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Top 11 Unique Melee Weapons in Cyberpunk 2077

Cyberpunk 2077 is a game that clearly cannot be called a representative hack'n'slash genre, however, if desired, a gamer can turn a wonderful action-adventure into a simulator of combat with melee weapons.

Night City will always challenge V's face. Overcoming them one by one, the player will gradually become more and more recognizable, which will allow you to get everything interesting options for melee weapons.

 

You should not be afraid of a limited attack range - this is a characteristic feature of this type of weapon. By pumping certain melee skills, V will be able to effectively use what will allow crush, cut and chop.

Want to find the best melee weapon? Then this article is for you.

c**ktail stick

c**ktail stick

  1. Type of weapon: katana.
  2. Features: none.

We can only assume that during the development of the game, when the stage of creating this katana was going on, the creators made a mistake. Otherwise, why mark as a cult weapon the most common katana? Yes, outwardly it stands out, but no distinctive advantages or strong changes in the characteristics of the weapon Cocktail stick has.

And really maybe it should have been a regular weapon? Even if there is an additional postscript, which states that the katana "cuts like a laser", but in fact these words - just dust in my eyes.

What can we state? Cocktail stick - worst iconic melee weapon in the game. Compared to it, an ordinary knife does more damage, and it is much easier to handle it.

Satori

Satori

  1. Type of weapon: katana.
  2. Features: reduced base damage, increased critical damage.

Many people think that there is some kind of prejudice against katana in this list - just the Cocktail Stick. However, in reality this is far from the case.

Most of the cult type is very carefully crafted modifications to the basic version of the weapon (in this case, katana).

Satori has the lowest damage in the game, but this katana can compensate for this incident with a cooler property - five times increased critical damage.

For players who want to go down the path of crit, this katana is just right. And although the reduced damage can be partially restored by pumping skills, the use of such powerful in of properties with a critical hit will allow you to quickly win everyone.

The use of Satori on an ongoing basis can be considered quite an interesting concept, however, a lot of things can happen during the course of the fight, and believing in frequent critical hits is not a good thing. Correcting this point, Satori is by far the best katana in the game.

Vstanislav Shishkin

Cyberpunk 2077 Vstanislav Shishkin

 

  1. Type of weapon: club.
  2. Features: no electric damage, cannot stun.

This weapon looks like the most real adult toy. The addition of such a baton is a kind of "joke" over the gamer on the part of the developers.

If you use a controller, you can actually feel the vibration when using this baton.

Swing Vstanislav Shishkin - a rather strange occupation, given the lack of electrical damage and shock effectscharacteristic of an ordinary baton. For this reason, it is better to choose the same electric baton than to use this weapon. Yes, humor is great, but unfortunately it won't help in combat.

Shitomordnik

Shitomordnik

  1. Type of weapon: club.
  2. Features: stuns, poisons, deals electrical and chemical damage.

This baton is quite interesting specimen for those who are looking for a melee weapon with a lot of positive properties.

This model will obviously shock you, but this crushing weapon has a number of great offers, which, especially at the beginning of the game, cannot be abandoned. For example, the ability to stun and poison the enemy. Combination of two statuses allows you to quickly get rid of the target and move on to the next one.

Poison and Shock are statuses that have a small chance to trigger each time an enemy is hit, which is especially important when fighting both mechanical and organic targets.

The DPS of this baton is quite good, even though the attack speed is quite low. But two different statuses, which can, with a certain amount of luck, be on the target at the same time, make the weapon an extremely good option.

Ding Ding

Ding Ding

  1. Type of weapon: club.
  2. Features: Reduced base damage, can stun, shock, and electrocute.

Base damage reduction - this, of course, is not good news when a gamer picks up another melee weapon, but at the same time he hopes for any additional effects.

Ding Ding is one of those. She cut off pure damage, but at the same time, this baton allows you to hit with electricity, which can impose the "Shock" status on the enemy. In addition, Tinker Bell will please with the opportunity become an enemy. This will help a lot when fighting bosses and cyberpsychos.

Yes, these mobs will have a ton of health, but we have a simple club on our side, capable of shock and shock. Applying these effects one after the other will make it so that the enemy unable to move, shoot, or resist in any way. In general, this club will make an enemy a whipping doll.

Tsumetogi

Tsumetogi

  1. Type of weapon: katana.
  2. Features: Electrical damage, can shock, increases resistance to electricity.

If you are not a particular fan of using such game mechanics as hacking, then Tsumetogi - the best katana for you. The damage per second of this model is the highest of all available.

By making about five hits per second, the player can cause the status "Shock". In fact, with this many swings, the gamer has a pretty good chance of making the enemy experience all the pain from electric shock.

If the player prefers to play the role of a samurai or netrunner specializing in fast hacking, then he should look at Satori or Jinchu-Maru.

Jinchu Maru

Jinchu Maru

  1. Type of weapon: katana.
  2. Features: Double damage against an enemy with twice the health of the player, as well as 100% chance to crit and deal double damage to the enemy when the combo ends.

This weapon is... somewhat specific. For the player to fully disclose it, it requires the presence of one specific cyber implant - Kereznikova.

If you do not have this implant yet, you urgently need to install it. How to find it - you can find out here.

This katana tries to make the most of all the time that Kereznikov gives, while guaranteeing frequent crits (almost on every hit), as well as XNUMXx damage on hit combo finishing blow.

The last blow to the boss can even deal quadruple damage, which will allow you to get rid of it quickly enough. And all this is thanks to combination Jintyu-Maru and Kereznikova.

Scalpel

Scalpel

  1. Type of weapon: katana.
  2. Features: Electric Damage, can Shock, increases Crit Chance by 50%, and is guaranteed to grant Bleeding status when equipped Sandevistan.

Another sword with a good advantage for a player who prefers active use of implants. At the same time, the Scalpel provides more flexibility than previous katanas.

When actively working on tasks, any operating system with Sandevistan software will allow increase crit chance by 50%. At the same time, it should be noted that almost 100% of the impacts during the operation of the cyberdeck will call target bleeding.

If there are ways to increase the chance of a critical strike, then this should be done as quickly as possible so that the effect of the weapon reaches its maximum.

Gold plated baseball bat

Gold plated baseball bat

  1. Type of weapon: two-handed club.
  2. Features: can stun and apply Bleeding status

Do not be alarmed appearance! When a player first takes this bat in his hands, he understands that it is easy to swing it like a katana, but it hits no worse than top-end melee weapons.

In of damage, this bat is comparable to cult examples of edged weapons, which were discussed earlier.

At five beats per second chance of bleeding may increase, which is good in the fight against cyberpsychos and bosses.

Keymaster's Shovel

Keymaster's Shovel

  1. Type of weapon: shovel (unique weapon).
  2. Features: three slots for installing mods.

The only weapon on the list that has become truly unique. There is not a single shovel in the game that could be found and compared.

According to the control principle, the key keeper's shovel resembles club or batsthe same strokes. What is interesting - the build offers 50% more damagethan any other bat or club will give.

Stamina is spent more slowly when using this legendary weapon.

Additional mod slots allow you to boost your damage stat by even higher value, making a rather unusual, elegant, but quite deadly thing out of the Keymaster's Shovel.

The sting

The sting

  1. Type of weapon: knife.
  2. Features: chemical damage, can poison.

«Don't judge a book by its cover”, - such was the bright and pure thought when creating the knife. This average chemical damage knife is the best in the game, and there are reasons for this. Firstly, he has good indicators of both attack speed and damage. Secondly, Sting's attack speed is higher than that of any katana.

Amazing, isn't it?

The sting will eventually offer the most high damage rates in the game, taking into not only the goal, but also its defense and resistance, and so on. This will be the reason for the transition from katana on this knife.

Each weapon is unique in its own way, and therefore it will be not easy to get. But at the moment when it is already in the hands, the player will be able to dispose of it as he wishes. The main thing is to unleash its potential.

Interested in all the iconic and legendary weapons that Cyberpunk 2077 has? It can be found here.

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