Misty Dungeon: Water Kingdom Genshin impact 4.2 - a rerun of the event with combat tests, where players will have to break through the defenses of opponents who have settled behind a sandy veil with the help of trial characters. Defeat enemies in the intricate mazes of the dungeon to gain access to the final challenge and collect valuable rewards.
The article presents a detailed guide to the Foggy Dungeon: Kingdom of Water with the age of all stages, the use of trial heroes and the formation of the best squads.
Event dates in 2023
Since November 9 to 20 2023 years Several testing zones will open sequentially.
Conditions of participation
The event is available to players with 20 adventure rank and more. There are no additional requirements to play Misty Dungeon. Stages open at a certain time interval, but they can be completed again before the end of the event.
Guide for the Misty Dungeon: Kingdom of Water
This event consists of 7 tests, each of which represents the age of a specific dungeon.
Under the features of the dungeon, you must select trial characters (a different set in each dungeon) to get a quality squad that can defeat all opponents.
In each of the dungeons you need to find and activate three ancient runes within the allotted time. Once activated, their power will be directed to the control . The final challenge is unlocked once the ruins control is fully powered and the lift is activated.
Also, each call has its own artery of the earth. This effect allows you to better deal with enemies and traps, which are located differently in all dungeons. You can familiarize yourself with the power-up and enemies before starting the test.
There are also Secret Portals in each challenge area. They are necessary to travel to the ancient runes.
Test of feelings
In the first stage, you need to activate ancient runes for strengthening, and then the final test. Also at this level you need to trigger the Charged reaction to get buffs.
Conditions of battle
Among the main enemies you will meet the Hermits. Test tasks:
- Complete the Test of Senses.
- Trigger a reaction Charged 30 times.
The test is valid anomalies of the arteries of the earth:
- When triggering the reaction Charged, mastery of the elements increases by 100/200/300/400 units. within 10 sec.
- In the final test, opponents are weakened depending on the number of activated runes.
Squad to , which can be composed of trial characters:
Character 1 | Character 2 | Character 3 | Character 4 |
---|---|---|---|
Walking through the maze
To close the stage, you need to activate three ancient runes, and then the “last test”. Each rune has its own portal - use them to get into separate test rooms.
Activate Ancient Runes 1/3
From the entrance to the labyrinth, go straight a little and enter the first portal. Activate the rune to begin the test.
Opponents defending the first rune:mitachurl.
After defeating the enemies, leave the room through the portal.
Activate Ancient Runes 2/3
From the central hall, turn right and enter the second teleport.
Near the second rune you need to fight with Hermits.
After the fight, exit the room using the portal.
Activate Ancient Runes 3/3
After exiting the previous challenge, turn right and use the portal to reach the final rune.
To activate it you need to defeat several meks.
Exit the room through the teleporter.
Complete the "final challenge"
Interact with the challenge in the main hall to begin the battle. If all the runes are collected, this will be indicated by yellow symbols hovering around the key.
Enemies of the "final test": Hermits.
Defeat the enemies within the given time to complete the first stage. Try to use the Charged reaction to complete the task and get buffs to Elemental Mastery.
Impact test
The second challenge involves dealing damage with charged attacks. Complete the final challenge, collecting all the runes along the way to complete the stage.
Conditions of battle
The opponents in the challenge are mostly large with a lot of HP, which allows you to deal more damage to them with charged attacks. Stage tasks:
- Complete the Trial of Impacts.
- Deal damage with a charged attack 40 times.
Anomalies of the arteries of the earth second stage:
- When a charged attack hits an enemy, crit. the chance of the entire team increases by 5/10/15/20%, and crit. damage – by 20/40/60/80% for 10 sec.
- In the final test, all enemy characteristics are reduced depending on the number of ancient runes collected.
Order for Test Strikes from Trial Characters:
Character 1 | Character 2 | Character 3 | Character 4 |
---|---|---|---|
Walking through the maze
Collect three ancient runes hidden in the rooms behind the portals, then defeat weakened enemies in the final test.
Activate Ancient Runes 1/3
The first portal is located opposite the main entrance to the testing area. Interact with the rune to start the fight.
In the first test you will have to fight two Kairagi.
After winning, enter the portal and leave the room through it.
Activate Ancient Runes 2/3
The second rune is located behind the teleporter located to the right of the previous one.
This time there is only one enemy - lavachurl with frost shell.
Defeat him and exit the room through the portal.
Activate Ancient Runes 3/3
Turn right again to reach the area with the last rune. Activate it to start the battle.
The enemies of the third battle are Fatui.
Destroy three opponents and leave the room.
Complete the "final challenge"
Return to the central hall and activate the final test. Enemies for the final battle - ruin guardians.
Try to deal the main damage with charged attacks to stack buffs and also complete the main challenge quest.
Cold test
As in previous tests, in the third you need to complete a stage by collecting three runes, and then complete the last test. This level is associated with invoking the Freeze reaction.
Conditions of battle
The enemies of the third test are various molds. Tasks that must be completed in this stage:
- Complete the Cold Challenge.
- Trigger the Freeze reaction 20 times.
Anomalies of the arteries of the earth, which act in the third test:
- After triggering the Freeze reaction, all characters in the squad deal 25/50/75/100% more damage for 15 sec.
- In the final test, the values of all enemy characteristics are reduced depending on the number of ancient runes collected.
Command to complete the stage of trial characters:
Character 1 | Character 2 | Character 3 | Character 4 |
---|---|---|---|
Walking through the maze
Before ing the final test, it is recommended to collect three ancient runes by going through portals.
Activate Ancient Runes 1/3
After teleporting into the dungeon, go forward and enter the first portal. Activate the rune to start the battle.
There are several to fight Moroviks Dendro and Geo elements. Freeze them during the battle to begin completing the stage's mission.
After winning, exit the room through the portal.
Activate Ancient Runes 2/3
As soon as you leave the previous room, turn right and teleport to the next challenge.
Interact with the rune to start the battle. Fight with mitachurl.
Once the monsters are defeated, leave the room.
Activate Ancient Runes 3/3
Turn right again and use the last teleporter.
Start the challenge by clicking on the rune. The enemies of the third test are two geowishapa.
Exit the room through the teleporter.
Complete the "final challenge"
Go to the center of the dungeon and interact with the key to trigger the final challenge.
The final opponents of the third stage are various meks and special meks. Defeat them to the test. Don't forget to trigger the Freeze reaction to complete the task.
Bloom test
Collect three ancient runes and defeat enemies by triggering the Budding and Vegetation reactions to successfully complete the challenge and receive rewards.
Conditions of battle
In the fourth stage you need to fight with various mages of the Abyss. Quests to complete at this stage:
- Complete the Blossom Challenge.
- Trigger the Budding or Vegetation reaction 30 times.
Buffs given anomalies of the arteries of the earth:
- After calling Budding, the elemental mastery of the entire squad increases by 125/250/375/500 units. for 10 sec.
- The more ancient runes are activated, the more the opponents' characteristics are reduced.
Squad example, which can be assembled from trial characters:
Character 1 | Character 2 | Character 3 | Character 4 |
---|---|---|---|
Walking through the maze
If you are not sure that you will successfully the last test, first collect three ancient runes.
Activate Ancient Runes 1/3
The first portal is located directly in front of the entrance. Interact with the mechanism in the center to start the test.
Defeat a group of four automatons -sentinel ruins and leave the room through the teleporter.
Activate Ancient Runes 2/3
After exiting, turn right and enter the next teleportation point.
Activate the rune in the center. Inside you need to defeat several Skirmisher of Fatui.
After the fight, leave the room through the portal.
Activate Ancient Runes 3/3
Turn right again to the last teleporter. Interact with him to get to your opponents.
Run the challenge using the rune and defeat Hermits.
Exit the room through the travel point.
Complete the "final challenge"
Approach the challenge in the center of the dungeon and activate it. If three yellow runes revolve around the key, it means that the enemies are greatly weakened.
Complete the final challenge by fighting Pyro by the Abyss Mage. Don't forget to activate Dendro reactions with Hydro and Electro to complete the tasks.
Test of Abundance
To complete the fifth challenge, trigger the Stimulate reaction to reduce enemies' resistance to Dendro or Electro damage. Also collect ancient runes to weaken your opponents.
Conditions of battle
In the fifth stage you will have to fight with various automata, as well as pristine structures. Tasks to be completed:
- Complete the Trial of the Crawling Shackles.
- Trigger the Stimulate/Aggravate/Grow reaction 40 times.
Squad buffs from anomalies of the earth's arteries:
- When attacking an enemy with the Stimulated status, the enemy's resistance to Dendro and Electro is reduced by 10/30/55/80% for 10 sec.
- The more ancient runes that are activated, the more the opponents' characteristics are reduced in the final test.
Squad example from trial characters:
Character 1 | Character 2 | Character 3 | Character 4 |
---|---|---|---|
Walking through the maze
Before the final battle, it is recommended to collect all the runes, since the opponents have quite a large amount of HP, as well as high attack power.
Activate Ancient Runes 1/3
Enter the very first portal and activate the test using the mechanism.
Defeat two Kairagi, then leave the room through the second portal.
Activate Ancient Runes 2/3
After leaving the room from the first rune, turn right and use the second teleporter.
Start the battle by interacting with the rune. Destroy two guardians of the ruins.
Exit the room through the teleporter.
Activate Ancient Runes 3/3
Turn right again to use the final portal.
Click on the mechanism in the center to start the fight. You have to fight with puppies and hound gap.
Leave the room after winning.
Complete the "final challenge"
The opponents in the final round are ruin thresher. Attack them with Dendro and Electro, causing reactions and lowering resists.
Since the main damage dealer among trial characters is Sayno, do not forget to press his skill during the ult, when the mark lights up on the screen, this will increase the character’s damage.
Boiling test
To close the stage and receive rewards, collect three runes and complete the final test, having previously completed the task of calling the Par reaction.
Conditions of battle
The opponents of the sixth test will be molds. Tasks to complete during the stage:
- Complete the Boiling Test.
- Trigger the Par reaction 20 times.
Anomalies of the arteries of the earth, working in the test:
- After triggering the Steam reaction, all characters receive a damage bonus of 25/50/75/100% for 10 sec.
- In the final challenge, enemies will be weakened based on the number of Ancient Runes activated.
Trial characters are tested and command example of which:
Character 1 | Character 2 | Character 3 | Character 4 |
---|---|---|---|
Walking through the maze
Find three ancient runes to weaken your enemies, then complete the final test.
Activate Ancient Runes 1/3
Interact with the first portal located near the entrance to the dungeon. After you hit it, activate the rune.
Fight the group molds, then leave the room.
Activate Ancient Runes 2/3
Turn right to enter the next portal.
As before, start the challenge using the rune in the center. This time we need to win slime.
Exit the space through the portal.
Activate Ancient Runes 3/3
The last teleport is to the right of the previous one. Interact with him.
Start the fight through the mechanism. The enemies in this battle will be Hermits.
After the battle, use the teleport.
Complete the "final challenge"
After moving to the central area, interact with the mechanism in the center to activate the final battle.
You need to win several Pyro agent. During the battle, trigger the Steam reaction to complete the main quest of the sixth challenge.
Test of Resolve
The final test, in which you need to collect three runes to lower the characteristics of your opponents, and then the final test. Unlike previous stages, there is no need to fulfill additional conditions related to calling elemental reactions the required number of times.
Conditions of battle
The enemies in the last stage will be treasure thieves. Test tasks:
- Complete the Test of Determination.
- Defeat 15 enemies.
Anomalies of the arteries of the earth in the last stage:
- In the final test, all enemy characteristics are reduced depending on the number of ancient runes collected.
Some examples of units for the last test:
Character 1 | Character 2 | Character 3 | Character 4 |
---|---|---|---|
Walking through the maze
To the test, collect three runes and complete the final battle.
Activate Ancient Runes 1/3
Enter the first portal located near the entrance to the dungeon. Activate the rune inside to begin the battle.
Defeat several meks, then exit the room through the teleporter.
Activate Ancient Runes 2/3
Turn right and enter the second teleport.
Activate the mechanism in the center of the room again. Fight with sentinels of the ruins. You will need to defeat four enemies.
Leave the space using the portal.
Activate Ancient Runes 3/3
Turn right again and interact with the last portal.
Enemies in the third area – nobushi.
After winning, leave the room through the teleporter.
Complete the "final challenge"
Return to the main dungeon hall and begin the final battle using the mechanism in the center.
The opponents you will fight in the final battle are: Hydro and Anemo rogue hilichurls. There are no additional conditions for using reactions in battle, so you just need to defeat all enemies.
Roaring Whirlwind Test
The first test involves the use of Anemo characters in order to cause a reaction scattering. This is the key task that must be completed in order to receive all the rewards. Use Trial Heroes: Sayu, find ancient runes and activate favors to complete the dungeon.
In a separate article, you can see detailed walkthrough of the Test of Roaring Whirlwinds.
Forest Thunder Test
In the second stage, you need to use Electro and Dendro heroes to call Stimulation, in particular, Exacerbations и sprawl. These reactions must be activated at least 30 times and complete the dungeon to collect all rewards. Trial characters are available for the dungeon: Collei. Find ancient runes and fight the final enemies using the anomaly of the earth's arteries.
In a separate article, you can see a detailed walkthrough of the Trials of the Forest Thunderstorm.
Test of Furious Battle
In the third stage, it is required with the help of Hydro and Dendro characters to call Budding. In this case, the reaction must be activated at least 20 times and go through the dungeon to the end to receive available rewards. Gather a squad of trial heroes: Barbara, turn on 3 runes and use the earth artery anomaly to defeat all opponents.
In a separate article, you can see detailed walkthrough of the Trial of Furious Battle.
Transpiration test
The characters Pyro, Anemo and one Hydro are available for the fourth stage. The main purpose of the test is to provoke a reaction steam 20 or more times, and complete the dungeon. As trial heroes are presented: Xiangling. Form the right squad and use Scatter effectively to defeat enemies and complete all conditions.
In a separate article, you can see detailed walkthrough Tests of transpiration.
The test of the creeping shackles
In the fifth stage, it is necessary to cause Dendro reactions when interacting with Electro and Hydro, that is stimulation, Exacerbation, overgrowth, Budding or vegetation 40 times. As trial heroes are presented: Yae Miko. Use the available characters to form a squad to create reactions, go through the dungeon and complete all tasks.
In a separate article, you can see detailed walkthrough of the Trials of Crawling Shackles.
Trial of Strength
An additional task of the sixth stage (in addition to completing the test completely) is to trigger the Crystal reaction 10 or more times. For its successful completion, the player is given a choice of six trial heroes: Shinobu. Assemble a squad in such a way as to create elemental crystals not only due to the abilities of the "" characters, but the shock waves from the charged attacks of the main damage dealer.
In a separate article, you can see detailed walkthrough of the Test of Strength.
Test of Resolve
In the last stage, available for ing all characters previous tests. The goal also changes - now, instead of triggering reactions, you need to defeat at least 38 opponents. Use trial heroes and make the best team to activate 3 ancient runes and win the final battle. Since there is no anomaly for this stage, you can equip the characters or those groups with which it was easiest to close past dungeons.
In a separate article, you can see detailed walkthrough of the Test of Resolve.
Summons an electric shock
Reaction Charged deals increased damage (+100-250%; increased boost level by completed Robbery trials). It also increases the recovery speed of the elemental explosion (-1 second and +4 energy every 3 seconds when activating the Charged reaction). To receive challenge rewards, you need to complete it and activate the Charged reaction 20 times.
There should definitely be Hydro and Electro characters in the squad, since there are no pronounced owners of these elements among the opponents.
When activating the runes and in the corridors of the dungeon, you will have to deal with the following enemies:
- Geovishaps;
- Ruin mechanisms;
- treasure thieves;
- Pyro agents of Fatui.
In the final test:
- lavachurl with stone shell;
- mitachurl with fire shield.
The best squads to the challenge
Character 1 | Character 2 | Character 3 | Character 4 | How to play |
---|---|---|---|---|
The main DD is the beloved Baal. Great opportunity to play with her. Wet status is imposed by Tartaglia and Xingqiu. At the first opportunity to activate Shogun's ult - we beat wet enemies. Beidou is needed for the timely activation of the protective shield. We switch to it precisely for this, as well as to turn on the amplifying explosion of the elements. | ||||
|
In of attacking characters, Baal and Tartaglia still remain. Barbara can be taken as an alternative to Xingqiu in order to have healing in the squad. Sucrose is taken only for the sake of an additional boost to the Charged status, from which the main damage will be dealt. |
Rune activation in the dungeon
Freeze Call
The main reaction is freezing. Her damage can be increased by 60-120% depending on the number of Robbery challenges completed.
The main part of the opponents are Hydro Slimes, Mimics, Fatui, Shamachurls and Abyss Mages. In the final challenge, you will have to fight the Abyss Lector: Violet Lightning and the Hydro Mages of the Void.
The best squads to the challenge
Character 1 | Character 2 | Character 3 | Character 4 | How to play |
---|---|---|---|---|
|
Ayaka and Mona - Basic AoE damage with a light AoE freeze. Dione is needed for the sake of the shield and healing. Take Barbara only if you are not sure that one heal is enough. Xingqiu is better in of dealing damage to targets that will be susceptible to Rain Swords. | |||
An alternative unit with a lot of cryo damage. Perhaps even more preferable than Xingqiu and Barbara. Too many enemies are immune to Hydro attacks. |
Rune activation in the dungeon
Whirlwind Call
When Dispel is activated, all of the squad receive a boost. Each completed Robbery challenge will increase this effect from 100% to 135/170/205%, respectively. The buff lasts for 8 seconds.
Enemies are represented by all the elements interacting with Anemo when creating Dispel (Cryo, Hydro, Pyro, Electro). Enemies include Mimics, Slimes, Jumpers, Abyss Mages.
Actually, you can absorb the statuses of enemies Kazuhoi, but the choice of temporary heroes seems to be quite effective.
The best squads to the challenge
Character 1 | Character 2 | Character 3 | Character 4 | How to play |
---|---|---|---|---|
The first version of the detachment that immediately comes to mind. In addition to the elemental boost from Kazuha and Dispel, the team gets a ive DPS boost from one of the archers, as well as a Hydro damage boost from Rain Swords. | ||||
Given the large number of Hydro enemies on the list, you can replace Xingqiu with Barbara. A healer appears in the squad. The rest are aimed at overclocking the overall DPS. |
Rune activation in the dungeon
calling desire
Strengthening is aimed at explosions of the elements of the squad . Each hero's ult will receive a 15/20/25/30% boost after each use of this skill by any hero. The amount of damage boost depends on the number of Plunder challenges completed. The effect stacks up to 10 times and lasts until the end of the trial. When the unit reaches the maximum number of stacks, the heroes' normal attack speed is increased by 20%, and the movement speed is increased by 10%.
Among the enemies you can meet treasure thieves, hilichurls and mitachurls, agents and magicians of Fatui, and in the final test you will have to fight with two Kairagi.
The best squads to the challenge
Character 1 | Character 2 | Character 3 | Character 4 | How to play |
---|---|---|---|---|
This command seems to have no alternative. Shogun Raiden and Eola's two powerful elemental explosions are combined with Sarah's attack boost and Little Ninja's Dispel. |
Rune activation in the dungeon
Gain Call
As part of this challenge, elemental reactions Steam and Melt. Every 3 seconds, activating these reactions will create a large shockwave. Increases AoE damage by completing Robbery challenges in the dungeon.
The main opponents to face in such conditions are Hilichurls, Mitachurls, Abyss Mages, Pyro, Cryo and Hydro slimes, as well as various Fatui. At the final stage, you need to defeat a detachment of ruin mechanisms.
The best squads to the challenge
This time you can collect units for every taste.
Character 1 | Character 2 | Character 3 | Character 4 | How to play |
---|---|---|---|---|
Powerful elemental unit with a shield. Calling Steam and Melting will be as simple as possible. Ayaka and Xingqiu always give a lot of elemental damage from skills. Toma will not only protect teammates, but also help activate said reactions as often as possible. | ||||
A great option for those who want to get even more elemental damage due to the Elemental Mastery boost. However, in such a squad, you should be more careful when receiving damage from opponents. | ||||
The same as the previous one, but without the constant Pyro damage, but with the main DPS of Ayaka. | ||||
A great option for those who have a pumped Rosary with 6 constellations. From the zero spearwoman will be much less useful. |
Rune activation in the dungeon
Calling change
At this stage, the Superconductor, Overload, Dissipation and Crystal reactions are enhanced. When invoking the listed reactions, the hero receives an elemental damage bonus depending on the element that triggered the process. Each new bonus has its own timer. The effect stacks up to 4 times. Damage is increased by 24/36/48/60% respectively for 8 seconds. To open the maximum level of the bonus, you must complete Robbery tests. When a new level stacks with an existing level, the effect time is reset to 8 seconds.
You will have to fight with Electro mages of the Abyss, shamachurls, shooters of hilichurls, Hydro and Geo ghosts, baby geowishaps, Geo and Electro slimes. At the final stage, Lavachurl will appear with a thunder helmet, assisted by Electro shamachurl and Cryo hilichurl shooter.
The best squads to the challenge
Character 1 | Character 2 | Character 3 | Character 4 | How to play |
---|---|---|---|---|
A well-defended elemental unit with a heal and an Elemental Mastery buff. You can fight back with a two-hander, and then seize the moment and shoot everyone from a fiery bow under Dione's shield. We recommend stacking Sucrose Damage Bonus after applying Pyro or Cryo status to get more DPS. | ||||
We lose dispel, but we get crystallization and even more shields. There will be no problems with shock waves from reactions. | ||||
We lose the Cryo element, but we get the Dispersion reactions, which Sayu, who is rolling with a wheel, causes literally every second. In this case, the detachment will have a permanent heal. | ||||
In fact, it is possible to assemble a duplicate of one of the previous reaction squads, but without a stable working Bay Dou shield. But with the ive imposition of the Electro-status, there will be no problems. With pumped constellations, the damage from Fischl will be many times greater. |
Rune activation in the dungeon
calling the light
No additional land arteries. Just a good old fight. When ing the runes, the main dungeon enemies will be the hounds and puppies of the gap, the Mirror Maiden of Fatui and the Pyro agent, as well as the Pyro and Electro Mages of the Abyss. The final stage is the most difficult in the age, since several numerous squads of hilichurls, slimes, magicians of the Abyss, mitachuurls, as well as lavachurl with a thunder helmet and Crio shamachurl will act against the hero at once.
The biggest challenge will be assembling a universal unit that will such a test. When compiling, we focus specifically on the final battle, in which most of the elemental versions of opponents are represented.
The best squads to the challenge
The advantage when composing a squad is that it can be assembled from all characters. available at previous stages of the event. It should definitely be a multi-element squad with at least one heal, which compensates for the loss of HP from the effect of Corrosion.
Character 1 | Character 2 | Character 3 | Character 4 | How to play |
---|---|---|---|---|
Two powerful DPS ed by Ayaka's elemental attacks. However, they will not suffer from a lack of health. | ||||
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Playing through Freeze and lowering physical resistance. A universal variant with respect to any elemental enemy. | ||
You can always switch from Archer DPS to Anemo Swordsman to get a good boost of Elemental Mastery by increasing damage on the target. |
In general, this is only a small part of the builds that you can try at the final stage of the event. Play according to your preferences and desires, if some heroes have not yet been received on a permanent basis. Do not forget about recommendations regarding the ratio of elements and the use of healers.
Rune activation in the dungeon
Awards
For complete completion of the Misty Dungeon: Kingdom of Water you can get:
- source stones ×420.
- Mora ×280.
- Hero's Wit ×2.
- Resources for weapon elevation;
- Fragments for the exaltation of heroes of all elements.
We hope this article helped you learn how to open an event and what conditions must be met for this. Add this page to your bookmarks so you don’t miss a detailed walkthrough of the Foggy Dungeon: Kingdom of Water event and get all the rewards. Write in the comments if you have any questions that require help from the authors or other players. Follow others Genshin Impact guides on our website.
Hm. Is there generally a fixed level of opponents, always level 90, regardless of the adventure rank?
Is it possible to take the test in co-op mode?
no.
It’s a great idea that I’ve always been aghast at in events like this - don’t let the player use his own characters. Here you are, damn it, a pack of incomprehensible crap that I have never seen, which mobs of lvl 90 demolish at the last stage in 2 hits, how to play with this stuff - I have no idea at all, and how to assemble a party from the crap that you see the first time is also unclear. I give a standing ovation. An event for those who wind up the gacha, kick out all, all, all the Persians and pump them out. Casuals who gathered a party back in 21 and play with it can go to the famous Peruvian mountain. However, nothing surprising.
Everything goes by calmly with these Persians. Also, not everything is there, but you can look at what kind of talents your dog has before you start and calmly collect it.
Xs-xs. For real fathers, everything is generally easy; they can go through everything with fun, even without using the whole pack. And for casuals, reading descriptions of skills doesn’t help at all; they still need to get the hang of playing this crap. I ed the first one only because they gave Grandfather there, the second one only on Yanka, which is why I play it all the time. Third - 20 attempts, nothing else. They simply smash the entire party into rubble, quickly and without straining. I’ll keep quiet about the fourth, where the entire party’s HP is halved during the preliminary tasks, which are through teleports from the main arena. It will probably be the same with the others. If only they had left Bebra, if only he was a normal healer =_=
I agree. I’m a casual player who basically doesn’t play without a shield. The first one ed because Grandfather van Love, the second one because I always play Yanochka too. The third one barely ed, just trash, in the end only the unfortunate Blue remained, who somehow finished off the mobs with his last breath. Right now I’ll go to the fourth and pray in advance) Of all the Persians, I only play Cookie, and only occasionally.
Update)) easily ed with a pack of Xingqiu + Cookies + Colleys + Baizhu. Fire. I love buds)
Ha) I tried this party... I got lyuli even faster and more decisively than in previous attempts XDDDDD I don’t understand how to play with them...
Damn, yes, it takes a habit..)) I have approximately the following understanding of how it works - you hang Q from Xingqiu and E from Kuki on yourself, you get two heals on you at the same time, plus hydro and electric statuses, then Baizhu hangs dendro- shield, which also gives healing, and then I release Kollei and she decorates it all))) but in fact I was running around the field, switching characters and spamming all the buttons))
From time to time I also activate Q from Cookie - I had one of my own in the squad and it was well pumped up, there is good damage there, too, across the area. The main feature of the buds is that you have to explode them electrically - then the damage is targeted at the opponents and it is quite high. It will also affect you to a small extent, but here you need to make sure that there is some kind of permanent healing on you. Eshka Kuki helps a lot, so I keep it in a pack with vegetation.
...f**k it. do Blue and Cookie have heals? O.O Even somehow I never considered this a healer... In general, the only healer in Genshin is Bebra. Everything else is crap, not good :)
I'm so used to them already))
Hykh. I actually didn’t realize the fun of these dendro things... Just like after the discovery of the Sumeru jungle I didn’t understand how to play with it, and now, having returned after a year of hammering, I still don’t understand XD
I didn’t get the hang of it right away, but then it seemed to work) I’m just having difficulties with the Fontaine Persians, with this “life debt” of theirs, how to play with this mechanics - I’m just incredibly stupid. That’s why in this event the third stage just knocked me down))
Is it possible to farm “master of elements” I and II cards here?
Where is the sequel?
All added 🙂