Aranari в Sumeru you can meet small creatures that need to be rescued from monsters, offer to play, exchange local plants for useful resources, or just wait for someone to interrupt their meditation and remind them that it's time to return to Vanaran.
We offer you to go on a trip throughout the tropical region with this guide, which will tell you where to find all Aranar in Genshin Impact and how to fulfill their orders.
Why look for all Aranar
In the quest Static landscapes The traveler will find a hidden place with many chests, but it will not be possible to open them right away. Araminali will tell you about the conditions for obtaining treasures and ask you to find other anarar who need help.
Total in Sumeru 76 aranar. Find them and return to the cave, then talk to Araminal and open the chests.
Conditions for searching for Aranar in Sumeru
It will take a lot of time to find all the Aranar. In addition, you often have to climb into hard-to-reach places and give the animals Curiosities of Sumeru. Therefore, before you go on a trip, we recommend that you prepare in order to complete your search easier and faster.
List of recommendations for ing:
- Complete the quest Aranyac book. Close all chapters by getting ticks.
- Collect more Viparias.
- study in advance Ancient lyre.
- Also do the quest Legends of the stone castle and complete the training with all 4 aranars with extra chests.
- Prepare endurance food and take any Dendro hero.
Where to find all aranar in Genshin Impact
If you need a solution for a specific Aranara, use the search on the page by pressing the keyboard shortcut Ctrl + F and enter the number of the creature of interest in the line that appears. Also, at the beginning of the article, you can use the transition by content.
If you last 3 chests not opening, then in the comments they suggested the answer from those ers: “We recommend that you first clear the game cache and check the integrity of the files at startup. How to clear the cache: exit the game and to an empty and input window, and wait about 15 minutes. (With)
Thank you Bigby for the hint in the comments with the answer from the TP.
Taking into a common bug in this task - sometimes some of the aranars are missing, we recommend that in such cases you write down the aranar number somewhere (according to the guide), so that later after clearing the cache you do not have to check all of them, but immediately go through those that you could not find .
Land Ashavan
In the locations of the Monument are clear, Pardis Dhyai, Dahri Ruins and Apam Thicket is hiding 30 Aranar. The map above shows the location of each, then we will consider them separately and solve puzzles.
Aranar №1
Meditate in the house. Use the Dendro element on the Confused Aranaru and talk to him.
Aranar №2
Aranara-gatherer flies near the road. Ask for dried viparias.
To get Dried Star Mushroom, apply a Pyro element to an unharvested Mushroom (only works with Mushrooms from Sumeru). You can find a resource in almost the entire region, for example, in the west of Vanarana.
Aranar №3
Sits on one of the highest branches of a huge tree in the Ruins of Dahri. Apply the Dendro element to the creature.
Aranar №4
Aracanda stands at the entrance to the house and offers a contest. Break 3 piles of rocks first, then break 3 crates. After the victory, a regular chest will appear.
Aranar №5
Under an umbrella opposite the previous aranara. Give 1 harra fruit.
Aranar №6
The map shows two routes, the first from the previous point and the second from the nearest teleportation. Choose the most convenient option.
Pathway house. Play on Ancient lyre Great Dream Song: fa, mi, sol, fa, do on the top line. Will give 2 pcs as a reward. doctrine of "honesty".
Aranar №7
Right below the teleport. Will ask rukkhashava mushroom.
Aranar №8
Climb down to the roots of the tree and save the Reckless Aranara from 2 Hydro Mages of the Abyss.
Aranar №9
Under the waterfall with 2 Abyssal Cryo Mages, defeat them.
Aranar №10
West of the teleport, on a rock. Offer to play a game. Break the boxes circled on the screen. A chest will appear as a reward.
Aranar №11
Sits on a stump closer to the river, behind the hermit camp. Save the creature from the enemies.
Aranar №12
When you get to the place, win molds. Set fire to the spikes to the left of the house that block the age to the Dendroganum, take it and attack the stone door. A age will open inside the house. There is a ladder right next to the wall, climb to the roof with it and activate the lens with an Electro element.
To find Aranaru, activate the mirror. Lower the lens down to show the leaves of the roof and move to the left until the cart appears in the sight (focus on the screen).
Please note that the search time is limited, if the corresponding inscription appears, re-apply Electro and only after that continue the search.
After a successful search, approach the Mischievous Aranar, who has risen to the character and is standing on the right.
Aranar №13
From the southern mountain (on which the teleport is located) fly to the roof of the same house as in the previous point. Activate the mirror with an Electro element, then look down through the lens so that the leaves of the roof show slightly in the scope, and turn left to the orange plant (guided by the screen).
The found Aranara will also be behind the character, do not forget to talk to him.
Aranar №14
From the previous point, fly to the second, northwestern anchorage. Aranara stands behind a large log surrounded by khilichurlov. Defeat the enemies.
Aranar №15
The next house can be found under a fallen tree to the north of the previous location. Apply Dendro's element and talk to Aranara.
Aranar №16
Climb to the roof of the house of the sixteenth Aranara will help springy mushroom. In order for the character to jump to the roof, use the Electro element on the creation of Trilakshana. When the color of the lines turns to a brighter green, jump up and glide onto the roof.
Once on the roof, activate the mirror with the same element and use the lens to look directly under your feet.
Aranar №17
The seventeenth is near the house with the beds. The Collector will ask for three vipariasa. In return, he will give 2 teachings about "Instructions".
Aranar №18
To the west of the Statue of the Archons is Arapratap, who will offer to play a memory game. Correct answer 3, for which the Traveler will receive a chest.
Aranar №19
In the south, at the roots of a tree with springy mushrooms Meloman. Play the Ancient Lyre by pressing the pop-up notes of the Song of the Great Dream: fa, mi, sol, fa, do on the top line. Reward 2 teachings about "Instructions".
Aranar №20
Without going down, go around the roots. To the east is the house of the gatherer, who will ask lotus kalpalata.
Aranar №21
Run northeast from the last house to the lawn with two tents. Aranara stands between them. If you couldn’t find it the first time, focus on the house, which should be below the water.
A fairy-tale animal will offer to play a simple game, where it is enough touch a pile of stones. A chest will appear as a reward.
If you break a pile of stones, then the test will fail.
Aranar №22
From the Statue of the Archons, go a little east and play the Song of the Great Dream next to the creature on the Ancient Lyre: fa, mi, sol, fa, do on the top line. As a reward, he will give 2pcs. Teachings on "Wit"
Aranar №23
Immediately behind the house of the previous point there is a small pond with moldy. Defeat them and approach the animal sitting on the water lily. Then apply the Dendro element on it.
Aranar №24
To the east of the waypoint is a path, follow it south until you see a cabin. Stand next to Aranara and play the Old Lyre Song of the Great Dream: fa, mi, sol, fa, do on the top line. As a reward, the Traveler will receive 2 pcs. doctrine of "honesty".
Aranar №25
Go northeast towards the dungeon khilichurlovrummaging around the rocks on the left.
Aranar №26
To the south of the teleportation point is a house, near which there are 4 Dendro monuments. Activate them to destroy the barrier blocking the way to the Seed Mirror tower.
After that, go up to the roof and activate the mirror with Electro. Look through the lens down at the stones with plants. After the sight turns bright green, talk to the animal that will appear behind the character.
Aranar №27
The next animal stands under an umbrella, right behind the house of the 26th location. The collector will ask for one viparias, and in return will give 2 pcs. the doctrine of "wit".
Aranar №28
The music lover's house is located east of the teleport. Play the Old Lyre Song of the Great Dream: "fa, mi, sol, fa, do" on the top line to send it to Vanarana and get 2 pcs. teachings about "Instructions".
Aranar №29
To the south under the umbrella with 27 critters, you can find 29 aranar surrounded by treasure thieves. Save him by defeating the enemies.
Aranar №30
From the previous point, turn east: you can see the house ahead, plan to it. A fabulous creature is sitting on a stump, play a melody with him Song of the great dream: "fa, mi, sol, fa, do" on the top line.
Aranar №31
Turn south and go to the house with mitachurl, Summon Dendrogranum.
Attack the stone door with a charged attack, then climb to the roof of the structure. Activate the mirror with Electro and look down and to the left through the lens. The found animal will appear on the roof.
Vishuddhi and Vanaran Meadows
Aranar №32
Aracanda stands in a clearing south of feather mold. He will suggest a game where at the beginning you need to break 3 high pots, and then 3 low ones. Complete this task and get a chest.
Aranar №33
Near the previous animal, turn east and go down to the cave. Follow it until you reach the Wither Zone.
Clear it (a precious chest will appear as a reward) and go to the flower, which is located by the stone wall on the left. Play the lyre Song of the animal trail (notes: "do, sol, la, mi, do" in the bottom row or ZBNCZ on the keyboard) to destroy the barrier and go inside.
There will be a child in the cave, and to the right of him there is a house in which the animal meditates. Apply the element Dendro to it.
The girl communicates with the hero quest Give flowers.
Aranar №34
Rescue Aranaru from the enemies, which is located on the southeastern bank of the river, surrounded by Pyro mages of the Void. If the water has not yet been drained to activate flooded teleport, go from the point indicated on the screen.
Aranar №35
It is located in a cave, the entrance to which is indicated on the map (if the teleport is not unlocked). Without going deeper into the cave, move from the waypoint to the northwest (on the left side of the platform) into the tunnel with Hydro molds. Immediately behind them is a house in which an aranar meditates. Apply the Dendro element to it.
Aranar №36
Right next to the waypoint. Give to the Gatherer star mushroom. In return, the traveler will receive 2 pcs. doctrine of "honesty".
Aranar №37
From the teleport, move south, near the hermits, turn right. A fabulous creature hid in the bushes near the waterfall. Use Dendro on him.
Aranar №38
Climb up the rock and head south. Arapratap in the meadow. He will offer to play a game where you need to name the number of crystals. Correct answer 3, for him the animal will give a chest.
Aranar №39
Play a tune Song of the Great Dream (notes: "fa, mi, sol, fa, do" in the top row or RETRQ on the keyboard) with the Music Fan singing along the path south of the Statue of the Archons.
Aranar №40
Before starting the search for the next animal, flush the cave under this location.
This can only be done while completing the quest.Perpetual Mechanical Array and completed the quest mentioned earlier.
It is more convenient to reach the desired point from dungeons Fragment of children's dreams, but if it's not already unlocked, follow the route shown on the map.
Having reached the place, go up into the tunnel behind Arasata. When you run into a hollow, play the lyre dark path song (notes: "mi, re, mi, re, la" in the top row or EWEWY on the keyboard) and go inside.
If the hero falls into the water, teleport out of the cave and re-enter the game through the Paimon menu.
The character will be transferred to a cave, in the center of which there is a large stone with four leaf symbol.
Directly behind it is the second hollow. Again, play the melody near him and go inside.
The hero will be in front of the house of the aranara, with whom you need to play the melody Song of the Great Dream: "fa, mi, sol, fa, do" on the top line. As a reward, the Traveler will receive 2 "Wit" teachings.
How to get to the place with aranara read also in guide to the cave at Pardis Dhyai.
Aranar №41
The gathering house is located east of the teleporter, near the wildlife kennel. Exchange 2 Vipariasa for 2 teachings about "Instructions".
Aranar №42
Go to the southern clearing. On the stone near the fence is Aragita. Talk to him to start the memory game, and then break the boxes marked on the screen. The reward for successful completion will be a chest.
Aranar №43
Move towards the anchorage to the islets. Stand next to a music lover and play aranar music on the lyre. Again you will need the Song of the Great Dream: fa, mi, sol, fa, do on the top line.
Aranar №44
From the Chinvat Gorge, approach the motu and jump down. At the waterfall Gatherer to be given lotus nilotpala. In exchange, the traveler will receive 2 Instructions teachings.
Aranar №45
The next animal is on an island south of the city. Save him from the hermits.
Aranar №46
Run south to the waterfall and wake up the aranara from the Dendro elemental meditation.
Aranar №47
There is a hollow under the bridge, go up to it and play the lyre song leading down the dark path (notes: mi, re, mi, re, la in the top row, or type EWEWY on the keyboard). After that, the character will be in front of the aranara's house. Interrupt his Dendro meditation with skills.
Aranar №48
The forty-eighth animal was surrounded by a tree hilichurlysave him.
Jungle Lokapal
Aranar №49
The next creature's house is at the edge of the map. Save him from the monsters.
Aranar №50
To get to the house with the mirror, you have to climb for a long time. We recommend going around the mountain, as shown in the screenshot. Having reached the place, defeat the opponents and restore the monument with ancient lyre. The resurrection song is:re, do" on the middle row andsi, salt, do" on the bottom. Then activate it and climb onto the roof using the ladder. Use any Electro attack on the mirror, then look left through the lens at the barrel.
Aranar №51
Sits on a mushroom cap with slimes. Aradanish will ask you to play a game and find a small box. It will appear behind the character, don't break it, come up and press "touch".
Aranar №52
A confused aranara sits on a mountain near Dendroculus. Attack him with a Dendro attack.
Aranar №53
A music lover sings under an umbrella south of Electro Regisvine. Play with him on the lyre the Song of the Great Dream:fa, mi, sol, fa, do" on the top line - and get 2 doctrines of "Honesty".
Aranar №54
From the previous location, plan south to the house shown on the screen. Destroy Pyro Agent Fatui and talk to the creature.
Aranar №55
Further south you can meet the adventurer Aberdeen, turn right near him and start the game with Arapratap. The correct answer, for which they will give a chest - 2.
Forest of Avidya
Aranar №56
The next three animals are in the cave. To open a age to it and drain the water, you must complete the task Spire of lonely enlightenment.
The collector will ask feathered mold):
- Normal - collect any star mushroom without using elements;
- Scorched - use Pyro;
- Animated - use Electro.
In return, he will give teachings about "Honesty".
Aranar №57
The fifty-seventh animal in the center of the cave (the entrance is indicated on the map to point 56) on a rock. Interrupt his Dendro meditation with an attack.
Aranar №58
Drop down to the west from the previous location and wake up the Dendro critter with an element.
Aranar №59
Gatherer near the river, north of Vimara village. exchange Seas.
Aranar №60
Near the wildlife nursery, on a rock near the first house, there is a music lover. Play the Song of the Great Dream with him on the Old Lyre: fa, mi, sol, fa, do on the top line.
Aranar №61
From the last location, run east to the house. The age inside was closed with spikes: to clear it, blow up the barrel. Climb to the roof and activate the mirror with the Electro skill.
Rotate the lens down and slightly to the left. After the animal is in the scope, close the mirror window and talk to the Mischievous Aranara, who was behind the character.
Aranar №62
Drop down at the teleporter. Music lover on the ledge by the waterfall, play with him on the lyre the Song of the Great Dream: fa, mi, sol, fa, do on the top line and get 2 teachings about "Instructions".
Aranar №63
Sixty-third on the mountain behind the teleport near the tree. Save him from the hermits.
Aranar №64
While in the last location, turn east, you can see Aranaru in the distance. Save him from the Hermits.
Aranar №65
From the Statue of the Archons, run north to the house. Before continuing your search, clear the Wither zone, otherwise the mirror will not work. Then set fire to the spikes at the entrance to Pyro's house with the element and go up the stairs.
Activate the Electro Lens with an attack and point it down and to the left.
Aranar №66
From the rooftop of area 65, turn west and glide towards the wooden platform. Under the umbrella is a collector who will ask for Seas.
Ardravi Valley
Aranar №67
From the Statue of the Archons, go west. Aragita is sitting in a boat on the opposite side of the river. He will offer a game where you need to break the boxes, under which lies a bunch of leaves. The correct boxes are marked on the screen. As a reward, you can get a chest.
Aranar №68
Further west is the Confused Aranara, to which you need to apply Dendro.
Aranar №69
Climb north to the cliff. Aracanda near the fence. Talk to him to start the game. Destroy the Melon Dendro first, then the Pyro. A chest will appear as a reward.
Aranar №70
The Gatherer stands on the river bank south of the Statue of the Archons. exchange mushroom star for 2 teachings about "Wit". To get a Spiritual Mushroom, use a regular Electro Skill.
Aranar №71
In the southwest of the huge broken robot, behind the palm trees is Aradanish. He will ask you to select the bundled hay, if you select the one indicated on the screen, a chest will appear.
Aranar №72
After playing with Aradanish, go to the southern lodge and play the song Great Dream Song: "fa, mi, sol, fa, do" on the top line. The animal will like it very much and he will give 2 teachings about "Wit".
Aranar №73
Further south, the third in this location is Aranar, who was attacked by monsters. Destroy them to free the hostage.
Aranar №74
The next house can be found in the northeast, in a clearing near the beds. Play the lyre and collect 2 "Honesty" teachings.
Aranar №75
Distract Aranara from Dendro's meditation with an attack. You can find it on the branches of a huge tree around which Port Ormos is built. It is most convenient to climb from the roots at the pier or from the western side.
Aranar №76
It is inconvenient to get from the nearest teleport, so we recommend using the one indicated on the map. The collector is located on a small hill. Exchange with him Padisaru for 2 teachings about "Honesty"
Achievements Be careful! and Fine Reward in Genshin Impact
As you complete tasks, you can get two achievements:
- Be careful! - play mini-games with 12 aranars;
- Great Reward - after you find all the aranar, return to the cave with the chests, talk to Araminal and open all the chests.
We hope this guide with the location of Aranar in Genshin Impact guides on our website.