Behind the smoke and mirrors in Natlana. In the kingdom, which is under mortal threat, full-scale preparations for the battle with the Abyss have begun. By order of the Archon, defensive structures are being erected throughout the Pyrolands, and people are uniting for a common goal. One of the key characters in the unfolding story is to be the Traveler, and it is for him that an ancient name is now being prepared.
In this guide you will find a complete walkthrough of the quest Behind Smoke and Mirrors. We will analyze how to find clues and evidence nearby to find Ororon, as well as explore the Fatui camp in Chaska's memories.
The average time to complete the mission "Behind the Smoke and Mirrors" is approximately 2 hours 30 minutes.
How to Start Behind the Smoke and Mirrors in Genshin Impact
To open the quest Behind Smoke and Mirrors, you will need:
- have adventure rank 40 (or 28 if you have previously used the function quick start);
- complete chapter 2 of the 5th volume of the Archons' quests "Black stone buried under white".
Afterwards, you can go to the general task log and assign tracking of the main stages of the story mission.
Noble names
After the events in the Kingdom of Night, take a short rest in Natlan and enter the fight against the Abyss with renewed strength. Visit Katerina and ask her about new assignments from the Archon and the tribes you have already visited. Meet with ShilonenAs it turns out, forging a Natlan relic is an unprecedented and extremely difficult undertaking for a foreigner.
Go to the Adventurer's Guild
Wait until two days later, rewind time in the game's main menu, and talk to Katerina by using the "Sacred Flame Stadium: Chuen Fair" teleporter on the lower level.
Pyro Archon has gathered troops and stationed them throughout Natlan, while the Scions of Kron and the Adventurers Guild focus on gathering and analyzing intelligence on the Abyss.
Kachina will approach and say that Shilonen must forge an ancient name for the Traveler, and will offer to visit the blacksmith together.
Go to the Echo Children tribe
Teleport to the Archon statue, go down to the forge and talk to Shilonen, who is preparing an ancient name for the new hero. The master will explain that it is impossible to simply make it for a stranger due to the lack of connection with generations, so you need to look for other ways.
a consultant for help Citlali, who knows everything about the Kingdom of Night and the Wayobah.
Meet Kinich at the agreed place
Climb or teleport to the Archon statue near the Echo Children tribe and meet with the Saurian Hunter. He will act as a negotiator and give the letter to the consultant.
Ororon — an orphan who was raised by the leader of the Night Wind Lords. This argument may be useful in negotiations with Sitlalli, since the girl will defend the honor of her fellow tribesman.
Wait until morning in two days. To rewind time correctly, set the value to day after tomorrow and change the settings again to morning from 7 to 10 o'clock.
Talk to Shilonen in the forge and learn that Sitlali never responded to the letter. The master will suggest going to the Stadium and talking to the consultant in person.
Go to the agreed place and wait for Sitlali
Teleport to the entrance to the Stadium of the Sacred Flame and go to the marked point where you will meet Itztli. Agree with Citlali that you will bring Ororon to her, as then the girl will take the Traveler to the Lord of the Night so that he can receive the blessing for the ancient name.
Rewards for completing the stage:
- 600 adventure experience;
- 26 mora;
- 5 pieces of magical enhancement ore;
- 2 books of hero experience.
Where does the smoke go?
With Sitlali's help, take on her errand. Before "grandmother" can help Shilonen and the Traveler the Lord of the Night, who grants ancient names and decides destinies, they will need to find Ororon, who is suspected of having ties to Fatui. Search the boy's house and follow the marks he left behind to find the place where he is being held captive.
Look for clues
Visit the Tequemecán Valley, closer to the Tepeacaque slope, where Ororón was last seen talking to the Fatui soldiers.
Follow Sitlali, who will grant the Traveler and Paimon the ability to see the remains of phlogiston. Follow the blue shimmering streams and head to the marked quest point up the mountain.
Explore the camp
Look for a small camp near the water's edge, which will catch Paimon's eye. Citlali will notice a distress signal for the Nightwind Lords. The Fatui were watching Ororon, so he left secret signs for his people.
Move forward and examine the tangled phlogiston particles, indicating a struggle that took place in this area.
Split up and survey the area.
Split up with Sitlali and take the path on the right. Continue searching for clues nearby and reach the end of the phlogiston trail - examine the tracks on the ground, after which the Traveler will dive into the Realm of Night and meet Ororon and the Captain.
Fatui promises to reveal his motives if you find him east of the Stadium, and asks you not to trust Mavuika. The situation remains tense, and the hero decides to rest with Paimon and Citlali.
Go to the camp that Sitlali found
Run further along the path and by Fire RuinsYou will notice the Fatui camp from afar - defeat the enemies and try to free the grandson of Itztli.
First, you'll fight the Hydro Bomber, Electro Hammer, and Pyro Agent, who are no different in strength from the open world enemies. Then, the Pyro Musketeer, Geo Spellcaster, and Anemo Fighter will appear on the battlefield.
After the battle, talk to the "prisoner" and clarify Ororon's situation - the guy really helped the Captain escape, because otherwise they would have put pressure on Citlali and forced her to obey.
Go to the House of Councillors
Return to the entrance to the Stadium of the Sacred Flame, where Citlali will escort the team to the Council Chamber and report what happened to Coyop. Ororon will be released on his grandmother's recognizance until the Archon makes a decision.
The traveler confesses to Paimon and tells what exactly he saw when he lost consciousness, as a result of which the friends agree to go together to the mysterious meeting with Fatui.
Head to the appointed place
Wait until 20:00 the next day and head east from the Stadium to the slope near the Archon statue to find Fatui representatives in a secret camp. The captain will inform you that Mavuiki has some kind of backup plan, somehow related to the Heart of God.
Natlan can't afford to wait for Pyro Archon to come to his senses and make a decision, so the Captain has abandoned the hunt for the relic and is trying to save the region from the forces of the Void. Because of Sitlali, the conversation will be interrupted at the most interesting part, but after it you will earn achievement General in his labyrinth.
Return to the Stadium
Head to the inn by following the northern path, where Ororon will create a hallucination from the spore powder and escape from his "grandmother".
Teleport to the entrance to the Stadium, where the seer will invite the company to dinner to properly rest after a long journey.
Move to the bottom of the Chuen Fair and go to the end of the hall, where you will go down the spiral staircase and find the entrance to the Abode of Fatigue. Sit in the tavern and follow Sitlali to another place when she has recovered a little.
Leave the monastery and go up to the stands to learn the whole truth about Ororon. They wanted to make a vessel for souls out of him and send him to the Kingdom of Night, but Citlali stopped the ceremony, because otherwise the guy would have died. Since then, he feels guilty before the inhabitants of Natlan. At the end of the dialogue, you are given achievement The Unmade Sacrifice.
Rewards for completing the stage:
- 1 adventure experience;
- 44 mora;
- 8 pieces of magical enhancement ore;
- 4 books of hero experience.
The flickering light splits into two parts
Having received important information about Natlan's fate from Capitano, meet Mavuika and ask her about everything she hid earlier. In addition to the Archon, you will be able to meet other heroes at the stadium: Chasku with her sister, who recently witnessed an unusual scene between Fatui and local residents.
Return to the hotel and rest.
After the night conversation with the seer, teleport to the lower floor to the point "Chuen Fair" and go below to the "Abode of Fatigue", where you can rest.
Take a look around the outside of the hotel
After getting enough sleep, leave the room and return to the Chuen Fair location to meet with Sitlali. The girl will quickly say goodbye to her friends, as her tribe was attacked by followers of the Abyss. When she sorts out the problems, she will turn to Shilonen and help create an ancient name for the Traveler.
Head to the Stadium in the center of the arena and find out what happened - the Abyss struck in several places at once, so the defenders decided to split into tribes.
Although Fatui was asked to maintain confidentiality, his choice of line in his conversation with Mualani "I'll come after I see Pyro Archon" or "I learned something from the Captain." will not affect further dialogue in any way.
Go up the steps and talk to Mavuika. Pyro Archon will it that Heart of God can save Natlan, but then all the souls from the Kingdom of Night will be intertwined, and the history, culture and legends of the past will be erased.
The traveler still has to find the Captain and learn about another way to save the inhabitants of the region.
Go to the Echo Children tribe
Teleport east of the entrance to the Children of Echo tribe and check on the evacuation of people. Mualani will report that one caravan has been trapped.
Go further east and help the caravan: destroy the gates of the Abyss and fight the enemies. A trial Shilonen will appear in the party, wielding a one-handed sword and Geo element.
First, deal with the Abyss Gate that constantly summons enemies by using elemental skills against the structure. When the dark bar is completely filled with light, the barrier will be removed, and you can destroy the object with normal attacks.
Detailed in a separate guide Shilonen's mechanics and abilities.
Once you're done with the gate, the hounds will automatically die. Inspect the caravan and make sure all the people are safe.
Return to the Children of Echo
Run back west along the same path to the entrance of the tribe, where the next cutscene will start. Team up with your friends to find out Fatui's plans together and prevent disaster.
Return to the House of Councillors
Travel to the Temple of Pasca and enter the Council Chamber, the large door to the left of the teleporter. Inside, meet Mavuika, Chaska, and Kuichi. The huntress will share that she and her sister saw a group of Fatui rescue Natlan some time ago in the area, and decided to follow them.
Next you will have to act on behalf of Chaski. Get into the enemy camp and gather more information while remaining unnoticed. After the phrase "I'll wait until Kuichi gives the signal." you need to manage to press the lines in 6 seconds:
- Let's act.
- Jump.
- Quickly get to the place under the platform.
- Move on.
- Throw the mysterious sphere.
If you don't have time to press the action, the Fatui will notice Chaska and you will have to start over. The number of attempts is unlimited, but the automatic mode does not work.
The sisters will be able to get deeper into the camp and will notice a strange device, but the Fatui will still reveal them. Then the scouts will successfully leave the dangerous territory on their own, and the action will move to the present.
Say goodbye to Chaska and Kuichi
Go to the northern exit of the Stadium and talk to the sisters. Chaska will take Kuichi home and leave her under the supervision of her parents so that the girl can rest.
Step aside with Paimon and analyze all the known information. Then talk to Citlali and learn that Ororon returned to the tribe and helped repel the Void attack. Although the boy left without explaining anything, Itztli managed to seal all his memories in a gem.
Watch the first meeting between Ororon and the Captain, who wants to restore and rebuild the arteries of the land. Why the Fatui are so obsessed with protecting Natlan will still remain a mystery. At the end of the dialogue, it is assumed achievement Behind the smoke and mirrors.
Rewards for completing the stage:
- 1 adventure experience;
- 30 source stones;
- 53 mora;
- 10 pieces of magical enhancement ore;
- 5 books of hero experience.
The next quest in the storyline is "The rainbow is doomed to burn".
Achievement General in his labyrinth
As part of the Archon quest "Behind the Smoke and Mirrors", formally meet the Captain, Harbinger of Fatui to earn the General trophy in your Labyrinth category "Wonders of the World". Reward: 5 Primogems.
Achievement The Sacrifice Not Made
You can get the achievement with the condition "What he was looking for..." after talking to Sitlali about Ororon at the end of the stage "Where the smoke goes" from the quest "Behind the smoke and mirrors". Trophy Unmade sacrifice from the section "Wonders of the World" brings 5 source stones.
Achievement Behind the Smoke and Mirrors
Complete Behind the Smoke and Mirrors to earn the achievement of the same name in the category "Wonders of the World", which will bring 10 Primogems as a reward.
Awards
Completing Chapter 3 of Volume 5 of the Archon quests Behind Smoke and Mirrors will yield the following rewards in total:
- 30 source stones;
- 2 825 adventure experience;
- 123 925 pestilence;
- 23 pieces of magic gain ores;
- 11 hero experience books;
- 1 Intertwined Destiny and other resources from Traveler's Handbook.
We hope this guide helped you learn how to complete Chapter 3 of Volume 5 of the Archon Quests Behind Smoke and Mirrors in Genshin Impact. If you encounter any difficulties during the walkthrough, you can ask for help In the comments. Read other useful articles in the sections: ENT.
Where did the content go?
Hello! It's now on the side, on the left :) click on the small "bookmark" on the left, and the contents will open.
Thank you
How stuffy it is!
Moreover, there is no point in checking if you are sitting at the computer. I even believed that it would be a theft of lira 2.0, but where there, at least we do not see dates with grandmothers in the Archons' tasks. Although what is the point in the legends' tasks then, I do not understand. I hope then they will not repeat themselves by releasing more tasks with characters with whom the main character is hanging out
I had a blast in one hour
"They wanted to make a vessel for souls out of him and send him to the Kingdom of Night, but Sitlali stopped the ceremony, because otherwise the guy would have died." This is not true, the ceremony simply failed, and Sitlali regrets that she did not interfere with the ceremony, even though Ororon survived.
Below the turtle, ed in 1,5 hours
I walked in 2 hours, half of it skipped, are you all turtles there?
when will it end please help
They piled up a lot of plot, and we, the players, have to read it 😭
acc.
I haven't read the plot at all for the last 1,5 years, although I've been going through the task for 3 days already. I'm afraid to imagine if I had read all this heresy