Legend Quest Sumeru. After returning dreams to the inhabitants of the Dendro region, the Traveler and Paimon discovered unusual phenomena associated with them. Since many people were in danger due to visions, Nahida decided to investigate and find out the reason.
The guide details how to start and complete the Nahida Legends quest by participating in the Dream Moment and finding the culprit in the depths of sleep.
How to start Legends of Nahida Quest 1 Mistress of Wisdom: Unceasing Warmth
To unlock the first chapter of Nahida's Enduring Heat quest, complete the following conditions:
- reach 40 adventure ranks;
- complete the Archons quest Akasha Pulses, the Kalpa Flame Rises;
- collect 1 legend key.
After that, go to the "Legend Quests" tab in the quest list and open it with the Legend Key. After that, the 1st part of the Nahida Legends quest will appear in the journal, from where you can start tracking it.
Dream of awakening
Take part in the Dream Moment event, where the people of Sumeru share their unusual dreams.
Go to the city of Sumeru
Go to southern part cities. The quest takes its beginning not far from the south point teleportation. Approach the small wooden structure at the edge of the platform to start a dialogue with an unfamiliar man.
Talk to Petrush
The stranger will introduce himself as Petrush, one of the organizers of the Moment of Dreaming event, where the audience has a tea party and discusses their unusual dreams. Traveler and Paimon will be invited to attend the evening as "dream experts".
Go to the Dream Moment
The event takes place on the site above the alchemy rack in the city. the tea party and sort out each unusual dream individually. Give advice to anyone who wants to and listen to his story.
After the Traveler's conversations with the residents, the event will be attended by Nahida. The Archon, in whose control are the dreams and dreams of the twilight, will analyze in more detail the problems of everyone at the tea party.
Take care of upset Ilman
After talking with the audience, talk again to the man who often dreams of his dead wife. You can find him at one of the tables on the edge of the site. Talk to the inconsolable widower to analyze his dream in a little more detail. Ilman will offer to visit the place from the dream together to make sure that nothing awaits him there.
Go to the indicated place
The place from Ilman's dreams is in the mountains east from vimara villages. The first point is located not far from the northern teleport in the settlement, it is from it that it is most convenient and fastest to get to the right place.
The second mark will lead to the top of the mountain, to a small hut guarded by a group of hilichurls. Defeat opponents to clear the observation deck and allow Ilman to inspect a familiar place. After a short cutscene that reveals for the first time the problem of the Twilight's strange dreams, return with Nahida to the event to delve deeper into the other stories as well.
Dream of falling
Look for the person in danger and then enter the dream to find its owner.
Head to Chatrakam Cave
Back at the Dream Moment meeting, the Traveler, along with Nahida, discover that another person has gone to explore the place from his dream. Witnesses will tell that the girl Katia was the one who left the meeting and intended to get to Chatrakam caves. Go to the indicated place to find the girl.
The desired point is located near western entrance to the city, to south side small island.
As soon as you get to the mark, a battle will begin with a group of molders and pests who attacked the girl. Defeat all opponents to help Katya wake up from her deep sleep state. Ask her about what happened and, together with Nahida, sort out the intricate history of her past.
Return to Dream Moment and visit Debbie
Go back to the meeting in the city to try to understand the stories of a few more people. Upon arrival, you will find that several of the assembled have fallen into a deep sleep, and it is not possible to wake them.
Nahida will offer to enter the dream of one of those present in order to understand the reasons for this behavior of the inhabitants of Sumeru. "Experimental" in such a case will be a girl Debbie, which can be found lying on the ground in the corner of the site, next to Petrush. Approach the sleeping woman to go with the Archon to the world of dreams.
enter the dream
After moving into the world of dreams with Nahida, start searching for a portal to deep dreams. First, activate the plant indicated by the task marker to pave the way further.
Climb up the nearby air flow and fly to the giant flower in the center of the hall. Fight a group of opponents to open access to another similar plant.
Activating it will open the last gate. Get down below, to the resulting age and go inside to find the right portal leading to a deeper level of dreams.
Enter the depths of sleep and find clues
The portal will lead researchers to the Puspa cafe, which exists in someone's dream. Look inside to find the "owner" of the dream and find a way forward.
From the main entrance, go straight to left side cafe. Debbie, already familiar to the Traveler, sits at one of the tables in the company of several young people. Take advantage Nahida's elemental skill (hold the E key and aim at a group of people) to read the minds of visitors to the establishment and find the owner of this dream.
The “owner” of the dream will be Debbie, it is she who will tell the Traveler where the portal is located, leading to even deeper levels of sleep.
The aisle is located in the opposite part of the cafe from Debbie's table. Go to him to go to a new level of dream research.
Get even deeper into sleep
In the new hall, you have to go through a puzzle tied to the new rain mechanics. At the beginning of the room immediately take amber and take it to the rack nearby, so you open transparent pathleading up.
By means of springy fungus climb higher, to a large mushroom platform. That is where the mystery lies.
On the platform, fight a group of molders to spawn new portalleading to another room.
In the new room, you will have to fight with a few more enemies. This time they will be three Rupture Puppies. Hidden in a bud (which only opens when it rains) in the center of the platform is one rich chest. Defeating opponents will open another age leading to first hall.
Back in first room, you can pick up the amber that was previously under the dome. The stone must be taken to the nest at the closed arch in lower part hall.
Behind the barrier is third portal, leading to a new location in the world of dreams.
Find clues next to the rock
The next age will take the Traveler to a place from Ilman's dreams. Approach the hut at the top to meet the man's family. After a short dialogue about the seriousness of this dream, Ilman will point to another portal leading even further into the depths.
Enter the very depths of sleep
In the next hall of dreams, use floating platform (enabled by default F key) to get to the top of the giant flower.
Fight with Vishapom depths at the top to not only unlock the reward of rich chest, but also open another portal.
On the new platform, the Traveler will have to fight a group of hilichurls, after defeating which one of the last portals and amber will appear on the arena to open the gates.
Take the crystal from the counter and enter the opened age. As soon as you get to a new location, you will see a small cutscene indicating the location of the second piece of amber (at the bottom of the room, next to the spawn point). After that, you will have to act quite quickly. You can take the stone only when it rainswhen the water level is not so high.
When both pieces are collected, go to the sealed gate. Place the amber in the nests nearby and enter the opened age leading to the portal.
Use Nahida's elemental skill to get more information
The teleport will take the Traveler to a certain city in dreams, in which the real "owner" of this dream will have to be found. Find clues in the city using Nahida's elemental skill. Holding the E-shki for a long time can summon a special sight with which the Archon can read the minds of the inhabitants of Sumeru.
The main target of the group will be Mozeis and Emira, standing by the fountain in the square. It is Moses, the scientist at the Academy, who owns the entire dream. After a long dialogue, in which the man will talk about the goals and methods of arranging a collective dream, there will be a small battle with the creatures protecting their master.
Defeat several waves of enemies, consisting of Mita- and Shamachurls, molders and pests, to see a small cutscene of the destruction of the city created by Moses. All its inhabitants, including his beloved Emira, will turn into monsters, with whom the team will have to fight.
When the monsters are finished, the Traveler, Nahida, and all the villagers trapped in this dream will be able to return to the Dreaming Moment event unharmed.
Dream of Farewell
Turn to the sages to punish the guilty, and explain to people who have woken up from a dream what happened.
Give the vessel with consciousness to the Academy
Once you've finished talking to the participants of the event, go with Nahida to the main entrance of the Academy. A girl will be waiting at the gate sitt. Talk to her and transfer Moses' consciousness to the matras. Once that's done, head back to the area where the Dream Moment event is taking place to listen to Nahida's speech to the crowd.
Meet Nahida at the square
You can meet Nahida in person at the large venue in front of the Academy (where the teleportation point is located). Go to her to listen to gratitude for the help of the inhabitants of Sumeru and complete the task.
Awards
Completing all three stages of the Legends of Nahida quest will grant:
- 1750 adventure experience;
- 60 Source stones;
- 115 000 pestilence;
- 5 Points of Wit;
- 13 hero experience;
- 25 magical gain ores.
We hope this guide has helped you get started and complete Nahida's Mistress of Wisdom: Endless Warmth quest. If anything remains unclear during the age of the mission, ask questions in comments. Read about completing quests on our website.
but what to do if all this crap with the dungeon went on repeat? i.e. after the dialogue at the fountain I was immediately transferred to the beginning
Help please, I can't take the crystal from under the water. The screen doesn't load or crashes.
If you have such problems, you should try to lower the graphics settings. Write if it does not help.
I wonder what was the star at the end that Nahida saw when we defeated all the monsters in the dream?
this is an animation of someone twisting ¯\_(ツ)_/¯
What if I can't collect the crystal at the bottom of the water, if I have time, it just won't be taken
Tell me more, why is there not enough time?
Some players have encountered optimization issues with this part of the quest. The location can lag a lot, which is why there is not enough time to reach the crystal.
If you encounter a similar problem, write to the technical of the game, perhaps with the new update 3.3 the quest and the rain mechanic will be fixed.
It would be interesting to know about the brother/sister who appeared for a second, whether it was a dream-related hallucination or was it real, and what kind of star was falling at the end of the quest that Nahida paid attention to, but not noticed
One of the most interesting quests, unlike Sayno, who disappointed me.
Not only are the Persian abilities intelligently woven into the plot, but also the story is not one of the hackneyed “we are going to punish another hilichurl”, but makes you think a little about how sometimes we hang out in a fictional reality and avoid problems.
slowly…
There were technical hitches with the quest. Sometimes this happens on the day of the update, the game crashed at a certain place. Everyone has already ed, the quest is in the process of writing