Energy recovery: 11,5-51,8% |
When using the resonance skill, it is restored 8-16 units energy of the Concert. The effect triggers once every 1 seconds. |
Best Echo
The main Echo for the Spectro Rover and the full set should increase elemental damage and attack power. If a hero is being considered for a sub-dead position, more emphasis should be placed on energy recovery and bonuses for the team. The table shows the sets and the main Echo for each set:
Echo Set (set) | Main Echo for dialing | Recommendation |
---|---|---|
2 parts: Spectral damage increases by 10%. 5 parts: When Spectro's Intro skill is activated, damage increases by 30% for the next 15 seconds. |
Effect: Using Echo in battle allows you to transform into it and perform a double claw strike, which deals 113,6% and 169,74% damage, respectively. After transforming into Spectro, the character's damage and ultimate damage are increased by 12% for 15 seconds. Reload time: 20 seconds. |
This combination is aimed at maximizing Rover's own damage. In order to activate all buffs, you must first switch from another squad member to the GG for the Intro skill to work. After this, you need to use the Echo ability and transform into it, causing damage. The character then continues his rotation. |
2 parts: Spectral damage increases by 10%. 2 parts: Attack power increases by 10%. |
Effect: Using Echo in battle allows you to transform into it and perform a double claw strike, which deals 113,6% and 169,74% damage, respectively. After transforming into Spectro, the character's damage and ultimate damage are increased by 12% for 15 seconds. Reload time: 20 seconds. |
An alternative option for dealing damage if you can't collect a full set of Celestial Light. In this case, the Intro skill does not provide any buffs. Otherwise, the rotation remains the same - as soon as Rover enters the battlefield, it is important to first transform into Echo to get buffs for 15 seconds. |
2 parts: Spectral damage increases by 10%. 2 parts: Energy recovery increases by 10%. |
Effect: Using Echo in battle allows you to transform into it and perform a double claw strike, which deals 113,6% and 169,74% damage, respectively. After transforming into Spectro, the character's damage and ultimate damage are increased by 12% for 15 seconds. Reload time: 20 seconds. |
Greater emphasis is placed on releasing resonance (ultimate) due to the bonus to energy recovery. This combination can be used by Rover both from the position of the main and secondary damage dealer. The rotation does not change. |
2 parts: Attack power increases by 10%. 5 parts: While the equipped character is on the battlefield, his attack power increases by 5% every 1,5 seconds, stacking up to 4 times. Outro skill damage increases by 60%. |
Effect: Strikes enemies in front, dealing 34,96% Electro damage. Summons mechs to attack targets. Summoned mechs deal 230% Electro damage and explode after a while, dealing an additional 115% Electro damage. After using this Echo's skill, the character's attack power increases by 12 units for 15 seconds. Damage dealt by mechs is considered Outro damage of the skill. |
Set for attack power and outro skill. It is inferior in strength to the Spectro set, but is suitable as an alternative provided that COST 3 Echo is for Spectro damage. Despite the fact that Rover's own Outro skill does not damage, when using the specified Echo, additional damage is dealt, which is considered as an Outro. The rotation is quite simple - we call on Echo and fight on the battlefield for up to 15 seconds. |
2 parts: Energy recovery increases by 10%. 5 parts: After activating the Outro skill, the attack power of the next character is increased by 22,5% for 15 seconds. |
Effect: After transforming into Echo, the character in the form of a heron will fly up and strike from the air, dealing 223,22% damage to Havoc. A long press allows you to remain a heron and continuously spew flames, which deals 40,05% damage to Havok with each hit. As soon as an attack hits an enemy, the character recovers 10 units. resonance energy. If within the next 15 sec. the hero uses the Outro skill, the damage of the next ally will increase by 12% for the duration. 15 seconds. |
Set for Rover sub-dd. In combination with the Echo in question, Rover will be able to ult more often, which makes combos easier, and will also provide the main DD with a bonus to attack power and outgoing damage. To do this, you need to summon an Echo using a long press to hit the enemy. Then, if the Concert gauge is full, switch to the main damage dealer. You can ultimate before or after summoning Echo. |
Recommended basic stats for Echo:
4 cost | Crete. damage/crit. chance |
3 cost | Spectrum Damage/Attack Power |
3 cost | Spectrum Damage/Attack Power |
1 cost | ATK |
1 cost | ATK |
Secondary (additional) characteristics:
- energy restoration (up to 23-35%);
- Crete. damage/crit. chance;
- Attack Power;
- ultimate damage [Liberation DMG];
- basic/heavy attack damage [Basic/Heavy Attack DMG Bonus].
In a separate article, you can read Echo's tier list.
Squads for Rover Spectro
The Spectro Rover in Wuvaring Waves can occupy the position of a primary and/or secondary damage dealer. The characterβs abilities allow you to both rely on your own damage and build a squad around yourself, and act as an additional source of DPS for the main DD.
Best characters
The table shows heroes that have good synergy with Rover%
Character | Class | Element | Features |
---|---|---|---|
Main DD, which deals impressive damage to a group of enemies in a short period of time. Thanks to the time stop, Rover will have the opportunity to βsafelyβ attack, contributing even more DPS, or prepare to repel the attack. | |||
Damager with dynamic gameplay. Like Jiyan, he is able to quickly crush opponents and effectively take advantage of the slowdown from the main character. | |||
A good tank and shieldman, capable of ensuring team survivability. In addition, it is interesting because the Outro skill increases the damage of the resonance skill, which Rover does good damage with. | |||
Free DD character. It can boost DPS quite strongly, but to do this it requires time on the battlefield to continuously attack. The GG can provide βwindowsβ for the girl to make the rotation more comfortable. | |||
An excellent sub-DD and buffer that enhances heavy attacks. It will be useful, including for Rover, since he (s) in any case inflicts a considerable amount of damage with heavy blows. | |||
One of the strongest damage dealers in the game. However, due to the mechanics of spending health, it becomes vulnerable in battle, which complicates the gameplay. The rover will help with time dilation, as well as additional healing with the 4th const. | |||
Can act as a main DD or sub DD with another Glacio character. An outro skill increases the damage of a basic attack, which will also benefit the main character, who often uses this type of attack in battle. | |||
A free starting character who can provide the squad with a good screed. Her Outro skill is especially useful, restoring energy to the next resonator. | |||
A damage dealer with fast animations and good damage. He is capable of inflicting high damage in several actions, but his air strikes do not allow him to comfortably hit enemies. The rover will correct the situation for the better by stopping time. | |||
A offering shield, healing, screed, and increased ultimate damage. Has slow animations that are often knocked down by enemies. Thanks to the GG, he will be able to use his skills without fear of receiving incoming damage. | |||
Strong DD character. Capable of playing in combination with Electro heroes, or acting as an independent damage dealer. As a result, of course, she will benefit from control for a comfortable game, which is what Rover specializes in. | |||
A fire damage dealer with good damage, but not very dynamic gameplay. Enkor takes a particularly long time to use her ult, during which the girl wants to continuously attack. | |||
Healer and buffer of the highest tier. It fits into almost all squads due to increased attack power and damage, excellent healing and the ability to resurrect a dead ally. Useful for Rover in any role. | |||
A free healer that can be used as an alternative to Verina. Effectively heals and buffs Outro skill. |
Top Teams
The table shows the best teams for Rover in WuV:
Basic DPS | Sup-DPS | Sup or Sup-DPS |
---|---|---|
Team with Calciaro, who relies on performing consistent combos, which is important for dealing maximum damage in battle. The main character will make his gameplay more comfortable by creating a free βwindowβ for attacks. The rotation will be as follows:
- As the Spectro Rover, perform basic attacks to fill the resonance meter. If at least one half of the indicator is charged, use the skill. When ready, activate your ult and switch to Calcharo if the characters βresonateβ.
- Do a standard Calciaro combo: alternate basic attacks and skill to build up stacks. Then perform a heavy attack and perform a series of basic attacks. Repeat until your ultimate is ready, but don't use it right away.
- Change to Jianxin. Fill your resonance meter with a skill and regular hits. Then hold down the basic attack button to create a shield. Before moving to Calciaro again, use your ult and pull down the enemies.
- After switching to the leader of the Ghost Hounds, activate Resonance Release. Do a heavy hit and perform 5 basic attacks in succession until the stance ends. Repeat the rotation from the very beginning.
Basic DPS | Sup-DPS | Sup or Sup-DPS |
---|---|---|
A team with Rover Spectro, which acts as the main damage dealer:
- The battle begins with Verina, who needs to charge her ultimate and Concert energy using her abilities. When the character icons in the squad begin to pulsate, activate Resonance Release and switch to Yang Yang.
- An outro with Verin's skill will increase the attack power and damage of all allies. As Yang Yang, use skill and basic attacks to charge your ultimate and Concert meter. When they are ready, activate resonance release and switch to GG.
- Thanks to the Outro skill Yang, Yang Rover will quickly restore his ultimate. But until she appears, perform normal attacks and charge the resonance gauge, and then use the skill. When the ult is charged, activate it. Repeat the sequence of actions.
Alternative squad options:
Basic DPS | Sup-DPS | Sup or Sup-DPS | Features |
---|---|---|---|
Team with Jiyan. The general does an excellent job of taking down groups of enemies using heavy attacks. Rover acts as a sub-deader and provides control with her Outro skill and ult, while Verina heals and increases the attack power/damage of all allies. If Rover has a 4th awakening (constellation), which allows you to heal a squad, you can put s under the main DD in the last slot. For example, Mortefi will increase heavy attack damage - Jiyan's main source of DPS, and Aalto will give a bonus to Aero damage. When the Concert effect triggers, try to always switch to the general after the characters so that he receives buffs from Outro skills. |
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A squad with Ling Yan, primarily attacking while in the air during the ult. Lion Boy specializes in destroying elite monsters and bosses. However, in this state he is extremely vulnerable, which is why he will be happy to take advantage of the control from Rover's Outro skill. Sanhua goes well with Ling Yan and strengthens him with his Outro. Thanks to his own good damage, he can act as a sub-deader together with the main character (Spectro) of the 4th awakening. If consta is missing, it is better to use Baiji to maintain the survivability of the characters. |
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Squad with Fusion dd. Encore is in ult most of the time, using melee attacks. Has a long animation, but can be played through a quick change of characters. Chixia relies on ranged strikes and is vulnerable to interruptions. Both benefit from Rover's skillset. In the role of , Verina will perfectly complement the build, which will provide her allies with pleasant bonuses. However, Baiji can also be used as a free replacement. She will bring no less benefit to the group thanks to healing and strengthening one ally with the Outro skill. |
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Detachment from Danjin. The swordswoman consumes HP to deal increased damage from heavy attacks and skills. She will greatly benefit from any kind of control and treatment that the Rover with the 4th constellation can provide. And although she is a strong damage dealer, she has the Outro skill, which increases Havoc's damage. For this reason, the squad will complement well, for example, Taoqi. It gives additional protection, deals good damage and buffs skills. If the healing from Rover is enough or you prefer a more risky playstyle, you can put Mortefi in the last position as . Thanks to his heavy attack buff, Danjin will demonstrate excellent results and produce huge damage numbers if played carefully. |
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A team with Rover, who takes the position of the main damage dealer. In this case, he/she is on the battlefield longer than others, concentrating on completing his basic rotation. The best sub-dds for the main character would be:
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The site also presents a comprehensive guide to the best team builds in the game.
How to play as Rover Spectro: rotation
The gameplay for GG Spectro in Wuthering Waves is relatively simple, since you don't need to a lot of subtleties to successfully play. In addition, the battles are quite dynamic, and strictly following any rotation 100% will not be easy. However, it is important to understand how to properly use a character to unlock its full potential.
Let's give some tips on rotating Rover in VUV:
- Use the normal attack as often as possible, as this is what activates most of the additional effects. At the same time, try to counterattack, reflecting the attacks of enemies after dodging.
- To use a special type of attack, use 3 basic pokes or a heavy strike, and then a basic one again. The easiest way to do this is in the following sequence: heavy attack -> basic attack.
- If you notice that one half of the [forte circuit] resonance scale, which is located above the HP bar, is full, use the skill. After that, continue to hit with a regular punch.
- Use your ultimate or active Echo ability as soon as they are ready.
- Switch to other characters when the Concert gauge (the circle to the left of your health) is charging. If there is another damage dealer, it is recommended to switch to it first.
Π‘onclusion
Rover Spectro in WW is a universal damage dealer that has hybrid mechanics: it can not only deal excellent damage, but also help allies by controlling opponents. And although the character does a really good job, he is not the best in his role. In the early stages, such multitasking will not turn out to be a serious disadvantage, rather the opposite. However, as new fighters with more specialized abilities are received, the GG begins to βloseβ against their background, just as he cannot seriously compete with the legendary DD.
Overall, Rover is a useful and strong hero for introducing the game and learning its basics. He/she has a simple rotation and allows you to play in different builds - from main DD to . This opens up the opportunity to fill any βgapsβ, especially considering that the endgame requires 3 fully upgraded teams.
Video guide for Rover Spectro (GG)
We hope we helped you put together the best build for Spectro GG in Wowering Waves. Read detailed Wuthering Waves section.
I've been watching guides for Genshin heroes on your site for 3 years, now on WoW too)) thank you, it helps a lot, everything is clearly written
Thank you for reading us! <3
Good afternoon. Tell me, is Jue suitable as a sub-dd for Rover? Or is Mourning Aix better?
Hello! Yes, it is suitable, you can use it) they are approximately equal, farm what is more profitable in general
I installed the C dragon or whatever it was on the Rover Spectro, it seems to me that it should be more lethal than the Mourning Aix, or not? When I was getting it out, the whole partisan detachment almost died, why is it not described in yours?
where can I get 5 and 6 constants?
By the way, can you also add to your builds what skills/constants/talents should be upgraded and in what order?
Yes, they added
Thank you. We are waiting for builds for the rest of the characters
You're welcome! There will be buildsπππ»