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Strange Messages in Zenless Zone Zero: Get to the Lobby

Strange messages in Zenless Zone Zero - a story order that becomes available as part of the “Chapter 2 Insert Story - Interlude” line. Before the trial, the Cunning Bunnies receive cryptic messages from Raine, who is wanted by Phaeton, so the proxy must go to the Ballette Twins towers and find the hacker at the top of the building. Enter the cavern and meet with the Victoria Agency, then explore the space in the semi-darkness and reach the exit.

In this guide we will tell you how to complete the Strange Messages quest and get to the lobby in ZZZ. We will explain in detail how to move in the cavern and collect all the valuable items.

How to start researching Strange messages in ZZZ

In order to start ordering the Study of Strange Messages in Zenless Zone Zero, you must:

Order Research Strange messages

After the dialogue with Nicole and Enby at the video store, accept the required research order and go to the Full Immersion System, where, on the “Chapter 3” tab, proceed to the Main Line. The trial agents will be:

You can use them or turn off the trial mode and install your heroes.

Walkthrough of the quest Strange messages in Zenless Zone Zero

the Cunning Bunnies into a new area and discover the truth behind Raine's messages, then once inside the cavern, explore the Ballet Twins towers and reach the lobby in ZZZ.

Get to the lobby

While moving in the cavern, you will have to move in the dark, because of which only the nearest monitors will be visible. For convenience, we will further divide the path into two parts and provide maps and a step-by-step order guide.

First part of the journey

Initially, Eos is on the bottom square not far from the turned off lamp. You can by monsters along the way, and a meeting with a ghost will inevitably take place.

To get to the finish line, follow these steps:

  1. Climb up and collect the sixlings and then turn left. Move all the way until you collide with the enemy. It can be defeated or byed to take it surveillance data and gold coins.
  2. Go upstairs to meet a ghost, which will return the proxy to the beginning. Therefore, again head from the start along the same route to the place with the enemy until you discover that he has disappeared.
  3. Go forward and use the piston on the left, which will allow you to quickly move to the right. Reach the extinguished lamp and light it to open the nearby areas.
  4. In the highlighted area, pick up a green heal and an elite explorer's supply box, then go upstairs to the sixlings. Behind them is a age where you should head next.
  5. Go right to the enemy, which you can by using the conveyor belt, and collect the sixlings. Next, go upstairs.

Second part of the journey

On the second part of the path you will encounter ghosts again, but this time they can be dispelled using the Banbu plugin. Defeat the elite enemy to collect the surveillance data and head towards the cavern exit.

Walkthrough:

  1. Follow the path forward and a ghost will suddenly appear behind you, from which you will have to go left. Move in the right direction until you find yourself near the Senior Researcher's supply box.
  2. In addition to the valuable item, you will receive a Banbu plugin - a hand-held xenon flashlight in the amount of 3 pieces. With its help, by holding down the “R” button, you can release light onto 4 cells in a cross and destroy the red ghosts. Immediately use it on an enemy nearby.
  3. Before going up, go down below and take the sixlings. Next, follow up and to the left, getting more coins along the way, and reach a fork. At the bottom you can open a age, behind which you can get another flashlight and an improvement for it, which increases the radius of the illuminated monitors.
  4. Go upstairs, where you shine the flashlight on the ghost, and turn left to the spring. After stopping, pick up the tool on the right and use it on another enemy. Move on and get to the enemy you need to fight. Don't forget to go down and grab another lantern.
  5. After defeating the enemy, collect the box and surveillance data, then go down to the right. Follow forward and you will find another explorer's chest, behind which you need to shine a flashlight on the ghost.
  6. The last step is to get to the extinguished lamp and activate it to get the last surveillance data and leave the level through the exit.

After the final battle with the goblin ethereal, watch the cutscene with the Victoria Agency and complete the task.

Awards

For successful completion of the Strange Messages quest, the following reward is given:

  • Internot loans ×450;
  • polychromes ×60;
  • specialist's journal ×8;
  • beginner's magazine ×8;
  • amplifier power supply ×2;
  • amplifier battery ×2;
  • Banbu algorithmic module ×2;
  • Denny ×20.

Discuss the order with your sister or brother at the video store to complete the story stage and receive:

  • Internot loans ×600;
  • polychromes ×25;
  • amplifier power supply ×2;
  • amplifier energy module ×2.

We hope our guide helped you understand how to get to the lobby in Zenles Zone Ziro to complete the Strange Messages quest. If you have any questions or questions regarding the age, please comments. Read other ZZZ guides in the relevant sections of our website: latest news.

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