Brighten up your trip Skyrim a good company will help. Moreover, this does not necessarily mean other NPCs, because you can get a pet. It is this “eight” of companions that we have collected in this article, where at least it will not leave anyone indifferent.
DLC hearthfire brought pets to Skyrim. Dovakin can diversify your stay in Tamriel and get any animal from a cute fluffy rabbit to a ferocious dog. Pets live in the protagonist's house, children play with them.
Mudcrab named Tick
Of the six-legged inhabitants of the coastal zone found in the game, this special: not disclosedI. Appears in the house after the adoption of the boy, will follow the child everywhere and will not cause harm.
Features:
- Level: 1.
- Health: 5.
- Endurance: 25.
- Magic: 4.
Vigilant. Faithful friend and helper
Furry handsome could be hired for 500 septims at Benning's stables Markarth. After receiving the command to return home, the dog returned to the groom. With the release of the expansion hearthfire got the opportunity to do vigilant pets.
Features:
- Level: 6-50.
- Health: 60-500.
- Stamina: 45-265.
- Magic: 0.
- Attack: 8.
- Booking: 0.
Up to level 50, the dog will be a good companion, then it is better to leave it at home so that the children play.
Garm and Cu-Sith, faithful death hounds
The Dawnguard expansion brought not only Seranu (for which many go crazy) with a unique storyline, but also pets on each side of the conflict. If the player chose the dark side and became Vampire Lord, will hire one of the deathhounds in Castle Volkihar.
Features:
- Level: 5.
- Health: 121.
- Endurance: 114.
- Magic: 0.
- Attack: 8.
That Garm or Cu-Sit become pets, the child must ask the hero leave the dog at home. The pupil is not embarrassed by the demonic appearance of the new pet.
The names of creatures are a reference to myths: Ku-Sit (Ku Shi) - a Scottish dog with green hair, was considered a harbinger of death; Garm is a dog guarding the gates to the kingdom of Hel in Norse mythology.
If the hero recover from vampirism, death hound will not follow behind him. Apparently, these creatures are largely devoted to unholy masters.
An evil rat named Kusaka
The average Skyrim rodent is neither kind nor evil, but this one is exception. It is smaller than a normal rat, and will be adopted into a home when Foster-son will ask about this protagonist. In a positive case, it will behave nicely: meet a child upon returning home, run with him and even jump into bed and sleep nearby.
Features:
- Level: 1.
- Health: 15.
- Endurance: 15.
- Magic: 0.
- Attack: 8.
The cutest foxes Kit and Wix
If Dovakin adopted a girl, she will bring a baby snow fox named Wicks or a baby wild red fox, naming him Kit. Animals will remain in the house only with the permission of the player.
Features:
- Level: 2.
- Health: 22.
- Endurance: 25.
- Magic: 0.
satellites of them not work, therefore it is better to leave at home for the entertainment of daughters. The animal will run after the child, and at night safeguardfalling asleep by the bed.
Husky Skeolan and Bran
Despite the charming appearance, this couple has earned a reputation as vampire hunters. The player will find them on the territory of the fort Dawnguard in the Dawnguard DLC, if during the age of the storyline you chose bright side.
Features:
- Level: 10-25.
- Health: 100+ (increases in proportion to the player's level).
- Stamina: 100+ (increases according to the player's level).
- Magic: 0.
The names are a reference to former human dogs from Celtic mythology.
Bran и Skeolan are dressed in lamellar leather armor and are pumped along with the protagonist (like Vigilant), have received special training as vampire hunters and adapt to any opponent. The best companions for exploring Tamriel.
Bunny Fluff
The pet will be to the liking of the adopted daughter, if the Dragonborn allows you to keep. The rabbit runs around the house after the mistress, sometimes sleeping during the day.
Features:
- Level: 1.
- Health: 5.
- Endurance: 25.
- Magic: 0.
If the child is out of the house, then the animal will stay in the bedroom until it returns. Of course, you can’t take him into battle.
Lonely Miko
Near Solitude the player will meet a lone dog, which will lead to an abandoned hut with a dead Nord. Apparently, the owner ed away, and Miko left alone.
Features:
- Level: 10-25.
- Health: 100-250.
- Stamina: 65-140.
- Magic: 0.
- Attack: 8.
- Armor: 0.
Before the expansion hearthfire animal could not be taken home. The players were indignant, because the tragic story of the dog will not leave anyone indifferent. Now it remains to wait for the child to ask Dovakin leave the dog at home, and give Miko's story a happy continuation.
In combat, the dog tends to sacrifice oneself: first rushes at the enemy or rushes ahead of the owner, neutralizing traps, and maybe inadvertently bite friendly character. Because it's better leave him at home, for after suffering alone at the body of the former owner of Miko deserved cozy life close to loving people.
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