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All bosses in Zenless Zone Zero: Relentless Hunt and Expert Challenge

Let's look at all the bosses in ZZZ: weaknesses, features and strategies for winning.

bosses in Zenless Zone Zero are divided into two categories: ordinary, found in various battles, caverns and orders, and weekly - special opponents appearing in the final orders of the plot. For defeating bosses, you will be able to obtain materials for leveling up your characters' abilities in order to enhance the effects of their ive skills.

In the guide we will tell you about all the bosses in ZZZ, analyze their vulnerabilities and features, and also provide a number of tips for fighting them.

What are materials from bosses needed for?

In ZZZ, bosses are divided into weekly and regular, depending on the difficulty of the boss, A-rank and S-rank upgrade materials may drop. Items of epic rarity are used to level up all the inclinations, while legendary ones are needed only to unlock the highest level cells.

For deposits B and C Only A-rank materials are required to deposits D, E, F Requires regular materials and resources from weekly bosses. The top line of improvements is responsible for pumping up the base attack power, the bottom line improves individual characteristics. Each deposit also increases the Primary ive Skill multipliers. To upgrade all 6 cells you will need 60 materials from regular bosses and 9 from weekly ones.

Expert call at ZZZ

To open the Expert Challenge, which is responsible for the possibility of fighting ordinary bosses, you need to complete two quests from Belobog in the second chapter:

After this, you can go to the AIK Club in Lumina Square and talk to Lila to start this activity. Expert Challenge initially has four bosses available, but new enemy rooms are added as you progress through the agents' stories and the main story.

Sinister Dullahan

Vulnerabilities

(Ice)

(Ether)

Resistances None
Effects Dullahan appears through 20 seconds after the start of the battle and imposes the following effects on enemies:

  • agent damage to enemies without stun condition reduced by 20%;
  • inflicted stun increased by 30%;
  • stun recovery speed reduced by 25%.

If enemies are defeated before Dullahan exits, he immediately appears on the field and receives 20% stun.

Boss drops material High Dimensional Data: Obituary - needed for leveling Ellen.

When taking the test, adhere to the following recommendations:

  • Try to deal with all the enemies as quickly as possible so that the boss, upon entering the arena, gets stunned and does not buff other enemies.
  • Be sure to take a stun hero into your team: this will be needed both for small enemies before Dullahan comes out, and for fighting the boss himself.
  • If the boss puts up a shield in front of him or makes a dash to the side, get ready to dodge.

Troublemaker - wanted thug

Vulnerabilities

(Fire)

(Phys)

Resistances (Ice)
Effects The damage dealt by the brute increases with each new blow to a maximum of 40%. Effect dumped, if the wanted brute enters a stunned state.

Boss drops material High Dimensional Data: Crimson Horror - needed for leveling Piper.

In the battle with the Troublemaker, it is recommended to take into the following features:

  • Be sure to take a character on your team who can inflict stun.
  • Try to quickly deal with the first wave of enemies; it’s worth equipping them with a superpower to easily defeat the boss;
  • The Troublemaker prefers to use combinations that involve dashing and jumping. It is better not to move away from him so as not to lose the opportunity to block and counterattack.

Sinister Armored Hathi

Vulnerabilities

(Ice)

(Ether)

Resistances No
Effects In battle, hati has three enhancement effects:

  • rate of anomaly accumulation by agent reduced by 30%;
  • Defense Assist and Extra Attack Assistance are applied to 140% more stun;
  • speed of recovery from stun state reduced by 20%.

Boss drops material High Dimensional Data: Chasing the Ghost - needed for pumping Billy the Kid.

When fighting a boss, you should take into the following features:

  • Help in defense and additional attack will cause stun faster, which is why it is worth taking heroes with fast rotations into your team in order to frequently change agents.
  • In front of the hachi there will be another wave of enemies with a mini-boss on which you can gain energy and decibels.
  • The boss fights very aggressively and attacks very often. Only a portion of his attacks are blocked, which makes it important to hit the timing of his dodges and quick assists.

Charged Hans

Vulnerabilities

(Fire)

Resistances (Phys)
Effects In battle, Charged Hans has a number of features:
  • agent-inflicted stun reduced by 30%;
  • when the vulnerable part is destroyed, he receives 30% stun.

Boss drops material High Dimensional Data: Steel Cunning - needed for pumping Alexandrina. In the battle with Hans, you should follow a number of tips:

  • The vulnerable parts are Hans' "legs". Just hit the parts that have the black and yellow sticker on them until they explode.
  • When the boss spreads his “legs” wider, he will start spinning, so you should run away in advance.
  • In addition to kicks, which are easy to spot (Hans picks them up), the enemy also attacks with manipulators: he hits with a claw and a scoop, and also pours out earth, causing damage in an area.

Typhon the Destroyer

Boss challenge available after completing Agent Soldier 11's story "Mole in a Cavern".

Vulnerabilities (Electro)
Resistances No
Effects In battle, Typhon has a number of enhancements:
  • Stun inflicted is reduced by 40%.
  • The accumulation of anomalies caused by the agent is increased by 40%.

Boss drops material High Dimensional Data: Steel Cunning - needed for pumping Lucy.

In the battle with Typhon, it is worth knowing a number of its features:

  • Due to the boost, it is recommended to take an Anomaly class agent to quickly accumulate anomaly on the enemy.
  • Typhon has a huge amount of dashes and jumps, in addition, he often uses attacks that cannot be parried.
  • The boss prefers to use combinations of attacks in which several attacks follow in a row.

Rabid strongman

Vulnerabilities

(Fire)

(Phys)

Resistance (Ice)
Effects Frenzied Strongman has two effects:

  • Damage it deals when charged increases by 30%, but the attribute anomaly accumulation caused by agents is increased by 20%.
  • When entering an attribute anomaly state, the rabid strongman loses 5% HP.

The boss drops a resource High Dimensional Data: Dive Fist, which is needed for pumping Jane Doe.

In the battle with the Frantic Strongman, it is worth taking into its features:

  • The boss has a vulnerability to anomalies: he accumulates an attribute anomaly faster and loses HP when entering the anomaly state, which is why it is better to take the appropriate characters in battles with him: Grace.
  • When the boss lowers his weapon, he creates an electrified AoE field that will deal damage over time.
  • The damage dealt by the strongman when charged is increased, which is why you should pay special attention to his attacks.

Doppelganger Jane

Vulnerabilities (Phys)
Resistance (Ice)
Effects Plasma Doppelganger Jane gains the following effects:
  • The damage that agents deal to the Doppelganger from counterattacks after dodging and assisting with an additional attack is increased by 60%.
  • Each time an agent's attack is dodged or blocked, the Doppelganger's damage is increased by 9% (maximum 45%).

The boss drops a resource High Dimensional Data: Hidden Phantom, which is needed for pumping Bernice.

When fighting Jane, it is worth knowing about the main skills of this boss:

  • When the boss does an unblockable attack, he charges it up and first charges at the agent, then hits them in the back, then finishes the combo with an overhead strike. Dodge repeatedly to avoid damage.
  • If Jane starts running in circles, she will very soon jump up and attack diagonally, beware of this skill.
  • Towards the middle of the fight, the boss will perform a series of attacks that can be blocked. Jane will first attack in a straight line, then run to the side and perform another attack, after which she will often switch to a combination of unblockable moves.

Thracian

Vulnerabilities

(Ice)

(Ether)

Resistances No
Effects In combat, the Thracian receives the following effects:

  • In a charged state, the Thracian Deals 50% more damage, but at the same time, agents apply attribute anomaly to him 30% faster.

The boss drops High-Dimensional Data: Thunder Dragon, which is needed for leveling up. Harumas.

When fighting the boss, pay attention to a number of his key skills:

  • Enemy makes multiple lunges, waving a spear. Often, this leaves behind electrical streaks that explode.
  • The boss is capable throw a spear several times in a row. Sometimes after this skill, the Thracian disappears and starts to strike with lightning from above: the first strikes at different places in the arena, while the last one tracks the agent's movements.
  • Towards the end of the battle the enemy moves on to area strikes: He leaves multiple streaks coming from his spear, which then explode. Try to avoid these hits and counter them, for example, with skills.

Uprooter

Vulnerabilities (Electro)
Resistances (Ice)
Effects The following effects are in effect during combat with the Rooter:
  • stun and damage reduced on 20%
  • with counterattack, fast/perfect or defense assist is applied at 100% more damage and stunning.

The boss drops the material High-dimensional data: cleaver, which is needed for leveling Soldier 0 and triggers.

In the battle with the Rooter, you can encounter a number of special moves:

  • The enemy makes 2 to 3 sweeping blows with a saw in front of him. Sometimes he attacks while falling or holds the active saw in front of him for a long time. Periodic damage is inflicted in the area of ​​the active weapon.
  • While maintaining distance, the boss throws a cleaver blade at an active agent on the field.
  • Moves quickly around the battlefield due to wheels, but has fairly slow attacks that can be avoided by dodging, blocked by using defensive help, or using the properties of a number of characters that grant invulnerability.

Merciless hunt in ZZZ

You will be able to open the Merciless Hunt during the interlude of the second chapter, after completing the last task of Belobog - Internota level, you can go to Post Scott and talk to Ophelia.

Butcher from the Dead End

The boss is encountered for the first time in a mission. "Discount ticket to salvation" from Chapter 1.

Vulnerabilities

(Ice)

(Ether)

Resistances None
Resonators During hunting you can get resonators:

  • Frosts: "Increases agents' ice damage by 15%."
  • duels: “Enemy stun duration increases by 10%”;
  • : "After the ideal help, the efficiency of accumulation attribute anomalies increases by 20% for 10 seconds."

Boss drops material Bloodthirsty fist which is needed to pump up the makings Lucy.

When fighting the Butcher, it is worth considering a number of his features:

  • Focus on dodging the entire chain of attacks, don't launch a counterattack after the first successful dodge.
  • When the boss's health is completely depleted, he will enter the second phase. The intervals for evasion and assistance will be significantly shorter.
  • While the boss is transforming for the second phase, you can hit him to accumulate energy and decibels, which is worth taking advantage of.

Unknown infection complex

The Unknown Infection Complex is first encountered in the final order of Chapter 2 - "Trace to the Source".

Vulnerabilities

(Electro)

(Ether)

Resistances None
Resonators During hunting you can get resonators:

  • shock: “Increases electrical damage of agents by 15%”;
  • duels: “Enemy stun duration increases by 10%”;
  • : "After the ideal help, the efficiency of accumulation attribute anomalies increases by 20% for 10 seconds."

Boss drops material The tyrant's agony which is needed for pumping Grace.

To defeat him, you should follow the suggested tips:

  • Beware of his lingering attacks. If hit, the agent will take damage for some time and will not be able to attack.
  • In the second phase, the enemy will begin to attack from afar: launch rockets, shoot lasers, and so on. Run in the opposite direction to avoid taking damage.
  • During the transition to the second phase, the boss is still available for attack. This can be used to replenish energy or gain decibels for ultra.

Twin puppets

You can open the Twin Puppets challenge after reaching Internot level 36 and completing the order from Chapter 3 "Save Hacker Raine".

Vulnerabilities

(Ice)

(Ether)

Resistances No
Resonators During hunting you can get resonators:

  • Ether: “Agent’s ethereal damage increases by 15%”;
  • duels: “Enemy stun duration increases by 10%”;
  • : "After the ideal help, the efficiency of accumulation attribute anomalies increases by 20% for 10 seconds."

Boss drops material The last dance which is needed for pumping Piper. To defeat the puppets, it is worth considering a number of points:

  • When the twins go to the center and go berserk, they begin unparryable attacks. First, the monsters fly in different directions along marked trajectories, and in the end they fall on top of the agent. The landing point follows the character, so it is important to dodge at the last moment.
  • Deal damage evenly - if one boss is defeated, the second will resurrect him. For this reason, it is recommended to damage enemies in parallel, so that at the time of resurrection you have time to kill or stun its copy.

Infected Chieftain Pompey

You can unlock the Infected Chieftain Pompey challenge after reaching Internot level 40 and completing the order from Chapter 4 "Inferno Cross".

Vulnerabilities (Fire)
Resistance (Electro)
Resonators During the hunt for Chieftain Pompey, you can get resonators:
  • Arson: "Agent's Fire damage is increased by 10%";
  • Duels: "Enemy stun duration increased by 10%";
  • : "After the ideal help, the efficiency of accumulation attribute anomalies increases by 20% for 10 seconds."

The boss drops the material Scarlet Engine, which is necessary for leveling up. Bernice. To defeat the Infected Chieftain Pompey, pay attention to the key moments of the battle:

  • In the first phase, Pompey fights on a motorcycle. The boss has high mobility and mainly attacks with a bike, which is why it is necessary to stun him as soon as possible. The first part of the fight will be easy, but when moving to the second, the enemy will fly up and fall on the arena.
  • In the second phase, the boss changes his attack pattern: his strikes become more aggressive and frequent. If Pompey sticks his sword into the ground or starts drawing circles, run away immediately, as this skill will be followed by an area attack. Also, try to dodge his long combinations, during which the boss often strikes from above.

Victim Bringer

You can unlock the Bringer's Sacrifice challenge after reaching Internot level 36 and completing Chapter 5. "And the Starfall Came".

Vulnerabilities (Ice)
Resistances (Phys)
Resonators During the hunt, you can choose one of three resonators:
  • Freezing: Increases agents' ice damage by 15%.
  • Duel: Enemy stun duration is increased by 10%.
  • : After a perfect assist, the entire squad's attribute anomaly accumulation effect increases by 20% for 10 seconds.

The boss drops the material Imprint of Fanaticism, which is required to upgrade the inclinations Harumas.

There are a number of key points to when fighting Bringer:

  • In the first phase there is a boss flies around the arena and delivers attacks from above that can be parried. Sometimes he performs combinations of three or four attacks in a row.
  • When the boss appears orange portal, get ready to dodge: soon a huge hand will appear from there and hit the agent on the field.
  • If there is a sign behind Bringer red glow, you need to get closer. Immediately after this, the opponent will switch to a beam attack, spinning and trying to hit the agent.
  • In the second phase, the Victim mutates and becomes much stronger. When the enemy starts dealing damage around him, get ready: he will soon enter the preparation stage. Destroy the core, located under Bringer. Otherwise, the boss will attack with a sword: from above, twice horizontally, and then pointwise from top to bottom.
  • Sometimes the enemy flies up and creates three rotating lasers underneath itself. It is enough to come closer to avoid them and calmly attack the target.

Awards

For defeating the weekly boss, you will receive the following rewards:

  • 400 Internota credits;
  • 100 Merit for Research;
  • material from the boss for leveling up the agent's abilities;
  • master discs;
  • amplifier chips;
  • crystal coating;
  • denny;
  • additional “Research Credits” and money for completing weekly goals.

For regular bosses you can get other materials:

We hope our guide helped you learn more about all the bosses in Zenless Zone Zero. If you have any questions, ask them at comments, we will definitely answer. Read other ZZZ guides in the relevant sections of our website: latest news.

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Egor Smorodin
Egor Smorodin
10 months ago

Nineveh from the zero cavern is not mentioned

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