Secret and story bosses are found throughout the game. Clair Obscur: Expedition 33, and as you progress through the story campaign to the Artist's lair, their number only grows. Defeating some is a prerequisite for continuing the story, while destroying others will allow you to acquire rare high-level equipment.
Strong opponents are encountered both inside locations and on the general map of the continent, and to defeat them, sometimes it is not enough to get used to attack patterns - you will have to choose the right equipment and rely on third-party in-game mechanics. In the guide, we will show where to find all the bosses in the game, and provide recommendations for their destruction.
All story bosses
Over the course of three acts, you will have to overcome 15 main neurons. They have unique abilities, some have two or more phases, but their strength always corresponds to the squad's level.
Bishop
The Bishop is the first boss in the story, in whose chest is a glowing blue core, its weak spot. By shooting there, you can inflict great damage to the enemy. The creature constantly applies shields to itself, which are best knocked down with Lumiere skills Gustave.
Goblyu
Goblyu awaits in the Floating Waters location. The first thing you should pay attention to is the flowers that strengthen the boss after one turn. They can only be destroyed with aimed shots: first of all, hit the blue plantsThe enemy is vulnerable to lightning damage, so rely on Gustave and Lune's skills to deal the most damage.
Another important detail is Goblyu's jump, from which you can only escape with the help of dodge or parryThe jump dodge learned in the location will not be useful in the battle with this monster.
Great BulbMech
The Great Bulbomech will test the squad at the entrance to the Gestral Settlement. The enemy's special feature is his shield, which partially reduces damage. First, cause the target to be Broken with Gustav's Discharge skill, and then rely on the girls' fire skills - Lune's Forest Fire and Mael's Spark. The boss's attacks do not pose a serious danger, the main thing to is that he often attacks several times in a row.
Francois
Francois is a stone turtle that has settled in Esquier's Nest. When confronting this boss, Ciel will have already ed the party with Darkness damage, to which the neuron is vulnerable.
In combat, note that the "Incredibly Strong Ice Attack" is indeed capable of destroying a target in one hit. Try to dodge, and also be prepared to heal expedition .
Lampmaster
At the end of the first act you will have to defeat Lampmaster, a fight with which consists of two phases. In the first half of the battle, shoot lamps appearing in the air, so as not to give the boss a chance to attack. If desired, you can leave only one projectile to easily parry it and deal additional damage.
During the second half of the fight, Lampmaster's four lanterns will turn red in sequence. the order and hit the lamps in the same order using free aim, this will deal significant damage to the target and prevent the boss from making a move.
Dualist
In the first phase of the Dualist's skill, it is easy to parry, you only need to pay attention to one of them - the sword attack. After hitting the ground, the enemy will release fire charges throughout the expedition.
In the second part of the battle, the attack combinations will become longer, and a second sword will them, which is worth keeping an eye on. In the middle of this phase, the enemy will cast status "Distortion", which does not allow healing, so you need to take care of restoring HP in advance to continue the fight.
Stalact
Stalact is capable switch between forms fire and ice, absorbing damage from attacks of the corresponding elemental type. Lune is a good choice for this fight, as she will not only alternate skills according to vulnerability, but will also effectively absorb accumulated pigments.
The Many-Faced and the Keeper of Masks
The Many-Faced One and the Mask Keeper are two phases of a single boss located on the Isle of Many-Faced One. The fight with this enemy will be especially difficult if you do not defeat the masks of emotions in this location beforehand.
The Many-Faced One is vulnerable to fire and darkness and has resistance to the ice element, which is why it is advisable to take Mael or Ciel into the party. During the battle, it is important to that with any attack the boss hits all squad at once, dealing AoE damage. Before the second phase begins, it is recommended to heal up in order to continue the fight against the Mask Keeper with full HP.
Weaver
- Guide I weave.
Weaver is a minion of the Siren, encountered in the location of the same name. The boss is vulnerable to fire and light, but has resistance to ice, earth and dark attacks. Verso and Mael will feel best in the squad.
To win, it is necessary take cleansing skills, so that the heroes do not die from the Curse. The enemy's most unexpected attack is a spin, during this technique all attacks are countered by a jump, and the last one by a regular parry.
Glissando
Glissando is located in the Siren location, is vulnerable to ice and dark attacks and resistant to earth and light elements. The main recommendation is not to let the fight drag on for too long, otherwise the boss will swallow a squad member and take him out of the battle. In this case, you will need to call "Break" on the enemy to bring your partner back.
Siren
Siren is the final boss of the location, she is vulnerable to darkness and ice. Before the fight it is recommended to get pictos "Anti-charms", killing the Weaver to avoid being affected by some spells. The "Big Ballet" attack signals the use of a strong combination, the blows will be many times stronger than before. The monsters that arrive will fly into the expedition one by one, trying to hit from different sides.
All side and secret bosses
Almost all of the Continent is found 40 optional bosses, some of which are secret. Killing them will not only allow you to quickly level up, but also get rare and extremely powerful pieces of equipment.
Chroma Lancelier
- Guide Chroma Lancelier.
Neuron is the first optional boss in the Spring Levada. To defeat him, be sure to hit his vulnerable point - the core in his head. Try to immediately cause the enemy to Break, using Gustav's Discharge skill or Lune's earth skills. In addition, the monster is vulnerable to the ice element, which allows the sorceress to inflict huge damage on him.
Chroma-abbast
- Recommended character level: 20.
Chroma Abbast attacks rhythmically and always jumps three times, so you can complete it right after you get used to the timing. Enemy attacks deal huge damage and can kill a squad member right away, so you should rely on dodging in battle. You should also include Ciel in your team for the game, as she can attack with Darkness, to which the neuron is vulnerable.
Chroma Troubadour
- Guide Chroma Troubadour.
The Troubadour monster has a weak spot on its head and is vulnerable to dark damage, which should definitely be used to deplete its health bar. The skill "Tricky Shot" deserves attention in the battle with it: the enemy first hits the pipe from below, and only then do long-range charges arrive along the expedition.
Boutonniere
The enemy drops a quest item Boutonniere skin, so fighting him is not something to avoid. His moves are easy to prepare for, because when you launch a combo, a notification about the number of hits always appears. The exceptions and most dangerous attacks are:
- "Eating" - eats the character, cannot be parried or dodged.
- "Miasma" - Fires 4 charges at random characters.
- "Crush" - Fires 6 charges.
Boutonnier also has a weakness to lightning damage, making Gustave and Lune's attacks a good option.
Chroma Bruller
- Recommended level: 18.
The stationary enemy north of the Jestral Village is the optional boss, Chroma Bruller. He is vulnerable to ice damage, and like other inhabitants of the initial locations, he has a point on his head that can be hit with a aimed shot. Bruller's most common attacks are multiple anchor strike on the ground, which is parried with a jump, and an extended combo of swings with the anchor.
Golgra
- Guide Golgre.
- Recommended level: 60 and above.
The Gestral Chieftain is one of the strongest optional bosses encountered in the early stages. To defeat an opponent with almost a million health, it is worth equipping yourself with the "Colorful Power" pictos and collecting a duel set. As for combinations of techniques, Golgra's are fast, but monotonous - after a few attempts, there is a high chance of getting used to it.
Skudel
At the top of Yellow Harvest resides the earth boss Skudel, he heals from attacks of this element, but is also vulnerable to fire and ice. So take Mael and Lune in your team and refrain from equipping Golteram on Gustave or Verso.
By slamming the ground, the enemy launches incoming charges. After just a few moments, they hit a random character, and it is important that the last target of the attack parries in order to perform a counterattack.
Orphan Chroma
- Guide Chromium to the Orphan.
The trio of optional bosses are located near Skudel in Yellow Harvest, but unlike him, they are vulnerable to ground-type moves. Therefore, Lune with several mass spells, including one for Breaking, is well suited for the battle.
Enemies apply the "Corruption" status, which reduces HP by 10%, so before attacking, it is worth preparing to dispel the effects. Carefully parry the orphans' "Spin" technique: after 4 turns, monsters strike, regardless of the distance to the target.
Chroma Hexagon
- Guide Chrome Hexagon.
The secret boss is located in a remote location of the Stone Wave Cliff Cave, so you can only get to him after the start of the second act. The problem when trying to defeat the neuron will be his state of invulnerability and constant application of shields - he can create up to 11 barriers. To inflict damage on him, you need to monitor the color of the crystals on his body and roll back the defense phases with aimed shots.
Spron
- Recommended character level: 60.
Spron is located in the ocean between the first and central islands. Boss does not have complex skills, like Lampmaster or other opponents, instead he attacks with long combos and quickly launches projectiles. You will be able to defeat the enemy without problems only towards the end of the game, but if you want to deal with the enemy up to level 50, try to assemble a build on shields and armor - any pictos for survivability will do.
Chroma Zban
- Recommended character level: 30.
Khroma Zhban lives to the west of the starting island, you can find him after completing Stonewave Cliffs. He is weak to earth, fire, ice and electric attacks, which is why elemental damage will be especially effective. The best way to quickly defeat the boss is to always keep him stunned.
Chroma Luster
Chroma-Luster lives in the Forgotten Battlefield location and is vulnerable to lightning damage. He himself deals damage with the fire element, has no resistance to it, but he absorbs any damage from this element, restoring my healthFor this reason, arson and any fire attacks should be avoided.
During the battle, it is important to remove burns from the squad in a timely manner, otherwise Chroma Luster will absorb all charges and heal. Use "Cleansing Tonic" or healing skills, or simply parry enemy attacks.
head
- Guide Head.
Baska is located in the "Coastal Cave" location, has no vulnerabilities or resistances, but has a huge amount of health. He uses only one skill: he jumps and falls to the ground, and the number of repetitions of this skill increases with each move. To defeat an enemy, it is not necessary to deplete all of his health: you can survive 120 attacks, after which the boss will self-destruct and the battle will end.
Frost Bishop
A stronger version of the Bishop can be found east of the entrance to Monoko Station on the southern side of the mountain. The boss is vulnerable to lightning, has resistance to fire and darkness, and attacks with an ice element.
The number of hits the Frost Bishop's attacks, especially spells, deal is random. The chances of the ice sphere or spikes hitting more times increases as the boss reaches critical health.
Chroma Night Light
The Chroma Nightlight is found in the Frozen Hearts located northeast of Monoko Station. casts a Corruption on the expedition, reducing the heroes' health by 10% for each stack. Take skills for purification or the corresponding pictos. To defeat the boss, you need to use lightning or light attacks, Ciel and Lune are suitable for this.
Chroma Golth
Gault is vulnerable to fire, and in combat imposes a debuff on the group. "Shackling" effect, preventing targets from dodging. You can either remove the debuff with skills or a tonic, or focus on parrying.
The enemy also applies the "Power" buff to himself, which allows him to deal more damage. Take care of shields to compensate for enemy damage, or prepare to heal the entire squad.
Chroma Dancer
Chroma Dancer can be found in Old Lumiere, next to the Railroad Station Ruins expedition flag. Boss switches between fire and ice forms, starting to attack with the chosen element and becoming vulnerable to the opposite one. When the enemy summons two clones, avoid area attacks to avoid accidentally healing one of the targets. Focus on destroying one dancer at a time.
Chroma the Reaper
Chroma the Reaper is located southwest of the Isle of Many Faces. Its attack patterns are no different from the normal version of the enemy. Try to break the enemy for subsequent attacks as soon as possible and not drag out the fight.
The guide is in the process of being supplemented.
We hope that our guide to all the bosses in Claire Obscur: Expedition 33 helped find and defeat each elite enemy to complete the story and obtain powerful artifacts. If you have any questions, ask them in comments, we will definitely answer. Read other useful guides on the game on our website.